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Giant Bomb Review

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Gears of War 2 Review

5
  • X360

Gears of War 2 intelligently builds on the successes of the first game, resulting in an immensely appealing sequel that is better in almost every way.

Here's Tai, sporting this season's hottest in-game accessory, the flamethrower.
Here's Tai, sporting this season's hottest in-game accessory, the flamethrower.
When I first got my hands on Gears of War 2, it didn't really feel like a dramatic leap above or beyond the original game. It lead to one of those satisfied feelings of "OK, good, they didn't screw anything up." Then I went back and popped in the original Gears of War for a quick comparison, and that's when I realized how much better Epic's new game was than the last one. Gears of War 2 offers refined gameplay, a better and more interesting campaign, expanded multiplayer, and significantly improved graphics. In short, it's just about everything you'd want out of a sequel.

The story of the original game was largely forgettable, but it did a fine job of establishing the world, the characters, and the conflict. Gears 2 assumes you're already up to speed on this stuff and throws you back into the role of Marcus Fenix. Now the leader of Delta Squad, Fenix and his ever-present hetero life-partner, Dom, are the men on the ground doing the heavy lifting in the humans' battle against the Locust. Those guys, in case you forgot, are the mysterious mixed-species group of underground-dwelling enemies from the last game.

Gears 2 opens with a brief, optional training sequence to get you back up to speed on topics such as hiding behind things and shooting stuff. It seems that the Locust attacks have grown more bold in recent times, and they quickly attack the hospital being used as a base of operations for the human forces. This erupts into a full-scale operation that sends Fenix and his team below ground once again, to take the fight directly to the foes. It seems that the Locust have been sinking more and more cities, and the last human stronghold at Jacinto is in danger of falling, as well. That would probably be a bad thing.

Immediately after the training sequence, Gears of War 2 gets down to business and lets you know that it's not messing around. The game works on a much larger scale than its predecessor, and an early vehicle sequence has you riding on a rig through waves of Locust troops and, as luck would have it, a handful of creatures that served as bosses in the first game. These bosses get absolutely ripped to shreds by the human forces. Big, imposing foes like the Corpser or the Brumak are practically treated as jokes right out of the gate, with more than one Brumak getting ripped apart by the turrets on your rig. This ends up feeling pretty awesome, as it lets you know in the game's early moments that you should expect to see bigger, more deadly stuff over the course of the game. And the rest of the game delivers on that unspoken promise.

Make sure your cover doesn't crawl away from you.
Make sure your cover doesn't crawl away from you.
As you move through the story, some of the things left open from the first game are filled in a bit, and you get to see a bit more of what's going on underground in Gears 2, but overall, I feel like the campaign asks more questions than it answers. For every glimpse of the Locust hierarchy you get, you seem to get two glimpses at things that are touched on, but not explicitly explained. While there's a lot to infer about things that occur during the campaign, some things feel too open. Either way, the game certainly leaves enough openings for a meaningful sequel, but not so many that you're left feeling unfulfilled at its conclusion. And it's probably a testament to the game's world that I'm left wanting to know more, instead of just slapping the "mindless shooter" tag on it and moving on.

Gears of War 2 has new weapons and a new maneuver or two. Nothing that totally redefines the experience, as far as the mechanics go, but enough to keep things moving. The structure of the campaign is good about giving you variety. This isn't just moving from grub hole to grub hole, slinging grenades all the while. New enemies such as the ticker, which is sort of a skittering land mine that will run up to you while you're behind cover and explode, force you to be on your toes during fights. Enemies wielding flamethrowers or large shields also require you to vary your tactics a bit. In addition to that, there are a few vehicle sequences, each of which is really well done. They successfully break up the action at just the right moment and are pretty intense, too.

The new weapons include a new class of heavy weapons that you can lug around at the expense of your speed, much like Halo 3's busted-off turrets. Most of these weapons are found in specific locations, though, so you won't really find yourself lugging around a mortar cannon from one fight to the next. The mortar's quite fun, letting you rain down with deadly missiles on your enemies, provided you can figure out the right distance to fire them. There's also a big chaingun-style weapon that's carried the same way. Smaller, but still plenty effective is the flamethrower, which quickly burns up your enemies. There's also a new burst-fire pistol that lays out a few rounds each time you pull the trigger. That said, I found myself sticking with the sniper rifle and the lancer (that's the main assault rifle that comes with a chainsaw bayonet) almost exclusively.

The game's new moves include a chainsaw duel and the ability to take hostages as shields. When lancer blades clash, a button-mashing icon appears and a chainsaw duel starts. The person who slams B the hardest will win and cut the other person apart. Pressing A when near a downed enemy will pick him up and use his body as a shield. You're slowed down and forced to use a pistol when doing this, but you also become effectively invincible against most incoming fire. Once your "meatshield" takes enough damage, he'll blast apart into chunks or fall to the ground, leaving you exposed. You'll also find proper shields, which you can hide behind while on the move or plant in the ground and use as standard cover.

Like the previous game, you can play through the campaign cooperatively, which is especially useful for the game's hardest difficulty setting, which only unlocks after beating the game once. There are four difficulties in all, with the second-highest, hardcore, feeling most like the first game's default level of difficulty. Below that, the enemies get easier and easier to deal with. The new casual difficulty feels like it's designed for people who don't play many games, and it has the side-benefit of letting you get revived by your AI teammates when you get shot and go down. It's a wider range of difficulty than most games have, which should ensure that there's a setting for just about anyone that picks up a controller. When playing cooperatively, each player can choose a different difficulty setting, which adjusts the damage done and the damage taken by the player.

You're going to want to shoot this guy's fuel-filled backpack.
You're going to want to shoot this guy's fuel-filled backpack.
There's another new cooperative mode called Horde. This mode puts up to five players on one of the game's multiplayer maps. Then the map is repeatedly infested by AI-controlled enemies. They come in waves, and there are 50 waves in all. The waves move in cycles of 10, so wave 10 has the most and nastiest variety of enemies. Then it resets, so wave 11 goes back to fewer enemies, but one of the enemy's statistics--accuracy, health, or damage--is increased. Even on the game's lowest difficulty setting, this mode gets really tough. It's a great way for players who aren't comfortable with the thick, macho level of competition happening in the rest of the online modes to still enjoy the multiplayer maps. It's a great addition.

Of course, you can also use those multiplayer maps for team-based multiplayer. The player limit has been raised to 10, making for a collection of five-on-five modes. The old favorites, such as Warzone, Execution, and Annex are still here and totally intact. The Assassination mode from the first game has been tweaked and renamed Guardian. In Guardian, as long as the team's leader is still alive, the other players can respawn. So a team must hit the opposing leader to stop the respawns, then finish off the remaining stragglers to win a round. Wingman breaks players up into teams of two, and the last team standing wins the round. It's a good inclusion that really emphasizes teamwork and sticking together. There's also a new capture-the-flag-style mode called Submission, which has you fighting over a stranded human and attempting to drag him off to the capture point. So there's a lot to do when you're playing multiplayer.

Not only is there a lot to do online, but it's all quite good. Gears of War's multiplayer turned out to be vastly popular, and the things that made it stand out are here in the sequel, and often improved upon. The game makes use of a good, solid party system that makes it easy to group up with friends. Bots are also available if you don't feel like taking on the masses. And the map design is great. There are ten such maps already on the disc, and the game comes with a download code that lets you download five more maps. This "Flashback" pack gives you five of the maps from the first game, and they've all been given a graphical makeover to bring them up to par with the better graphics of the sequel.

Yes, the graphics in Gears of War 2 are quite a bit better than the original. But you might not notice that unless you directly compare the two games. For me, nostalgia had already kicked in for the first game, and the first few times I played Gears 2, it looked as impressive as the first one did in its day. It's only upon direct comparison that I noticed how much more detail the world contained, from the ugly scar on Marcus' face to elaborate underground palaces. It's breathtaking, in spots. Also, it's quite colorful. This isn't "just another brown shooter." Even when you're underground, you'll see bright, colorful areas that really catch the eye, and lighting that really makes things stand out. You'll also see all that at a more stable frame rate than you did last time out. Things like cutscenes run more evenly, too.

About the only negative thing I could say about the visuals is that you'll often see rough textures on-screen when a scene first loads, and then the real textures fade into view after they're loaded. It's minimal, but noticeable. Also, the load times are reasonable throughout. I tested the game out both on regular "old" Xbox 360s along with the currently available preview version of the new dashboard that will be released on November 19. The game loads fine off of the disc, but you'll see a bit of a speed increase on your loads if you fully install the game to a hard drive.

Brumaks are tough, but you're tougher. Way tougher.
Brumaks are tough, but you're tougher. Way tougher.
The game's audio maintains the same sort of dread-inducing music as the original game, with a few little hits and stabs thrown in to call out dramatic moments, signify the end of combat, and so on. The game's audio is another high-point, with lots of squishy, meaty noises that accompany when you blast someone apart with a shotgun, cut them up with a chainsaw, and so on. There's more battle chatter in Gears 2, and you'll hear friends and foes alike call out specific enemy locations, such as "behind the car!" It makes the battlefield feel a bit more alive.

The characters from the first game return with their voices intact. The four-man crew from the first game are joined by some new blood who fit right in, but really, the original foursome are still the stars of the show. Marcus sounds even more grizzled, gravelly, and pissed off this time around. Dom, who is now pretty obsessed with trying to find his missing wife, alternates between anguish and anger. Baird continues to be a sarcastic jerk that you'd like to slap around a bit. And then there's Cole. The Cole Train's on-screen entrance in Gears of War 2 is probably one of my favorite moments in the entire game.

The differences and enhancements in Gears of War 2 feel very calculated and intelligent. It's clear that no one set out to break things that worked before, and the most dramatic steps were taken in an effort to widen the game's appeal to players who might not be good enough to play it, otherwise. But it takes on this task without dumbing itself down and alienating the people who already liked the first game. Academically, it's interesting to see this balancing act in motion. But all you really need to know is that Gears of War 2 is a terrific, kick-ass shooter with enough stuff in it to keep you busy for a pretty long time.
Jeff Gerstmann on Google+

219 Comments

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Augustus_Cole

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Edited By Augustus_Cole

You better all get this game and join me to go kill us some locust suckas!

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CleverLoginName

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Edited By CleverLoginName

Mind. Blown.

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TheToecutter

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Edited By TheToecutter

Heh hetero life-partner

Do Marcus and Dom kiss in the end thus making all the kids on xbox live hate them?

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TomboDemon

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Edited By TomboDemon

im actually a little upset that they gave you a lot of advantages over the Brumak,
I wanted them to be super hard/scary like their persona in the first one
and visually they seem to be smaller, and are missing their formidable looking facemasks for the most part
those are what made them memorable from teh gears 1 trailers and i hope to see them wearing it in gears 2

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xionpunk

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Edited By xionpunk

sounds awesome. Makes me wish I had both consoles.

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Old_Snake864

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Edited By Old_Snake864

all hyped games just get perfect scores now a days

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dagas

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Edited By dagas

I'm one of the few people who were unimpressed by the original Gears of War. Great game sure, but nothing more. Played it through once, never touched it since.

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LDub

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Edited By LDub

WooT!

Can't wait for this game to drop!

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hatking

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Edited By hatking

So uh...my friend's 21st birthday is Thursday.  Am I a terrible person for considering skipping his birthday for this game?  I suppose this game will still be there Friday night...providing I'm capable of standing.

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XAMS

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Edited By XAMS

Video review, video review, video review now!

BTW, you guys never reviewed Far Cry 2....

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NateDogg

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Edited By NateDogg

good review jeff. Can't wait for the video review to come up.. (im assuming there will be one with this high profile game)

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SlimDogg

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Edited By SlimDogg

I can't wait.  Great review Jeff.

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Boiglenoight

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Edited By Boiglenoight

Sounds awesome.  Unfortunately I traded in the 360 for the PS3 and currently playing Little Big Planet.  The 360 should be $129.99 at some point, and by then this game will be at least $30.

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joslop500

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Edited By joslop500

One of the best games I've ever played. Yeah, cant wait!!

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StaticFalconar

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Edited By StaticFalconar

Wow, can't wait to see how resistance 2 stacks up against it.

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addictedtopinescent

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Great review Jeff, but do you people still think this is outselling Halo 3 ? im not.

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mrhankey

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Edited By mrhankey

looks like i have to get it now....

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Teoball

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Edited By Teoball

Awesome. None of my friends care for competative multiplayer so it's great to have another co-op game.

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Lukeweizer

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Edited By Lukeweizer

Video review!!

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brydello

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Edited By brydello

Cant wait.

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John1912

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Edited By John1912

Video reviews usually come up a day or two after.

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giyanks22

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Edited By giyanks22

Looks amazing.

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darknaut

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Edited By darknaut

Finally, a game that makes me want to play my 360 again. I will definitely be picking this up.

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PJ

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Edited By PJ

Sweet, My brother got this today... you know, street days in europe have no meaning. And i played a bit of it and its totally awesome. Best game this year? Might be.... by a big margine. I havent gotten mine yet, damn online retailer. Why break street days for Fallout 3(almost a week before launche) and not this.

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TheIneffableBob

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Edited By TheIneffableBob
Gears of MEH 2!
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Trilogy

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Edited By Trilogy
Gears of awesome 2!!
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Derios

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Edited By Derios

good stuff.

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TomA

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Edited By TomA

Midnight launch and no school for me!

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YoungBuck

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Edited By YoungBuck

first f-ing day!

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BawlZINmotion

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Edited By BawlZINmotion

"I dont remember them saying 'Never any PC mode' for Gears 1."

Jeff hosted an episode of On the Spot last November where he spoke to Dude Huge about the PC version of GoW1 where they briefly discussed this. It's all just the way the industry works, more times than not the statement is reversed. If GoW has crushing sales I think we'll here about a PC version sometime in 2009. IF not I might just have to buy a 360.
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samcotts

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Edited By samcotts

Looks like I'll need to trade in some games. I've got LittleBigPlanet pre-ordered (out on Wednesday here in the UK), so I'm low on cash. I have such great memories of the first Gears, I will have to get this this week.

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ssargentshooter

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Edited By ssargentshooter

Love it man! Cant wait

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Psynapse

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Edited By Psynapse

<3 GB, <3 GOW2

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radion_null

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Edited By radion_null

Crap!  I need $$$ and a 360.  ... Correction, I need $$$ for a 360 and mo' money for this game. 

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imHunt

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Edited By imHunt

What a surprise. A video game with great graphics, average gameplay, and mediocre multiplayer receives a score of 5 stars. 4 stars would have been acceptable. I don't see how Fallout 3 (a game that was asked for for so long, AND delivers) is given 4 stars, but a game that is the same formula with new weapons and modes is given 5. Does it have as much or as many important, clever, innovative, or breathtaking moments that fallout 3 has in its story? Absolutely not. There's no way. An overly macho game complete with blood, guts, and explosions is given this score due to hype and bias. Unexceptable.

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hanktherapper

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Edited By hanktherapper

Why is this game coming out on a Friday instead of the usual Tuesday or Wednesday?

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ssargentshooter

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Edited By ssargentshooter

When are they going to get a review video up? BTW imHunt you really cant say anything until you at least play the game. reviews are bases on more than just graphics. and you have no idea how good the story will be. think before you type man.

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Blazius2

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Edited By Blazius2

Honestly from all that I've read about this game, like Halo 3's Halo: recon this would make a great expansion to gears of war. Gears 2 is a new campaign with new maps, guns, and an extra mode thrown in. Take out the extra mode and you basically have what recon will be doing, and halo recon won't charge 60 bucks. I'm not digging the 5 star review, lol.

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pikadeth

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Edited By pikadeth

Is it just me or has this site been very generous with handing out 5 star reviews?

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gimmysumcowbel

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Edited By gimmysumcowbel

there are too many damn haters on this site.  quit complaining about the scoring compared to different games.  this game and fallout are totally different.  as was fallout with dead space so quit comparing shit.  anyways this is just one persons opinion so its not the end of the fucking world if a game gets a lower score than u thought it deserved.

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CPlusPlus

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Edited By CPlusPlus

I guess the first Gears of War story is also much like this review, largely forgettable but does a fine job at establishing how horrid Jeff's writing and "journalism" skills are.

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gouveia

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pikadeth

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Edited By pikadeth

I'm not complaining. I just noticed that Jeff didn't like to give out perfect scores when he worked for GameSpot and now way more games are getting 5 star reviews. I was wondering what changed.

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Brontes_Muse

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Edited By Brontes_Muse

I'm going to vote for marcus fenix.  JK

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GodzillaVsJapan

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Edited By GodzillaVsJapan

Great review as always Jeff. Although I never had time to get into Gears as much as Id like to the first time around I did enjoy the core gameplay and feel so its good to hear the formula is new and improved and not redone. One thing that concerned me is your mention of a download code that allows you to purchase maps. Does this mean that you have to buy maps after already buying a copy of Gears2 to get ALL of the available maps on launch day? if so thats extremely disappointing and a bad trend developing for DLC

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MaddProdigy

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Edited By MaddProdigy

Hell yea

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Turducken

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Edited By Turducken

Hate to say it, but this review feels a little biased.

"The game makes use of a good, solid party system that makes it easy to group up with friends." 

Wow, they finally implemented a feature that existed in Halo 2.  Sad the competition took so long.

"That said, I found myself sticking with the sniper rifle and the lancer (that's the main assault rifle that comes with a chainsaw bayonet) almost exclusively."

This was a problem with the first game.  Everyone used the Lancer, Sniper, and Shotty the entire game.  And also throughout the multiplayer.  Can't wait to see how long it takes this version to devolve to shotty camp fests.

And why was there no mention of this game's complete lack of RANKED ONLINE SPLITSCREEN!?  Why does every game get a pass on something that big?  Halo pulls it off just fine and did so with Halo 2.  Not implementing a big feature your competition had 5 years ago = FAIL.  That alone should be enough to drop it down to a 9/10.  
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FordFairlane

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Edited By FordFairlane

I thought when this site was established that they went with the star-rating system to avoid wars over whether (insert game here) should have received a 8.8 or 9.0.  Isn't a four star rating pretty much "Buy this Game" and a five-star rating "Stop reading this review and go buy this game."?

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Pathos

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Edited By Pathos

Great review Jeff!!

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selbie

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Edited By selbie

Can't wait for the PC version XD