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Giant Bomb Review

336 Comments

Horizon: Zero Dawn Review

5
  • PS4

Guerrilla's got something really special here.

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Horizon: Zero Dawn is, more or less, an entire game based around Arthur C. Clarke's third law, which states that "any sufficiently advanced technology is indistinguishable from magic." What would happen if only one person had the world at her fingertips? If only one person had access to a smart phone and the entirety of the internet, what advantages might that give them over their peers? Replace "smart phone" with "networked augmented reality device," set things in a tribal world where anything the world's inhabitants don't understand is likely to be worshiped as a god, and you've got the basic setup for Guerrilla's thrilling new game.

That tribal world is Earth, in a far-flung future where tribal society is the order of the day. Hunters hunt with bows and spears, but in addition to boars, turkeys, and rabbits, deadly, animal-like machines also roam the landscape. Metal ruins of the old world lie below. This is where players enter the picture as a young girl named Aloy. As a child, Aloy falls into one of these forbidden ruins and finds a "focus," the aforementioned augmented reality device. Suddenly, there's a whole new layer to her world. She can extract data from computers, detect broadcasts, and analyze her environment in a "Batman detective vision" sort of way. This ends up making Aloy far more deadly with her bow, spear, and other weapons, too.

It also means that Aloy's story progresses along two branches. At first, she's the tribal outcast, attempting to gain favor in her small community and avenge the death of her caretaker. But as she ventures further and further away from her old village, she begins working with and against numerous other factions. The focus attached to her face also means that she's quickly thrust into quests that get her closer and closer to the truth behind the nature of the world itself. Why are they there? What happened to the ancient humans that came before her? Where the hell did all these vicious machines come from? Who made them? Who continues to make them? What do they want? The surface level "this faction of this tribe wants to take the city from this other faction" stuff is fine, but once the game starts making good on its initial setup and letting you peek behind the curtain, the story shifts into a higher gear. It's a fantastic science fiction tale that expertly hangs the next piece of information just out of reach without feeling like it's stretching its information out too thinly. I thought the game was coming to an end around two-thirds of the way through, only to discover that there were multiple hours of mainline gameplay left to experience and additional answers to seek.

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By the end, Horizon comes to a satisfying conclusion in a way that left me feeling like they should probably never make a sequel. It's a near-perfect story that creates a world and also provides meaningful answers about said world. Not to soapbox about it, but games don't do that often enough anymore. The events of Horizon have weight and the game feels less like franchise building and more like a cohesive statement. Of course, the developers couldn't help but leave in one little bit that hints about what might happen if and when they decide to make another one, which I found to be a little unfortunate. But I guess that's business.

Zero Dawn is structured quite a bit like the recent Far Cry games. You'll level up, gain new abilities by slapping points onto a skill tree, and hunt for crafting materials that let you hold more things in your inventory. You'll happen upon a handful of bandit camps, tag enemies, and try to prevent them from setting off an alarm if you're spotted. You'll climb a few things to reveal objectives on the map, but the game manages to craft a decent take on that concept that doesn't overstay its welcome. The stealth is satisfying, though some of the options you get to handle enemies can be a little game-breaking. For example, hiding in tall grass means you're effectively invisible, provided you haven't already been spotted. Early on, you can choose an ability that lets you whistle. It only ever alerts a single enemy, and that enemy comes right over to you, where you can take them out (unless they're one of the larger machines or armored humans) with a "silent strike." That doesn't alert the other enemies, usually, so you can do it again and again, clearing out entire areas with zero risk.

Open combat is more exciting, but it can also be slightly clunky. You always have a spear, which has a light and heavy attack. After some upgrades, a couple of heavy strikes will knock an enemy over, letting you jab them with a critical strike. The ranged combat is a bit more varied, though I never felt the need to use some of the fancier weapons, like a ropecaster that lets you strap enemies down, effectively knocking them over the same way your heavy melee strikes can. Or the tripcaster, which lets you set traps for enemies. The weapons work as advertised, but the different bows and arrow types always felt like the star of the show to me.

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Fighting machines, especially bigger ones, gets easier if you pay attention to an enemy's weak points. You can knock off armor pieces and components as you fight, so disabling a stalker's stealth generator will make it unable to become cloaked. Knocking the gun off the top of a big cat machine means it can't shoot at you, and so on. There are lots of bits to chip off of larger enemies, and reducing their effectiveness is a great way to survive the larger fights. You'll have elemental arrows to exploit specific weaknesses, and a type of damage called "tear" is specifically designed to help you strip the machines clean before you start moving in for the kill. This leads to a few cheap moments where you can Skyrim-hop your way up the side of a mountain, where a machine can't follow, then patiently strip off every single piece from complete safety. But, by and large, it's an exciting system that makes every shot count and ratchets up tension in the bigger fights. Of course, if fighting isn't your thing you can reduce the number of encounters by learning how to override the machines, which tames them and makes them aggressive toward your enemies. Or you could always fire corruption arrows to confuse them into attacking each other... point being, the game has some nice options that'll let you play the encounters a few different ways.

The overall story is solid, but the moment-to-moment dialogue is also quite good. Even some of the smaller quests get their own fascinating twists and turns, and characters often defy expectations in welcome ways. Aloy is well-voiced as a character caught between worlds, someone who has to try to explain advanced technology to a bunch of religious zealots who think she's either the second coming or a demon herself. It all makes for a really refreshing experience that zigged when I assumed it would definitely zag on a few different occasions. That said, it's worth noting that a lot of the lip-syncing in cutscenes is remarkably off. In a game with such fantastic visual design, one that pays such close attention to tiny details, this sticks out more than it would otherwise.

Horizon: Zero Dawn is familiar but also really refreshing. It's not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient. The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush. And the presentation end of the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date, and I suspect I'll go back in after the fact to clean up whatever side quests and errands I have remaining, if only to spend a little more time in that world.

Jeff Gerstmann on Google+

336 Comments

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mitchuation

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Big praise. When I finish Nioh this seems like a must buy

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katsu044

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I had to double check to see if this really was a 5 star review from jeff holy!

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Mikeytz

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Jeff is laying it down in here! I always enjoy Jeff's writing, especially when he's pleased with something.

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Mikeytz

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bobinruins66

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I was planning on getting the game already, but after this review I just can't wait any longer.

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Shingro

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Enjoyed the writing of this review. Good read =)

I'll have to keep an eye on this as the price drops, definitely going to stay in memory.

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alistercat

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@higsian said:
@alistercat said:

@higsian: Giant Bomb has half stars?

Ah, right. For some reason I could swear I've seen a 3.5 star rating on Giant Bomb while also remembering all the why are there no half stars questions. I guess it's just so common to see half stars.

The point of the giant bomb system is to be vague so half stars would kind of ruin it. I feel like it's a reaction to the super specific scale Jeff was a part of at gamespot.

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Onemanarmyy

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So this game turned out pretty alright huh?

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RevenantXenos

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Now the question is can I get through Horizon before Mass Effect comes out?

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Mumrik

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Edited By Mumrik

Yeah, yeah, whatever. Let's focus on the important thing here - where's the QL?

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slyspider

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5 star from Jeff can only mean it is fucking fantastic.

Gonna have to grab this one now

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kinggiddra

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Zero Dawn is structured quite a bit like the recent Far Cry games.

Everything I needed to know right there. Thanks Jeff!

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petervs

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A 5/5 from Jeff means it's needs to get played. What was the last 5 he gave?

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ripelivejam

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@petervs said:

A 5/5 from Jeff means it's needs to get played. What was the last 5 he gave?

Titanfall 2. I know it's crazy but he actually likes games quite a lot!

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steveurkel

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not necessarily a huge fan of kinda funny but on youtube they got a 38 minute video talking about this and they give it absolutely glowing praise from the first 10 mins or so that i've watched. I would say give it a watch since it is tagged "Spoiler Free". I am kind of excited for the story in this one. Only 2 days left for this game.

I am happy to hear that the normal PS 4 and the pro are not too far off in terms of performance...but I wanted to play the game in 4K. You can't compare 1080P and 4k.

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deactivated-5eacbc181b8b5

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Wow, yeah definitely a must buy. Not immediately mind you (for me that is), but eventually. I'm open world-ed OUT at the moment. Majorly burned out on the genre. I adored Far Cry 4 but I don't think I'll be in a place to really enjoy this right now.

Ah well, maybe I will have splurged for the Pro by the time I decide to jump in, it sounds like they did a good job with the extra power.

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applegong

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The lead narrative designer for this game is John Gonzalez, none other than the lead writer for Fallout: New Vegas. The pedigree is undeniable!

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saturn5

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@mikeytz:

I'll give you hint, the one that made him leave/have to leave Gamespot, you can find the rest on Google, it's your friend ;)

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harinosho

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Here I was thinking of selling my ps4 due to game prices going up (aprox. $75 per game) now I have to rethink it after reading this review.

Maybe I'll just wait a year and hopefully it drops low enough for me to buy.

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ArbitraryWater

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A 5 star review from Jeff has my attention. It's a pity that there's a certain Zelda title coming out soon that will likely demand my time in the near future, but once Horizon gets a little cheaper? Maybe.

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teo22

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I see Sony's paying Giant Bomb now too.

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QTanimeboi

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I dont trust Jeff

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monkeyking1969

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Edited By monkeyking1969

Finally, for whatever multiplicity of reasons and circumstances, Guerrilla games has started punching at its weight. I'm glad this is a good game not only because it is great for this industry get good games, but for Guerrilla to show of what they can do.

I have been not playing many games lately, hell not any in months! I think this looks intriguing enough to entice me to load up a game instead of Netflix.

The only thing I worry about is seeing/hearing too much before I can play through the story. Its on me to say away from discussions, but this game has me exited enough to want to experience it first hand.

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Phalex

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Kane and Lynch is my favorite Zelda game :D

@saturn5 said:

@mikeytz:

I'll give you hint, the one that made him leave/have to leave Gamespot, you can find the rest on Google, it's your friend ;)

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Dray2k

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Edited By Dray2k

@qtanimeboi: Given your name and Profile picture, your fear is well justified.

"Anime is for Jerks" and all that.

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khetix

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I rarely pre-order games any more (the last pre-order burn still stings. Looking at you NMS). Most reviews hit before the game launches and I'll hang around to see if it's good and then pick it up. But, I did pre-order this one and now feel a bit more confident in that thanks to such good reviews all over the web and here at home (GB).

Thanks for the review, Jeff!

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pandashake

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I enjoyed the read! I'll definitely pick it up at some point and check it out now.

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elmorales94

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Gonna agree with the folks saying the review reads more like four stars, but I get that you have to go with your gut when assigning a score. I was already 80% of the way to buying this, but I'm all in now. May have to wait a couple months though, since I've got open-world fatigue from MGSV and Mafia.

This is actually the first time I've read one of Jeff's reviews. I have to say-- as detailed, bombastic, and insightful as he is on podcasts and video features, he comes across as very terse in text. I was just a little surprised by that.

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Humanity

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@teo22: haha is this a serious post? I can only hope so because that would be amazing.

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daiphyer

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@forteexe21: man I miss those graphics. this site used to be FUN.

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ripelivejam

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@daiphyer said:

@forteexe21: man I miss those graphics. this site used to be FUN.

yeah i know we got all these staid, stuffy bookish types now like that uptight Dan Ryckert character.

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daiphyer

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Edited By daiphyer
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BravePoptart

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Remember when video games didn't push agendas?

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flippyandnod

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No. Space Invaders: anti-alien/pro-war. Robotron 2084: pushes the liberal anti-automation line. Even every child's favorite Minecraft is just a sly marketing tool by big coal.

Agendas are everywhere in videogames once you open your eyes.

Remember when video games didn't push agendas?

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TPoppaPuff

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Did Jeff just quote Arthur C. Clarke in a review?

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saturn5

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@phalex:

Maybe it was Kane & Lynch that was the nail in the coffin, can hardly remember but I seem to remember Jeff talking about people asking him to change his score for Zelda Majoras mask and that he felt awkward about people at Gamespot even requesting that of him.
But checking things up it actually took about 7 years until he left...right after Kane & Lynch.

Man I'm getting old =)

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Zevvion

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Remember when video games didn't push agendas?

Most videogames don't?

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OrangeLadBoy

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Now I want to pre order to save. But I still have a fat backlog to finish right now.

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Mezmero

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Edited By Mezmero

Neato torpedo. I'll bump this closer to the top of games that I need to get around to this year. I figured this game was either going to be really great overall or painstakingly mediocre with a great sense of styyyyyyle. I needed to remind myself that Guerilla were mainly responsible for the Killzone games. Woof. Not to say they were bad games but I can't say that a single one of them left a lasting impact on this industry outside of the idiotic term "Halo killer" and a dodgy PS3 launch trailer. Appreciate the review Jeff. It adds a lot when I read the text with the cadence you had in video reviews and the gaming minute.

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Sergotron

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No Caption Provided

Like everyone else right now.

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Amolain

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Edited By Amolain

Yo, industry! Stop making & releasing so many amazing games! My wallet cries out in pain, like an exploding Dodongo. Zelda is already going to eat a few months! #FirstWorldProblems :P

That aside, great review Jeff! :D

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loafofgame

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Edited By loafofgame

This game might just be the game that'll convince me to buy a ps4 in five years time.

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Undeadpool

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You had me at "never make a sequel."

FINALLY a goddamn game has an ENDING.

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optimalpower

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Ehh.. the far cry comparison and overpowered stealth tells me I won't end up enjoying it.

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MrPlatitude

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Wasn't expecting such a glowing review on this, maybe I will check this out after all.

Great review, Jeff.

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DaveKap

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"Aloy is well-voiced"

5-star review.

It's almost like nobody told Jeff that she's voiced by Tiny Tina.

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NL_Buddha

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Edited By NL_Buddha

My birthday is a few days after release...I have out in my order form my wife and said goodbye for the month of March!!! Can't wait!!

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kindgineer

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Wow, 5 stars. Can't say I expected that! Glad to hear it, though. I'll certainly be eyeing this one in the near future for my PS4.

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Eosino

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Any talk of a PC release?