Giant Bomb Review


Syndicate Review

  • PS3
  • X360

Syndicate gives you a great set of tools that make shooting at the world around you a lot of fun whether you're playing alone or with a team.

There are plenty of office spaces and apartment buildings to shoot apart in the future.

The original Syndicate is a beautiful, brutal strategy game that gave you a team of futuristic super agents, the drugs you'd need to keep them under control, and a cyberpunk setting that was just enough to let your imagination run wild. In 1993, back when we weren't busy trying to cram network connectivity into every single device we interact with, from cars to refrigerators, that was enough. The gameplay was stellar and the Gibson-style setting fit with our increasingly "cyber" times. Some of those basic ideas translate well into Starbreeze's new Syndicate, which takes on the same "megacorporations as the new government" as the original Syndicate and so many other pieces of cyberspace fiction have in the past. The world view and ideas put forth in this Syndicate reboot are decidedly well-worn territory, but it's still a world worth exploring, mostly thanks to Starbreeze's continued gift for crafting first-person action games that don't feel like just another Shooter of the Day experience.

It's 2069 and you're an "agent" for Eurocorp, one of the aforementioned megacorporations. Your name is Miles Kilo, which is either the greatest or worst name for a video game character of all time. But his name hardly matters because you'll spend much of the game as a largely faceless guy that has a prototype version of a chip in your head that lets you access the "datascape," which is Syndicate's fancy term for "the future Internet." This chip is what gives you your abilities, like a tactical overlay that lets you track any enemy you've spotted even when they're behind a wall by using an alternate vision mode. And testing out the capabilities of this new version of the chip is how the story gets started. From there, you delve into acts of industrial espionage, which in the future means preventing Eurocorp employees from defecting to other corporations and protecting company secrets by any means necessary while the unchipped proletariat sit in their slums, attempting to find a way to make all the corporations come crashing down.

With the overlay from your DART chip enabled, you'll also slow down time and take less damage, making it absolutely necessary if you want to stay alive. You'll also have three abilities to use. Backfire overrides the chips found in most weapons and causes them to, well, backfire. This knocks down up to three enemies at once, opening them up for extra damage while they scramble to recover. The suicide ability causes your target to pull out a grenade (in the future, all enemies have grenades!) and detonate it, which is potentially useful for taking out large groups of tightly-clustered enemies, but I didn't run into too many of those outside of the training simulation where you're first learning how to use the ability. The final power is persuade, which is a clear nod to the Persuadertron found in the original game. Persuading a target in Syndicate flips his alignment for a period of time, causing him to target his allies and open fire. If he runs out of targets or time, he turns the gun on himself and blasts his own face off, which is a terrific and brutal touch. All three abilities recharge as you take down enemies with your firearms, which are your primary tools for interacting with the world of Syndicate.

There are a lot of people to shoot in the Syndicate campaign, and more than enough guns to do it with. Most are fairly traditional takes on sub-machine guns, assault rifles, sniper rifles, and shotguns, but you'll run into a few other interesting tools, as well. The gauss gun--which was actually a rocket launcher in the original game--is an automatic rifle with a lock-on targeting system that lets you bend bullets around cover. You'll see that sort of lock-on a little later on in the game when you encounter a rocket launcher that can fire at multiple locked-on targets, too. But the game isn't really about flashy weaponry. It's more about making every weapon at your disposal feel great. Even the default pistol is fun to fire in Syndicate, largely because when you start to run, your agent holds the pistol out at a slight angle and, unlike the other weapons in the game, you can fire that pistol while you're still running, giving it that Hong Kong action cinema style that, even after all these years, still makes you feel like you're a bad dude.

The DART chip in your skull lets you see through walls and highlight enemies.

The way the game handles its weapons is more than just a running animation, though. It has a fairly dynamic cover system that automatically reacts when you're ducked behind an object. Pushing up against cover causes you to raise the gun up and over cover for a believable-looking blind fire animation, and you can easily pop up for shots by hitting the aiming trigger. When you approach doors, walls, and other surfaces, the agent automatically moves the gun appropriately--lowering it when you're pressed up against a door, angling it around corners, and so on. Again, this isn't something that directly translates into gameplay, but all that weapon handling gives the game a great look and helps establish a more realistic tone... right up until you saw a cowering scientist in half with shots from an assault rifle, of course.

Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire. So part of the game deals with closing the gap on those enemies to get within hacking range while finding a way to not get ripped into pieces by a heavy enemy's minigun or flamethrower. Dealing with high numbers of enemies, some of whom require special tactics, keeps you on your toes and forces you to use every ability at your disposal. The agents in Syndicate certainly aren't invincible--you'll go down quickly under sustained fire--but when you're comfortable with the mechanics and using everything properly, it all clicks in an extremely satisfying way. That feeling carries over to the multiplayer, which replaces your default campaign abilities with some more configurable options.

The multiplayer is a series of cooperative missions for up to four players. You can opt to play with fewer, but even a properly upgraded agent will have an extremely hard time taking on four enemy agents at once, and the difficulty doesn't appear to scale to fit the number of players. Prior to going into one of the game's nine scenarios, you can set up your loadout of weapons and choose two abilities to bring with you. As I seemed to be matched up with a lot of gung-ho lunatics that clearly didn't understand how to stay alive, I found the shielding ability, which gives your team a bit of armor when you pop it, to be pretty useful. Any teammate can heal and revive other players if they go down by breaching them the same way you'd breach a grenade to prevent it from going off or breach an enemy to drop his armor. But I also found the squad heal ability to be useful, since you need to have line-of-sight on a teammate in order to use the standard heal. Other abilities speed up your breaching, infect enemies with a health-lowering virus, and so on. If you're playing with a crew of people who know what they're doing, this means you can easily specialize in certain tasks and designate a healer, a breacher, and so on. But on the game's normal and hard difficulties, that doesn't seem to be required. More tactics and deadly accuracy seem like they'll be the things that allow players to complete the missions on the hardest difficulty setting, though.

There are also plenty of uncharacteristically bright outdoor areas.

As you play online, you'll gain levels and earn upgrade points for your agent, your weapons, and your applications. The agent upgrades are similar to the single-player upgrades and they let you spend more time using your vision overlay, carry more ammo, regenerate health more quickly, and so on. Weapons and applications must be researched, so you'll spend tokens to, for example, allow the virus ability to spread from one enemy to another, and then you'll have to earn a set number of experience points with research on that item active before the upgrade is enabled. Red dot sights, secondary weapon abilities, improved damage, rate of fire, and so on all work the same way, but use weapon upgrade tokens, which come when you "chip rip" a heavy enemy after downing him during a mission. In a weekend of intense co-op play, I was able to unlock the vast majority of agent upgrades and most of the weapon and app upgrades that fit my play style.

The cooperative mode attempts to follow a loose story about your up-and-coming corporation fending off challenges from other, more-established units, but it's really only told during the mission briefings. The single-player campaign doesn't really go too deep, either, but voice work from Rosario Dawson and Brian Cox, who's clearly doing what he does best by playing yet another slimy government/corporate dirtbag, keeps things moving just the same. Michael Wincott does a nice job with the role of your early-game partner, Jules Merit, who provides the requisite amount of gravelly voice that is now required by law in any game dealing with a dystopian cyberfuture. If you're interested in the backstory behind the world, you'll find plenty of additional items in the world that fill in a codex-like list of entries about various characters, locations, and syndicates. I found myself somewhat interested in reading things as I found them, but you won't miss anything vital if you skip it. All told, the campaign lasts around six hours and doesn't linger long enough to overstay its welcome, though a few of the boss fights provide difficulty spikes that some may find annoying. The cooperative campaign will probably take longer to complete, depending, of course, on the quality of your teammates.

Syndicate looks and sounds great, for the most part. You'll find a crummy texture here and there on both PlayStation 3 and Xbox 360, but it makes up for that with some terrific lighting and a good sense of style. The nice "upzone" areas where the sheep live have the pristine, futuristic look that you'd expect from a world run by corporations that want to keep the populace in line. Alternately, your trips downzone, where the unchipped live and are regularly identified by your HUD as simply "hobo," look every bit like the forgotten slums they're built up to be. Also, despite what the pre-release promotion may have led you to believe, this game is not accompanied by an all-dubstep soundtrack. That Skrillex remix of the original game's theme song makes it in during a boss fight, but the rest is standard, moody video game music that fits the tone of the action just fine. Whether that's a good or a bad thing is, obviously, up to you.

The DART overlay gives you a nice, slowed-down look at moments like this.

I had an outstanding time with Syndicate and really took to the game's cooperative mode in a way that I really didn't expect. The teamwork required there is just enough to get you angry when someone's letting the side down, but not so much that you'll have to organize and coordinate every little move. Rushing into a room full of enemy corporate scum and mowing them all down as they scramble for cover makes you feel invincible due to your own skill at playing the game, rather than some sort of overpowering ability or story reason that puts you above all. The smart players will rise to the challenge and feel like they've been appropriately rewarded for their prowess. The campaign gives you a great look at an interesting world, though its abrupt, too-clean ending feels out of place. It's a somewhat disappointing reward for an otherwise exciting adventure that puts a terrific and fun spin on first-person shooting.

Jeff Gerstmann on Google+
306 Comments Refresh
Posted by djgoodnews

Pumped for this.

Posted by Cloudenvy

After seeing all those other reviews I must say I am very surprised.

Posted by TheKing

Wow, wasn't expecting this at all.

Posted by Cyrisaurus

Wow, I'm very surprised. I have just been looking past this game this whole time thinking "eh another FPS"

Posted by IAmNotBatman

Looking forward to possibly playing this next week.

Posted by falling_fast

I'm surprised that it is good. their preview stuff seemed kinda lacklustre.

Posted by spankingaddict

Wow, yeah didnt see this coming :P

Posted by DaBuddaDa

Wow, interesting. Other sites have been giving it 7s, 8s and 'C+'s. I love it when there are widely different takes on a game.

Posted by Forkstik

Dude whaaat? was totally not expecting that. Can't wait for it!

Posted by HydraHam

How is COOP without a mic?

Posted by RampageAssassin

My pre order just got rescued.

Posted by david3cm

Wow, was not expecting that. The demo got me excited for the game but boy, sounds like I should go pick this up!

Edited by Napalm

Holy fucking goddamn it, Jeff! So excited. So stoked. Oh, man. Here we go!

Good review, Jeff. This is all pretty much what I was expecting. My copy should be here soon. Damn UPS! D:

Posted by weegieanawrench

WOAH. I was not expecting this. Great review Jeff, I really wish I had the cash and Xbox Live.

Posted by Depth

Wow, did not expect this game to be that good.

Edited by Marz

Sort of guessed in that other thread that syndicate would be the first 5 star review on the site of the year, while i wasn't correct (rayman origins vita got that nod) i was close enough :P 
I won't be surprised if EA slaps "5 stars from giantbomb" on the box on future prints of the game since the other press don't seem to hot on the game :P

Posted by NTM

Wow! I am surprised. I kept thinking after I saw the IGN and Game Trailers review, "Well, everyone's different, maybe Jeff will like it more, but I'm guessing it's only going to get three or four stars..." This it a nice surprise though. That's cool.

Edited by BulletproofMonk

I don't really care about the campaign, but the co-op seems super interesting. I'll probably pick this up when it's a little cheaper.

Posted by BeachThunder

O_O Well, I definitely didn't expect that; I was thinking it would be a three, or at very most, a four.

Posted by Rolyatkcinmai

Glad this is sitting at home waiting for me. I wish all my friends hadn't been retards and not ordered it though.

Posted by deathstriker666


Posted by BonOrbitz

When Jeff gives something 5 stars I have to take note!

Posted by Sinnix

Five stars?! Really? I *despised* the demo, I'm honestly shocked that the full version warrants this much praise. I have faith in the Bomb... I will give it another shot.

Posted by mrfluke

wow i was expecting 4 stars, good shit, ill probably pick this one up 

Posted by Jace

Wow.... ok I'll have to check this out.

Posted by GnsDemon

@bonorbitz: I second this!

Posted by dyong

I never expected this. I had a lot of faith in this game coming out right, but a 5-star GB review? Simply delightful.

Posted by 617_jbug

Amazon is still giving $20 credit bonus for this.

Posted by supercubedude

Not expecting this at all. Can't wait to hear about it on the podcast.

Posted by Jimbo

Wow, this thread needs more comments starting with 'wow'!

I've been playing old skool Syndicate all day. Apart from the infuriating pathfinding, it holds up incredibly well. New Syndicate will probably be dirt cheap on PC in a few weeks, so I'll check it out after ME3.

Posted by Ghost_Cat

Other than style, Syndicate didn't seem to provide much else from the trailers. This is a surprise.

Posted by junglistgamer

It sounds like the co-op is where this game's strengths lie so I guess I'll be giving it a miss. I love a good co-op game as much as the next guy but no-one I know will be buying it and I'd rather cut my balls off than jump into the Xbox Live cesspool.

Posted by avantegardener

Wow, 5 stars! Shit I was predicting 3, interesting.

Posted by uniform

wow! wow!

Posted by zyn


Posted by VisariLoyalist

well this is unexpected

Posted by Bobby_The_Great

Holy shit, 5 stars! I'm sold.

Edited by bybeach

Hahahaha. still having trouble urinating because of GB's ignoring of Deus Ex-Human Rev at the end of last year. But eventually I manage to go, and now I will be flushing all the way to my online retailer to boot. I know I am buying into a review, but the 5 shiny ones (and yes to a good degree, it's Jeff) convinces me about a gamee I was wondering about. None of what he says detracts, though I am failing to see a real anchor beyond they do everything well.

Wonder how the PC version is? Edit- wow they are wanting some money for the pc version..going to drag my heels a little....not on steam either.

Posted by Heti

I'd get it if it was on steam :/

Posted by Slaker117

Wow, didn't see that coming.

Posted by triviaman09

Now Syndicate has my attention.

Posted by ValiantGrizzly


Yeah, I expected this.

Posted by SomeJerk

Can't wait until Friday club of Euro PC players represent :(
I loved absolutely everything but the joypad controls and the looks of the PS3 demo so this is a given order for me. If you dig L4D style, if you dug Deus Ex Human Revolution, if you want online co-op, I suggest getting this. Even if you're an antisocial type who doesn't like to talk.

Posted by RetroVirus

The co-op demo put this game on my radar, and it looks like I'll have to go pick this up now!

Posted by Castiel

What!?! Well that wasn't exactly what I was expecting. I basically haven't had any interest in this game before. It just looked like another shooter, and I'm not the biggest FPS fan to begin with, but if it's really that good I might actually have to check it out.

Posted by TentPole

Not for me.

Posted by Springfart

is it coming to steam?

Posted by Flappybat

Wow, after the demo I was thinking this was going to be a three. The word of mouth on forums isn't painting it as very good either.

Posted by Jeffsekai

Holy shit a 5? That's awesome I was really excited for this game, can't wait for a Quick Look.