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Giant Bomb Review

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Spore Review

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  • PC

Spore spreads itself a little thin, but the epoch-spanning gameplay and communal creature creation culminate in a one-of-a-kind experience.

The gameplay's a little simplistic at first...
The gameplay's a little simplistic at first...

Spore is a game where you sometimes guide and other times merely witness the entire development of a species, from its earliest single-celled origin to its triumphant exploration of the cosmos. So much has been written about and expected of Spore--its promise to connect millions of players through their creative impulses; its importance as the latest offspring of Will Wright's prodigious intellect; its ability to get kids excited about science again--it's easy to forget that, after all, Spore is just a game.


It's more like five short games, actually, most of which aren't strong enough in pure gameplay terms to stand on their own. Luckily, they don't really have to, since the five phases--cell, creature, tribe, civilization, and space--are unified by a single, believable focus on the evolutionary path--first biological, then cultural and technological--of the species that you create and influence. Spore makes it so easy to shape your creation's appearance, abilities, and behaviors that I couldn't help getting really caught up in governing every aspect, every eye stalk, every planetary colony of my species' journey, from start to finish. The game also does a great job of seamlessly integrating the fruits of other players' creativity into your own game. Even before Spore's official release, I started noticing--and then hunting, domesticating, or battling--other players' species with regularity.


The game has some unique strengths. Its creation tools are marvelously easy to use, letting you stretch, squish, position, resize, and recolor body parts with a few simple clicks and drags of the mouse. A quick look at the diversity in the official Spore site's database will show you just how powerful these tools are. Later on, you spend just as much time designing various kinds of buildings, land vehicles, and spaceships, and the game does a respectable job of making your design choices contribute to the functions and behavior of the animal or machine. The integrated Sporepedia browser makes it fast and easy to peruse the community's creations, too, of which there are already several million only a few days after launch. That's a lot of creatures to play with.


...but tweaking your species is an effective carrot-on-a-stick device.
...but tweaking your species is an effective carrot-on-a-stick device.
Here's an example of the connectedness of Spore's community-driven approach to content. In the second phase, when my species had barely emerged from the primordial muck and was just beginning to hunt in packs, I saw a nifty spaceship zooming overhead that belonged to a race in the fifth stage of development. (It swooped down and abducted one of the animals I was hunting, which is an action you do yourself in the space phase.) When I got to the space phase myself at 2am a few days later, I was too sleepy to design my own nifty spaceship, but in seconds I was able to pop into the Sporepedia, find that ship I'd seen days earlier, and commandeer it for my own society's use. Once I started exploring the galaxy, I became enemies with another space-faring species created by one of my friends who was also reviewing the game at the time, whom I'd recently added to my friends list. Those kinds of seamless connections to other players are really neat in an "oh, hey!" kind of way when you encounter them. (It's a tad disappointing that you can't actually play with those friends in real time; you can only interact with their creations, controlled by the computer.)


Spore also harnessed my own wide-eyed fascination with physical existence and the scientific enterprises that reveal its nature. The game doesn't stray far from what's believable--no creatures shooting fireballs or anything. Instead, Spore includes headier academic concepts--in a very limited, cartoon-like fashion--such as panspermia, predator/prey dynamics, and the roles that forces like religion and commerce can play in the development of societies.


Later phases offer more complexity.
Later phases offer more complexity.
These days we know so much more about the origins of the universe and life than most people ever stop to think about, that I got downright excited just seeing those subjects addressed in a video game, at all. At times I felt like this game might have been published by MECC instead of Electronic Arts. If I'd been playing Spore in second grade rather than The Oregon Trail, I might have eventually contributed to society as a biologist or astronomer rather than aiding its collapse by writing about video games. I'll get off the soapbox now, but I can appreciate Spore's ability to make you think, even a little bit, about concepts that are bigger than your own daily life.


Spore's most positive traits are so uniquely satisfying that it's disappointing the gameplay which underpins them isn't more engrossing. In the early developmental stages, you mostly click repeatedly on your food sources, pausing occasionally to guide the next generation of your species' biological evolution. The tribal and civilization phases get a bit deeper as you go--they introduce elements of cultural interaction that let you guide your budding society's affinity for things like militarism, commerce, and religion. The gameplay starts to resemble real-time strategy more and more with each phase, but even in the fourth stage (civilization), I felt like the intellectual concepts were working on a higher level than the gameplay that was driving them.


Only the final space phase feels like a fully realized game, where you can while away hours building your galactic empire through trade, exploration, or conquest. Space is Spore's real meat, the final mode which is more involved and time-consuming than all four of the other phases combined. Those phases are necessary, though, since your decisions throughout each step of the game contribute to the abilities and behavior of your society at the peak of its development. A single, inspiring timeline of your species' entire development from single cell to rocket ship illustrates the choices you've made throughout the billions of years the game covers.


Galactic exploration is where you'll find Spore's real meat.
Galactic exploration is where you'll find Spore's real meat.
In the space phase, you get to leave the gravitational confines of your own star system and explore the galaxy. Given the breadth of gameplay packed into the rest of Spore, I was surprised how much you can do here in this last stage. You can explore uncharted worlds, terraform them with atmosphere generators and land-shaping tools, and then set up mining colonies. You can meet and parley with other alien empires, taking on missions for them or just kicking them a cash gift to get in their good graces. You can elect to be a galactic jerk and declare war on the species you meet, taking their colony worlds by force to bolster your own empire. The game gives you plenty of planets to visit and numerical tallies to increment in this phase, and it's all couched in a believably quasi-scientific motif that displays an attention to plausible detail by indicating which planetary orbits are in or out of the fabled "Goldilocks zone," for instance, or giving its stars realistic coloration, as few space-based games do. (This is exciting stuff for space nerds. Leave me alone.)


Your prosperity on the galactic scene stands on the edge of a knife in the space phase, though, and you have to be extra careful not to piss off too many other species. I made some poor diplomatic decisions early on and paid for it dearly as two enemy empires took turns overtaking all my colonies and then pounding the hell out of my home world, as I scrambled for hours to build up enough cash to buy them off. Your enjoyment of this mode will definitely benefit from experience and repeated playthroughs, and though you can start a game in any of the five phases with a new creature whenever you want, I wish I could have also restarted the space phase with my evolved species and all the choices I'd made for it up to that time.


I feel like Spore hasn't really gotten a fair shake. Its coming was built up by its pedigree, by the media and its own publisher, and by years of delays into the sort of mammoth event that no piece of pop entertainment could live up to or should have to endure. All of the game's pieces may not be perfect, but combine them with Spore's originality and unique bent, with all the things it gets right, and you may find there's a pretty darn good, thought-provoking game in here, after all.

Brad Shoemaker on Google+

104 Comments

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dvorak

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Edited By dvorak

Looking back at this review and seeing the Wikipedia links just blows my mind. The database must have not been that filled out yet.

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problist

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Edited By problist

Gawd, I cant believe so many editors moved from gamespot to here, Its great to see everyone again - Cant wait for your future reviews. (Loved the good old OntheSpot, with all you guys in it, Now it just sucks - Well gamespot kinda sucks when you all left.) Wish you all at GiantBomb the best :D

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Createme

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Edited By Createme

I'm torn between calling Spore paper thin OR full of complexity. I don't think that Will Wright has brainstormed enough about how to make this game innovative, where the Sims series have continued innovation, Spore is only new, but just by having the name Will Wright he has high expectations to fulfill, all of them having 'innovation' in the tittle, but this also shows how Will Wright is branching into new territory, and no one else could have pulled it off as well as Will Wright, Excellent work (I just hope that he doesn't release 7 expansion packs on the game, that would just ruin it)

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MisterSpiffy

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Edited By MisterSpiffy

Wasn't too keen on the game in the beginning, but after hearing so much about it from friends and reading the reviews, I'm definitely planned on buying it.

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Amaru25

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Edited By Amaru25

im gettin this

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Gibbs

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Edited By Gibbs

MM good review, i was playing spore and just felt robbed about the best part being the space phase. To me the space and the creature/cell phase was my favorite.

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diz

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Edited By diz

@ Fragstoff - Why so rude? As I expected, I had to upgrade my graphics drivers then change my screen res to even begin playing this game. As a console fan, these are things I don't have to do on every time I want to play a new game.

Do you suck or something, since you sprinkle nasty comments so liberally and aim at people you don't know?

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neWave

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Edited By neWave

Great review, been waiting for this game for a long time, although I was expecting a 5 out of 5. Maybe they just tried to do too much.

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ZeX

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Edited By ZeX

Great game! I do wish there was some type of co-op play or even some type of race to space age with your friends mode. I suppose there will be Spore expansion packs and they'll add that type of stuff later on. Either way cool game love being able to share creatures and other objects with other people.

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Pathos

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Edited By Pathos

OMG! GiantBomb creature!

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majnuker

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Edited By majnuker

I like this game, but it never really clicked as "great". It is fun, though, and good review. I like how they always point out the simplicity of the early stages.

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Dib9394

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Edited By Dib9394

Great review. 

I'm going to fetch the game in retail in my local game store when it gets here.
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Chocobo_Blitzer

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Edited By Chocobo_Blitzer

with Spore, Brad really can have two mouths

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artofwar420

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Edited By artofwar420

Just played it up to the tribe stage, and I have to say it is AMAZING. It's so overpowering, it's a beautiful game, and a statement to Will Wright's genius.

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kingmasters

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Edited By kingmasters
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Bombzilla

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Edited By Bombzilla

Brad - this is your best review yet.  It is well written and logically deduced.  Thank you for great work.

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ouvintes

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Edited By ouvintes

Before I bought it, I was looking formward for "The Game", meaning playing through the phases, evolving. Now that I've played it, I find myself more interested in the creators and watching what other people are creating. Just these tools alone are awesome. It's like being alowed to work on something like Maya without having to go through a long learning curve. The community has created some unbelievable stuff and it makes my creations look laughable.

Also, looking forward to get to Space Stage...meeting those creations "out there" :)
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deactivated-5aeccee38cdf9

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Great review Brad, definitely thinking hard about getting this.

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Koopa_kid12

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Edited By Koopa_kid12

It looks awsome! I'm gonna get it for the DS, i'm not all that in to PC games. Although i wish they had done a wii version. 

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jamIeftw

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Edited By jamIeftw

Great review shame i find it mindless and painfull to play....... But I still do!

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rta

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Edited By rta

Good review. No interest in the game anymore. Looks and sounds goofy and repetitive.

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glucero0

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Edited By glucero0

I'm just completing the Civ stage in my first full playthrough of the game and I'm totally hooked but I really think the game could do more to inform you about how your previous decisions are affecting game play. I have found that using military might makes getting through the Civ stage far easier and faster and there appears to be no consequence for doing this. Will the Space stage be harder because of it? Do I require a military stance in the Civ stage because of some prior decision in an earlier stage? Spore is more a toy than a game, with great creation tools, interesting concepts, and decent game play and graphics. I like it but don't yet believe it has lived up to its potential. And I find it disappointing that the great looking objects you make with the creation tools don't look so hot in the actual game. The developer has done little show case the best part of the game: Creation.

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Egge

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Edited By Egge

Another thoughtful, in-depth review of Spore! 


Due to the rather simplistic gameplay elements (rudimentary RTS, equally rudimentary space exploration etc.) I guess genuine enjoyment of "Spore" hinges entirely on whether you're a particularly creative person (who'd be interested in spending a lot of time designing and customizing new creatures and buildings and sharing your creations with other players) or not. 

I don't consider myself a particularly creative person and I prefer exclusively singleplayer-oriented games with resonably deep gameplay elements, so Spore is clearly not for me (neither was The Sims, by the way). 

If you're like me, don't bother with this game. If you're not like me at all, you just might enjoy it...
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Ax

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Edited By Ax

"I feel like Spore hasn't really gotten a fair shake. Its coming was built up by its pedigree, by the media and its own publisher, and by years of delays into the sort of mammoth event that no piece of pop entertainment could live up to or should have to endure."

Exactly!  I feel like so many of the complaints about this game focus on what people thought the game was supposed to be, that no one is actually talking about the game itself.  If this game had just come out of nowhere and no one had ever heard of it before people would be talking about how cool and ambitious it was...sigh, oh well.

I'm having a blast with it personally.

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eventriloquist

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Edited By eventriloquist

Could it be that there will be a lot of modes of gameplay that come out in future add-ons?  It seems like they might go the Sims route.  Perhaps they stripped out too many of the components out of the game that they plan on selling later?

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Toriko

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Edited By Toriko

Great review and first comment!

This review basically confirms that I need this game. It looks excellent though I think EA might make Will Wright make a fuckload of Expansions like he does for the Sims 2

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JoelTGM

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Edited By JoelTGM

I was planning to get Spore, I even bought the creature creator (I don't regret that) but I won't be getting the full game.  I'm not interested in the different stages, there are games out there that do that better.  The creature creator is the only thing I like about this.

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hatking

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Edited By hatking

I've been fighting the urges...I want to save some money this season...but this game looks like a blast.

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StaticFalconar

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Edited By StaticFalconar

Only part of the game that intrigues me is the evolutionary part.

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ma_rc_01

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Edited By ma_rc_01

I managed to ruin my species in about five minutes, by taking off the eyes and putting its mouth on its ass.

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gamebok

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Edited By gamebok

As per Jigen's comment...

The reviewer is an unbiased being who knows the technicality and the essence of good gameplay. Knows that graphics doesn't mean all. The reviewer is ruthless, jaded, and  is not easily influenced by money, prestige, and benefits. He or she is a god damn force for the benefit of the people. A great reviewer is damn sick of the crap and tells it as it is.

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ManMadeGod

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Edited By ManMadeGod

Great text review now where is that video review!

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godzilla_sushi

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Edited By godzilla_sushi

I'm considering a new PC only for this game, that's how dedicated I feel I could be with it. The most important thing is that the game has a rewarding space component that lets the game go for a long time. I feel like it's okay to be apologetic for the other parts of the game when it's so much stronger than those smaller parts.

I'm just glad to see something special, unique and innovative come out. Usually those are cliche's but it's obviously delivering on them, at least!

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TomA

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Edited By TomA

WTF i love Spore,the creature creator alone is worth 50 bucks,just serch up Spore Dick monster and YouTube or Boob monster,lol there awesome

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deactivated-649b65c4483d7

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Nice review Brad.  It is a little disappointing that Spore didn't live up to the hype in every way, but still, it sounds like it brought some unique ideas to games.  I plan on picking this up eventually, but I'll wait until I finish a couple other games.

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Ramset

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Edited By Ramset

The game's pretty good, but goddammit, SecuROM. I really hate EA for implementing such a crappy DRM.

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BlackHawk3422

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Edited By BlackHawk3422

sweet

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Jigen

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Edited By Jigen

Personally I feel reviewers are being too kind to Spore because of its years of hype and the position of respect Will Wright is placed upon by so many.  I think the game has a fair amount of casual appeal.  Anyways, I wonder if reviews should stop being about what the reviewer thinks people will like and what the reviewer himself likes.  If you love a game, give the thumbs up, especially if you think it's something people SHOULD enjoy.  Game reviewers are too much like Consumer Reports and not enough 'critic'.

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sbb6592

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Edited By sbb6592

why no video review??

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Shadow

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Edited By Shadow

If they make a 360 or PS3 version, great.  Otherwise, on my PC it would look like a PS1 game.

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GioVANNI

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Edited By GioVANNI

Great review. 

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gamebok

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Edited By gamebok

After a decade of development and the hype finally I got to play Spore! Yay! Like an orgasm goes bad this game misses the mark. Premature and disappointing.

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DavidSnakes

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Edited By DavidSnakes

I'M GONNA PIRATE THIS GAME AND BLAME DRM!!!

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Derios

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Edited By Derios

The Brad pic is leaving me uneasy.

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Stealthoneill

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Edited By Stealthoneill

Great, balanced review. Just makes me want this damn game even more.. I really need a new PC..:-P

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mrfluke

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Edited By mrfluke

probaly the most heart ive seen in a spore review and one of the most balanced reviews ive ever read . balance as in the writing showed that yeh it got 4 stars and you said the problems but  also showed that even though its four stars you still have had amazing fun with the game . dunno if that made sense but i hope that you get my point mr shoemaker

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nok

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Edited By nok

Nice review Brad, I was a little worried that it would either be way to easy of a game, or thats its parts would not mesh together well. But sounds like I'm gonna have to give it a try. Oh and cheers to everyone who keeps saying first comment, its amazing how much that pisses off other people, gotta love it.

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Arrers

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Edited By Arrers

This is the fist PC game that I've gotten really exited about, it really looks great!

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Sustenance

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Edited By Sustenance

This is the best review I've read of Spore so far in terms of balancing the hype with the fun, polished gameplay.  I played this deep into the night and only went so far as the second stage - I even saved my game, went back to another planet, and started another "protozoa stage" creature.  (I know the first stage gets a lot of flak for its lack of depth, but it's really quite fun and relaxing, and looks beautiful).  I'm sure expansions down the line will expand on it.  Spore really is more than the sum of its parts; although I've only made it to the pre-tribe phase, last night I was dreaming about creatures evolving onto land and waddling around a prehistoric landscape.  For gamers like me who can't play Sim City 4 without generating a giant smoggy failure of undeveloped zones and traffic jams, I appreciate Spore's attempt to turn strategy into something everyone can enjoy.

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Jawshua

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Edited By Jawshua

LOVE this game!