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Giant Bomb Review

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Geometry Wars 3: Dimensions Review

4
  • PS4
  • XONE

Dimensions recaptures enough of Geometry Wars' thrills to stand as the best new dual-joystick shooter in quite a while.

It must have been difficult to come up with a sequel to one of the most perfect games ever made, but they did it. It was called Geometry Wars: Retro Evolved 2. Where that game featured five or six times as much content as its laser-focused dual-joystick predecessor, Geometry Wars 3: Dimensions similarly beefs up the offering over Retro Evolved 2, and yet over six years later sells at the same price. I don't love every new thing about Dimensions--some of it feels like it's missing the point of what made the original so great--but there are a lot of interesting ideas in here, and holy cow is it nice just to play a new Geometry Wars game again.

Some of the new levels make it a real pain to see where enemies are coming from.
Some of the new levels make it a real pain to see where enemies are coming from.

Dimensions is entirely built on and expands the concepts in Retro Evolved 2. That means having to pick up geoms from dead enemies to increase your multiplier. It means gimmick modes like pacifism and king are featured prominently. It means more of those damnable orange triangle things that sweep the board back and forth in a straight line. All the modes from 2 (except sequence) are bundled here in the classic menu, each with an attached leaderboard, so when all else is said and done, you've still got a way to compete for more high scores in the same familiar game types on the new consoles.

The centerpiece of this third game, and the biggest departure, is a new 50-stage adventure campaign that features all of 2's existing modes, along with a handful of interesting new ones, spread across a ton of weirdly shaped levels. Yes, the flat plane of the traditional square-shaped Geometry Wars board takes a backseat here to abstract geometric forms like cubes and spheres, along with more recognizable shapes that resemble things like a peanut or a hot dog. (I'm noticing a theme here.)

It's these fully 3D levels that fundamentally change the way you have to play, since you can't count on seeing every enemy threat in your peripheral vision. Rounding a corner and running smack into an enemy you couldn't see a second before happens a little more often than it should. Where the older games were hard but entirely fair, some of the maps here turn out to be the bad kind of frustrating. Those levels are in the minority, but they can get pretty annoying, and while changing up your play style (leading with your guns around edges and so on) helps mitigate the lack of vision, I couldn't help but long for the big old flat rectangle from time to time.

In addition to a diverse lineup of shapes, every one of the adventure levels has a unique set of rules and conditions that keeps you guessing and changing up tactics in the existing game modes. Some of them have teleporters. Some have moving, lethal walls. Some are populated with virus-like enemies that multiply and fill the entire level if you don't shoot them fast enough. Every iteration of familiar modes like evolved and deadline comes with a twist of some sort, and there are a handful of original modes conceived for adventure. I enjoyed rainbow, where you have to rack up points until a legion of orange scrubbing bubbles paints the entire game board orange. Another mode that starts you with a finite amount of ammo, not so much. At least there's a heck of a lot of variety in there. One of the modes is quite literally Asteroids, with giant enemies that bust up into smaller ones when you kill them. That's a fitting homage.

There's enough variety in the adventure mode to keep you busy for a very long time.
There's enough variety in the adventure mode to keep you busy for a very long time.

The adventure mode has a satisfying progression aspect. You can pick from one of five drones and one of five super attacks (which accompanies the traditional smart bomb) when you head into a level. The drones do things like ram enemies, fire targeted sniper shots, or collect geoms for you, while the supers will fire a bunch of homing missiles, create a defensive black hole, and so on. You can level these guys up by cashing in the thousands of geoms you've picked up, and unlock new ones by making it to specific points in the adventure mode. You earn up to three stars for your score on each level, and every 10 levels you need to hit a specific threshold to move on to the next set. The adventure mode is surprisingly tough; more often than not, I'd bump into that star wall and have to head back to previous levels to grind out a few more, since in a lot of cases I was only managing one or two stars my first time through a given level. Getting through the adventure mode at all will take you some time and effort, and maxing out all the upgrades and getting three stars will take a ton more.

While Geometry Wars is at its best as a single-player score attack where you're chasing your friends on a leaderboard, there's both local co-op for four players and an online team-based competitive mode in here for good measure. The co-op is sensibly designed, having each player racking up their own score during a level but then combining them all for stars and a high score at the end of the match. There are only 10 levels in there for co-op players, alas. You also get a couple of four-on-four competitive online modes as well, which have you vying for control of a couple of towers on the map or simply competing to earn score against a set of enemy waves faster than the other team. The online modes are fine for what they are, but multiplayer isn't what I'm coming to this game for, and I had a heck of a time even finding other players to get into matches with in the first place.

Geometry Wars 3 is a really nice package; the animated menu transitions are slick and snappy, you won't see a single load screen once you're in the game, there are leaderboards absolutely everywhere, and the angular neon pop of the series' visual design, loaded with flashy particle effects and deformation of the level surfaces, has never looked better. Purists will undoubtedly find some of the adventure levels more irksome than others, but chasing high scores, drone upgrades, and ever more stars remains satisfying throughout. It's not the perfect Geometry Wars sequel after all this time, but it's still pretty damn fun in its own right.

Brad Shoemaker on Google+

40 Comments

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Honkalot

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This is the first Geometry Wars game I've played. I like it but it is balls hard and I guess that is the point of it.

Me and a friend could not get past the very first co-op level. Tried for maybe half an hour. Balls. Hard.

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Bollard

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Significantly more positive than I expected.

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Vincenzo

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Edited By Vincenzo

This game is also on PC/Steam. Please add on of those 'PC' box things to the top of this review.

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Brendan

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This game looks like a lot of fun, but I think it would have been an absolutely perfect package if they had just added in a basic Geometry Wars mode.

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paulunga

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Opinion: Retro Evolved was very good, but it's the second one that's near perfect. Let's not forget that along with all the modi that one brought along all the leaderboard multiplayer hooks that many games have been copying since.

Something that Jeff Gerstmann agreed with about 6 years ago.

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valeo

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That's what Brad said, Paulie

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autumn_thunder

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Edited By autumn_thunder

@brad Minor factual inaccuracy: Geometry Wars 2 was $10 when it was released, not $15. I thought about mentioning it in the quick look comments but I thought it more relevant in an actual review.

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hassun

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Edited By hassun

It seems like the levels in 3D space didn't really work out. I guess it was worth a try.

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monetarydread

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@honkalot: It gets easier. I got in the habit of playing one to three Deadline (actually it was the demo version of OG Geometry Wars... a three minute run of the original) runs a day and that helped me learn.

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SaturdayNightSpecials

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It must have been difficult to come up with a sequel to one of the most perfect games ever made, but they did it. It was called Geometry Wars: Retro Evolved 2.

That seems like a sick burn, but I don't know what or whom has been burned by the burn.

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ripelivejam

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CURSE YOU FOUR STAR SHOEMAKER!!!!!

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deathfromace

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@vincenzo said:

This game is also on PC/Steam. Please add on of those 'PC' box things to the top of this review.

He has to play those version to review them and I recall him saying those may be broken.

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Discospawn

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Edited By Discospawn

PC version isn't broken, but there's a lot of PC-specific issues. A LOT of people have had to play in borderless window mode to reduce significant input lag (there's virtually no video options, so the consensus is that this is caused by the game's forced V-Sync). Leaderboard connectivity is lost frequently, and already a significant number of score hackers. Some people also say the sound quality on enemies is worse on PC, but I can't comment on that because I haven't seen the console versions.

If you have the option, and its convenient, I think the console version is definitely the way to go.

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WrathOfGod

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It must have been difficult to come up with a sequel to one of the most perfect games ever made, but they did it. It was called Geometry Wars: Retro Evolved 2.

That seems like a sick burn, but I don't know what or whom has been burned by the burn.

I couldn't tell if it was an anti-joke or a burn or what the hell was happening.

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enemylandlord

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As someone who skipped out on the first two Geometry Wars games, I find the classic boards kind of uninteresting in comparison to a lot of the 3d levels. Great that they're included for those that want them though. Adventure mode is fantastic, the later bosses are super fun to play, and the loadouts are pretty interesting to play around with. Hopefully those leaderboards get a little more filled in, when I beat adventure there were only 60 other people on the board for the last level. That's insane to me. King mode is garbage.

Great review Brad.

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csl316

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I should really get on this. GW games have given me some amazing times over the years.

This calls for a completed Breaking Brad.

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Catlicker

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Brad is an awesome reviewer.

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saddlebrown

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Edited By saddlebrown

I really, really want to love it, but I just can't. I like it, but there's too much here holding it back.

The way it sticks closer to GW2 than 1 is a huge bummer. Picking up geoms is lame and distracting, and I hate how many enemies don't actually chase you; they just do their own thing and get in the way and it's unsatisfying the same way a random AI can ruin a whole race in a driving game. The new graphics style looks pretty awesome on its own, but I miss how unbelievably chaotic and colorful the original was. The new music is cool, but it feels like they severely toned down on each enemy having its own distinct sound effect when it spawns.

The adventure mode is interesting, but I'm not interested, so I bailed out after beating the second boss. I really don't like the 3D levels; they're just shitty Super Stardust HD. In SSHD, you could dash through enemies, you could always see a little bit around the sides, you had weapons to effectively manage the crowd. It was a better designed game. Geometry Wars should stick to classic modes.

Everything about it just feels cool, but kind of disappointing all the same.

I just want a smooth, fully HD remake of the original. Same enemies, same patterns, same look, same sound, everything. Just smooth and sharpen for the new consoles and that's it.

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Jazz_Lafayette

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@vincenzo said:

This game is also on PC/Steam. Please add on of those 'PC' box things to the top of this review.

Those are for review attribution, not platform availability. That information can be found on the sidebar.

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isomeri

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After playing this for a few days I went back for a few rounds of original Geometry Wars. I would not have imagined how much that game has aged visually and I found myself kind of missing the geoms even though I've been opposed to them for a very long time.

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Bezieh

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Edited By Bezieh

You know, Geometry Wars 2 was leaps and bounds above Geometry Wars 1 in my opinion. Pacifism, Waves and King were my jam. I think I'm still about 500th in the world in Geometry Wars 2 Pacifism. That game mode is so easy to obsess over, it is so pure and has the most room for strategy out of all the game modes.

I'm glad they added it in 3.

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kewlsnake

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Edited By kewlsnake

I had a hard time going back to the first one. If you die once, you might aswell start over since you lose your multiplier. Why have lives at all?

I don't remember a hotdog level? EDIT: I guess you meant the rounded off cilinder levels, sorry my bad. I thought you meant something like this (with the wiener sticking out).

I would've been much harsher on the online multiplayer modes, maybe partially because I'm playing the PC version. Voice chat is on by default, no way to turn it off besides completely turning off your mike in Windows, no support for typing in the chat. The game doesn't wait if you invite someone, good luck inviting 8 players in less than a minute and a half! There is no "i'm ready" button like Quake 3 has or a way for the host to force to start the game. The timer just goes and it waits for noone! There is no way to change between the two gamemodes when you are in the lobby, you need to exit and rehost.

The positive thing is that you'll automatically go to a different level when you're in the lobby. I first thought it was just one level per gamemode. Unfortunately the online modes are no fun at all, I tried it 1v1 and 4v4.

In "Summoner" you need to shoot a pole in a "capture the point" fashion for it to spawn enemies. If people of opposing teams shoot the poles, nothing happens. This happens in 1v1 and 4v4.

In "Stock" you need to collect ammo packs to shoot down an boss (faster than the opposing team). In general shooting a meaty enemy with limited ammo is no fun. However, there is a strategy element to it that I didn't find out at first. Someone else of the team can pick up ammo and transfer it to the "team cache" by pressing the right bumper. If someone dies, they drop all the team ammo.

I think it would've been better if you had the standard levels in online competitive multiplayer and just compete for score while you see the ghost of the other player moving around (like Trackmania).

In general my experience with the game has been very positive though. A lot of bang for your buck and I quite enjoyed the adventure mode. They really mix up things and there is some good strategy you can use in a level by using the correct drone and super.

I quite hated the cube levels and in lesser extent the peanut ones. Even though I liked adventure mode, I think they could've gone a bit crazier with the level design. The bonus pre order levels also felt quite uninspired. Where is my steam logo level? There is also a level you unlock after beating the game and I thought it was pretty weak. You can get "the cleaner" achivement there and while I had a vague idea on what to do, finding the precise thing to do seems impossible without a lot of trial and error.

I've heard from other people that were obsessed with the second game that the classic modes are pretty spot on with the exception of Pacifism, that one is quite a bit harder because of hitbox reasons (or so I've heard). There is a video out there of someone getting 16 billion in Pacifism in the second game while "just" getting 500 million in the third one.

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AMyggen

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I have to say, I've enjoyed this game a lot more than I thought I would. The 3D boards looked a lot more annoying in pre-release videos than it does in action imo.

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bemusedchunk

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Brad Reviewmaker!

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IamTerics

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I'm one of the 3 people that actually likes Geometry Wars Galaxies for the Wii. This game is alright but its no galaxies. There's a lot of nitpicky things I could say about it but instead I'm going to be angry at the fact that you're multiplier doesn't reset when you die. I think thats really dumb and makes all the timed modes less fun.

Also is anyone actaully playing this game on PS3? The leader boards are really sparse. I remember getting a score of 0 on a level and still getting 200th place.

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Zippedbinders

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I'm one of the 3 people that actually likes Geometry Wars Galaxies for the Wii. This game is alright but its no galaxies. There's a lot of nitpicky things I could say about it but instead I'm going to be angry at the fact that you're multiplier doesn't reset when you die. I think thats really dumb and makes all the timed modes less fun.

Also is anyone actaully playing this game on PS3? The leader boards are really sparse. I remember getting a score of 0 on a level and still getting 200th place.

Plenty of people liked Galaxies, Jeff is just a grumpy guy and Brad is very particular about a game's purity. They're all pretty great games.

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BradSF

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Very nice review! I haven't played a lot of twin stick shooters in my career as a gamer but ever since I got Resogun at the PS4 launch I have been craving them. I always heard of the Geometry Wars games and how good some of them were so I am thankful for this release and the variety it provides including the classic mode.

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Vrikk

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I won't buy this game, but it made me realize that I didn't own the original Geometry Wars, so I went and bought it for $5.

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cheebahh

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@catlicker: Agreed, that was a great review, very informative.

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chilipeppersman

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lookin forward to checking this out when it goes on sale

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Sarge__Gunnerz

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Oddly enough, this will definitely be my first purchase when I get my Xbox One in a few weeks, even though I can play it right now on the 360. I loved the first two games.

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The_Last_Starfighter

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deactivated-58b79d22eb7ed

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I will get this damn game someday on Vita.