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Giant Bomb Review

175 Comments

Saints Row IV (PC) Review

4
  • XBGS

Saints Row IV builds on the style and sense of humor of the previous game really well, even if it leans a little too heavily on its predecessor at times.

Saints Row IV builds off of Saints Row: The Third's successful break from the open-world crime game norm in plenty of successful ways by giving you new abilities and options set in an increasingly ridiculous world that gets wrapped around some solid, funny writing. In plenty of ways it's all-but-identical to the previous game, but plenty of deviations both big and small make it feel quite different. On the small side, a more-focused track through the game's side missions makes it more enjoyable to see and do everything the game has to offer. On the large side, the developers at Volition effectively created "Lewd Crackdown" by imbuing your cyber-President with the ability to leap over buildings, glide around the city, and collect hundreds and hundreds of orbs. Clusters! Sorry, they're called clusters. Orbs, sheesh, where did that come from?

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The story picks up where The Third left off, more or less, with a quick escalation and a five-year flash forward to the point where the boss of the Saints (that's you) is now the President of the United States. Oh, and then there's an alien invasion courtesy of the Zin, your main enemy for the bulk of the game. The alien leader, Zinyak, tosses you and your crew in a Matrix-like computer simulation of Steelport, the same city from the previous game. Since real-world rules don't apply in this oppressive simulation, things quickly spiral out until you can run faster than cars, jump higher than buildings, and shoot freeze blasts out of your fists. This, as you might expect, changes everything.

The developers' willingness to utterly deprecate major parts of the previous game is really interesting. Why would you ever drive or upgrade a car once you can run faster than the game's fastest vehicles? Grenades and other thrown weapons are completely replaced by a trio of super abilities and the weapon tree gets blown out with guns that shoot black holes, alien rockets, or the healing--sorry, destructive--power of dubstep. It makes a game that was already pretty goofy even goofier. And throwing the vast majority of the game into a "dark" simulated version of the city of Saints Row: The Third makes the whole thing feel like some elaborate expansion or mod, rather than a full-fledged sequel. Obviously, that has good and bad baggage associated with it. Returning to the city makes for interesting story setups and remembrances of the previous game, but even if you're gliding over all of it and ignoring most of its structure, it occasionally doesn't feel like something that stands on its own.

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Actually, the story leans pretty heavily on your knowledge of Saints Row: The Third, to the point where I'd probably recommend playing that game first if you haven't already. Crazily enough, it also throws back to the first two games in some key ways, but missing these references won't leave you struggling too much--also those games are a lot harder to go back to at this point. The story goes in some interesting directions by occasionally focusing more on the characters around you and giving you some insight into their past and present motivations. These missions are the best part about Saints Row IV, and in many cases, they give the characters more depth than you'd expect from what might otherwise look like one 17-hour Matrix-meets-Mass-Effect gag. Unfortunately, a few opportunities for character building are really squandered, leaving all the interactions with one highly anticipated return character feeling completely flat.

That 17-hour number isn't something I just pulled out of the air, by the way. That's about how long it took me to complete Saints Row IV, including all of the side missions (most of which with silver or gold medals) and with copious amounts of time devoted to collecting well over a thousand of the clusters. The game is shorter, but in a way that comes off as more focused. The side missions are offered up to you in batches, so if you like, you can let the game guide you from one task to the next, with a bonus item or buff waiting for each group you complete. Or you can run around as before and just complete the tasks as you find them, and the game will adjust accordingly and not force you to complete the missions twice. It's a smart adjustment that makes the tasks far more manageable while giving you meaningful rewards for your efforts.

Visually, Saints Row IV has the capacity to look better than the previous game. The moodier lighting of the simulation and the way the walls occasionally swim as the simulation's textures animate across the sides of buildings is a nice effect, and things even look nice when you're flying high above the city. But from a tech perspective, it's mostly on-par with Saints Row 3. The characters models are roughly identical, the weapon effects are often similar, and so on. It's not a huge leap forward, even if the game's engine is better at serving up its polygons and textures at high speeds. Also, I can only say this about the PC version of the game.

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Not to sound elitist, but going from the PC version of Saints Row IV to the Xbox 360 version of the game was enough to make me think that they maybe shouldn't have released this game on consoles. The frame rate of Saints Row: The Third wasn't pretty on consoles, and the bigger ask related to your character's speed and mobility make this game run even worse. The frame rate is rarely acceptable and on top of that, the game likes to hitch up completely for a bit when it autosaves. Making precision landings and lining up headshots is more difficult with its rotten frame rate, and the game is, overall, less fun on the Xbox 360 than it is on a proper PC as a result.

That said, I enjoyed it a great deal, and parts of this game almost feel like they've been specifically tailored to my interests. I mean, Riff Raff hosts one of the radio stations. That's a great choice. The game is packed with some great moments that subvert the open-world crime genre even further than SR3 did, it's funny, and its references aren't just lazily tossed off, they're earned. You'll feel like you've played some of this before, but if you're at all interested in Saints Row's brand of weird, it's absolutely vital.

Play it on PC, though.

Jeff Gerstmann on Google+

175 Comments

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alwaysbebombing

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I'm really excited to do some gangstalicious shit.

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grendelpr1me

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Edited By grendelpr1me

It is difficult to not look at the console vs PC comparison as a little bit elitist. I played Far Cry 3 on both platforms, and while the graphics are obviously up above the console version on the PC, the game still played like Far Cry 3.

I can see me getting frustrated a few times during the side activities with the frame rate drops on the console, but until I get a Steam Box built for my TV, the console is where I'll play it.

I'll just take a few shots of whiskey, and the real world's frame rate will drop to balance it all out.

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LarryDavis

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FOUR STARS? HUGE UPSET!!!

REAL JOHNNY GAT, ALWAYS BET ON SAINTS

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Shoey920

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Edited By Shoey920

PC isn't an option on my 4 year old laptop, the framerate would be even worse than 360. I'm pretty used to these busted console versions at this point anyway.

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Carlos1408

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I ought to finish The Third at some point. I think I'll probably skip this one though, I got about a third or halfway through the game and was getting a little bored. Love the game so far and it's hilarious, but yeah hasn't held my attention for very long. I would like to finish it though.

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Dreamfall31

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Edited By Dreamfall31

@triviaman09 said:

@tehrevel said:

It's hard to know how seriously to take the comments on the console stuff. Like Brad will occasionally say something like "Far Cry 3 plays like complete shit on the 360" on the Bombcast and then I play it and it feels completely fine/looks pretty good but obviously not as good as the PC version. Jeff usually stays away from hyperbole like that so if he's commenting on it then I'm guessing it's slightly more noticeable. So is this completely unplayable? I can't afford a new PC at this point and am unlikely to in the near future and was quite looking forward to this game.

No, I mean you see what it looks like for the first 40 minutes or so of the QL. It looks completely playable, if not great, just like FC3. Patrick played through FC3 on consoles and thought it was fine before he got his PC. I imagine you become more prone to the "unplayable" hyperbole when you have the immense privilege of being able to play on any platform you want.

I played Far Cry 3 on PS3 and enjoyed the hell out of it. If you've been playing console game exclusively for a while I'm sure SR4 will still be completely playable. Brad only keeps bashing Far Cry because the only time he played the console version was the QL when he immediately played the PC version after it. Obviously going from console straight the PC is gonna make the console one look like crap. The SR4 QL looked pretty much on par with SR3 when I played it last week. The "Trouble with Clones" DLC had the sprinting power for one of the missions, and yes it did slow down everything around you, but it almost made it feel like it was supposed to be doing that. Either way I think the console version will be totally playable if you're a console person.

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Belegorm

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I'm pretty fine with the way the game sounds, from the review. SR3 didn't come out that long ago, and I don't think sequels have to re-invent the wheel every time. It would probably be better if they tried to, but that would've been a lot riskier, and I don't think the devs wanted to take many risks with the whole THQ thing.

That and AAA developers rarely take big risks these days...

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confirm4crit

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Edited By confirm4crit

@rafaelfc said:

Great to see another developer basically taking a big huge dump on the heads of part of their audience (much like 360 far cry 3 did).

Games should perform (emphasis on perform, meaning framerate and playability, not necessarily visual bells and whistles) equally across the board. if not, the sub par versions should be scrapped straight up.

I wish the media and public in general would raise a bigger stink about this, instead of letting these assholes get away with it.

There's a large group of people who don't care about performance.


I thought FC3 on 360 was trash, but 8 of my friends bought it on 360. "Guys, it's busted" "No it's not"

So while I get where your coming from, that can't work. Especially when you can develop to as many systems as possible and make as much money as possible. Scrapping sub par versions would just lead to not a lot of console games.

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iceveiled

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Edited By iceveiled

Totally fair review, about what I would expect. As somebody who grinded out a platinum on the PS3, and still plays the PC port of SR3 regularly, I'm very much looking forward to an "add on" to the game I just can't seem to get enough of.

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Rafaelfc

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Edited By Rafaelfc

Great to see another developer basically taking a big huge dump on the heads of part of their audience (much like 360 far cry 3 did).

Games should perform (emphasis on perform, meaning framerate and playability, not necessarily visual bells and whistles) equally across the board. if not, the sub par versions should be scrapped straight up.

I wish the media and public in general would raise a bigger stink about this, instead of letting these assholes get away with it.

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Efesell

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So, more Saint's Row you say? That'll do.

That'll do.

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triviaman09

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@tehrevel said:

It's hard to know how seriously to take the comments on the console stuff. Like Brad will occasionally say something like "Far Cry 3 plays like complete shit on the 360" on the Bombcast and then I play it and it feels completely fine/looks pretty good but obviously not as good as the PC version. Jeff usually stays away from hyperbole like that so if he's commenting on it then I'm guessing it's slightly more noticeable. So is this completely unplayable? I can't afford a new PC at this point and am unlikely to in the near future and was quite looking forward to this game.

No, I mean you see what it looks like for the first 40 minutes or so of the QL. It looks completely playable, if not great, just like FC3. Patrick played through FC3 on consoles and thought it was fine before he got his PC. I imagine you become more prone to the "unplayable" hyperbole when you have the immense privilege of being able to play on any platform you want.

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Brenderous

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Orbs, sheesh!

No Caption Provided

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RedFive

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Edited By RedFive

going from the PC version of Saints Row IV to the Xbox 360 version of the game was enough to make me think that they maybe shouldn't have released this game on consoles.

I'm pretty happy with past-me's choice to pre-purchase this on Steam, then!

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AV_Gamer

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Edited By AV_Gamer

Sounds like they should have waited and released this game on the next-gen consoles. Looks like the PC gamers are getting that next-gen experience. Not a problem for me.

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I would have gone for this, but they're expecting £40 for it, which is 33% more than normal, so I think I will wait for a sale.

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Edited By jimmyfenix

@recspec: I think jeff wrote another review for the 360 version and is just entering it into the GB system. Shame to see it has problems on consoles.

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Edited By fobwashed

Since 3 was as amazing as it was, you couldn't keep me away from 4 but it's good to see that it's a solid, fun game. It's a shame to hear about the framerate issues on 360 for console players... Maybe they'll release a version for the XB1 and PS4 for people who don't want to keep their PC up to date.

Thanks for the review! Now, onto the quicklook! =D

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Edited By James_ex_machina

@video_game_king:

I started SRTT 3 weeks ago after joining PSN+ and getting it free. GTA and SR2 didn't appeal to me but SRTT is just DUMB overtop violence that I find completely hilarious and enjoyable. I am at the point where a lot of people seemed to get tired of it but I still enjoy it. Supposedly the game just gets even crazier at some point which I'm looking forward too.

I recommend trying it. This coming from some that grows tired of most sandbox games.

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DeeGee

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Edited By DeeGee

Is there anyone out there that would genuinely call someone elitist for preferring the PC version?

"Do you want the best version of the game or the acceptable version of the game?"
"The best."
"How elitist of you."

It just makes no sense.

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kdr_11k

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Edited By kdr_11k

More supervillainy is good in my book.

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recroulette

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Edited By recroulette

Hmm, Jeff said on twitter that the 360 version is a star less. So it seems more like a "this version is worse" rather than a "if you play on console you won't mind it"

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comradecrash

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Great review Jeff! Sadly my computer can't run this so X360 version will do for me.

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deactivated-59123fe38ab28

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Every Saints Row game gets four stars

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darkest4

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I was hoping for a 5 star GOTY, o well, I'm sure it'll still be awesome.

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JouselDelka

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it leans a little too heavily on its predecessor at times.

I don't respect sequels that don't feel like sequels.

I knew this was a big lazy cash-in on the SR3 fame with some new moves and wub wub guns, using the same tech and even set in the same city. They didn't even create a new goddamn city for this "sequel." I really dislike this developer now, they've lost my respect and money.

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psylah

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775 is an illegal directive!

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Dreamfall31

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Well I don't have a PC capable of playing games, so a PS3 it is for me. The framerate of 3 didn't bother me that much so hopefully the same will happen for me.

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colourful_hippie

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@sycomantis91: Saints Row 2 is a shitty console port with bad optimization. I wouldn't benchmark your PC with that.

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Brewmaster_Andy

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I'm curious what Jeff would have given Saints Row: The Third, since Alex reviewed it originally and it also got four stars. I still think it sounds great, and four stars is no joke anyway.

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Video_Game_King

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I should really get around to playing The Third, shouldn't I?

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CapnThrash

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Edited By CapnThrash

im excited for this game!

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Saints Row: That's The Joke

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Hailinel

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@hailinel said:

Sorry, Drew. PS3 for me. But nice review!

Drew didnt review, he posted the QL that is on the top of the screen. This is jeff all the way

Ah. You're right! This is what happens when you read reviews before 7AM.

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illmatic19

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Edited By illmatic19

Giant Bomb: THE place for video game reviews.

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RonGalaxy

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@hailinel said:

Sorry, Drew. PS3 for me. But nice review!

Drew didnt review, he posted the QL that is on the top of the screen. This is jeff all the way

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Trilogy

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Edited By Trilogy

Well, I guess I won't be playing this game at all since it's "unplayable" on console. It's really unfortunate since I loved the last game. This is like Far Cry 3 all over again. Still haven't played that game and I wonder if I ever will.

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SycoMantis91

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Yeah, my PC struggles mightily with Saints Row 2. I'll Gamefly or Redbox it, like I should have done with The Third. These games are so much fun, but they just don't have that replay value. And it definitely seems fun enough to get over framerate issues. Besides, I've been playing Skyrim on my 360, I can handle some seriously annoying shit.

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Hailinel

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Edited By Hailinel

Sorry, Jeff. PS3 for me. But nice review!

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saddlebrown

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I'm probably going to just wait for a PS4 port, if that even comes. I don't have a good enough PC to run this but I don't want to play a compromised console port either.

Thanks for covering this aspect, @jeff. I've read three reviews today so far and this is the only one that's even remotely touched on that, which was also my biggest concern going in. Awesome review.

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MildMolasses

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Edited By MildMolasses

@hassun said:

@jeff A word or two on the PS3 version would be appreciated. Not that I am going to play this on consoles at all but it would be handy.

Then again I guess you probably have not gotten that version yet with review copies often defaulting to the 360 version.

I would guess that he flat out hasn't seen it. Otherwise I'm sure he would have mentioned it.

If I were to guess, based on SR3, it will perform better than the 360 version, but still miles behind the pc

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AuthenticM

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What about the PS3 version ?

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Y2Ken

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I feel that given the troubles they've had to deal with thanks to the whole THQ debacle, it seems like they've made a pretty good job of this all told. Glad to hear it's still just as much dumb fun, I wanted more of what SR3 had to offer and it sounds like that's exactly what this is.

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InfiniteGeass

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Framerate issues and it's short? I guess I'll wait for the price drop then. Thanks for the review.

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Qwert

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For some reason looking at the trailers it always felt like an expansion pack rather than a full game. It seems like that isn't too far from the truth.

Just like SR:3, I'll wait for this to be free on PS+ in a year. Free beats shitty framerate :)

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Edited By ptys

Feels too early especially with new console in a few months.

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RonGalaxy

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Edited By RonGalaxy

@yummylee said:

Oh man... reading about these framerate issues on the console version has me strongly considering just cancelling my PS3 version preorder altogether. I don't have access to a PC for games, though, and while Jeff specifically referred to the 360 version, I can't imagine the PS3 version holds up any better -- if it isn't even worse.

Admittedly surprised by the score, too. I thought for sure this would have been an easy 5 stars for Jeff, despite all of the recycled everything.

The ps3 version of sr3 performed much better than the 360 version (which also had a lot of issues). Doesnt necessarily correlate to the performance of sr4, but its something to consider

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Niceanims

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Edited By Niceanims

Aww dammit, I already preordered for the 360. I doubt my PC could run it well anyway, judging by how it handled SR3.

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hassun

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@jeff A word or two on the PS3 version would be appreciated. Not that I am going to play this on consoles at all but it would be handy.

Then again I guess you probably have not gotten that version yet with review copies often defaulting to the 360 version.