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Giant Bomb Review

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Medal of Honor Review

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  • X360
  • PS3

Medal of Honor's derivative style is cool for a while, but it suffers from too many technical issues to last.


 Al-Qaeda don't snowboard.
 Al-Qaeda don't snowboard.
While Medal of Honor is the latest in a long and venerable franchise, it's not likely to remind you much of the older games in the series. This installment moves things up to the modern era, putting you in the boots of American soldiers stationed in Afghanistan. Though the setting may sound a bit edgy, in practice Medal of Honor offers a brief campaign with little story and a smattering of technical issues that range from annoying to decidedly disappointing. It also delivers a multiplayer component that feels like it's desperately trying to split the difference between Modern Warfare 2 and Battlefield: Bad Company 2. There are flashes of excitement peppered across the game's modes, but it's hard to get too excited about any of that when it's been done better elsewhere.

The campaign is set during a two-day period in Afghanistan. You'll jump between a few different perspectives over the course of the story, but you're typically running around the battlefield with three AI-controlled allies by your side, and they'll do all the talking. The game essentially leads you from one messed-up situation to the next as the various teams you'll spend time with get themselves into and back out of trouble on Afghan mountains. There really isn't much of a "story" to Medal of Honor's campaign. Aside from a nosy general who's (poorly) calling shots from thousands of miles away, the antagonists are mostly faceless. So you'll spend four to six hours shooting your way through countless hordes of Taliban and Al-Qaeda forces, and then watch the end credits. Considering the game is at least loosely based on real-world events, it's unrealistic to expect some kind of big boss fight or some kind of central villain that you're trying to find and kill, but as it stands, the events of Medal of Honor completely lack impact and the whole thing feels like the middle third of a three-act story.

The gameplay in Medal of Honor's single-player component is roughly what you'd expect from a modern military shooter. On consoles, you'll pull the left trigger to aim down the sights and the right trigger to fire. The game will snap your aim to enemy targets if you aim down the sights while aiming roughly in their direction, which makes taking them down fairly easy, but overall, the game makes firing a weapon satisfying enough. Though you can collect weapons from the enemy, you can also ask any of your buddies for a refill if you're running low. This results in an unsightly "press (square) to request ammo" prompt whenever you get close to one of your guys. 
 
Though you can sort of play the game however you like, Medal of Honor's campaign feels heavily scripted, and I ran into multiple situations where the scripting gets in the way of the action, making a lot of the action feel very sloppy. I had one case where a door that was supposed to be open simply wasn't, causing one of my allies to clip right through the unopened door while I was stuck and forced to reload my last checkpoint. Another such situation left me stuck inside a small house, blocked in by an ally that was standing in the doorway and refusing to move. In another case, an enemy hung near the back of the immediate area, refusing to come forward to pop out to fight. When I took off in search of the enemy, my AI allies immediately started scolding me, talking about how we need to stick together... but they weren't exactly moving forward to find this guy, either.

The dot-matrix display style for the multiplayer HUD is one of Medal of Honor's cooler ideas. 
The dot-matrix display style for the multiplayer HUD is one of Medal of Honor's cooler ideas. 
Not to get all "laundry list" with this scripting stuff, but I was left with quite a few specific examples after one playthrough. Another part of the game has you and one of your guys waiting for a group to separate before moving forward, undetected. After messing it up the first time, I decided to play it properly and wait. But my AI guy never moved forward, even after the guys separated. After waiting for 10 minutes... and then reloading the checkpoint six or seven times with the same result, it all just sort of snapped back into place and worked as intended. Later on, your team is surrounding a campfire with a number of soldiers around it. As you're gunning them all down, another one pops out of nowhere and slams a bottle down on the fire and starts shooting. The smoke coming from the fire signifies to the enemy that something has gone wrong, sort of blowing your cover. Assuming this was because I let that guy break his bottle, I reloaded and attempted to get him and remain stealthy. But that's not possible, because the guy is completely invincible until after he's tossed that bottle. I understand that some things have to be scripted in order to make the story go in a certain direction, but this sequence really pulls back the curtain and broke any sense of immersion the game had built up until that point. The gritty soldier talk and basic action feel fine, but when it's surrounded by all of these issues, it becomes very hard to care about any of it.

But then, it's entirely possible that Medal of Honor is built as a multiplayer game first and a single-player game second. After all, the back of the box touts "multiplayer developed by the creators of Battlefield" at the very top, making it the first thing you see when you flip the box over. The split development makes Medal of Honor feel like two different games, but that doesn't quite work out to some kind of mythical "two games for the price of one" deal.

The multiplayer side of Medal of Honor feels like DICE took the action of Battlefield: Bad Company 2, streamlined bits of it to focus more on shooting and less on support roles, sped the whole thing up a bit, and placed most of the action on smaller maps. Some aspects from the single-player game, like the way you can reload early to keep one bullet in the chamber, or the ability to go prone or slide into cover by hitting duck while running, aren't present at all. It's a weird disconnect that's unfortunate, because those features are neat additions that would have added to the multiplayer experience and helped give the game a feel of its own. Instead it feels caught between the fast, loose style of Modern Warfare 2 and the somewhat more surgical class-based play of Bad Company 2. While it's totally competent, there are a few instances of invisible walls on the multiplayer maps that just seem like totally boneheaded errors. Also, the things you unlock as you level up the game's three classes are real yawners. With 15 levels per class, it's a waste to have one or two levels just give you the enemy team's statistically identical weapons.

You'll take those weapons and character classes into a few different modes, like team deathmatch, a zone control mode, and a couple of objective-based modes that put one team on the attack while the other tries to prevent bombs from being planted on their gear. Combat mission, which has the attacking team work its way through five bomb sites while the defenders try to exhaust the other team's ticket supply, feels the most directly like Battlefield. These matches take place on larger maps and you'll even see a vehicle or two. The rest take place on smaller maps that feel more appropriate for the action. Regardless of the mode, you earn points with every kill, and putting together a streak of kills will allow you to call in support powers, like a UAV, mortar and missile strikes, or on-the-fly armor and ammo upgrades for your entire team. The flak jackets and match ammo are pretty interesting, since they'll benefit your entire team and last for each player until he dies. Of course, you need to be good enough to actually string some kills together, as your points reset after every death.

 In one spot, you'll work the guns on a helicopter, giving you plenty of chances to blow things up.
 In one spot, you'll work the guns on a helicopter, giving you plenty of chances to blow things up.
Most of Medal of Honor runs at what appears to be a solid 30 frames per second, though a couple of spots in the campaign dragged a bit. The best visual aspect of the game is probably its lighting. Seeing sunsets or fighting at dusk looks particularly nice, and in cases where there's no light at all, you can flip on your night vision for that green, electronic look. Some of the textures and shadows look a bit off, though, and some of the animation in the single-player game gets a little twitchy. Also, for all the time spent focusing on how these soldiers are so raw that they get to wear beards, you'd think that the in-game beards would look a little better. 
 
The audio across all modes is really fantastic, and is probably some of EA's best as far as shooters are concerned. Gunfire echoes around realistically, making the act of firing a weapon feel appropriately radical. Most of the voice-work is great, too, though I found the dialogue to get a little jargon-heavy at times. I shouldn't have to have watched a bunch of recent war movies just to know that CAS means "close air support" or that Delta Hotel means "direct hit." Your mileage may vary on that stuff depending on your personal level of interest, but at times I felt like I needed a glossary, and had to stop to look things up online.

Medal of Honor has some strong moments, but overall it feels like a game that could have been a lot better. Most of the issues I experienced while playing feel like things that could have--and should have--been avoided. But all of those scripting bugs and boring unlockables quickly add up, death-of-a-thousand-cuts style. In the absolutely ruthless world of online shooters, there's little room for weakness. Medal of Honor alternates between its derivative style and its annoying technical glitches way too frequently to rise above the crowd.
Jeff Gerstmann on Google+

180 Comments

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deactivated-5b65b74e68e3e

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Okey-dokey. Bargain only purchase.

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ChemEngPaul

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Edited By ChemEngPaul
@ImperiousRix said:
" Not really surprised, but have to say I'm disappointed.  It never really looked like anything more than a derivative modern shooter, but I would have hoped EA had something up their sleeves that would justify all the attention this game was getting.  Looks like that wasn't the case. "
This.
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comradecrash

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Edited By comradecrash

Whoa...I thought I would have to think long and hard between this and Black Ops. Oh well AQ Nazi zombies here I come!

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darkknightbob

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Edited By darkknightbob

The beta pretty much convinced me not to buy this game.

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TwoOneFive

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Edited By TwoOneFive

meh... figures. 

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JJOR64

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Edited By JJOR64

Oh snap.

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Blackout62

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Edited By Blackout62

I really need to stop reading reviews for stuff I pre-order. Oh the regret.

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joeybagad0nutz

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Edited By joeybagad0nutz

Honestly? I thought the ending was pretty good. It was emotinal. I liked the game. Most of the story was eh but the ending was good.
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Cold_Wolven

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Edited By Cold_Wolven

Man this game is receiving some pretty average scores, sucks because I just pre-ordered the pc version a few days ago. I would have bought this game anyway so at least I didn't pay too much.

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ontherocks82

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Edited By ontherocks82

Well Ice-T did call it.

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landon

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Edited By landon
@Wally said:
" Unexpected "
No, it really wasn't.
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AjaxNV

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Edited By AjaxNV

Very good, detailed review. I may have to double think buying this one.

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ceego

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Edited By ceego

I'm hoping that the fact this review was done on the two console versions has tainted the result since i was looking forward to this, but giving jeff the benefit of the doubt i doubt it has. A shame really.

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jkz

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Edited By jkz
@ChemEngPaul said:
" @ImperiousRix said:
" Not really surprised, but have to say I'm disappointed.  It never really looked like anything more than a derivative modern shooter, but I would have hoped EA had something up their sleeves that would justify all the attention this game was getting.  Looks like that wasn't the case. "
This. "
*Nods in Agreement*
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Solh0und

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Edited By Solh0und

Well.....looks like I'll be getting COD Black ops this year.....

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Bouke

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Edited By Bouke

I was waiting for the review and kind of hoping it would get a higher score, but no that i read the review i'm glad i didn't get my hopes up to much; like my friends who all pre-ordered the game. I was just saying to them "wait for the reviews" and there you have it. Thanks for the review Jeff, you saved me some money! I might still play it but i'm not paying 60 bucks for it!
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Baal_Sagoth

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Edited By Baal_Sagoth

Very well done review! Can't say I'm too surprised by your conclusions but I still had some hope for the SP left. The great sound design already blew me away in BC2 and some scenes showing the awesomely distorted sound while driving a Bradley in MoH really wet my appetite again. 
But as far as MP goes I haven't gotten BC2 out of my system yet and the rest of the game seems to be too mediocre to bother with buying it now. It's unfortunate, but I'm gonna have to get it later, if at all...

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fillmoejoe

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Edited By fillmoejoe

Very disappointing especially after seeing the QL. I was thinking that the single player might at least be worth a try. Also watch out for the 40 mike mike.

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Rocospi

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Edited By Rocospi

So apparently on the GiantBomb scale, Comic Jumper is a better game than MoH?

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Ravenousrattler

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Edited By Ravenousrattler

The game just doesn't look fun, and it still looks like you die before the killing shot enters your body.

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ArbitraryWater

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Edited By ArbitraryWater

I was kind of guessing this score.

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JoelTGM

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Edited By JoelTGM
@Rocospi said:
" So apparently on the GiantBomb scale, Comic Jumper is a better game than MoH? "
You're gonna compare a hilarious sidescroller to a serious FPS like that?  Maybe they shouldn't even write reviews any more because people don't know how to use them.
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mnzy

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Edited By mnzy
@Rocospi said:
" So apparently on the GiantBomb scale, Comic Jumper is a better game than MoH? "
Yes and I think so, too.
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tourgen

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Edited By tourgen
@Blackout62 said:
" I really need to stop reading reviews for stuff I pre-order. Oh the regret. "
No, you really need to stop pre-ordering games.
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mabaty

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Edited By mabaty

I hesitant, but I want to give MoH a try...

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vlad.tiberius

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Edited By vlad.tiberius

I agree with Jeff's review and complaints, but he should've also included, besides the killcam in every military shooter, that hit markers (those x-es that appear when you shoot someone in multiplayer) to be red and different from the other HUD colors, because white x-es on a bright map are simply worthless. Killzone 2 and MAG did it.

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ShadowKing7

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Edited By ShadowKing7
@Rocospi said:
"So apparently on the GiantBomb scale, Comic Jumper is a better game than MoH? "

This is why the Internet needs some sort of sarcasm button, so as to tell whether someone is being serious or not.
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SaturdayNightSpecials

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Thought as much. 
 
I do find it a little weird that you're down on the scripting in this but not so much in COD. I assume it's just a matter of execution.

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flufflogic

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Edited By flufflogic
@Zatoichi_Sanjuro said:
" @flufflogic said:
" Man, that's the second review like this I've seen, utterly at odds with the other I've seen. A 6/10 (IGN) and 3/5 (here), vs the Eurogamer 8/10. Odd.  Still, never was interested, less so now. "
Read the Eurogamer review. "
I did. First. And then the IGN, and then here. And I do wonder if the EG one was of a different game, as they mention no graphical hitches, no AI wobblies, ignore the disparity in SP and MP, everything. In fact, everything that IGN and GB say is an issue, they seem to not have had at all. Which is odd, as the concensus is that it's very much an issue.
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deanoxd

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Edited By deanoxd

Jeff's review is his and i respect him for it, but i just finished the game on hard, and it took me about 6 hours and i didn't experience any of these bugs Jeff spoke about. The game did patch itself when i first started it.  i thought the story and pacing were top notch, the scripted moments were no more egregious than anything in CoD. I actually felt way more engaged with the characters in MoH then i ever did in CoD, the MP in MoH might not be to the level of CoD but imop the game is every bit as good if not slightly better. 
 
4/5 stars

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deactivated-6204297b0c601

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@OnTheRocks82 said:
" Well Ice-T did call it. "
Yep.
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mikemcn

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Edited By mikemcn
@EgoCheck616
I would take Jeff's review with a grain of salt. 
He's been a Call of Duty fanboy for the longest time. 
 
AS IF Modern Warfare 2 deserved a 5/5. What a joke.
The multiplayer is so much weaker than in Bad company or MW2 and since thats the focus it really hurts the overall experience.
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deactivated-5c7ea8553cb72

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Not too many high profile shooter have that many technical issues. I keep wondering what went wrong with Danger Close that they allowed that many bugs in the final product of a shooter trying to compete with heavy competition.

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swampbird

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Edited By swampbird

First game I have played online with EA and never again will I get a multi-player game from them. Servers down on launch day WTF.  I'll give my money to the devil(activision) atleast I can play online on launch day.

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EgoCheck616

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Edited By EgoCheck616

Please don't let Jeff review Black Ops. 
We all know he will give it a 5/5. 
 
Hell, he might even swing for a 6/5 just because it's Call of Duty.

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lacke

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Edited By lacke
@EgoCheck616: No, if anything he's a fan of IW CoD. Still, he can love a game without giving it 5 stars. Like 50 cent Blood on the Sand.
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ApocalypseLater

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Edited By ApocalypseLater
@swampbird said:
" First game I have played online with EA and never again will I get a multi-player game from them. Servers down on launch day WTF.  I'll give my money to the devil(activision) atleast I can play online on launch day. "
They're all like that. EA's launch day server issues were evident for Bad Company 2 as well.  It'll be cleared up soon enough though.
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EgoCheck616

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Edited By EgoCheck616
@Jasko45: No, this is a review for Medal of Honor. Not Call of Duty.
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Edited By swampbird
@ApocalypseLater: I didn't get Bad Company 2. After this non sense,  I am more than glad I didn't. Even single player is glitchy and flawed. Do devs not thoroughly test their games and fix simple single player bugs before release. Or since they know they can just send out updates, not give a sh*t about putting out a quality game on release. 
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gonzotgreat23

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Edited By gonzotgreat23

Looks like another game that was rushed out the door to capitalize on the early Christmas market.  Can't understand why I don't buy any games on the first week of release.  Not worth the irritation, always wait for the first patch, but it saddens me that it's come to this.
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Jerome85

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Edited By Jerome85

The 'single player' played very smooth for me.  No game breaking bugs, I think the frame rate was bad in one or two spots the entire way through, but other than that the campaign was fucking awesome.  4/5 for me.

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Fire_Marshall_Bill

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What else would you expect these days from a game by EA.  All hype, no substance

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Spiegel

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Edited By Spiegel

The multiplayer beta was shit, but I had hopes for the singleplayer. Oh well, I think it's time to buy Call of Duty again, then...

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TheCheese33

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Edited By TheCheese33
@EgoCheck616 said:
" Please don't let Jeff review Black Ops. We all know he will give it a 5/5.  Hell, he might even swing for a 6/5 just because it's Call of Duty. "
You're an idiot. He gives good reviews to Call of Duty games because they are good games. When they come out with an absolutely horrible one, then he will give it a bad review.
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MaddProdigy

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Edited By MaddProdigy

ahahahahahahaha called it
 
this game will flop
 
EA deserves it

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troymcclure

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Edited By troymcclure

The trailers for this game looked outstanding.  It's too bad they couldn't tie everything together.  Maybe next year?

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nicolenomicon

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Edited By nicolenomicon

I'm really surprised! I loved the beta!

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sickboy024

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Edited By sickboy024

a 4-5 hour single player campaign should be fucking criminal. r they charging 20 bucks for this? its gotta be a budget title and someone forgot to tell the retailers. 8 multiplayer maps? i guess call of duty doesnt have shit to worry about for a long while after all. i had high hopes for this game, i should have known better

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Gap

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Edited By Gap

Jeff's pretty bad at this game, i must say. 
 
Anyhow, thanks Giantbomb for saving me from wasting £35 on this!
 
 @TheCheese33 said:

" @EgoCheck616 said:

" Please don't let Jeff review Black Ops. We all know he will give it a 5/5.  Hell, he might even swing for a 6/5 just because it's Call of Duty. "
You're an idiot. He gives good reviews to Call of Duty games because they are good games. When they come out with an absolutely horrible one, then he will give it a bad review. "
  Call of Duty MW2 was given 5/5 and that was just as heavily scripted and horrible, with an abyssmal multiplayer... hmm.
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Kohe321

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Edited By Kohe321

Too much scripting sucks. If I want a strictly directed experience, I watch movie.