Something went wrong. Try again later

Giant Bomb Review

219 Comments

Gears of War 2 Review

5
  • X360

Gears of War 2 intelligently builds on the successes of the first game, resulting in an immensely appealing sequel that is better in almost every way.

Here's Tai, sporting this season's hottest in-game accessory, the flamethrower.
Here's Tai, sporting this season's hottest in-game accessory, the flamethrower.
When I first got my hands on Gears of War 2, it didn't really feel like a dramatic leap above or beyond the original game. It lead to one of those satisfied feelings of "OK, good, they didn't screw anything up." Then I went back and popped in the original Gears of War for a quick comparison, and that's when I realized how much better Epic's new game was than the last one. Gears of War 2 offers refined gameplay, a better and more interesting campaign, expanded multiplayer, and significantly improved graphics. In short, it's just about everything you'd want out of a sequel.

The story of the original game was largely forgettable, but it did a fine job of establishing the world, the characters, and the conflict. Gears 2 assumes you're already up to speed on this stuff and throws you back into the role of Marcus Fenix. Now the leader of Delta Squad, Fenix and his ever-present hetero life-partner, Dom, are the men on the ground doing the heavy lifting in the humans' battle against the Locust. Those guys, in case you forgot, are the mysterious mixed-species group of underground-dwelling enemies from the last game.

Gears 2 opens with a brief, optional training sequence to get you back up to speed on topics such as hiding behind things and shooting stuff. It seems that the Locust attacks have grown more bold in recent times, and they quickly attack the hospital being used as a base of operations for the human forces. This erupts into a full-scale operation that sends Fenix and his team below ground once again, to take the fight directly to the foes. It seems that the Locust have been sinking more and more cities, and the last human stronghold at Jacinto is in danger of falling, as well. That would probably be a bad thing.

Immediately after the training sequence, Gears of War 2 gets down to business and lets you know that it's not messing around. The game works on a much larger scale than its predecessor, and an early vehicle sequence has you riding on a rig through waves of Locust troops and, as luck would have it, a handful of creatures that served as bosses in the first game. These bosses get absolutely ripped to shreds by the human forces. Big, imposing foes like the Corpser or the Brumak are practically treated as jokes right out of the gate, with more than one Brumak getting ripped apart by the turrets on your rig. This ends up feeling pretty awesome, as it lets you know in the game's early moments that you should expect to see bigger, more deadly stuff over the course of the game. And the rest of the game delivers on that unspoken promise.

Make sure your cover doesn't crawl away from you.
Make sure your cover doesn't crawl away from you.
As you move through the story, some of the things left open from the first game are filled in a bit, and you get to see a bit more of what's going on underground in Gears 2, but overall, I feel like the campaign asks more questions than it answers. For every glimpse of the Locust hierarchy you get, you seem to get two glimpses at things that are touched on, but not explicitly explained. While there's a lot to infer about things that occur during the campaign, some things feel too open. Either way, the game certainly leaves enough openings for a meaningful sequel, but not so many that you're left feeling unfulfilled at its conclusion. And it's probably a testament to the game's world that I'm left wanting to know more, instead of just slapping the "mindless shooter" tag on it and moving on.

Gears of War 2 has new weapons and a new maneuver or two. Nothing that totally redefines the experience, as far as the mechanics go, but enough to keep things moving. The structure of the campaign is good about giving you variety. This isn't just moving from grub hole to grub hole, slinging grenades all the while. New enemies such as the ticker, which is sort of a skittering land mine that will run up to you while you're behind cover and explode, force you to be on your toes during fights. Enemies wielding flamethrowers or large shields also require you to vary your tactics a bit. In addition to that, there are a few vehicle sequences, each of which is really well done. They successfully break up the action at just the right moment and are pretty intense, too.

The new weapons include a new class of heavy weapons that you can lug around at the expense of your speed, much like Halo 3's busted-off turrets. Most of these weapons are found in specific locations, though, so you won't really find yourself lugging around a mortar cannon from one fight to the next. The mortar's quite fun, letting you rain down with deadly missiles on your enemies, provided you can figure out the right distance to fire them. There's also a big chaingun-style weapon that's carried the same way. Smaller, but still plenty effective is the flamethrower, which quickly burns up your enemies. There's also a new burst-fire pistol that lays out a few rounds each time you pull the trigger. That said, I found myself sticking with the sniper rifle and the lancer (that's the main assault rifle that comes with a chainsaw bayonet) almost exclusively.

The game's new moves include a chainsaw duel and the ability to take hostages as shields. When lancer blades clash, a button-mashing icon appears and a chainsaw duel starts. The person who slams B the hardest will win and cut the other person apart. Pressing A when near a downed enemy will pick him up and use his body as a shield. You're slowed down and forced to use a pistol when doing this, but you also become effectively invincible against most incoming fire. Once your "meatshield" takes enough damage, he'll blast apart into chunks or fall to the ground, leaving you exposed. You'll also find proper shields, which you can hide behind while on the move or plant in the ground and use as standard cover.

Like the previous game, you can play through the campaign cooperatively, which is especially useful for the game's hardest difficulty setting, which only unlocks after beating the game once. There are four difficulties in all, with the second-highest, hardcore, feeling most like the first game's default level of difficulty. Below that, the enemies get easier and easier to deal with. The new casual difficulty feels like it's designed for people who don't play many games, and it has the side-benefit of letting you get revived by your AI teammates when you get shot and go down. It's a wider range of difficulty than most games have, which should ensure that there's a setting for just about anyone that picks up a controller. When playing cooperatively, each player can choose a different difficulty setting, which adjusts the damage done and the damage taken by the player.

You're going to want to shoot this guy's fuel-filled backpack.
You're going to want to shoot this guy's fuel-filled backpack.
There's another new cooperative mode called Horde. This mode puts up to five players on one of the game's multiplayer maps. Then the map is repeatedly infested by AI-controlled enemies. They come in waves, and there are 50 waves in all. The waves move in cycles of 10, so wave 10 has the most and nastiest variety of enemies. Then it resets, so wave 11 goes back to fewer enemies, but one of the enemy's statistics--accuracy, health, or damage--is increased. Even on the game's lowest difficulty setting, this mode gets really tough. It's a great way for players who aren't comfortable with the thick, macho level of competition happening in the rest of the online modes to still enjoy the multiplayer maps. It's a great addition.

Of course, you can also use those multiplayer maps for team-based multiplayer. The player limit has been raised to 10, making for a collection of five-on-five modes. The old favorites, such as Warzone, Execution, and Annex are still here and totally intact. The Assassination mode from the first game has been tweaked and renamed Guardian. In Guardian, as long as the team's leader is still alive, the other players can respawn. So a team must hit the opposing leader to stop the respawns, then finish off the remaining stragglers to win a round. Wingman breaks players up into teams of two, and the last team standing wins the round. It's a good inclusion that really emphasizes teamwork and sticking together. There's also a new capture-the-flag-style mode called Submission, which has you fighting over a stranded human and attempting to drag him off to the capture point. So there's a lot to do when you're playing multiplayer.

Not only is there a lot to do online, but it's all quite good. Gears of War's multiplayer turned out to be vastly popular, and the things that made it stand out are here in the sequel, and often improved upon. The game makes use of a good, solid party system that makes it easy to group up with friends. Bots are also available if you don't feel like taking on the masses. And the map design is great. There are ten such maps already on the disc, and the game comes with a download code that lets you download five more maps. This "Flashback" pack gives you five of the maps from the first game, and they've all been given a graphical makeover to bring them up to par with the better graphics of the sequel.

Yes, the graphics in Gears of War 2 are quite a bit better than the original. But you might not notice that unless you directly compare the two games. For me, nostalgia had already kicked in for the first game, and the first few times I played Gears 2, it looked as impressive as the first one did in its day. It's only upon direct comparison that I noticed how much more detail the world contained, from the ugly scar on Marcus' face to elaborate underground palaces. It's breathtaking, in spots. Also, it's quite colorful. This isn't "just another brown shooter." Even when you're underground, you'll see bright, colorful areas that really catch the eye, and lighting that really makes things stand out. You'll also see all that at a more stable frame rate than you did last time out. Things like cutscenes run more evenly, too.

About the only negative thing I could say about the visuals is that you'll often see rough textures on-screen when a scene first loads, and then the real textures fade into view after they're loaded. It's minimal, but noticeable. Also, the load times are reasonable throughout. I tested the game out both on regular "old" Xbox 360s along with the currently available preview version of the new dashboard that will be released on November 19. The game loads fine off of the disc, but you'll see a bit of a speed increase on your loads if you fully install the game to a hard drive.

Brumaks are tough, but you're tougher. Way tougher.
Brumaks are tough, but you're tougher. Way tougher.
The game's audio maintains the same sort of dread-inducing music as the original game, with a few little hits and stabs thrown in to call out dramatic moments, signify the end of combat, and so on. The game's audio is another high-point, with lots of squishy, meaty noises that accompany when you blast someone apart with a shotgun, cut them up with a chainsaw, and so on. There's more battle chatter in Gears 2, and you'll hear friends and foes alike call out specific enemy locations, such as "behind the car!" It makes the battlefield feel a bit more alive.

The characters from the first game return with their voices intact. The four-man crew from the first game are joined by some new blood who fit right in, but really, the original foursome are still the stars of the show. Marcus sounds even more grizzled, gravelly, and pissed off this time around. Dom, who is now pretty obsessed with trying to find his missing wife, alternates between anguish and anger. Baird continues to be a sarcastic jerk that you'd like to slap around a bit. And then there's Cole. The Cole Train's on-screen entrance in Gears of War 2 is probably one of my favorite moments in the entire game.

The differences and enhancements in Gears of War 2 feel very calculated and intelligent. It's clear that no one set out to break things that worked before, and the most dramatic steps were taken in an effort to widen the game's appeal to players who might not be good enough to play it, otherwise. But it takes on this task without dumbing itself down and alienating the people who already liked the first game. Academically, it's interesting to see this balancing act in motion. But all you really need to know is that Gears of War 2 is a terrific, kick-ass shooter with enough stuff in it to keep you busy for a pretty long time.
Jeff Gerstmann on Google+

219 Comments

Avatar image for nedemis
Nedemis

59

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Nedemis

It's obvious gouveia that you're the biggest Sony fanboy so it's no surprise that you get all pissy over the 360 getting yet again another great game.  GeoW2 is excellent and it's unfortunate for you that you're so closed minded to a companys system because of some lame devotion you have. 

Avatar image for guttershark
guttershark

45

Forum Posts

269

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By guttershark

got it at the midnight launch...such a great game

Avatar image for ssargentshooter
ssargentshooter

22

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ssargentshooter

OMG i beat the game today :) i love it though the last boss is really easy. (BTW i beat it on hardcore and soon on insane)

Avatar image for bill_hickz
Bill_Hickz

54

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Bill_Hickz

Fuck im on act 4 and got disc read error, fucking shitty 360s dvd drive, BRING ON THE UPDATE

Avatar image for spidey008
spidey008

24

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By spidey008

I love this game.  The campaign is amazing.  The story is much better.  After playing through, I really hate the locust now.  Locust = most evil gaming villains ever.  Great game.

Avatar image for kungfum0nk3y
KungFuM0nk3y

15

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By KungFuM0nk3y

Oooh this game is so awesome!  Jeff's review is spot on, if you liked the 1st one at all, then 2 is a fantastic sequel.  It goes way beyond just more of the same.
I laughed out loud when I actually drowned in blood on the level where you have to go chainsaw cutting crazy.  The worm level...

Avatar image for ferrarimanf355
ferrarimanf355

490

Forum Posts

787

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

Edited By ferrarimanf355

Jeff musta ate too many sour candies in that drawing...

Avatar image for gouveia
gouveia

19

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gouveia

honestly its nor worth 60euros... there are so many better games out i really don't  understand why epic is so protected by some of the critic

Avatar image for lik
LiK

1147

Forum Posts

112

Wiki Points

0

Followers

Reviews: 17

User Lists: 4

Edited By LiK

Great review for a great game!

Avatar image for jimmmzerx
jimmmzerx

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By jimmmzerx

I have to wait for Christmas to get this game :( but great review

Avatar image for bgrngod
Bgrngod

70

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Bgrngod

Just finished the campaign tonight.  Single player was great.  The multiplayer is trash.  Yay for garbage hit detection and WAY out of balance weapons!  Epic needs to hire and fire some people.

Avatar image for noble_art
noble_art

19

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By noble_art

This is definitely a great game, but not one mention of all the bugs and glitches, come on.  Its no fun to play on insane and have the game tell you objectives failed half way through a cutscene that triggered because you did complete the objective only to have to play the scene over 15 times before the game lets the cutscene play all the way through.  

Avatar image for honeycut1
honeycut1

153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By honeycut1

I really enjoyed the review and tips with achievements are always good.

Avatar image for thomasp
ThomasP

1665

Forum Posts

145

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ThomasP

You shouldn't have to play the first game to justify how good the second game was. They have improved it a tad here and there, not that much though. Throw in all the problems I've been hearing about the on-line and there is no way this game deserves a chance at GOTY, let alone five stars IMO.

Sure it's hella fun, but after playing it, I feel the game has gotten a free pass because it's, well... Gears.

Avatar image for splitscreen
splitscreen

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By splitscreen

man this game is great!!!!!!!!!!!!! hope this makes it game of the year i hope

Avatar image for welshy023
welshy023

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By welshy023

OH YEAH!!!

Avatar image for ntm
NTM

12222

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NTM

I hope you really did read the book.

Avatar image for trngrent666
Trngrent666

11

Forum Posts

12

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By Trngrent666

 A Really gd game but i think the best part about this game is for the multiplayer cuz the campain just isnt tht intresting anymore after 3-4 playthroughs if i was too rate it would be a 8.5 maybe 9.0for the multiplayer

Avatar image for adtr_zero
ADTR_ZERO

1122

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By ADTR_ZERO

I can't wait 'til I get an Xbox 360! This will be my first game.