Something went wrong. Try again later

Giant Bomb Review

84 Comments

inFamous 2 Review

4
  • PS3

It's not quite as refined as you'd expect a sequel to be, but Infamous 2 is still an electrifying good time.

No Caption Provided

With Infamous, Sucker Punch delivered a deeply satisfying and (pardon the pun) downright electric open-world action game. Two years later, Infamous 2 improves in some pleasing, meaningful ways on what I thought was already one of the most playable games ever made in this genre. But it also exhibits a surprising lack of polish in several areas, some more integral to the experience than others. It's only because the core gameplay is still so much fun in Infamous 2 that these rough patches stand out as much as they do.

Specifically, it was the fluidly responsive controls and the laundry list of explosive powers that made the first game such a joy. The controls remain apparently unchanged, again allowing superhero Cole MacGrath to aim and dodge with the ease and mobility that a superhero should. There's also a generous list of new variations on the game's stable of weapon-like electric powers, which still fall into familiar categories like grenade, rocket, and pea shooter. You can even choose between ice- and fire-related variants on these powers later in the game (by making what feels like a contrived, button-prompted moral decision) that further broadens your arsenal. The expanded lineup of powers is certainly robust enough, and the flow of combat is further streamlined by a handy pop-up menu that lets you cycle through available types of abilities on the fly. The powers are once again split across both sides of the moral coin, and while it felt like the first Infamous taunted my pure-hearted boy scout with a bunch of more entertaining, destructive-looking powers available only to an evil character, this time the game does a better job of assigning some desirable abilities to the good side too.

No Caption Provided

Unfortunately, Infamous 2 shares its predecessor's predilection for overwhelming you with enemies from all sides. You become so overly powerful in the second half, the game responds by ramping up the number and ferocity of the enemies, but there are a few too many cases where the combat feels cheap. It's just not much fun when you get surrounded by elite soldiers who can slide right up behind you, knock you down with a shotgun, then keep damaging you while you're waiting to climb out of a stun animation and regain control. Liberal checkpoints aren't much consolation when things like that happen two or three times in a row. On the whole it's still a blast to lay waste to hordes of enemies in this game, but you do start to wish the enemy design and placement were as refined as the controls and abilities.

In most games, getting from place to place is just a means to an end, so it says a lot about the first Infamous that simply traversing the urban sprawl was an enjoyable end in itself. Sucker Punch has made Cole even more mobile in this sequel, through both new abilities and new environmental features. The "static thrusters" that let you make like a flying squirrel will now get you some extra lift, and there's an ice jump--the single best incentive to play a good character, second to satisfying your own conscience--that shoots you straight upward at the touch of a button. Likewise, new electrified vertical rails on most buildings will send you flying skyward as soon as you touch them. The magnetic way that Cole gravitates to things he can cling to or climb on is still much appreciated, but there are the few frustrating instances where he ends up sticking to the wrong grapple point, which ultimately makes it take longer to get where you're going. Like the combat, it's another case where the central idea is so good that you wish the implementation was a bit more refined.

No Caption Provided

Origin stories are probably the easiest sort of superhero tale to write, and sure enough, Cole's first tentative steps into his new power and responsibility did a great job of buoying and driving the story in the first game. Now that he's a full-fledged hero, Infamous 2 is inherently a little less exciting, sending Cole south to the New Orleans-esque New Marais to escape the Beast, the towering dervish of destruction foretold in the vision that ended the first game. New Marais is where Cole believes he can seek the origin of the ray sphere technology that started all this mess, and thus amplify his powers to the degree necessary to take on the Beast and stop its wanton rampage across the Eastern seaboard.

Every time you start the game and load your save, there's a great framing device that tells you how many miles the Beast has left to travel before it reaches and obliterates New Marais. The Beast's progress is tied to your own progress through the story, so there's no actual timer ticking down, but this still creates a foreboding backdrop behind your local troubles, which are many. An anti-mutant politician called Bertrand has the city in near-martial lockdown, and mutated swamp freaks are rampaging through some quarters of town. In this already heated mix, Cole and his now-tolerable sidekick Zeke run up against some other gifted individuals with their own superpowers, and tangle with Bertrand's militia, the monsters, and an elite team of high-tech mercenaries as well. The game does a decent job of humanizing its new characters, but in general there's a little too much going on for the story to find its center. By contrast, I really enjoyed the singular mystique the first Infamous built up around the Kessler character and Cole's struggle to understand his new powers and the menace he was fighting. By comparison, the plot here feels a bit scattered. The first game's morality system returns here, and while you generate small amounts of good or bad karma by the way you behave in combat and such, the big story-related moral decisions boil down to fairly contrived freeze-frame button prompts. These choices really only act as gateways to which cutscenes you see and which powers you get to access (and, in a few cases, which missions you have available), though again, I couldn't help picking the good option in every case on my first playthrough.

No Caption Provided

At least New Marais is much more visually interesting than the grey grit of Empire City, not least because it's a pleasure town rife with neon-lined casinos and brothels, and marked by some authentic-looking architecture. More generally, Sucker Punch has also broadened the game's color palette, enriching the game's look with brilliant orange-red sunsets and other elements that make the game more interesting to look at. Best of all, the first game's spotty frame rate has mostly been corrected here, making for a more fluid experience.

In direct contrast to the lovely visual presentation, there's a bizarre lack of sound work in almost every area of the game. Out in the open world you'd expect to hear way more ambient sound than the occasional murmur of a passerby or honking car that's here. Crickets, the rumble of a passing streetcar, the lapping of the water that surrounds the city, even some basic white noise--any and all of those things would have made the world feel busier and more alive, but none of them are consistently there. There's a similar dearth of sound design in places ranging from the abilities menu to major dramatic cutscenes. That might sound like a nitpick, but you don't realize how necessary good sound is until you take some of it away.

No Caption Provided

With a whopping 40 story missions, 60 side missions, hundreds of power-enabling blast shards to collect, and endless minor street crimes to prevent (or commit), Infamous 2 is already chockablock with content. So in a sense, it almost doesn't matter whether the game's user-generated mission framework is actually any good or not. But it is. There's a pretty easy-to-use mission editor in here that lets you work from a template or start with a blank slate to create all kinds of custom missions that focus on combat, physics puzzles, or even basic narrative-driven scenarios. People are already making some pretty elaborate missions, but of course there are also the requisite short obstacle courses designed to quickly net you a bunch of trophies and the requisite recreations of Super Mario Bros.' 1-1. The best part about Infamous 2's user-made content is that you can see as much or as little of it as you want. The game makes it simple to filter which missions show up in your world based on a broad range of criteria, or just disable it all completely. There's already an argument to be made in favor of playing the game through twice on good and evil paths, and since the user missions let you earn karma and experience just like the story ones, their value is evergreen.

Whatever complaints you might make about the ways Infamous 2 could be better, the core of the game is so much fun that it's inarguably worth playing. It's only because the series has so much potential, and already makes good on so much of that potential, that I feel compelled to point out those faults at all. The day we see an Infamous 3 that makes good on everything this series could be, well, that will be an exciting day.

Brad Shoemaker on Google+

84 Comments

Avatar image for rcath
rcath

677

Forum Posts

82

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By rcath

I have a Wii.

Avatar image for probablytuna
probablytuna

5010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By probablytuna

Awesome review Brad. Been hooked on it for the past two days, traversing and the combat is so much fun. Damn, thinking about it now just makes me want to play it!

Avatar image for pickingwings
Pickingwings

185

Forum Posts

689

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Pickingwings

Dead on review for me. Feel the same way on a lot of the points made in the review.  Good job, Brad.

Avatar image for undeadpool
Undeadpool

8418

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

Edited By Undeadpool

@onan: Nothing to fix. People do MOVE to NYC from other regions, ya know? It's pretty well established that he's from the deep South, and he came to the big city to rebel against his parents. If I'm wrong about that, Hell even New York has rural areas, though they probably wouldn't have that twang. Anyway, I maintain that he's got WAY more personality in this than the previous game.

Avatar image for drstrawberry
drstrawberry

123

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By drstrawberry

I'm glad they managed to make Zeke not a complete douche this time around 
Avatar image for dg991
DG991

1435

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By DG991

I bet if someone else reviewed this game it would be 3 stars. Brad loves this franchise. But I can't disagree with any of his points.

Avatar image for meatball
MEATBALL

4235

Forum Posts

790

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By MEATBALL

Great review, I think you hit the nail on the head. It's a game with its share of flaws, but what it succeeds at it does so well that ultimately it's a damn fine game. Sucker Punch continue to improve on their craft but they've still got some way to go, I'm sure they'll get there and I salivate at the potential for the result.

Avatar image for simplexity
Simplexity

1430

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Simplexity

@Marokai: Standards increase over time, by that logic eventually every game would be 5 stars given enough time.

Avatar image for donos
Donos

1245

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Donos

I've finished the game now, and the lack of sound is really striking. It almost seems like a bug when I'm in the middle of a street and can't hear the traffic.

Avatar image for angryemu
angryemu

65

Forum Posts

91

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By angryemu

@Donos: It really does seem like a bug of some kind.

There's one particular boss battle that seemed really weirdly quiet. It's near the end of the game and you've just defeated a significant enemy. He lifts his head to the heavens, opens his mouth to let out his final death scream AND NOTHING COMES OUT. He even animates like he's screaming. I think even the controller rumbles to punctuate the moment, but the sound just isn't there. Very weird.

I wouldn't be surprised if Sucker Punch releases a patch in the future to fix some of the sound issues. I can't imagine some of this stuff was on purpose.

Avatar image for krakn3dfx
Krakn3Dfx

2746

Forum Posts

101

Wiki Points

0

Followers

Reviews: 4

User Lists: 3

Edited By Krakn3Dfx

I think Sucker Punch is probably one of the top 5 development houses out there right now, and it shows in Infamous 2. Yeah, the subdued sound design was a bit puzzling, but overall, I think the game is exceptional, and will end up as one of the best overall experiences this year.

Also, I thought the story was alright, no better or worse than a Gears or Halo.

Avatar image for piranesi
Piranesi

467

Forum Posts

20

Wiki Points

0

Followers

Reviews: 2

User Lists: 6

Edited By Piranesi

Once you get over the shockingly bad first hour, it feels just like the first game ... a little too much to be honest. The binary good / evil mechanic is now so hoary to feel archaic and has the subtlety of a brick in the face. Collecting shards / orbs is useful to extend your life bar but given the one-hit kills even that feels pointless. Characterisation also seems wooden and a bit of a throwback.

Still there is a lot of game in here if you let the little problems pass you by (story, pacing, mission structure) and just accept the glitches in open world games. Infamous 2 needed another three months in QA and someone to objectively point out (and fix) its glaring flaws.

Like the bike you used to ride when you were a kid - it's fun, it works, it's just a little old-fashioned.

Avatar image for snoopytimes
snoopytimes

43

Forum Posts

207

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By snoopytimes

I personally agree with the review. The game has great graphics, gameplay and storytelling. Unfortunately the story they were telling was not as great as it could have been. And there is certainly more open-world "jank" than in the first, such as the sound and clipping issues.

However, issues aside, it is really one of the best games to come out this year.

Avatar image for vexxan
Vexxan

4642

Forum Posts

943

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Vexxan

If only I had a PS3...

Avatar image for zaccheus
zaccheus

2140

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By zaccheus

After watching the QL I went back to inFamous 1 and noticed that there is barely any ambient sound in that either. Probably 80% of the sound is made by Cole. It's funny that I didn't notice that the first time. I'm looking forward to 2 which should arrive next week.

Avatar image for tumbler
Tumbler

165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Tumbler

I'm surprised this didn't get 5 stars. I really enjoyed my first play through with the good character powers now I'm playing it through a second time...can't remember the last time I completed a game and immediately stared playing through it again. Hmmm, Mass Effect 2, that was the last game I started a new game right after finishing the first play through. Amazing game.

Avatar image for kelbear
kelbear

536

Forum Posts

30

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By kelbear
@Marokai said:
Brad in the podcast: "Yeah Infamous 2 is better than the first Infamous."
 
Brad's review: "4 stars!"
 
I don't say anything to detract from the review itself, I merely comment on reviews from time to time when I see an odd split between the reviewer's own personal opinion and the more objective side of him that then forces him in to either downgrading or upgrading the score depending on his feeling on how others perceive the game. Are reviews personal opinions, as so many, including reviewers themselves, keep defending them as, or are they not, and will reviewers finally admit it? I don't know when any of that will happen, but, for now, it's interesting to look at each time there's a new review here.
As they mentioned in the GB podcasts deliberations on Best of 2010 games, reviewer opinions change over time.  Sometimes you remember a few great things, then later remember the distracting flaws afterwards, or recall other games that did it better, or recall how a scene made you feel at that time, or get into an entirely different game that distracts you. A review is an opinion at a particular point in time. 
Avatar image for nasie
nasie

133

Forum Posts

431

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By nasie

Playing it, loving it :)

Avatar image for keeng
Keeng

1023

Forum Posts

2513

Wiki Points

0

Followers

Reviews: 5

User Lists: 3

Edited By Keeng

Heh. It's funny to play a ton of a specific game without consulting other game players in the process. I got Infamous 2 the day it came out and basically burned through it in seclusion. I would have never imagined it would be remotely possible for a fan of the first to think this was worse than that game in any way. In my opinion, this could be the best game of 2011 thus far. 
 
And the combat is not cheap. Specifically, they give you multiple ways to use every power to combat different scenarios. That's why it's so easy to switch powers. Use your blast attacks on those shotgun guys when the slide up to you and you'll send them flying away. If they get behind you, you can dodge them with literally one button press in most cases. I'm not trying to nitpick but this particular gripe, calling the combat unrefined, is more indicative of poor use of the game's mechanics. 

Avatar image for sawboss
Sawboss

97

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Sawboss

Great review Brad. This is still a must play for me but o totally see why it 4 not 5 star.

Avatar image for gjsmitty
GJSmitty

686

Forum Posts

259

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By GJSmitty

I was surprised, I thought it would definitely get 5 stars.  That's what I would have given it.  With the sound thing, I had played a long time before looking at the quick look, and I didn't notice it until Patrick pointed it out.  Still, I barely noticed it for the rest of the game.  Also, when there was a ton of enemies, I found it fun to be pushed to use everyone of my abilities.  I never felt like it was unfair, but that's just me

Avatar image for deactivated-6620058d9fa01
deactivated-6620058d9fa01

484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

The R2 button has too many powers associated with it and the quick switch system is terrible. That's probably my only real complaint about the game.

Avatar image for dropabombonit
dropabombonit

1543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dropabombonit

Good review, I agree with most of your points. If the rating system had 1/2 stars, I think the game would be worthy of a 4.5 star

Avatar image for drlove
DrLove

449

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By DrLove

other then the lack of sound im loving this game.

Avatar image for kingx
KingX

246

Forum Posts

37

Wiki Points

0

Followers

Reviews: 3

User Lists: 7

Edited By KingX

inFAMOUS 2 feels better than the first one on every level.
I have enjoyed this so much, and there is so much that you can do in the game to make it last a long time.
 
Also the trophy list for this game is really fun! Fun trophyes to hunt for which makes it even more longlasting. 

Avatar image for gike987
gike987

1748

Forum Posts

85

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gike987

I played the game on hard and I never felt overwhelmed. In fact I sometimes wished there were more enemies to fight, because by the end of the game you felt almost unstoppable. But I guess that's what UGC are for.

Avatar image for darthb
DarthB

273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By DarthB

I'm just replaying the first inFamous because of this release. Crappy for me that I'll have to wait for when a price drop happens since I've got a few other more important things taking up my time and money lately. Damn, cause this looks really good.

Avatar image for ghostiet
Ghostiet

5832

Forum Posts

160

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By Ghostiet

Dying to play it.

To be honest, I never found the evil powers very compelling in the first inFAMOUS. Probably because the good-sided peashooter has the most useful ability in the game - energy and health regeneration by virtue of shooting enemies in the face. It comes really handy in some parts of the game. Grenades were more destructive, Arc Lightning is better and that's pretty much it.

Avatar image for dreamfall31
Dreamfall31

2036

Forum Posts

391

Wiki Points

0

Followers

Reviews: 2

User Lists: 8

Edited By Dreamfall31

Just finished LA Noire and loved the hell out of it.  Now I am ready for a crazy ass do whatever you want with super powers open world game!

Avatar image for bbqbram
BBQBram

2497

Forum Posts

88

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By BBQBram

Good review Brad. Need a PS3 :(

Avatar image for yevinorion
yevinorion

750

Forum Posts

4179

Wiki Points

0

Followers

Reviews: 1

User Lists: 22

Edited By yevinorion

@FoxMulder said:

Just finished LA Noire and loved the hell out of it. Now I am ready for a crazy ass do whatever you want with super powers open world game!

Heh, I paused LA Noire about 2 cases into Vice to play inFamous 2 and I haven't been able to put this game down yet. I'll probably go finish off LA Noire after my Good playthrough before I do my Evil run.

Avatar image for blacklab
blacklab

2025

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By blacklab

Played the demo this weekend. This game looks amazing.

Avatar image for danw547
DANW547

58

Forum Posts

8

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By DANW547

I can't wait to pick this up, but regrettably I'm going to have to wait for a price drop first.

Avatar image for bkbroiler
bkbroiler

1739

Forum Posts

438

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Playing through this since it's free on Playstation Plus, and it's amazing how Brad nailed the few thingsthat bug me with it. The "sticking to wrong grapple point" is actively annoying, and the lack of sound design is just odd. Other than that I'm really enjoying it.