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Giant Bomb Review

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Dust: An Elysian Tail Review

5
  • XBGS

Deep and involving mechanics, lavish, fluid artwork, and an emotionally resonant storyline--Dust pretty much has it all.

Dust's heart is its exceptionally fast-paced and responsive combo-based fighting system.
Dust's heart is its exceptionally fast-paced and responsive combo-based fighting system.

On first glance, Dust: An Elysian Tail looks like it has a little bit of everything. There's a responsive, lightning-fast combat system that lets you juggle enemies, suplex them out of the air, or combo them several screens high. You've got a full raft of RPG mechanics, so you can level up and distribute skill points, and equip armor and items that buff different attributes and add effects like health regen or increased drop rates. The equipment system goes a step further with a full crafting system that lets you build even better stuff than you can buy, and there's a ton of other peripheral secrets to discover in your travels. All these mechanics are gathered together in service of a memorable, well written storyline, and swaddled in some of the most lavishly produced 2D video game art seen anytime lately.

The core of what makes Dust so rewarding is the quality and immediacy of the combat. You start out with basic abilities to do things like pop enemies up into the air or dash behind them and do a turnaround attack, and soon you get a sword-twirling trick called the dust storm that allows you to juggle multiple enemies, and also amplify the spells spewed by your little flying rodent whatsit Fidget into screen-clearing dervishes of magical destruction. Using all your juggles and spells and other combat moves effectively will net you combo hit counts well into the hundreds, which is especially useful since you earn bonus experience for solid combos. Dust's feedback loop of combat and character progression makes you constantly feel like you're becoming more powerful all the way up to the last minutes of the game, and the controls are so quick and responsive that it just gets more and more fun as you start laying waste to a dozen enemies at a time with ever increasing style.

The game has picked up a reputation as a Metroidvania game, and Dust does have the grid-like map that's the hallmark of that sort of game, but the similarities to something like Shadow Complex are partially superficial. Dust doesn't offer a single contiguous world that you can navigate from end to end, but rather a bunch of different smaller areas that you warp between on a world map. And once you get inside one of those areas, the graph-paper map doesn't follow your every move; each map square only corresponds to an entire "screen" that might take you five minutes to work your way across. That expectation of using the map to pinpoint exactly where I was at all times kind of threw me for a loop when I first started playing Dust, since you still end up fumbling your way around a good bit within complex screens, but once you unlock the world map and get a feel for how everything is put together, the game makes perfect sense. It helps that Dust does share that central Metroidvania conceit of taunting you with areas you obviously don't have access to early on, then doling out abilities like a slide and double jump later on that give you access to those areas, giving you a lot of reason to backtrack.

There's plenty of story and side quests to keep you busy for at least a dozen hours.
There's plenty of story and side quests to keep you busy for at least a dozen hours.

Actually, I was surprised how much time I wanted to sink into going back and looking for secrets. The game is chock-a-block with hidden treasure chests that hold most of the best items and crafting recipes in the game, and a lot of those chests are very well hidden in clever places in the environment. Those are just the nuts-and-bolts secrets, though. What's even more memorable are the dozen notable characters taken from other Xbox Live Arcade indie games that are deeply hidden throughout Dust's expansive levels. It takes a lot of work to find some of these guys--one of the solutions had me getting a clue from a note I found in a completely different area, then kneeling in a specific spot like I was playing Simon's Quest all of a sudden--and they reward you with health bonuses when you find them. More importantly, you really have to see for yourself the amount of detail and craft that went into making each secret character's area feel visually and thematically consistent with the games they're taken from. Dust goes to the extreme lengths of changing its own art style, visual presentation, and mechanics in some cases to emulate and pay homage to these other standout downloadable games, the ranks of which this game is likely to join in the near future.

Aside from the secret stuff, Dust has a good 10 or more hours of pure story and side content, including a bunch of optional quests you can pick up from friendly characters in multiple towns. The game becomes occupied with some fairly dark themes, as you delve into the story of the skilled warrior Dust who, together with Fidget and his ancient talking sword, sets out on a quest to figure out who he is and where he came from. Yes, an amnesiac protagonist--I can hear you rolling your eyes from here. But the game's finely crafted storytelling efforts keep that clichéd premise from feeling out of place, even as the nature of the truth becomes more and more grim. The game encompasses a broader scope the more you play, as you realize who's involved in the central mystery and how much is at stake, and the story ultimately reaches a more satisfying and emotionally resonant conclusion than most 60 dollar retail games I can think of.

The soft focus and fluid animation are awfully easy on the eyes.
The soft focus and fluid animation are awfully easy on the eyes.

At the same time, Dust is almost paradoxically bursting with an ebullient brand of charm. There's a ton of referential and self-aware humor that makes light of video game conventions in general and a number of memorable games in particular. (The very first item you pick up is an amusing reference to Symphony of the Night, which is a clear influence here.) The game tastefully knows not to lean too heavily on this stuff, ensuring that it never crosses the line and becomes too cloying or corny. Dust juggles light and dark in a way that makes it easy for you to feel good about, even if you haven't spent any time seriously considering talking animal characters since the last time you watched An American Tail or Disney's Robin Hood. All this is enhanced by a cast of excellent voice actors who do both the jokes and the plot a service, giving uniformly well considered line readings that make you feel like someone who really knew and cared about the material was sitting there directing them the whole time.

That Dust is largely the work of one lone developer makes it all the more impressive, but the circumstances of the game's development aren't even a consideration when you consider how good the game is at face value. Cramming this many elements into a single downloadable game seems like an audacious move, but Dust pulls it off with confidence, style, and heart, resulting in a game that deserves to be played by a lot of people.

Brad Shoemaker on Google+

141 Comments

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MikkaQ

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Edited By MikkaQ

@Winsord said:

@MikkaQ said:

@Winsord: No I know! I live in Toronto, this is my exact problem with buying XBLA games. The 200 points is not worth my extra 5 bucks, at my budget that's a meal. And a meal is valuable to my broke college-aged ass.

Alright, so you share my pain, haha. Yeah, even if you want 1500 points digitally, it's like $25 after taxes. I completely agree with you, and they've missed out on a lot of purchases from me (and surely others, like yourself) because every game costs about $7.50 more than it actually costs.

Yeah it basically means I never take risks with XBLA, which is kinda sad because that's the whole fun of playing cheap indie games. You try something new, go in blind and potentially have a great time. Now I can only really get sure-shot games like this one without worrying.

The way Microsoft is doing business, it's no wonder that some games that make it to Steam end up outselling the Xbox versions within a week or so.

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HadesTimes

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Edited By HadesTimes

I wasn't really as drawn in as Brad by this game. I guess I just need to play more of it.

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therealminime

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Edited By therealminime

Glad to see one summer of arcade game this year turn out to be good, this year was turning out to be a bummer. I will probably pick this up.

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Sumdian

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Edited By Sumdian

I've never seen so many people write off a game just because they don't like the way it looks. I might of never played Bayonetta (and loved it) if I felt that strongly about art direction in games.

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deactivated-5e4c09d3ba1b3

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Fantastic game, and so much in it for 15 bucks. Going between this and Darksiders has been a fantastic, maddeningly OCD experience.

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AuthenticM

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Edited By AuthenticM

Why is the thumbnail a flipped version of the title card ?

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kinggiddra

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Edited By kinggiddra

Pushing a furry agenda Brad?

/s

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ripelivejam

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Edited By ripelivejam

*eats popcorn*

wait, people are being relatively sane in the comments!

great game so far, but i've been held up a bit on one area just cause it's so much fun to get gigantic combos (plus i'm out of health and anything to heal with and i keep dying when i try to progress :( )

nothing much more to add except great game and great review Brad!

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AssInAss

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Edited By AssInAss

@ModernMoriarty said:

Well, if he likes it, then fair enough. But this still seems like an overly generous score to me, reminiscent of when Syndicate got 5 stars from Jeff. I'm not saying either game is bad as such (I'm not impressed with Dust, though I liked Syndicate), but are either of them really 5 stars good?!

Just seems a bit lenient...

I liked Syndicate but I know that's definitely not a 5 star game with a lacking story or memorable characters, saved by really good co-op.

This game though definitely is, since I've put 25 hours into it and finished it on hard difficulty, the rarity of such a game of this indie scope with thousands of lines of dialog read by good voice actors, cool little puzzles and riddle treasures to solve, with loads of enemy variety and distinct worlds and all RPG systems, the Metroidvania structure, and the fact that most of it is down to one guy is just kind of mindblowing!

Not to forget the incredible fluidity of the combat and animations akin to a Ninja Gaiden and DMC.

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jscro

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Edited By jscro

About halfway through the game and I absolutely love it. I'll hold off on a review until I'm finished with it but the only niggling point I have with the game so far is an overall lack of enemy variety. Other than that, it's a blast.

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JJWeatherman

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Edited By JJWeatherman

What the hell is going on with those rabbits in the second screenshot?

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MURDERSMASH

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Edited By MURDERSMASH

@JJWeatherman said:

What the hell is going on with those rabbits in the second screenshot?

The guys wife is holding him because he got hurt trying to escape from the monsters. It's explained right after you save them.

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Little_Socrates

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Edited By Little_Socrates

If the story is eventually memorable, this game is an absolute hallmark.

As it stands, I'm having a hard time not just telling myself that I'd recommend Cave Story 100% of the time.

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AssInAss

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Edited By AssInAss

@Little_Socrates said:

If the story is eventually memorable, this game is an absolute hallmark.

As it stands, I'm having a hard time not just telling myself that I'd recommend Cave Story 100% of the time.

It's memorable but also predictable for amnesia fiction. Still a good emotional payoff for the character, gave me chills they went there.

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Hailinel

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Edited By Hailinel

I'm surprised these comments haven't erupted into another 200 comment thread about the merits of furries.

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Deusx

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Edited By Deusx

I still find the artstyle to be completely HORRIBLE. Don't ask me to do better because I fucking can. The animation, gameplay, and story sound pretty good though.

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billyhoush

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Edited By billyhoush

So Brad thinks this game is yiffy?

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ImmortalSaiyan

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Edited By ImmortalSaiyan

@Hailinel said:

I'm surprised these comments haven't erupted into another 200 comment thread about the merits of furries.

People got it out of their systems.

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aurahack

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Edited By aurahack

@Deusx said:

I still find the artstyle to be completely HORRIBLE. Don't ask me to do better because I fucking can. The animation, gameplay, and story sound pretty good though.

You're not alone. I won't go out of my way to hate on it like some other on the community seem to enjoy doing, but I really dislike anthro art. There's something about the shading in Dust that's also very... amateur-like. Soft edges and whatnot.

But then again, I can get why it seems like some corners are cut. It's done by one guy, and only doing the artwork on a game is enough work for my own self. I can't imagine tossing in programming and writing in there as well.

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ArbitraryWater

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Edited By ArbitraryWater

I feel like this is the game that Brad goes back on at the GOTY discussions. Last year it was L.A. Noire and the year before it was Mass Effect 2. There's always one...

Either way, this game looks nifty. Too bad I won't be bringing my Xbox with me to school, else I would probably buy it.

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KillEm_Dafoe

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Edited By KillEm_Dafoe

I can't agree about the voice acting being good, because a lot of it isn't. Fidget I find to be especially grating, and the actor's delivery of most of her jokes couldn't be any more awkward. Besides that though, I love the hell out of this game.

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phrosnite

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Edited By phrosnite

Nothing surprising to see here, it's Brad after all.

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retrovirus

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Edited By retrovirus

@MooseyMcMan said:

I should probably play this game. And re-watch that version of Robin Hood. Always was the best version.

Agreed.

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Cloudenvy

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Edited By Cloudenvy

@ArbitraryWater said:

I feel like this is the game that Brad goes back on at the GOTY discussions. Last year it was L.A. Noire and the year before it was Mass Effect 2. There's always one...

Either way, this game looks nifty. Too bad I won't be bringing my Xbox with me to school, else I would probably buy it.

Yupp, I'm fairly certain that Dust will be the one this year.

Good for Dust though, I have zero interest in playing it due to the character design but it's good to see that others are enjoying it.

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Vashyron

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Edited By Vashyron

Well, should this grace PC, I'll have to get into then.

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deactivated-5b047a335a3c2

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Nice review. Though, I already bought the game based on the quick look. Reading a well written review can really enhance my appreciation of something because I'm not eloquent enough to put my thoughts into words in such a deft and succinct manner.

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mbr2

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Edited By mbr2

"lavish, fluid artwork" might be overselling it a bit. The art looks like the ones you'd find if you searched '(your name) the hedgehog' on DeviantArt.

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Brackynews

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Edited By Brackynews

Just bought it a minute ago. If you haven't bought it yet, PLAY THE DEMO TO THE END before you do! lolololol

Needs a new concept page: Self-Aware Demo. ;D But I'll settle for 4th wall.

@OneKillWonder_: I feel like you should play Lunar before you get too picky about grating female voices. Holy Jesus. >_< Anyway, I tend to think the only way a grown woman doing a "cutesy animal voice" can be salvaged is if there's a pleasant european accent. So far I think the comedy delivery is there, and that's probably more important. "Eeeeevil knife hands!!" "He'll buy them at a hiiiigh priiice!"

@Deusx: Yeah I love the sprites, and I'll put the atmosphere in the same neighbourhood as Muramasa, but the cutscene art is 110% western-imitation manga. I never had much appreciation for Fred Perry's work at Antarctic Press, and it's kinda low-polish grubby pencil work like that. Also Fidget seems to be the only character who blinks? O_o

By saying "I don't like this or that" means I'm saying this man is only 850% more talented at making games than I am. I mean, Muramasa is from the team behind Odin Sphere, and Dust is... can't say it enough... a dude. Goddammit that counts for something, and damn your cold hard grinchy gamer hearts for thinking it doesn't. ;P How many thousands of users here dream of making their own game? Dust is what we want to happen more, not less. Anyway, mechanically as a game, top marks. Writing and atmosphere, top marks. If visuals or sounds alone stop anyone from experiencing a well crafted and responsive game, that's their loss. I don't like Quentin Tarantino movies, but I don't say they aren't good cinema.

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hollitz

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Edited By hollitz

I don't think I've ever been disappointed by a game that Brad's really enjoyed, so I guess I have to play this now.

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laini

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Edited By laini

Couldn't agree more with this review. Serious GOTY contender in my opinion.

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Vexxan

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Edited By Vexxan

Bought this game yesterday and played for 5 hours straight, loving it!

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fjordson

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Edited By fjordson

Not too surprising. Absolutely incredible game.

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honkyjesus

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Edited By honkyjesus

Games like this are becoming dime a dozen, at times at the cost of less than a dime. When you expect more, you get more. I can't see spending fifteen bucks at the end of a console's life cycle on a DLC game that probably has zero replay value.

It almost seems the stagnant Summer of Arcade promotion kind of set this up as a critical masterpiece.

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Sumdian

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Edited By Sumdian

@honkyjesus said:

I can't see spending fifteen bucks at the end of a console's life cycle on a DLC game that probably has zero replay value.

I think the pseudo-metroid map design and tangible jump between 4 different difficulty levels provide a good level of replay value. I do think it's a missed opportunity that there's no leaderboard for speed running like Shadow Complex though.

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dropabombonit

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Edited By dropabombonit

Seems awesome, will check it out id it comes to PSN or steam

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SubwayD

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Edited By SubwayD

Did those Dishwasher games ever get this much flack for their art style?

While Dust might look like some anime-inspired fantasy furry art from the 90s, those games looked like some hardcore stoner kid's deviantart page, filled with edgy pictures that prove just how "SIKXX" he is.

I guess it's just a thing for 2D character action-adventure games to have art from extreme ends of the spectrum. At the very least, nobody can say they're falling into the dull browns of most other genres.

@JJWeatherman said:

What the hell is going on with those rabbits in the second screenshot?

Pegging.

>:(

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bigsmoke77

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Edited By bigsmoke77

@Campion: You do realize that this is solely brad's opinion its not like all the editors of Giant Bomb got together and decided upon this score.

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EarlessShrimp

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Edited By EarlessShrimp

Great, thanks brad. Now I have to go and watch Robin Hood right now. It's only been two months since I've seen it...

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Baal_Sagoth

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Edited By Baal_Sagoth

Very, very nice. Glad to hear it seems to be as great over its entire length as it appeared to be in the QL. I really think this should be very much my kind of game as soon as there's a PC release of some sort. Especially the ambitious multitude of game systems that apparently work out great seems like it will really please me. That aspect reminds me of Bastion in a way which has to be one of if not the best downloadable games to date for me (The Kid is even one of those guest stars in Dust, isn't he?).

I'm very excited to actually get to play this!

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artofwar420

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Edited By artofwar420

I gotta pick this up! Hope it comes to Steam soon.

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x0mb13

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Edited By x0mb13

Only real negative with this game is the save system. I was able to defeat a chapter boss, go to town, turn in two quests, watch a cutscene, watch a mid chapter cutscene and unlocked a new area of the map, all without the game saving.

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deactivated-59a31562f0e29

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@SockemJetpack said:

I'm enjoying it as well. I will admit I'm not big on the main characters design and those dang exploding orange guys need to breathe in more often. Stupid oranges.

Just move towards them and then dodge backwards again so they explode.

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striderno9

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Edited By striderno9

I played the demo after hearing about it mention on the Bombcast. I had a great time.

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VargasPrime

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Edited By VargasPrime

Super glad to see this game getting the recognition it deserves. Just from spending a couple hours with it, I was sold. It's easily one of the best XBLA games I've played, and one of the better games in general that I've played recently, for sure. The fact that it's mostly the work of one dedicated individual is just more reason to respect it.

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JesterPC238

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Edited By JesterPC238

The furry arguments are so ridiculous in my opinion. Does this mean that any anthropomorphic animals are instantly designed for furries? Because humans have been dreaming up humanoid animals since the stone age... Look at Egyptian mythology, European fables, Disney movies, etc. It's one thing to genuinely be turned off by the art because you don't like it, but accusing it of being fetish art is a little overboard.

In the end it's a real shame because everything about this game is simply fun. The reason going back over areas with new abilities is a blast is because the movement, combat, and level design are all so great. Plus the story is excellent, genuinely sad, funny and heartwarming. Great review Brad, this game has GOTY written all over it if you ask me.

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theimmortalbum

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Edited By theimmortalbum

Something something furries.

Nah, the game is great. I love it so far.

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landon

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Edited By landon

@honkyjesus said:

I can't see spending fifteen bucks at the end of a console's life cycle on a DLC game that probably has zero replay value.

I can't believe someone wont buy a great game because new consoles might be coming out a year from now.

Also, the game is easily 20 hours long, and because of the metroidvania style gameplay, there are areas and treasures that you can't collect until the end of the game.

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laini

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Edited By laini

@x0mb13: I foolishly thought it would save if you moved areas on the world map. NOPE! >_<

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Ghost_of_Perdition

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And my backlog just keeps piling up.

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GrandMarshal

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Edited By GrandMarshal

I can confirm that Dust pretty much has it all