Something went wrong. Try again later

Giant Bomb Review

323 Comments

Fable III Review

3
  • X360

Fable's cheeky charms get a bit buried by strange design decisions in this new sequel from Lionhead.


 As always, you can make the hero or heroine you see fit.
 As always, you can make the hero or heroine you see fit.
Fable has always seemed to me like the weirdo, off-kilter Xbox counterpart to Zelda, a staple fantasy adventure franchise that trades reverence for flatulence and gleefully turns the sword-and-sorcery milieu right upside down. That willingness to buck the oh-so-serious tropes of the genre is what made the first two Fable games so endearing, and the new third game in the series has that same absurd charm running all through it. Absurdity may have also governed some of the design elements that shape the way Fable III plays and progresses, though. Too frequently it feels like the game mechanics do their best to obscure, rather than enhance, what Fable does best. 
 
This sequel has a loose connection to Fable II, with you in the male or female role as the younger offspring of the heroic monarch you played in the last game. It seems your older brother and the current king Logan is a bit of a despotic jerk who's ruling Albion with an iron fist. The people are eager for a hero to lead a rebellion against him, and naturally it only takes one injustice at the hands of your brother before you are that hero, on the lam and gathering followers to take the crown for yourself and (if you choose) rule with benevolence. Lionhead did a good job of evolving Albion's look and feel, giving you the sense that a few decades have passed in which the rapid rise of industry has sullied the land and stratified the population into a mass of working poor and the wealthy elites who exploit them. The opening cinematic's tour around the belching smokestacks and through the polluted back alleys of Bowerstone is enough to convince you that Albion is a kingdom that could use some saving. It's a good way to kick off your quest and give you a reason to see it through. 

 The people of Bowerstone have seen better days.
 The people of Bowerstone have seen better days.
The drive to bring the kingdom's varying cultures to your cause provides a good impetus to move you from area to area, and most of the story quests focus squarely on that goal. Everything about the way Fable plays at its core is still sound here. It's still got that basic but satisfying three-part, one-button combat, with melee, ranged, and magic each on its own button. And on the margins, Fable III also has plenty of loose, optional side questing that lets you build up your character through new weapons, clothing, relationships with other citizens, and chances to tweak your moral alignment toward good or evil. If you want to take a break from your revolution to participate in a tabletop roleplaying game gone absurdly awry, or father a bunch illegitimate children, or bet on chicken races, or become a wealthy business magnate, or hunt down dozens of awfully foul-mouthed garden gnomes, you can do those things and a lot of delightfully silly other things too.

The side quests are your chance to witness lots of ridiculous and often riotous little storylines playing out here and there. Fable doesn't get enough credit for being funny, or at least, it's not a franchise that's thought of first as a vehicle for comedy. But this game is downright hilarious, and it's at least clever and expertly written when it's not outwardly trying to make you laugh. And the game's wry British sense of humor is brilliantly enhanced by the celebrity voice cast, most of whom I didn't even know about till I watched the credits. At the time I just remember thinking, repeatedly, that the writing and voice acting sure were fantastic, maybe some of the best in the business.

 Some of the new interface elements work out better than others.
 Some of the new interface elements work out better than others.
Those are the good parts of Fable, which are again in effect in Fable III. But it's in navigating all those quests and trying to keep up with all the items you're picking up and people you're meeting and real estate you're buying and weapons you're upgrading and... well, it's a lot to take in, and Fable III doesn't give you a good, clear pathway to accessing and managing those things. The last game certainly had its issues with menu presentation and so on, but Lionhead's solution here wasn't to improve those menus to but rather toss them out completely. Now, in order to change your clothing or weapons, or look at the map, or check your quest log--to do anything managerial at all, really--your character has to bodily teleport to a small hub level and then physically run up to the wall in your armory to change your weapons out, or over to the map table to view the world map. It's nice to get a visual representation of things like new clothing before you use them, but this intermediate step between exploring the world and accessing important information starts to make the game feel ponderous after a while.

Streamlining and simplifying the user interface is a noble goal, but I really feel like Lionhead threw the baby out with the bathwater here. In-game, you no longer see helpful things like a life bar, so you never know exactly how close to death you are, nor how many health potions you have remaining (unless you're in battle), so you don't know when you need to go buy more. But you do see an enormous reminder containing your current quest's name and description that takes up at least the top fifth of the screen. That thing never seems to go away when you want it to. And while the game will occasionally pop up D-pad shortcuts to things like the map, they only appear when some sort of internal logic deems them necessary. Why shouldn't up on the D-pad always take you to the map, instead of only when the game thinks you might want to see the map? It's an unfriendly and downright baffling way to handle the interface, which should just quickly lead you to basic, important game functions instead of only dangling them in front of you from time to time.

 The look and feel of the world is Fable, through and through.
 The look and feel of the world is Fable, through and through.
The game has some other rough spots of a mostly technical nature. I had quests randomly disappear from my quest log on occasion, and the light-up breadcrumb trail that guides you to the quest locations in the game world would always disappear along with them. Since Fable III's in-game map still isn't the most functional, any gap in your navigational tools really sticks out. I also hit one nearly game-breaking issue deep into the game where an enemy fell through the floor and the game wouldn't progress the storyline until I killed that enemy. Reloading the game took me right back to that exact same state, which made me think I was going to have to start the game over at the beginning and throw out almost 20 hours of progress. I eventually figured out a way to find the enemy's location by the sounds it was making, and used area-of-effect magic to kill it, but for about 10 minutes there I sort of felt like I was going to be sick.

I was willing to forgive all those interface issues as long as I was enjoying the adventure on offer in Fable III, which I really was for most of the game. But there's a significant shift in the storyline and, consequently, the game mechanics in the last few hours of the game, once your revolution succeeds and you take the throne, that alters the tone and the pacing of what you're doing. You're still getting to hack up hobbes and hollow men, and completing quests in exotic lands, but there's an extra layer of responsibility on top of that which feels like it introduces more urgency into the Fable experience than I'm comfortable with. And when I finally felt like I had a handle on the new stuff that was going on, I got dragged without warning past the point of no return, into a lackluster endgame scenario before I'd had time to finish up all the business I knew I wanted to take care of. Not finishing those few tasks significantly affected the way my ending turned out, and left my version of Albion in such a state that, despite having a stack of side quests and achievements to finish up, I kind of don't ever want to visit it again. I know this sounds like the world's vaguest complaint (getting more specific would require me to detail most of the story's major plot points), but the way the game wrapped up in the last few hours really lessened my experience with the package as a whole. 
 
Fable III does a great job reprising the elements you expect from the Fable series. The colorful, sprawling lands to explore, the great flexibility in how you develop your character and make your way through the world, the wonderfully dry sense of humor, and the cockeyed view of fantasy tradition are all here and accounted for. It's just the rough trimming around the edges, the ways that those grand elements could have been better realized and better conveyed to the player, that make this as frustrating a game as it is lovable.    
Brad Shoemaker on Google+

323 Comments

Avatar image for dork_metamorphosis
Dork_Metamorphosis

257

Forum Posts

47

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

I would like to file a formal appeal to this review, Braderick.

Avatar image for uskomaton
uskomaton

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By uskomaton

I got one question, where the fuck are the video reviews?
I mean, yeah, Halo 4... Reach gets one, but why are they only done for these "big" games alone, I mean, Fable 3 is supposedly a big game considering the success of Fable 2. Why no video review?
 
Yes, I'm fucking lazy, but this site was supposed to be about VIDEOS, so where the fuck are the reviews? I don't care about quick looks, they are not the same as review and seem to be getting way too god damn long these days.
 
I want a short 5-10min review rather than 45min quick look that tells me nothing of the over all quality. Yes, some might say it tells you what the game is about, but most times it's just people dying and playing the game in a horrible way that really doesn't show you much of the actual game.
 
(disclaimer, I'm drinking whisky right now.)

Avatar image for kratier
kratier

234

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By kratier

still no news on fable 3 for PC ?

Avatar image for deactivated-6050ef4074a17
deactivated-6050ef4074a17

3686

Forum Posts

15

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I just wanted to follow up on my previous comments here about my playing the game. But here's the thing: I still don't know where Brad's beef with this game is. I have my own complaints about the game, but none about how the ending is going so far.
 
These aren't spoilerish comments IMO, but here's the general idea of where the ending is ramping up to: After you become King, there's basically a Big Bad Ancient Evil that's preparing to attack Albion. The game gives you one year to prepare the Kingdom, and to save everyone, you need to fill the treasury to max and make good choices to boost the Kingdom's defenses. Toward the end of the year, the game lurches forward in a point of no return, where you can't go back and you are instantly moved into the fight with the Big Bads. 
 
But there's the thing: The game does this constantly up until that point of no return. It doesn't move forward in individual days. It is constantly moving forward in large numbers of days at a time, (for example, you start out with 365 days, and then after you complete your first list of objectives as King, you're suddenly at 330-something days left) so it shouldn't be entirely unexpected that you wouldn't end up with a "One Day Left" option.  
 
Here's the biggest thing though: Brad's comment that the game "introduces more urgency into the Fable experience than I'm comfortable with" is total nonsense. You are able to halt the timer at any time at all by simply not moving forward with your Kingly objectives and going off doing whatever you want, like, you know, sidequesting, and chatting, and collecting the keys and gnomes, etc. In other words, it's exactly like the rest of the game before that point. There is no major shift in the gameplay at all aside from getting a "to-do" list that you can do at any time you want.
 
It's sounds, to me, like Brad either didn't know this, or expected the game to hold his hand up until the ending giving him warning after warning after warning, and when he ended up in the final battle, his Albion was almost entirely demolished, and him being pissed off just bled into his review score. But on a blame scale of who's fault that could be, it's 80/20 Brad. Sorry, but in a game that gives you ample time and warning to prepare your Kingdom, and the full ability to go wherever you want (yes, even if Brad says there's "urgency") it's not Fable's fault that you were intending on waiting up until the last second, and got a bad ending.
 
I wouldn't give this game a 5 star score myself. But difficulty (the apparent difficulty of Rhythm Heaven being a bitch at times didn't stop Jeff from giving it a 5 star review) and the possibility of gamer fuck-ups shouldn't get in the way of a game's greatness if you're writing a serious review. 
 
Just my final 2cents.

Avatar image for nail1080
nail1080

2025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By nail1080
@Marokai said:

" I just wanted to follow up on my previous comments here about my playing the game. But here's the thing: I still don't know where Brad's beef with this game is. I have my own complaints about the game, but none about how the ending is going so far.
 
These aren't spoilerish comments IMO, but here's the general idea of where the ending is ramping up to: After you become King, there's basically a Big Bad Ancient Evil that's preparing to attack Albion. The game gives you one year to prepare the Kingdom, and to save everyone, you need to fill the treasury to max and make good choices to boost the Kingdom's defenses. Toward the end of the year, the game lurches forward in a point of no return, where you can't go back and you are instantly moved into the fight with the Big Bads. 
 
But there's the thing: The game does this constantly up until that point of no return. It doesn't move forward in individual days. It is constantly moving forward in large numbers of days at a time, (for example, you start out with 365 days, and then after you complete your first list of objectives as King, you're suddenly at 330-something days left) so it shouldn't be entirely unexpected that you wouldn't end up with a "One Day Left" option.  
 
Here's the biggest thing though: Brad's comment that the game "introduces more urgency into the Fable experience than I'm comfortable with" is total nonsense. You are able to halt the timer at any time at all by simply not moving forward with your Kingly objectives and going off doing whatever you want, like, you know, sidequesting, and chatting, and collecting the keys and gnomes, etc. In other words, it's exactly like the rest of the game before that point. There is no major shift in the gameplay at all aside from getting a "to-do" list that you can do at any time you want.  It's sounds, to me, like Brad either didn't know this, or expected the game to hold his hand up until the ending giving him warning after warning after warning, and when he ended up in the final battle, his Albion was almost entirely demolished, and him being pissed off just bled into his review score. But on a blame scale of who's fault that could be, it's 80/20 Brad. Sorry, but in a game that gives you ample time and warning to prepare your Kingdom, and the full ability to go wherever you want (yes, even if Brad says there's "urgency") it's not Fable's fault that you were intending on waiting up until the last second, and got a bad ending.  I wouldn't give this game a 5 star score myself. But difficulty (the apparent difficulty of Rhythm Heaven being a bitch at times didn't stop Jeff from giving it a 5 star review) and the possibility of gamer fuck-ups shouldn't get in the way of a game's greatness if you're writing a serious review.   Just my final 2cents. "

JESUS FUCKING CHRIST it's 2010 and people are still crying about review scores on the internet?!!!
 
It's Brad's review, its Brads opinion. It may be completely fucking wrong, but if you ever watched Brad before you'll realise he doesn't know what the fuck is going on most of the time anyway. So of course he's going to completely botch a few reviews here and there. But who really gives a fuck anyway, it's all his work, he gets paid for it, and if you want to try and change peoples minds on games maybe you should become a professional game reviewer
Avatar image for plipster
Plipster

134

Forum Posts

13

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Plipster

Been playing it for quite some hours now and I've had no bug issue, found nothing wrong at all with the new way the UI works and overall is pretty excellent.  
  
So, erm, are all the people that said they were excited but are now giving it a miss because of this one review going to decide to be excited about this game again now?

Avatar image for kollay
kollay

2170

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By kollay
@RiotBananas said:
" @uskomaton said:
" I got one question, where the fuck are the video reviews? I mean, yeah, Halo 4... Reach gets one, but why are they only done for these "big" games alone, I mean, Fable 3 is supposedly a big game considering the success of Fable 2. Why no video review?  Yes, I'm fucking lazy, but this site was supposed to be about VIDEOS, so where the fuck are the reviews? I don't care about quick looks, they are not the same as review and seem to be getting way too god damn long these days.  I want a short 5-10min review rather than 45min quick look that tells me nothing of the over all quality. Yes, some might say it tells you what the game is about, but most times it's just people dying and playing the game in a horrible way that really doesn't show you much of the actual game.  (disclaimer, I'm drinking whisky right now.) "
Disclaimer: Pretending to be drinking on the internet doesn't make you cool. "
SUPER COMBO FINISH!
Avatar image for nochtis
nochtis

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By nochtis

This game is politically charged; if you don't like subtle propaganda and/or other people telling you what's "good" and what's "evil" then avoid this game. 
 
One example is child labor; lots of people look down on it, but honestly, I grew up poor, and more income is the difference between a meal or going hungry. However, in the game, child labor is unequivocally evil. Corporations are also all portrayed as greedy and exploitive, and some environmental references exist too. 
 
Now, most of this is what I'd call a classically liberal viewpoint. If you're the kind of person that loves The Daily Show, voted Obama, and supports Greenpeace or something, then this is probably not an issue. However, if you actually question some of these "common knowledge" viewpoints, you might have a hard time swallowing the fact that a game is going to label you 'evil' ESPECIALLY when said game has been lauded for a lack of ignorance when it comes to other issues such as homosexuality.

Avatar image for phatseejay
PhatSeeJay

3331

Forum Posts

9727

Wiki Points

0

Followers

Reviews: 5

User Lists: 17

Edited By PhatSeeJay

The only thing that bothered me about Fable 3 was that they didn't link the back button to the map so I wouldn't have to run to the map every damn time I was trying to find a barber shop or some place I needed a bit better guidance to than a breadcrumb trail that I can't even set a custom travel marker to follow. The sanctum was good enough as it was to me, the only thing they should have thought of a bit more was the map. Especially when the Back-button doesn't even have a function bound to it at all! The whole "remove as much interface as possible"-thing does get heavily hindered when I have to walk through a physical interface two or three times to orient myself in an area I feel lost in.

Avatar image for mikeyzerog
MikeyZeroG

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MikeyZeroG
@Marokai said:
These aren't spoilerish comments IMO, but here's the general idea of where the ending is ramping up to: After you become King, there's basically a Big Bad Ancient Evil that's preparing to attack Albion. The game gives you one year to prepare the Kingdom, and to save everyone, you need to fill the treasury to max and make good choices to boost the Kingdom's defenses. Toward the end of the year, the game lurches forward in a point of no return, where you can't go back and you are instantly moved into the fight with the Big Bads. 
 
But there's the thing: The game does this constantly up until that point of no return. It doesn't move forward in individual days. It is constantly moving forward in large numbers of days at a time, (for example, you start out with 365 days, and then after you complete your first list of objectives as King, you're suddenly at 330-something days left) so it shouldn't be entirely unexpected that you wouldn't end up with a "One Day Left" option.  
 
Here's the biggest thing though: Brad's comment that the game "introduces more urgency into the Fable experience than I'm comfortable with" is total nonsense. You are able to halt the timer at any time at all by simply not moving forward with your Kingly objectives and going off doing whatever you want, like, you know, sidequesting, and chatting, and collecting the keys and gnomes, etc. In other words, it's exactly like the rest of the game before that point. There is no major shift in the gameplay at all aside from getting a "to-do" list that you can do at any time you want.  It's sounds, to me, like Brad either didn't know this, or expected the game to hold his hand up until the ending giving him warning after warning after warning, and when he ended up in the final battle, his Albion was almost entirely demolished, and him being pissed off just bled into his review score. But on a blame scale of who's fault that could be, it's 80/20 Brad. Sorry, but in a game that gives you ample time and warning to prepare your Kingdom, and the full ability to go wherever you want (yes, even if Brad says there's "urgency") it's not Fable's fault that you were intending on waiting up until the last second, and got a bad ending.  I wouldn't give this game a 5 star score myself. But difficulty (the apparent difficulty of Rhythm Heaven being a bitch at times didn't stop Jeff from giving it a 5 star review) and the possibility of gamer fuck-ups shouldn't get in the way of a game's greatness if you're writing a serious review.   Just my final 2cents. "
Those are pretty spoiler-ish comments in my opinion. Regardless, I have to disagree with what you're saying about the game giving you ample warning. As you said, it jumps about 20 days when you complete your first objective. Do the next mission, and the # of days jumps again by a completely different number. The increments aren't predictable AT ALL. The last time I saw the # of days displayed, it was something like 160, which made me think I had more time. I did one more mission and it was like "OK, the time has expired and the climatic events are at hand."  
 
Is it not reasonable to assume you have time left if the # of days is over 100?  I had read Brad's review before playing and still ended up in a similar situation as him.
Avatar image for ashton
ashton

394

Forum Posts

394

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By ashton

Fucking disappointment, and a step backwards in the series. Paaasssss!

Avatar image for deactivated-6050ef4074a17
deactivated-6050ef4074a17

3686

Forum Posts

15

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@MikeyZeroG: 
 
I'll grant you that going from 121 Days Left to 1 Day Left is a startling jump in time that definitely seems to be catching people by surprise (and for good reason) but I would still strongly disagree that there is any sense of urgency. I think people who want to save the maximum amount of people are probably the type of time-consuming people (like myself) that will try to take time and get everything in order first. You would only get that horrible worst-case scenario ending, as far as I know, as long as you had put next to nothing in the coffers of Albion. So I can't blame the game entirely for that lack of prep. The game should've given warning, but the player should've also prepared much more by that point anyway. It's certainly a downside to the game, I just don't think it's the entire mood-changing gameplay-shifting sense of urgency that Brad implies it is, since you can stop doing quests as King whenever you want to and take all the time you need before you move on with the calender. If you just went off Brad's review, you'd think you were rushed through the entire ending without any chance to stop, which is only partially true.
Avatar image for mikeyzerog
MikeyZeroG

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MikeyZeroG
@Marokai said:

" @MikeyZeroG: 
 
I'll grant you that going from 121 Days Left to 1 Day Left is a startling jump in time that definitely seems to be catching people by surprise (and for good reason) but I would still strongly disagree that there is any sense of urgency. 
 ...

I still really enjoyed the game (see my review), but I def think that jump from 120 days (or whatever) to the final day was a weird and unfortunate decision. It's another element that points to the possibility that the game was rushed out the door. What is the point of displaying the # of days left if the incremental jumps are so unpredictable? 
 
While I was only mildly disappointed, I can see how someone who is more of a completionist would be super pissed, which may be why the game scored so low on GB.
Avatar image for c0mb1ne
c0mb1ne

9

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By c0mb1ne

Both Fable 1 and 2 left me feeling kinda empty after the main quests were finished. Having a ton of little time-wasting minigames were fun at times but unfortunately the game itself ended up feeling like a minigame compilation instead of a complete game.
I may end up picking up this game in hopes that it will redeem the franchise but for some reason I think I'll just end up disappointed again.

Avatar image for berserk007
Berserk007

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Berserk007

The only real complaint I have about the game is that it feels utterly incomplete. The "final showdown" with an evil force is more of fizzle when it should have been exploding. I really enjoyed the game, but how freaking hard would it be to throw in some big bad guy as a final boss in there and give the player a real challenge at the end. Between the ending and the seemingly random drops in frame rate I would give this a middle of the road rating and 3 out of five.

Avatar image for eyz
Eyz

469

Forum Posts

44

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Eyz

Very nice straight to the point review! Really got me interested in this game despite not having played any Fable before!
It may have some rough spots but the rest makes up for it in my eyes.

Avatar image for durbans
durbans

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By durbans

I am playing through Fable 3 at the moment, and I think that the world they have created makes up (almost!) for the technical issues I've seen already. My main issues are general lag and the loss of the breadcrumb trail, however I did have a 4MB update available when I first started the game, so hopefully they have addressed some of the more major issues already. Here's hoping anyway!

Avatar image for jahandar
Jahandar

44

Forum Posts

77

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Jahandar

I really hope the PC version will be unencumbered by the interface oddities.

Avatar image for smokepants
smokepants

286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By smokepants

I still have no clue what Brad did to screw his kingdom up. Did he not put money in the treasury? He talks about the issue as if it's unavoidable, like we're all going to know exactly what he's talking about and I just don't.

Avatar image for mooseymcman
MooseyMcMan

12787

Forum Posts

5577

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By MooseyMcMan

Just beat the game, and I have to say that if you know what you're doing, the end-game isn't bad, and it isn't hard to achieve the good end-game, all you really need to do is take the time to dawdle and amass sufficient money. 
 
Trouble is, if you don't know when to stop, I can see it being really easy to just keep going onward, and into the bad ending Brad got. And really, the only way to know when to stop is to look it up on the internet (which I did), and that itself it pretty bad game design. It didn't ruin the game for me like it did for Brad (because again, I got the good ending), but it is a pretty big flaw, especially when Fable II was always very clear about every instance in which you needed to finish up side quests before they would be made unachievable. 

Avatar image for smokepants
smokepants

286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By smokepants

I'm just going to say it: FILL UP YOUR FUCKING TREASURY! I really can't fathom how anyone could keep going into debt and thinking it was okay to proceed along the main quest. Take some time to build up your wealth and DONATE that shit. 6.5 million will cover the tab, which is not so coincidentally the amount that it takes for the treasury to look full and reach the ceiling.
 
Sure, they could have been more consistent with the passage of time, but take some responsibility for screwing up your kingdom. They provided a treasury mechanic and told you what would happen if the military wasn't well-funded. Don't act surprised when there are consequences for ignoring it.

Avatar image for taytaymcfly
TaytayMcFly

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By TaytayMcFly

I went into this game having high hopes because of seeing the beautiful world it was set in and being promised an amazing game. What I got was a dull, unfinished piece of slug. This game has so much potential but it never seemed to quite reach it. I got the impression that half way through developing it the developers just slacked off and were like "eff a good story" and we were left with the bland one we had.