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Giant Bomb Review

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Fuse Review

3
  • X360

Insomniac's trademark creative weaponry gives a little extra oomph to Fuse's otherwise by-the-numbers third-person shooting.

These things take ages to kill.
These things take ages to kill.

Insomniac's first multiplatform game in its post-Sony era comes in the form of Fuse, which used to be Overstrike, which used to be more humorous and stylized than the run-of-the-mill gritty, future-tech shooter it ultimately became. Fuse's bland art design and overall lack of personality are disappointing in the context of that initial reveal trailer, but under the hood it's still a generally well made third-person shooter with a clear emphasis on co-op and the imaginative weapons Insomniac is so good at dreaming up. But there are too few of those weapons, and a few too many irksome issues, to lift Fuse significantly above the many, many other cover-based shooters it's competing with.

The game casts you in the role of the four smartmouthed mercenary agents of Overstrike 9, who trot around the globe, hiding behind crates and shooting at faceless armored bad guys to satisfy the whims of their paying clients. In this case, you're hot on the trail of a for-profit terrorist outfit called Raven, who's in possession of the titular super-element, one of those pesky substances that behaves in whatever ways the plot--or the characters' unconventional weapons--need it to. Each of the characters have a single exotic "Xenotech" weapon taped to their arm. Group leader Dalton gets a "magshield" that you activate with the left trigger, which stops bullets and lets teammates shoot through it for extra damage. Naya has a warp rifle that lets you paint multiple targets and then set them all off in a really satisfying chain explosion. Jacob has the most broadly effective weapon with a crossbow that shoots a sort of energy dart that vaporizes enemies and is great for headshots. And redheaded Izzy has a rapid-fire rifle that crystalizes enemies for a few seconds when you pour shots into them, after which you can easily shatter them to pieces. These guys make limp little jabs at each other as the missions progress, but there's not a lot of life in the banter nor the storyline itself, the twists of which are easy to see coming a mile away.

You're free to play Fuse by yourself, during which you can quickly swap between characters to utilize their unique weapons and flank groups of enemies. For the first couple of missions, setting up warp chains or dropping a magshield to take cover behind is pretty interesting, but since each character is stuck with the same primary Xenotech weapon the entire game, the novelty wears off faster than it should. Each agent has a skill tree that you can put points into as you level up--and the way experience is doled out encourages you to use your weapons creatively, so you level faster--but the skill trees don't offer a meaningful level of customization. Instead, they really only offer you the choice between crit effects on your Xenotech weapons or increased damage on your regular ones, and aside from a few weapon-specific secondary abilities, each tree merely gives the same generic abilities to each agent.

Overstrike 9 has gotten a little too serious for its own good.
Overstrike 9 has gotten a little too serious for its own good.

Certain aspects of playing alone turn out to be irritatingly cumbersome. Most of the time, switching to another character puts you in a compromised position where you're out of range of the action, standing straight up in the middle of a firefight, or facing a wall while a bunch of guys are shooting you in the back. The AI characters will occasionally get in your way, jump onto a turret you're trying to use, or fail to revive you when you're down. Distributing skill points requires you to manually switch to the character in question, dig through the layers of menus to get to the skill tree, then back all the way out to the action and perform the whole process over again. It's a case of a few little things that add up to a big annoyance after a while.

Worse than those quirks, I just ended up feeling bored by the stretches of the campaign that I played through by myself. Aside from a few rudimentary climbing sequences, the entire game is one long linear sequence of large combat-oriented rooms laid out with numerous cover points and walkways. Most encounters give you a chance to knock out a stealth kill or two before the bullets start flying, but the only real choice you have is which cover or walkway you want to return fire from, and what kind of gun you want to do it with. There's so little to the storyline and such a lackluster attempt at humor on the characters' part, the endless shooting at enemies who usually sponge a ton of damage started to wear thin for me about two missions before the game was over.

Fuse is substantially more entertaining with other people. Even though you don't have the freedom to switch around as much and enjoy all the characters' specific weaponry, playing with thinking human allies lets you actually set up intelligent combos and maneuvers that you can't pull off with the AI guys (though, aside from going for headshots with Jacob's crossbow, you're really just dumping bullets into enemies with the same old guns, sometimes through Dalton's shield). Many of the characters' unlockable secondary abilities become more satisfying to use in co-op as well. For instance, Izzy gets a throwable healing beacon that can resurrect downed allies. Playing solo, I tended to just throw that thing at my feet when the fighting got intense, but playing the tougher last couple of missions with friends, I got to feel like I was taking on a useful healing role by aiming the beacon at teammates who were down so I could bring them back remotely and get back to the fighting. Playing with a team actually lets you flank enemies, which is good since what feels like roughly half of Fuse's enemies--from riot shield-equipped infantry to big hulking robot suits with vulnerable fuel tanks on their backs--need to be shot from behind. Solo, it's hard to get those enemies to face anyone but the character you're playing, but in co-op you can actually sort of kite enemies around and draw their ire (or aggro, if you like) so others can get back there and do maximum damage.

If you're going to play Fuse, you definitely want to play it in co-op.
If you're going to play Fuse, you definitely want to play it in co-op.

Playing with friends was so much more entertaining for me that I'd go as far as to say it's the only way you should play the Fuse campaign. I actually found three players to be a nice sweet spot, since you get plenty of intelligent tactical potential but can still swap around a bit if you need to take on a different role for some reason. Co-op doesn't fully alleviate the tedium that sets in as you dump round after round into the especially resilient enemies later in the game, but it's a heck of a lot more interesting than plowing through it all alone. If you want more Fuse afterward, you can replay individual chapters to keep building up your agents. I didn't finish any one character's skill tree by the end of the story mode, and only bought three of the the incredibly expensive team perks that increase your experience intake, give you more time before bleeding out, and so on. So there's still plenty of post-game leveling-up to do, if that's your thing. The most rigorous fighting is to be had in Echelon, a wave-based survival mode with rotating objectives that you certainly want four good players for if you're going to tackle it seriously. Bringing leveled-up characters into this mode is a must, and you'll earn a bunch more experience for playing it. But Echelon is tough enough that it also exposes some of the most annoying things about the game's enemies, like the cloaked ones that are hard to see in a firefight and will disable you the second they touch you.

Fuse's gameplay has some good ideas, but they don't carry enough weight in what's otherwise a shooter campaign the like of which you've almost certainly seen before. And it's hard not to think back to the exciting first trailer from two years ago, since many of the shipping game's most outlandish aspects would have been more at home in that highly stylized, wisecracking version that never got made. Fighting in an undersea base and a space station? An exotic Asian assassin who turns out to be someone's ex-girlfriend? A sneering Russian who shoots himself up with Fuse and grows 10 stories tall? It feels like the off-the-wall good ideas Insomniac had for that sillier game have survived, but those ideas are a bit uncomfortably at odds with the serious look and tone of the game as it is now. Fuse plays pretty well, but with smoother execution and a more cohesive identity, it would have an easier time standing out in a genre that, as this generation of consoles comes to a close, is wearing out its welcome more and more.

Brad Shoemaker on Google+

124 Comments

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gabha

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Another studio thay got EA'd

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AngeTheDude

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@ndart said:

@angethedude said:

Sounds like another game that was focus-grouped to death.

This is literally what happened, there was an interview some time ago where someone who worked for Insomniac stated that their 12 year old focus group testers thought it was a game for their little brother - hence the change in style. Just in case it wasn't already obvious that alienating your existing audience in favour of trying to steal the CoD one (who don't care about your game anyway) has become the new norm.

A 12-year-old's opinion shouldn't be valid on anything except for toys. What a shame.

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zentheninja

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Edited By zentheninja

@kylebsure: I just look at that video and think, "What the hell happened?"

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ShinjiEx

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Should of been marketed as a $30 download title...

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tourgen

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Edited By tourgen

aaawwwm man what happened? Overstrike was looking pretty good. The big robot fights still sound pretty fun.

looks like someone soaked it in fun-bleach before release. Nice and sterile guys, good work.

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Dasdude

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This has gone exactly as I had forseen....

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rapid

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Played the demo, seemed decent and enjoyed it. But I felt like Fuse has so much lost potential. From a gameplay perspective it is the game they showed in original E3 OverStrike trailer. However, yeah the personality, and presentation lack what I was hoping for. The Fuse weapons from what I saw are cool but I don't think Insomniac went far enough in terms of the level of creativity and craziness in the weapons as compared to that of the Rachet and Clank games (specifically thinking about Up Your Arsenal). Seems that each character in Overstrike 9 gets one unique weapon and that's it, all the other weapons are pretty standard weapons that can be found in any other 3rd person shooter. I think another problem is that the character seem more bland now they are still wearing the standard camo suit. In the E3 trailer each member of Overstrike had a distinct character look, the exaggerate cartoon-like style helped to enforce the fact that each character was distinct. Now, with Fuse they just look like military personnel and have seem to have lost that uniqueness.

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ITSSEXYTIME

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@warlordpayne: I liked Deadlocked, although All for One was pretty bad.

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Haruko

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Ladies and Gentleman EA'd to death really needs to be a trope on this site because Jesus they're doing it a lot.

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Jazz_Lafayette

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Here's a question for whoever feels they have relevant experience to answer: should I get this game or Syndicate? They seem to scratch a similar itch.

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sweetz

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I'm disappointed because I really wanted the retarded internet outrage to be rebuffed, but a stopped clock is right twice a day, I suppose.

Still, let's be realistic: this game would most likely have been a 3 if they never redesigned it. The same people worked on it, the same people are responsible for the part where you play it, which Brad obviously wasn't enthused about. It didn't magically become a mediocre game because they made it less funny.

Yeah, but at the same time, a little bit of charm and personality can go a long way. Look at Binary Domain; on pure mechanics alone it's a fairly mediocre cover based shooter. However, some genuinely likable characters and well acted characters (even if they are basically just 90s action movie stereotypes) kind of transform the game into something more endearing and more entertaining than it's gameplay alone serves - as Vinny and Patrick would attest. Similarly, Team Fortress 2 without the character quips and general silliness wouldn't be as good a game either.

Would a little more personality it make it a 5 star game, probably not - but it could push it to 4. An injection of color (in all meanings of the term) into a game can really enhance it's entertainment value more than you might give it credit for.

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sweetz

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I'm disappointed because I really wanted the retarded internet outrage to be rebuffed, but a stopped clock is right twice a day, I suppose.

Still, let's be realistic: this game would most likely have been a 3 if they never redesigned it. The same people worked on it, the same people are responsible for the part where you play it, which Brad obviously wasn't enthused about. It didn't magically become a mediocre game because they made it less funny.

Yeah, but at the same time, a little bit of charm and personality can go a long way. Look at Binary Domain; on pure mechanics alone it's a fairly mediocre cover based shooter. However, some genuinely likable characters and well acted characters (even if they are basically just 90s action movie stereotypes) kind of transform the game into something more endearing and more entertaining than it's gameplay alone serves - as Vinny and Patrick would attest. Similarly, Team Fortress 2 without the character quips and general silliness wouldn't be as good a game either.

Would a little more personality it make it a 5 star game, probably not - but it could push it to 4. An injection of color (in all meanings of the term) into a game can really enhance it's entertainment value more than you might give it credit for.

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TheManWithNoPlan

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Edited By TheManWithNoPlan

I think I'll pass since I have plenty other games I'm interested in playing.

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AiurFlux

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Boy, I would have loved to be a fly on the wall for the meetings around this game.

EA: That was good. The response at E3 was good. But gritty and futuristic is what is stagnating the market now. We'd like to do that. So we want you to scrap everything and start fresh losing all the wit, charm, uniqueness, and appeal of Overstrike for some generic piece of shit. WHADDAYA THINK GUYS?!

Insomniac Developer: *hangs head thinking "Why did we have to get involved with these stupid cunts"* You're the boss. But I th-

EA: Okay great. It's done. New game. Call it Fuse or some shitty one word name because our audience is stupid and they can't focus much beyond one word. Nice meeting. Really productive. I think we have another hit on our hands. Anyway, how you guys liking it here? Good. Of course. We're amazing.

ID: Ummm...

EA: Okay, amazing. I'll see you later. *walks out to the theme from the Ropers*

Loading Video...

Urgh. I so hope EA goes broke. They fucking stink.

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RE_Player1

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I feel so bad for Insomniac and Ted Price. Such a talented studio reduced to this shit. There is still time to turn back though and I hope their next game is great.

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seamus85

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feels alot like a better playing bruteforce with cool guns

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beepmachine

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Edited By beepmachine

I'm just gonna go watch that Overstrike trailer again for old time's sake and forget this whole Fuse thing ever happened...

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GuardianKnux

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Edited By GuardianKnux

This game seems like 3rd person Borderlands with only a handfull of guns, less humor, a super generic art-style, and no semi-open world. So... Borderlands but none of the things that make Borderlands cool.

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ninjalegend

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I was hoping the gameplay would make this shine. What a bummer. I kind of like insomniac. I wish them all the luck staying afloat and finding their footing.

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Enigma_2099

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Well, it's not like the market's flooded with FPS and TPS games...

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Preacher

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Do you think that the problem with FUSE is the artistic presentation? What I mean to say is, if Insomniac had never released that first trailer and the only thing that you'd known about the game was what the game is now would it be better, worse or the same? Is the game a victim of over-zealous expectations, premature marketing, bad art direction, or just bad game design in general?

I played the demo in split screen co-op with my brother and it was fun, a more-fun-than-spec-op-the-line kind of gameplay; but of course everything-is-better-in-co-op™.

I can tell you right now I'll pick the game up for sure when it's priced agreeably to my expectations, which are now (post reviews) painted in bargain bin colors.

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debrislide

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The original teaser aside, I think this game is really fun. Good old fashioned fun. Team A.I. is pretty good. Visuals are ok. Sure it could be #1 teaser trailer amazing. But I like games. It's better then 3 stars.

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Undeadpool

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Edited By Undeadpool

Focus Groups: They Are Scientifically Proven to Not Tell You What They Actually Want!

That's not an exaggeration, they're one of the most toxic things in the entertainment industry AND they're actually not effective at getting a product that has a widespread appeal out.