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Giant Bomb Review

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Gran Turismo 5 Review

3
  • PS3

A grind-heavy career mode and inconsistent visuals keep this otherwise fantastic driving simulation from finishing first.

Gran Turismo 5 is unconcerned with the progress made in the racing genre and video games at large in the six years since Gran Turismo 4 arrived on the PlayStation 2. Polyphony Digital’s newest racer has a scattered, grind-heavy career mode and inconsistent visuals, but the core driving experience is the closest you’ll get to driving nirvana on a console. The driving is so good that many of the annoyances with the way GT5 is built start to evaporate once you get your hands behind the wheel and start driving. Unfortunately, your patience might very well evaporate too whenever you have to deal with the game's cluttered interface.

I feel it's important to mention that I played GT5 primarily with a racing wheel. While the game is certainly playable with a controller, you'll begin to hit a wall on more technical courses once the cars get faster. The force feedback and information you're given through the wheel is excellent, and feels unique with each car. When you drive through a tight turn you’ll immediately know whether you’re in a front or rear engine car by the amount of over-steer that sets in as your wheel goes slack. Pavement, gravel, and grass all feel different and help indicate just what you can expect out of your next turn. This natural wheel grip sensation, combined with some zoom and shake effects in the modeled cockpit view as you brake and accelerate, really put Gran Turismo's driving on a pedestal when compared with just about any other racing game on the market.

 The premium cockpits are gorgeous, but the weather effects are generally poor.
 The premium cockpits are gorgeous, but the weather effects are generally poor.
That visceral realism isn't always consistent in the cars themselves. Although the back of GT5’s box mentions there are over 1000 vehicles available in the game, only 200 of those carry the "premium" tag, which means they include a modeled cockpit and extra detail to their exteriors. If you're not someone that likes to race inside the car, that may not be such a big deal--but even among the 800 standard cars, the exterior quality is uneven. The worst-looking of these feel like touched-up ports of cars from the PlayStation 2 era. For me, though, the premium cars were more than enough, and the only real grievance I have with the standard cars is that they make up the majority of your racing rivals in each race.

Damage modeling is poor, bordering on unnoticeable, and even at higher levels with premium cars, the largest of crashes will only cause minor dings and deformities. At the most, bumpers or hoods will dislodge and hang a bit loose, but for the most part the crashes in Gran Turismo 5 are mundane affairs that feel and sound more like cardboard boxes bouncing into each other. What is noticeable, though, is the cost you’ll have to pay for structural damage that isn't visually persistent on your car between races. Chasis repair on many of the high-powered cars will run into the hundreds of thousands of dollars. Considering that you can buy a new car for that amount, it often leaves you wondering just what the hell Polyphony Digital was thinking when they decided to add damage into the game at all. While racing purists might not mind, the lack of consistent damage effects in GT5 takes you out of the realism that the cockpit and wheel combo so breathlessly creates.

This graphical inconsistency doesn't only exist with the cars but also with the tracks and the environment as well. The shadow and weather effects specifically seem extremely garish on top of otherwise clean and well laid-out courses. Shadows both in the car and outside have jaggy, aliased edges, and when combined with pixelated rain or snow effects, it'll make you want to jump out of that in-car view to something less in-your-face. Generally, though, the game looks sharp, and GT5 has some gorgeous night-time country driving that makes you consider your chosen car not for its speed, but for its headlight coverage. It looks especially nice when the game speeds up time so that dusk turns to night over the course of a race, and timed fireworks also add some fun to the nighttime sky. For the most part, the tracks in Gran Turismo 5 are fairly static, though incredibly detailed affairs. Almost all of the courses include unbreakable walls or extremely sturdy pencil fencing that feel like compromises in otherwise realistic locations. 

 The kart racing is more fun then you'd think.
 The kart racing is more fun then you'd think.
What Gran Turismo lacks in flourish it tries to compensate for with variety. You’ve got go-karts, American muscle, Japanese tuners, World Rally cars, NASCAR and everything in between. Only a Formula One license seems noticeably missing from the roster, but open-wheel cars are still there and become available once you get past level 20. A lot of the licensed racing is grouped into "special events," a section of your dashboard devoted towards training or goal-based racing. Some of these carry intro movies that explain a famous track or location you’re about to race in. For the most part they work well, but there are a couple stinkers. A dead-eyed and poorly animated Jeff Gordon, who introduces you to NASCAR, is a prime example. All that variety sometimes makes the game feel like it's been stretched too thin.

You’ll spend most of your time in A-Spec races, which are split up into various leagues from beginner to expert. You can also earn licenses by completing simple tasks such as bringing your car to a complete stop on time, or more difficult tasks, like completing a race without bumping into rival cars. Luckily most of them are not as necessary as in previous games. You’ll earn trophies in the license events, races, and special events, with gifted rewards available as you complete each full set of challenges. Experience points are also awarded and contribute to your level, which is used as a barrier for new events and cars. Around level 15, though, the leveling component becomes a serious grind. Each level takes a couple hours, and you’ll soon wish you could at least see what events come up later so you could plan your garage accordingly. Dropping half-a-million dollars on your favorite car sounds great, until you realize too late that it won’t be useful for your next dozen events.

As you move your way into more challenging races, you’ll soon learn that it’s not so much your driving skill that’s being tested as your ability to tune your car properly. You simply won’t be able to win certain cups without fiddling under the hood first. There’s not a whole lot of explanation to the tuning mechanics, and there’s no Forza-style auto-upgrade option to make things easy on yourself. Like most things in GT5, though, you’ll eventually figure it out and learn that under a clunky mess of menus is a flexible system for setting your car up however you want. Most of the upgrades are easy to comprehend--you pay your money and suddenly have a boost in your horsepower--but a lot of them can only be fully utilized if you manually move some dials. Eventually you learn these tuning systems too well, and since the majority of races don't include any sort of horsepower limit, it's very easy to enter races with overpowered cars and make the game a one-man race within the first 30 seconds. I spent most of the game playing this way, as the lackluster, wooden AI always seems to follow a set line without taking much thought for where your car is on the track. Though GT5 can get more challenging later on, most races are a test of personal endurance, not competition.

 Soft racing wheels really help you grip the road.
 Soft racing wheels really help you grip the road.
If manual tuning as a necessity to progression scares you, take heart in this: I personally know very little about what goes on under the hood of cars. If anything can be said about the lack of arcade functionality in GT’s career mode, it’s that you’ll eventually become a more informed and better driver because of it. Other sticking points for people coming from an arcade background are the lack of a rewind function and fairly poor driving lines. The absence of a rewind function, which has become a common mechanic in driving games over the last few years, is going to hurt novices most. While the early races are fairly short affairs, you won’t see many single events under eight minutes after level 16 or so. Eight minutes is a long time to keep your concentration up at over 100 MPH. Given that it takes hours to move a single level in the late game, and that you usually only earn XP for placing at the end of the race, things can get frustrating quickly.

It’s especially unfortunate then that you can’t gain XP in the online races to spice things up a bit. Although I never had any problems finding races through the game’s lobby system, it was almost impossible to figure out what the requirements were for each race I joined. If the host didn’t take the time to create a proper title, it meant I had to join the lobby first, then view a separate menu to get the requirements. From there I usually had a short time to tune one of my cars to qualify or select from one of the suggested arcade cars. Although you can use a limited amount of favorite cars from your garage, you can’t favorite separate load-outs. To be honest, the menu system all throughout GT5 is bad. Exiting out of anything almost always requires a confirmation or extra key-press, and unusually long load times for simple menus can sometimes dampen the fun. 

 The GT dashboard is cluttered and requires a lot of unnecessary prompts.
 The GT dashboard is cluttered and requires a lot of unnecessary prompts.
Included as part of the dashboard is some social networking functionality that allows you to share rides, photos, and Twitter-style short messages with your friends. I don’t know why you’d want a walled message board for yourself just for GT5, but it’s there if you want to shout at people you know who are also playing the game. A gifting feature comes in handy when you need to send cars to another person, since some races require specific cars to complete and often people need to trade between accounts. The photo mode in the game lets you take still shots of any of your cars lined up in various locations that you unlock as you progress. It’s extremely well done and gives you a virtual DSLR to take pictures with where you can adjust ISO and focus manually.

There’s also an AI-driven B-Spec mode where you give commands to a driver that levels separately from yourself. Essentially you watch a race in movie mode and have the ability to tell the driver when to pace up and down, and when to try to pass another driver. If it sounds boring, that’s because it is. The only positive to the feature is that it’s a great way to earn early credits. Once you have a decent garage you can put your driver in an overpowered car and go have some lunch or something. Even without commands he’ll likely win the race, and you might receive a special car or two for placing in first.

Gran Turismo 5’s core problem is that the broad scope of all these game modes diminishes the polish of the general product. There's no denying the feel of the actual driving, but everything else that makes up the game feels tedious and half-baked. I certainly wouldn’t recommend it for everyone, but for people who value an authentic driving experience, enjoy a bit of difficulty in their games, and are willing to look past a multitude of minor flaws, GT5 could very well satisfy your driving needs for years.
Dave Snider on Google+

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Tonic7

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Edited By Tonic7

I'm not entirely sure that Dave's sterling reputation amongst the GB faithful will save him from this incoming poopstorm. 
 
Oh well. It's his opinion, man, etc. etc. etc.

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countinhallways

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Edited By countinhallways

This is a very well-reasoned review. In-depth, clear and informative. I like it.

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EuanDewar

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Edited By EuanDewar

The reason I love this review is it reads like most other site's reviews of the game but they ended up giving the game a final score not befitting of the review. Props to dave for actually matchng score and written word.

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White_Silhouette

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Edited By White_Silhouette

Interesting read. Going to have to rent it at least. Sounds like some of points that were issues I personally would find annoying.

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deactivated-5ffc9b0923f9f

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@ZeroCast said:
" @KinjiroSSD said:

" @Krakn3Dfx said:

" So you're saying it's as good as Splatterhouse? "
Or   Kinect Adventures!   lol "
And are you two saying that it makes a difference?  Comparing Splatterhouse's experince to GT5's is naive and ingenuous. (Unless you two were making fun of people whom are like that) "
You guys have it all wrong. What he's saying is that it's not as good a Def Jam Rapstar. It's more comparable to WWE Legends of Wrestlemania.
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Krakn3Dfx

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Edited By Krakn3Dfx
@angelfan91 said:

" @Krakn3Dfx said:

" So you're saying it's as good as Splatterhouse? "

Exactly, because Dave reviewed Splatterhouse right?  Your logic is flawed. "
To be fair, I'm completely indifferent to this game, or any driving/racing sim type games.  I just happened to see Splatterhouse on the front page at the same time as GT5 and saw that both had 3/5 and thought it was funny.
 
Based on the review I do think 3/5 = 60% is low, I've seen games with janky menu systems and uneven feature sets get higher scores, especially some of the games I've seen Dave play AND like (Mount and Blade anyone?)
 
At the end of the day, this game is going to appeal to a group of people who are way into driving and tinkering with their rides and who are going to overlook a lot of the weirdness it brings along with it.  I have a strangely high number of people on my friend's list playing it constantly, so it obviously has appeal.
 
I will say Dave gave Cryostasis, a game that was nigh unplayable for a large number of buyers for the first 2-3 months that it was out (and continues to be for others) a 4/5.
 
So maybe I should have asked, "So you're saying Cryostasis is better than GT5?"
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Phoenix87

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Edited By Phoenix87

A 3 out of 5 is generous. I've gone from frustrated to satisfied back and forth multiple times between the user interface, lack of premium cars and damage, and long load times despite installing. It just feels like more of the same, but still I will probably play it for hours and hours.

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chogi

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Edited By chogi

Needs one more star.

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coaxmetal

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Edited By coaxmetal

Good review. Surprised though, and somewhat disappointed, at the lack of outrage at the 3 stars. I was expecting some entertaining fanboy rage. Giantbomb, you dissappoint me, but in a good way.

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LangarN

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Edited By LangarN

oooh

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gamb1t

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Edited By gamb1t

I cant believe i heard someone bitch about not having a rewind button? Whats the point or satisfaction of winning while cheating? So you race with cheats knowing your gunna win....oh you won what do you know. isnt that kinda uh boring?

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winsord

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Edited By winsord

I feel like GT5 is 5/10 game and 9/10 Racing Sim. It's exactly what I wanted from it, but that market is really niche. As much as I love this game, I feel a 3/5 is a fair score for it.

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Zohar

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Edited By Zohar

I agree with the score completely, and I love Gran Turismo.  They could make their game a million times more tolerable if they added more "shortcut" butons.  Usually on any screen you can jump down to the bottom left and hit a button that will take you immediately to the "My Home" which is pretty much the main menu for GT mode.  If they added A-Spec, B-Spec, Garage, GT Auto, and Tuning Shop to the list (and made it so exiting from a short cut takes you back to the screen you were on when you entered it and not all the way back to My Auto) it would cut down on a lot of tedious menu surfing.
 
They should also add a "retry" and "next race" button to the non-championship race events.  For example, with the Sunday Cup you need to load the first race, win it, back out to the menu, load the next race, win it, back out to the menu, load the last race... etc.  It's just a ton of reloading for no reason.  This is -especially- true for the Special Challenge events.  There's one set where you take on the 
Nuremberg Nordschleife in several segments one at a time.  It's something you're gonna want to sit down and do in sequential order.  Having to back out to the menu time after time after time instead of just being able to hit "next event" really knocks out of "the zone."
 
I think Jeff had it right in the bombcast when he said something along the lines of this game being made by people who don't play videogames.

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CptBedlam

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Edited By CptBedlam
@Riboflavin said:
" and somewhat disappointed, at the lack of outrage at the 3 stars. I was expecting some entertaining fanboy rage. Giantbomb, you dissappoint me, but in a good way. "
Be patient. I reckon it's gonna be an hour or so until the review hits the GT boards around the web. And legions of fanboys  probably already began creating accounts on GB...  it takes a few minutes.
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Famov

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Edited By Famov

I don't know anything about Grand Turismo so I have nothing of value to contribute, but I just wanted to say that Dave's Knight avatar thing might be the coolest thing on Giantbomb.
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ryno9881

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Edited By ryno9881

Great review Dave. Really answered all the questions I had about this game. I think my brother is going to be really into this.

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coaxmetal

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Edited By coaxmetal
@gamb1t said:

" I cant believe i heard someone bitch about not having a rewind button? Whats the point or satisfaction of winning while cheating? So you race with cheats knowing your gunna win....oh you won what do you know. isnt that kinda uh boring? "

If you are talking about the review, Dave was citing that as a difficulty for people coming from other games, since that has become pretty standard in a lot of racing games (though obviously not in multiplayer). I rather like that, for instance, in Codemaster's racing games, you have a limited number of rewinds, depending on difficulty, and they are very nice since they allow you to recover from a crash without having to restart the entire race. 
 
---------------- 
 
@CptBedlam said: 
Be patient. I reckon it's gonna be an hour or so until the review hits the GT boards around the web. And legions of fanboys  probably already began creating accounts on GB...  it takes a few minutes. "
Oh man, I didn't even think about that. Well, I will have to wait to see the shitstorm then =P
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Jeffsekai

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Edited By Jeffsekai

PREPARING

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yakov456

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Edited By yakov456

Good review by Dave, even though I would put it to 4 buddy boy.

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Edited By Hamz

Such a really well written review. A fair bit of depth and information presented about core facts and key points regarding the game. Great work Dave! :) 
 
I definitely agree that the problems with the menu design and the way in which they are presented and put into practice is poorly thought out. Backing out of two or three menus in order to access the main Options menu, not the sub-options, is such an annoyance when each subsequent menu you back out of is accompanied with a loading screen. 
 
That being said I heartily agree that they've managed to nail the driving. I spent about 8-9 minutes driving round the much loved nurburgring track today and enjoyed every moment of it. Such a pleasure to just cruise around and drive some awesome cars.

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chogi

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Edited By chogi
@Riboflavin said:
" @gamb1t said:
" I cant believe i heard someone bitch about not having a rewind button? Whats the point or satisfaction of winning while cheating? So you race with cheats knowing your gunna win....oh you won what do you know. isnt that kinda uh boring? "
If you are talking about the review, Dave was citing that as a difficulty for people coming from other games, since that has become pretty standard in a lot of racing games (though obviously not in multiplayer). I rather like that, for instance, in Codemaster's racing games, you have a limited number of rewinds, depending on difficulty, and they are very nice since they allow you to recover from a crash without having to restart the entire race. "
Still, the game is called a Driving Simulator. PD probably thought that a rewind feature would negate that.
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CharlesAlanRatliff

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@Krakn3Dfx: A 3/5 doesn't mean 60% on Giant Bomb.  
 
Anyway, great review by Dave!
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phrosnite

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Edited By phrosnite

Great review Dave!

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Edited By p3lon_

Game looks great and all but never really been into racing games, the only ones that I actually liked was Need For Speed Most Wanted and Burnout. My sister wants to try to this game so I might pick it up for her and try it after.

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ch3burashka

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Edited By ch3burashka

Ouch, a 3/5? I was expecting a 4. How is possible to work on for 5-6 years and be so misguided, at least according to one devout racist?

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Stealthoneill

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Edited By Stealthoneill

Great review Dave! 
 
Out of curiosity, as someone in the market for a PS3 wheel, what wheel are you using?

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Edited By Zohar
@CH3BURASHKA:  Devout racist?
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Legend

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Edited By Legend

60 on Metacritic. People are going to lose their shit! XD

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Edited By gunslingerNZ

Good review that hits all the salient points, great job Dave! There are certainly many things that can frustrate people new to GT but for the GT vet it's very easy to look past those and see the really incredible experience this game provides.

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Great review, it's a shame for Polyphony to spend so much time on the driving experience to make is as prefect as possible that they couldn't do anything with the game aspect. It'll be perfect for the enthusiasts but not for those looking for a game out of it. Nevertheless, they'll learn a whole lot from this for GT6.

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Edited By gamb1t
@Riboflavin said:
" @gamb1t said:

" I cant believe i heard someone bitch about not having a rewind button? Whats the point or satisfaction of winning while cheating? So you race with cheats knowing your gunna win....oh you won what do you know. isnt that kinda uh boring? "

If you are talking about the review, Dave was citing that as a difficulty for people coming from other games, since that has become pretty standard in a lot of racing games (though obviously not in multiplayer). I rather like that, for instance, in Codemaster's racing games, you have a limited number of rewinds, depending on difficulty, and they are very nice since they allow you to recover from a crash without having to restart the entire race.  
 
So if i suck at a basketball game and im novice. I wanna be good at it can they add a "Steal" mode where you magicly get the ball. No thats fucken retarded and cheap. If you dont belong playing gran turismo why start or bother. If something is not for you then its not but dont force it.
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BulletproofMonk

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Edited By BulletproofMonk

Great review. Can't wait to get my hands on the game.

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august

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Edited By august
@RhombusOfTerror said:
" Great review, it's a shame for Polyphony to spend so much time on the driving experience to make is as prefect as possible that they couldn't do anything with the game aspect. It'll be perfect for the enthusiasts but not for those looking for a game out of it. Nevertheless, they'll learn a whole lot from this for GT6. "
It's selling an incredible amount, especially in Japan. The amount of time and money invested in the project seems to indicate that the egos involved are enormous. I doubt anyone at Polyphany will learn anything from a few Western reviews pointing out that the ui is total garbage.
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NemoDat

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Edited By NemoDat

Ouch.  I think most of the criticism of the game has been about its technical misteps (load times are a bitch!) and not about the gameplay, which is what we are all here for.  I'm still having a shitloads of fun playing the game though.   
 
My only question from the review is, since when has Gran Turismo ever NOT been a grind?

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Pessh

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Edited By Pessh

Who gives a fuck how many stars it got, as long as you enjoy the game thats all that matters, I know its hard but try and show some maturity people.

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gizmo88

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Edited By gizmo88

Very interesting review. I wanted to wait for GB's review before I bought a PS3 for this game. Now it looks like I'll be waiting another 6 years. :(

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NoXious

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Edited By NoXious

I think this review is basically saying one thing: If you like driving simulators this is your game. Otherwise - try it out before buying.
Don't take the three stars too literal - as with any review it all depends on the context.

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big_jon

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Edited By big_jon

Six years later and it's a three star...
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Raymayne

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Edited By Raymayne

Excellent call David.

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Edited By PillClinton

nice review, Dave.  i can't really say i disagree with any of what you said.  oh, and considering I finally got my fill of GT4 only about a year ago, i think GT5 will literally satisfy my driving needs for years.  sometimes you just wanna come home from a hard day at work, curl up in front of your PS3, and do 5 laps of Nordschleife in a stock M3, ya know?

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Edited By killroycantkill

With the time I've had with the game I think that Gran Turismo is around a 4 star games, five star if you're generous. Car look awesome, the stuff that looks low rez is only to be zoomed by going 150km/h so it's not even a factor.
 
Also I don't find anything wrong with the menu, but that's just me.

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Jayzz

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Edited By Jayzz

Very good review. I agree.

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pandashake

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Edited By pandashake
@Legend: 
Does GB eventually show up in Metacritic? Dave gave an excellent review, I can't wait to play the game, but I'm afraid of the crazy people not from GB and their reactions since this would be the lowest score on metacritic.
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buft

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Edited By buft

in 10 years we will see gt6 with 5 stars

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Milkman

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Edited By Milkman

Oh god, I'm afraid to look at the comments. 

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coaxmetal

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Edited By coaxmetal
@gamb1t said:

So if i suck at a basketball game and im novice. I wanna be good at it can they add a "Steal" mode where you magicly get the ball. No thats fucken retarded and cheap. If you dont belong playing gran turismo why start or bother. If something is not for you then its not but dont force it. "
 I like how you assumed I was playing GT5 and was myself complaining about the lack of a rewind button. As it happens, neither of those things are true. I am aware the game is not for me, and I am not going to purchase it. I also wasn't knocking it for not having a rewind, just explaining Dave's comment about it. 
 
Also your analogy sucks.
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ashbash

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Edited By ashbash

I agree with the review and I am enjoying the driving experience. 
 
 The driving is so good I could drive for years but everything that isn't driving is shit.    

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trace

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Edited By trace

Sounds like a fair review to me -- seems GT5 didn't learn from the parts of GT4 that disappointed me, and that's a great shame.
 
I also lost a huge bet on I'm Calling It, but no regrets there! I said it was a win-win situation when I placed the bet, and watching my points crash and burn amidst a surprisingly rational reaction to a Gran Turismo title is certainly something I can live with.

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Milkman

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Edited By Milkman
@gamb1t: I can't speak for Grand Turismo 5 but in games like Forza and Dirt, races get pretty long and one screw up can cost you the race. Restarting a race from the beginning is no fun so it's nice to be able to rewind back and avoid making that mistake again. It's hardly "cheating" and it's pretty much the standard in all sim racing games for the past couple of years. 
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Edited By Legend
@PandaShake said:
" @Legend:  Does GB eventually show up in Metacritic? Dave gave an excellent review, I can't wait to play the game, but I'm afraid of the crazy people not from GB and their reactions since this would be the lowest score on metacritic. "
Yeah, it will show up on Metacritic in a few days. I'm sure a few fanbois will come here to bitch about it. LOL