Something went wrong. Try again later
Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Giant Bomb Review

212 Comments

Metal Gear Rising Review

4
  • PS3
  • X360

The points where the styles of Kojima Productions and PlatinumGames collide make playing Metal Gear Rising a short but enjoyable trip through a post-MGS4 world.

When you see that symbol appear on screen, it's time to cut.
When you see that symbol appear on screen, it's time to cut.

Less talking, more cutting. Metal Gear Rising: Revengeance is an odd split, taking the concepts and a couple of characters from Kojima Productions' Metal Gear franchise and slamming them into a character action game developed by PlatinumGames, the studio that's increasingly known for being one of the best producers of this sort of hack-and-slash, combo-crazy action. The resulting mix is a game that tempers some of KojiPro's penchant for long-winded cutscenes by flooding it full of enemy cyborgs that are just begging for you to cut them into hundreds of tiny bits while also reigning in some of Platinum's wilder narrative tendencies. In short, it's a quick cut through the world of Metal Gear that mentions just enough about the Patriots and the War Economy to let you feel like you're keeping up on the state of post-MGS4 Metal Gear while also filling it full of ridiculous, entertaining combat sequences and, for whatever reason, a whole lot of cursing.

Set four years after the events of Metal Gear Solid 4, Rising is all about Raiden, who had been turned into a cyborg ninja the last time we saw him. These days, Raiden and his robot body are working for Maverick, one of several private military companies that rent out their services to the highest bidder. At the opening of the game, Maverick is overseeing security for an African prime minister that is on the verge of bringing peace to the region. A rival PMC intervenes, Raiden is outmatched, and a personal revenge tale is set into motion. Over seven chapters you'll chase down said rival PMC, deal with Raiden's past as a child soldier, and get yourself caught up in the sort of world-ending, conspiratorial gaga that can only come from a game with Metal Gear written on its box. It's a fun story that practically opens with Raiden dismantling a Metal Gear with his sword, and it just keeps escalating from there, culminating in a final, over-the-top confrontation that manages to meld the sensibilities of both of its development studios almost perfectly.

The combat in Rising isn't the most complex combat that Platinum has produced, but it strikes a rewarding balance between mashing on the attack buttons like a crazy person and using proper skill to to take out your foes more selectively. As you set the difficulty higher and higher, it gets harder and harder to mash your way out of trouble. The fighting starts with a standard two-button, light/heavy system that expands as you unlock additional moves. This gives you access to launchers, leg sweeps, and the ability to parry attacks while you're in the air. Defense is a pretty active system in Rising. Instead of giving you a block button, the only way to deal with incoming attacks is to either get out of the way or parry them with your light attack button and a push in that enemy's direction.

No Caption Provided

Well-timed parries set enemies up for quick kills via "blade mode," a sort of slow-motion effect that allows you to flick the right analog stick around to cut wildly, slicing dying enemies into hundreds of pieces along the way. Done after a parry or to a weakened enemy, blade mode sets up "zandatsu" kills, which draws a box over a target area on an enemy. Slicing that area gives you access to an enemy's innards, and if you grab said innards before they hit the ground, it'll refill your health and battery reserves. It's... pretty cool. Gruesome, you say? Well, what if I told you that every enemy in the game is a cyborg and that you're technically just cutting apart a lot of robotic limbs and torsos? No? That doesn't make you feel any better? Hmm. Well... it's still pretty cool, even if the process itself gets repetitive over the course of the game. Off of a perfect counter, zandatsu kills are the same basic per-enemy animation every time, so the better you are at playing defense, the more often you'll see the same things over and over again.

As you play, you'll unlock the ability to equip additional weapons, which replace your heavy attack with a pole, magnetic sai, and others. This gives you a bit of extra flexibility. The game also has disposable sub-weapons, like rocket launchers and grenades, but those seem like they're for chumps. You're a ninja-cyborg-guy with an electric sword designed to slice anything and everything into bits. Rockets and grenades just feel cheap and useless by comparison.

Rising looks nice on both the PlayStation 3 and Xbox 360, with a solid frame rate during gameplay that occasionally dips when codec sequences load up. The game's flashiest graphical feature is your ability to slice apart a lot of the objects in the environment, from fences that block your path to police cars that are just there for you to cut into tiny pieces. The slicing looks a little corny, especially when you're cutting humanoid enemies up into 200 pieces (the game helpfully keeps track of how many pieces you're creating), but it all comes together to benefit the game's over-the-top sensibilities. There's a batch of nice voice work throughout Rising, but I found Raiden, the main character himself, to sound worse as the game went on. As he runs himself more and more ragged over the course of the campaign, he starts to sound more and more gravelly, but it doesn't sound "tough." It sounds silly.

This guy? Not your friend.
This guy? Not your friend.

Metal Gear Rising is a short game. My first time through on normal took an afternoon, and that includes watching all of the cutscenes and dying three or four times along the way. The game keeps a clock that tracks your best times through each area and removes cutscene time. So, if you subtract the time I spent seeing the story and replaying parts where I died, it took me a little over four hours of gameplay to get to the end. If you're the type of person who thrives on getting S-ranks in every single combat chapter and wants to play through on all four difficulty settings and unlock every VR mission, you'll find plenty to do. But if you're just here to see the story, it's a little thin. I didn't find it to be criminally short, though, and artificially lengthening the game would make the issue of seeing the same zandatsu kills over and over again far worse. It's about as long as it needs to be to wring everything out of its mechanics. It's enjoyable, with a story that goes in some really wild directions, but don't come to Rising expecting a game that rivals typical Metal Gear Solid games in length. Even if you go out of your way to listen to as many optional codec conversations as you can (you can call a few key members of your support team at any time for a check-in), it might not hold your attention for very long.

Even with that in mind, I found Metal Gear Rising to be a thrilling and engaging experience. The swordplay is fun, and it's really fascinating to see the different spots where either Kojima's or Platinum's signature styles shine through. It also has a wild final confrontation that shows elements of both, doling out some heavy-handed political preaching while also putting a man-sized ninja cyborg up against... well, something way crazier (and dirty-mouthed) than a man-sized ninja cyborg. If you're a value-minded individual that doesn't tend to replay games, Metal Gear Rising will only make you angry. But if seeing the state of the post-MGS4 world while slicing your way through everything that gets in your way sounds like a good time, well, that's because it is.

Jeff Gerstmann on Google+

212 Comments

Avatar image for flanker22
flanker22

137

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By flanker22

does drew regularly review games??

Avatar image for deactivated-57beb9d651361
deactivated-57beb9d651361

4541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

@blimble: You're losing me a bit. You saying that discussion of systems is irrelevant, but then bring up two distinct systems in a game.

I agree that dialogue and combat mechanics don't need to be integrated, but I thought we were talking about depth v. complexity.

If you mean the point about them 'acting cohesively' is irrelevant, that's solely directed at the action genre (in that they must give you viable ways to approach any combat scenario).

This is one of the difficulties in discussing abstract concepts. The depth of Ninja Gaiden involves it's elegant use of a few simple mechanics to avoid what would otherwise be a fatal encounter. It is a brutally hard game, but mastery of the systems at play offers a deep control of the character and offers possible responses to every situation.

The point was not that they can't co-exist, just that they can be mutually exclusive.

Avatar image for dallas_raines
Dallas_Raines

2269

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Only a 4 out of 5?!?!?! This is like 9/11 all over again.

Avatar image for deactivated-59ec818a3faf4
deactivated-59ec818a3faf4

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blimble: You're losing me a bit. You saying that discussion of systems is irrelevant, but then bring up two distinct systems in a game.

I agree that dialogue and combat mechanics don't need to be integrated, but I thought we were talking about depth v. complexity.

If you mean the point about them 'acting cohesively' is irrelevant, that's solely directed at the action genre (in that they must give you viable ways to approach any combat scenario).

This is one of the difficulties in discussing abstract concepts. The depth of Ninja Gaiden involves it's elegant use of a few simple mechanics to avoid what would otherwise be a fatal encounter. It is a brutally hard game, but mastery of the systems at play offers a deep control of the character and offers possible responses to every situation.

The point was not that they can't co-exist, just that they can be mutually exclusive.

No I was saying I didn't get how it factored into this. My analogy was just as I thought your point was if systems don't intertwine they can't be deep or complex when that isn't true. The number of systems and how they link isn't necessary for something to be deep and/or complex

As for NG yeah there are some simple rules in play but it is a very deep game. Understand what is the best solution in the wide variety of situations in the game is complex

Your saying if the rule set (or moves in this case kinda) aren't complex themselves the game isn't complex but that isn't true. By being deep it leads to many options and is thus complex

Avatar image for brendan
Brendan

9414

Forum Posts

533

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Reads like a fantastic rental to me. Sweet!

Avatar image for deactivated-57beb9d651361
deactivated-57beb9d651361

4541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Ah, right. I think there's been a fundamental misunderstanding somewhere, man.

@blimble said:

Your saying if the rule set (or moves in this case kinda) aren't complex themselves the game isn't complex but that isn't true. By being deep it leads to many options and is thus complex

That's the opposite of what I'm saying. I was trying to use NG as an example of what I mean about depth (with specific reference to action games).

The game mechanics page I linked earlier sums it up with the example of Go: "Go is perhaps one of the simplest of all games, yet exhibits extraordinary depth of play."

(I'm actually a bit of a Go nut, so this is helpful)

Go only really has a handful of simple rules (far fewer than Chess), but hides an unparalleled depth.

Where the 'systems acting cohesively' comment comes into play is that complexity meets depth where you have lots of these systems working together to the benefit of the player.

Conversely, just because you have something that is superficially complex, doesn't mean it hides any depth.

An example being hammering out 45 button presses in MK in order to pull off a pre-determined combo.

Hope that clears it up a little; I actually think we're on the same page.

Avatar image for phished0ne
Phished0ne

2969

Forum Posts

1841

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Man i love venturing into the comments thread on a review.

Avatar image for shaanyboi
Shaanyboi

1804

Forum Posts

3224

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@pr1mus said:

People that compare review scores of two different games from 2 different developers reviewed by 2 different persons are just sad.

yup

Avatar image for gaspower
GaspoweR

4904

Forum Posts

272

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@mormonwarrior said:

I played the demo and didn't like what I saw at all. Not being able to dodge was a real bummer to me and the camera was insanely bad. I dunno...maybe the actual game would be alright but it just didn't feel as tight as Bayonetta or DmC and the slicing got old by the end of the demo.

And I'd consider myself a mild MGS fan as well. Hmm...

What is it with people thinking that there's no dodge mechanic? There totally is and it's pretty intricate stuff (and it definitely was in the demo):

Loading Video...

I didn't like the demo very much at first glance either but after I gave it another shot it grew on me really fast and I became practically addicted to the gameplay. It's so satisfying.

Actually, the camera is fine to me but I'm guessing the part's wherein you might get crowded would be harder due to the closeness of the camera to the character.

Avatar image for gaspower
GaspoweR

4904

Forum Posts

272

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

I don't know if anybody who played the demo has noticed this but I have to ask: does the enemy AI have unparry-able attacks other than the grapple/throw move (I'm using the mini-Rex here for a frame of reference)?

Avatar image for deactivated-59ec818a3faf4
deactivated-59ec818a3faf4

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Ah, right. I think there's been a fundamental misunderstanding somewhere, man.

That's the opposite of what I'm saying. I was trying to use NG as an example of what I mean about depth (with specific reference to action games).

The game mechanics page I linked earlier sums it up with the example of Go: "Go is perhaps one of the simplest of all games, yet exhibits extraordinary depth of play."

(I'm actually a bit of a Go nut, so this is helpful)

Go only really has a handful of simple rules (far fewer than Chess), but hides an unparalleled depth.

Where the 'systems acting cohesively' comment comes into play is that complexity meets depth where you have lots of these systems working together to the benefit of the player.

Conversely, just because you have something that is superficially complex, doesn't mean it hides any depth.

An example being hammering out 45 button presses in MK in order to pull off a pre-determined combo.

Hope that clears it up a little; I actually think we're on the same page.

I think we are but saying something has depth like Go while isn't complex is wrong, the depth gives it complexity. By having depth it inherently becomes complex as there is a lot to understand it the depth of it

I think it can be summed up as something with depth becomes complex but something complex isn't necessarily deep

So getting back to the original post he is actually doing a disservice to the game by saying it should only be called complex and when someone calls something deep they generally mean it is complex

Avatar image for deactivated-57beb9d651361
deactivated-57beb9d651361

4541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

This is getting pretty abstract. I'd be as well writing this in notepad now, because it's mostly for my own peace-of-mind.

Go isn't complex. It is, at its most basic, a very simple game.

The application of those rules, however, offers a wide, wide range of options. All of those options are provided for by that small set of rules, but in having options, the game isn't made complex. I can attack, build strength or extend my influence across the board, all the while adhering to the rule-set. Through the execution of a specific set of moves, I effect a complex plan; this complexity, though, is derived in the process and reasoning involved in arriving at my desired outcome, not in the moves themselves. The game isn't suddenly made complex by having these options at my disposal.

Similarly, you can use a relatively simple set of gates to build a complex circuit.

This, then, is where we differ: 'depth' is the tools available to us to achieve certain goals, and any complexity, therein, lies in the implementation (whether by action, reasoning or otherwise) of those tools.

Depth does not automatically infer complexity, but it may give way to it. The system itself remains relatively simple, even if we can use that system to enact a complex series of manoeuvres; they are not interchangeable.

...I've bored myself and, in a roundabout way, agreed with you. Yay?

Avatar image for supah_ted
Supah_Ted

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Can't wait

Avatar image for cannedstingray
cannedstingray

528

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

It says more about who's reviewing them:

If Brad likes a game, he'll "really like it a lot" and sensationalise the heck out of it for the purpose of his agenda.

If Jeff likes a game, he'll give it 5 stars and keep playing it after the review.

4 stars seems to be Jeff's secret "eh, this game is ok, but by the end of the year I'll either resent it or have forgotten about it". I think if Brad got this game and not DMC, it would be 5 stars ;)

I agree that Brad gets really into games he likes, and tends to sensationalize them, and he may hand out the 5 star a little too often. But with the lack of .5 star I can see where he is coming from.

However I'm curious, What exactly is his "agenda"?

Avatar image for stryker1121
stryker1121

2178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

No challenge rooms or anything ala Vanquish? I'm one of those value-minded dudes you mention; can't believe that there aren't unlockable maps where you just slice up waves of enemies. This game seems like it would be perfect for that...

Avatar image for creamstarter
CreamStarter

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@stryker1121: There are 20 VR Missions, and like Vanquish's challenges they get pretty fucking difficult.

Avatar image for draxyle
Draxyle

2021

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@notdavid said:

Wait. This takes place AFTER Guns of the Patriots? I thought that it was going to take place in between 2 and 4. Besides, didn't Raiden get rid of his cyborg bits at the end of 4?

That was what the game was supposed to be while Konami was still working on it. For some reason they changed it when it was handed over to Platinum.

I was kinda disappointed with the switch, because it did feel like there was a lot they could explore during that gap between the two games.

Avatar image for gerhabio
Gerhabio

1996

Forum Posts

29

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

So DmC is apparently a much better game and retains title as Giantbomb's GOTY 2013.

Wonder what future holds,probably no one will be able to beat DmC.

It's way too early to say that, duder. Don't forget Bioshock Infinite is around the corner.

Avatar image for striderno9
striderno9

1362

Forum Posts

3

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Thanks for the review Jeff.

Avatar image for geraltitude
GERALTITUDE

5991

Forum Posts

8980

Wiki Points

0

Followers

Reviews: 17

User Lists: 2

@blimble@cptbedlam

Which makes these reviews perfect for me, as I also only plays these games periodically!

I'm not certain a review by a dude who is a total master of this genre and discusses it seriously at a technical level would be more useful to everybody.

Three Moves Ahead will have the more insightful, expert discussion and opinion on SimCity, but I'm more interested in Ryan, Brad, Vinny and Jeff's take on the game, because they are more like me in this scenario, and so more useful.

If anyone really cares about the lack of genre/franchise-specific experience reviewing games like DMC and Revengeance, then I urge them to review the game themselves, and put it up on GB. Cover the ground they can't instead of wishing they were different human beings with knowledge/interests they'll never have.

Avatar image for nightfang
Nightfang

409

Forum Posts

4819

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Well i'm sold.

Avatar image for petitfool
petitfool

643

Forum Posts

29

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

It says more about who's reviewing them:

If Brad likes a game, he'll "really like it a lot" and sensationalise the heck out of it for the purpose of his agenda.

If Jeff likes a game, he'll give it 5 stars and keep playing it after the review.

4 stars seems to be Jeff's secret "eh, this game is ok, but by the end of the year I'll either resent it or have forgotten about it". I think if Brad got this game and not DMC, it would be 5 stars ;)

*cough*Mortal Kombat vs. Dc Universe*cough*

Avatar image for deactivated-5945386c8a570
deactivated-5945386c8a570

429

Forum Posts

2008

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Tried the demo and didnt really care for the gameplay, and the fact i hate raiden makes me think its better just wait for 0.

Avatar image for golguin
golguin

5471

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Sounds very good and I can't wait to play it. I'm all about Platinum and have never played a MGS game before so I guess mission accomplished?

Avatar image for bladefire
Bladefire

223

Forum Posts

108

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Bladefire

Will probably pick this up eventually but I really wish there was more weapon variety. One of the best parts of Bayonetta was mixing and matching the different weapon sets to find new combos. Limiting the primary weapon to always be the sword kind of bums me out. I loved playing with combos like the whip and the ice skates or the claws and rocket launchers. Just seems like forcing the sword as always primary could be limiting (as well as the lack of quick swapping to use multiple weapon sets in a combo).

Avatar image for av_gamer
AV_Gamer

2923

Forum Posts

17819

Wiki Points

0

Followers

Reviews: 15

User Lists: 13

This game is clearly a rental. Play it, send it back, then move on.

Avatar image for fozimuth
Fozimuth

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Why is anybody surprised that this got 4 stars? Did people just forget who Platinum was? They have people who were involved in the first Devil May Cry, Viewtiful Joe, Okami, Bayonetta, and Vanquish, what could leave you to believe they would they screw this up?

Avatar image for jackal888
Jackal888

109

Forum Posts

39

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

I was going to buy this anyway. Jeff saying it is good only makes me feel good about my purchase.

Avatar image for i_stay_puft
I_Stay_Puft

5581

Forum Posts

1879

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Great review Jeff, was pessimistic about the length but you saying metal gear universe and the last boss was crazy drove me to bought it. Played a little bit so far and am enjoying what I see.

Avatar image for spasticheathen
SpasticHeathen

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@gaspower said:

I don't know if anybody who played the demo has noticed this but I have to ask: does the enemy AI have unparry-able attacks other than the grapple/throw move (I'm using the mini-Rex here for a frame of reference)?

I ran into an enemy with a flame thrower at one point. Only thing I can do is Defensive-Offense away and Ninja Run until it stops.

Avatar image for rahxephon91
Rahxephon91

31

Forum Posts

149

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Rahxephon91

To be fair. 4 hours is kind of inline with a lot of the MGS games.1,2,4(thank jesus), PO, and MG1 aren't very long either.

Avatar image for sickvisionz
sickVisionz

1307

Forum Posts

39

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

I've been up and down on my anticipation of this game. I was super excited to hear that Platinnum was making it. Then I heard that it wasn't Kamiya and I lost all interest in it. But, seconds in the gameplay of the quick look got it in my head that even though Kamiya wasn't there, the gameplay of this was going to be the type of insanity I like. Later Jeff cut a cardboard lady in half and it was replaced with a sexily dressed cardboard lady and that pretty much sold me on it having the goofball Kojima stuff I'd want as well.

Hearing that it's only 4 hours is a bummer so I won't be buying it at $60, but the day it goes on sale for $40 is the day Platinum/KojiPro will have my money.

Avatar image for nettacki
Nettacki

1333

Forum Posts

74

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@cptbedlam said:

@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

We all knew this would happen. The guys just don't know enough about this type of game and the flashy but shallow game would of course score higher than the game that offers depth and challenge. ;)

Knew what would happen? That they would have a different opinion and affix one less totally irrelevant star than you would have liked?

Check this out:

Loading Video...

Aside from the decent juggling/string system, there are parries and cancels, too (though, less than I'd like). It most definitely has depth. The system may be changed from previous iterations, but you're confusing accessible with shallow.

This isn't high-school where you need to fight one for the other's affection. We've just seen two awesome action games released within a couple weeks of each other, and you're pissing all over DmC for no reason.

Have you played through MGR?

Okay, so it does have some depth. Problem is, the game's generally not hard enough (or the reward system isn't strict enough) to encourage one to go deeper than what they normally use in the first place.

Avatar image for nettacki
Nettacki

1333

Forum Posts

74

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Nettacki

@fozimuth said:

Why is anybody surprised that this got 4 stars? Did people just forget who Platinum was? They have people who were involved in the first Devil May Cry, Viewtiful Joe, Okami, Bayonetta, and Vanquish, what could leave you to believe they would they screw this up?

Development Hell related stuff, the fact that they essentially adopted this game from Kojima Productions, and the uncertainty regarding how well the elements of one mesh with elements of the other.

Avatar image for rambo604
RAMBO604

147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Its surprising to hear its good, that demo was so shitty. But the four hours is a deal breaker. I have a hard time replaying anything anymore even stuff I love. Four hours and me likely not touching it again or for awhile at $60 is a deal breaker. Plus with games plummeting in price weeks after release half the time anymore I'll just hold off. Wait till summer and pick it up on the cheap.

Avatar image for undeadpool
Undeadpool

8424

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

Edited By Undeadpool

@geteveryone QUITE the contrary! I agree with you!

@cannedstingray said:

@kittyvondoom said:

@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

It says more about who's reviewing them:

If Brad likes a game, he'll "really like it a lot" and sensationalise the heck out of it for the purpose of his agenda.

If Jeff likes a game, he'll give it 5 stars and keep playing it after the review.

4 stars seems to be Jeff's secret "eh, this game is ok, but by the end of the year I'll either resent it or have forgotten about it". I think if Brad got this game and not DMC, it would be 5 stars ;)

I agree that Brad gets really into games he likes, and tends to sensationalize them, and he may hand out the 5 star a little too often. But with the lack of .5 star I can see where he is coming from.

However I'm curious, What exactly is his "agenda"?

I was curious about this myself. I'm going to guess the answer involves the words "X-bot," "dumbing down," and, if I'm lucky "bribery." If it involves all three, I win "Fanboy/Fangirl Bingo!"

Avatar image for mjones916
MJones916

65

Forum Posts

4

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@elwoodan said:

I guess you could say he got his reviewgence?

*Stands up and claps*

Avatar image for striderj8
StriderJ8

296

Forum Posts

464

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Just finished the game. I will say that while the game was extremely fun and enjoyable, and the plot relatively decent, the finale and main antagonist at the end was truly horrible. Some of the worst most ridiculous writing/acting/design I've seen in a game yet, and it all comes out of nowhere. What an anti-climactic end...

Avatar image for deactivated-59694a80bc6d9
deactivated-59694a80bc6d9

729

Forum Posts

617

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

I'm not complaining, as i'm going to be buying the game regardless, but; I thought the developer claimed it wasn't a short game? Here's Jeff saying it is.

Avatar image for heyimphoenix
HeyImPhoenix

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Excited to play it this Friday! Also dynasty warriors 7 empires!

Avatar image for durden77
durden77

321

Forum Posts

56

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By durden77

I've been playing it for the past 3 hours or so and godddd it's soooo siiccck. Platinum just brings down the fucking house with their style like no other.

Nice review Jeff.

Avatar image for bunnymud
bunnymud

765

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By bunnymud

<p>Fucking chainsaw dog is eating my lunch. I need to learn to parry better</p>

Avatar image for gordo789
Gordo789

364

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Glad to see this turned out alright. Was going to buy it anyway, but relieved to see it's not awful.

Avatar image for AxleBro
AxleBro

810

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The combat is a lot deeper than Jeff gives it credit for. I doubt this is the last we'll see of stupid-crazy robot Raiden.

Avatar image for nettacki
Nettacki

1333

Forum Posts

74

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@rambo604 said:

Its surprising to hear its good, that demo was so shitty. But the four hours is a deal breaker. I have a hard time replaying anything anymore even stuff I love. Four hours and me likely not touching it again or for awhile at $60 is a deal breaker. Plus with games plummeting in price weeks after release half the time anymore I'll just hold off. Wait till summer and pick it up on the cheap.

Even if there's a lot of nice stuff to unlock and look for anyway?

Avatar image for morten81
mORTEN81

93

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Sweet readin' as always Jeff.

Avatar image for puflwiz
Puflwiz

46

Forum Posts

2770

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Puflwiz

Based Platinum does it again.

Avatar image for redravn
RedRavN

418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This game seems crazy and awesome but its a shame about the length. It doesn't really seem like the best value proposition although this is the type of game that you are meant to replay. I'm still enjoying dmc(pc) so maybe I'll give this game a shot when its a bit more affordable.

It seems like such a crazy idea to release such a ridiculous action game as a spin off to a series that has been so different in form. However, I think it fits well tonally given how absurd and dumb(in the good way) metal gear has always been. I like asian games that embrace the crazy and are a bit more self aware. I think that aspect makes games like this and binary domain more fun. Thx for the review Jeff!

Avatar image for durden77
durden77

321

Forum Posts

56

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By durden77

Holy shit he wasn't kidding about that final boss.

Game was greattttttt. It may have been a little short but ear to ear all the way.

Avatar image for apoloimagod
apoloimagod

126

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

I will probably just rent this, but I will definitely play it, just because it has 'Metal Gear' on it!