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Giant Bomb Review

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The Legend of Zelda: Skyward Sword Review

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  • Wii

For mostly better and only a little bit worse, Skyward Sword is the best Zelda game in years, and makes a strong case for motion controls when done right.

An early boss brutally teaches you to avoid telegraphing attacks.
An early boss brutally teaches you to avoid telegraphing attacks.

The Legend of Zelda: Skyward Sword is Nintendo’s closing argument on motion controls with Wii, especially as it relates to traditional games. It seems fitting that saving the world alongside Link will, for many of us, act as the first and last time we spend dozens of hours with a game inside our Wiis.

And boy, how far we’ve come. It takes only minutes with Twilight Princess again to understand how tacked on those motion mechanics were, and Skyward Sword’s evolutionary leaps only compound the idea that we should have played Link’s last adventure with a GameCube controller in both hands. How you come into Skyward Sword partially depends on how you took to Link the last time. Top to bottom, I found Twilight Princess painfully boring, which is, perhaps, a fate worse than bad. My reaction was fueled by a combined indifference to the game’s uninspiring world, characters, and gadgets, and the tepid, half-hearted implementation of motion to make the mechanics more physical.

Especially as it relates to the last point, Skyward Sword could not be more different. It’s not just the added fidelity from Motion Plus that makes the difference, it’s that your physical actions are truly meaningful when it comes to engaging in just about every combat scenario in Skyward Sword. The very first enemies in the game will beat your ass to the ground if you’re not reading their moves, and Skyward Sword quickly teaches players that “waggle” will not work here--period. To be successful in combat, reacting to the placement of each enemy’s hands is of utmost importance, and while one becomes extremely adept at taking out the early combatants after a few hours, from start to finish, Skyward Sword asks much of your wrist. When the credits rolled, my hand ached, and it felt great.

Combat never becomes difficult, but remains challenging, as you’re constantly tasked with reacting to enemy actions (i.e. placing their sword to the left) with your own (i.e. slashing your sword to the right). Early on, the enemies are very blatant about showing weaknesses. That's less true later, forcing you to spend several failed encounters sussing out various “tells." In one case, a lizard appears to be hiding its weak arm on the left, when in reality you must swing around from the right--a sleight of hand. Furthermore, for him to even show off that weak point, you must swing away a few times and force him into a defensive posture. The most satisfying encounters are when enemies swap tells over and over, asking players to be extraordinarily quick with a response, and this becomes more demanding over time. The game is always reading your sword in relation to the enemy, and if you telegraph an attack, enemies will smack back.

Get to know your sword well, as it's basically a living companion.
Get to know your sword well, as it's basically a living companion.

Link’s sword is front and center here, with only a few of the gadgets playing into combat. Mastery of the sword is of utmost importance. It’s strange to spend so much time talking on and on about combat in a Zelda game, but it’s no longer about smashing on the attack button anymore. Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way. This is the finest example yet.

One facet of modern games Nintendo’s dodged is overcomplicated design, focusing on a simplicity that appeals to a larger audience. The Zelda series has always been described as an “action RPG,” but in light of what the RPG has become with games of immense depth like The Elder Scrolls V: Skyrim, Zelda has become more RPG lite. And that’s fine! Nintendo can contently stay in its corner, while Bethesda tackles another. But Skyward Sword takes steps to address the gap and falls short. The game includes a forgettable element of potion-crafting and item-upgrading, a case of good ideas that don’t go far enough. Providing such a tiny amount of customization that’s also built upon the same grinding mechanics of other crafting systems (prepare to catch lots of bugs, and read descriptions of what those bugs are every single time!) meant I only ended up upgrading when I just happened to have the right materials, and never bothered the rest of the game. It doesn’t help that Skyward Sword’s isn’t particularly tough, which isn’t outright a bad thing, but in the context of creating upgrade desire, not dying more than once or twice didn’t create much motivation.

Some depth would have gone a long way here, especially if players could have any customization of Link's sword, the weapon he spends the most time with in the game. The sword's path is all story-driven, and that makes it difficult to forge a unique identity through upgrades. It ends up feeling like you’re working way harder for upgrades that would have been found naturally in a dungeon in any other Zelda game.

It’s hard to overlook other areas where Skyward Sword doesn’t play catch up, too. It’s unacceptable now that Link doesn’t have access to any catch-all quest log. Sure, the replacement for Navi, the robotic Fi, will provide you hints on where to go next, but that only relates to the primary goal, and she does not keep a database of side quests stumbled upon while exploring Skyloft. Characters have conversation icons above their heads if they have anything to say, but it’s contingent upon you to either resolve a side quest when you encounter it, or make a note of and come back. Mostly, I just never came back.

There’s plenty to keep you busy, however. Even if you don’t touch anything but the main storyline, Skyward Sword will take you well over 30 hours to complete, and if you want to see everything, that number could easily double. It’s a packed journey, and while it’s one that plays with some of the same tropes the series has become known for--Link, Zelda, evil, Triforce, forest, desert, volcano--the world of Skyloft, situated in the clouds, feels genuinely refreshing. What’s old feels mostly new again, thanks largely to some truly devious, changing dungeon design. None of the dungeons are particularly long, there’s not a single “bad” one, and the more active combat provides a welcomed contrast to puzzle barrage.

When in doubt, take a deep breath and look around for clues.
When in doubt, take a deep breath and look around for clues.

An early puzzle asks you to recreate a specific motion that wouldn’t be possible without Motion Plus, and it took me over 20 minutes to come up with the solution, purely because I’d never encountered something like it before. You’re constantly doing new everything here, and it’s the moments when the designers most daringly break from the past (ironic, given the game’s “birth of a legend” branding) that Skyward Sword makes the game worth playing, even if you’ve grown tired of Zelda at this point. My favorite dungeons involved playing with time, where Link will move from room to room, switching between the past and the present to solve puzzles and avoid enemies. Creatures spawn in and out of reality in real-time, so rather than having to fight them, you can move time objects out of their vicinity--and poof! You’re forced to think about the environment in entirely new ways, and ways that often don’t feel very Zelda-like.

And that’s one of the weird things about playing a Zelda game, as it’s impossible to play a Zelda game without acknowledging it exists in a large vacuum of other Zelda games. It’s not unlike what has happened to Call of Duty, in which many devoted players are simply looking for more Call of Duty, rather than a complete reinvention. Coming to terms with the latest game becomes a nostalgic balancing act of understanding the latest game in relation to itself, where it's come from and everything surrounding it.

Skyward Sword doesn’t do itself any favors in taking its sweet time getting started, and longer before introducing you to some of its most creative highlights. Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test. It takes several hours before you’re given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you (wait until you get to the pirate section, where your boat is able to...well, you’ll see), you actually don’t want it to stop, even if you’re able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.

Good luck skydiving, one of the game's most frustrating bits.
Good luck skydiving, one of the game's most frustrating bits.

Perhaps the most surprising disappointment is how little control players have over the game’s central instrument, a harp. If you’re going to call back to one of Ocarina of Time’s most memorable features within a game that makes such exquisite use of the new options afforded by Motion Plus, you’d think the designers would come prepared with something altogether unique. That’s not the case. Though Link learns several songs for the harp over the course of the game, you have no choice over which one to play, and playing anything involves haphazardly waving the Wii remote back and forth.

Even in Skyward Sword’s lowest of lows (don’t get me started on a late sequence involving swimming underwater and collecting musical notes for 30 minutes), the game benefits from the prettiest art direction since Wind Waker. The game seamlessly transitions between various degrees of an impressionistic painting, based on where objects are in the foreground and background. And while I detest the meme “it’s good for a Wii game,” at the point where we’re beginning to gripe about the limitations of our high-definition consoles, it’s a testament to the art direction that I immediately forgot the hardware's aging technology after a few minutes of play. Skyloft is an extraordinarily pretty place to explore.

Skyward Sword is simultaneously a very good Zelda game and a rather great adventure game. It has some of the most inventive dungeons the series has ever known, sports the most impactful changes to the combat since Z-targeting, introduces wrinkles to the Zelda mythology that will force fans to rethink the entire series, and will have you gawking at it constantly, 480p 'n all. But the series finds itself facing an identity crisis, as it flirts with expanding what has defined the series without abandoning its charming but waning simplicity. Zelda doesn’t need to become something else to maintain relevance, but at a certain point, when “a brand-new great Zelda game” isn’t enough, there’s reason to pause.

Patrick Klepek on Google+

470 Comments

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GaspoweR

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@TheHBK said:

@Blaz3 said:

I'm still unsure as to why a full star came off due to the lack of speech, occasionally repetitive side missions and the inclusion of a rather dramatic, but not genre changing system. This system sounds to be very well done, keeping Skyward Sword a Zelda game, but easing it into a new style of gameplay.

Taking skyrim for example, I've run into numerous ai bugs and glitches which hugely detract from the experience, the combat system is just as repetitive as it always was, enemies are more or less the same, texture pop-ins galore, tediously boring side quests which all end up feeling pointless at the end and a general feeling that this is really oblivion 1.5 with far superior graphics, a few ai improvements, bugfixes and a new story and off you go.

To take another stellar example, Uncharted 3, which is also a spectacular game, manages to retain a 5/5 stars, which the review is basically just praise to Uncharted 2 and basically just says that nothing much has changed apart from story and a few multiplayer enhancements.

If these 2 can score a 5/5, I fail to see how the minor gripes in Skyward Sword warrant a 4/5, I'm disappointed Patrick, rethink your review, it's bad.

I don't know, you kinda convinced me that Skyrim and Uncharted may be deserving of 4 stars. But the thing is that you play the game, you add up all those things and you can give it a mathematical score. Or just play, step back and say, "this game felt like x number of stars." I mean, I have been playing Skyrim and Uncharted and they felt like 5. From what i read, while zelda may have the similar issues of just a few things wrong with it, the overall experience may not leave you feeling as great as those first two games do. Maybe you can form your own opinion when the game is out.

Also the people who reviewed the games were all different people.

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GaspoweR

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Edited By GaspoweR

@Gamer_152 said:

I don't mind people disliking Patrick's review or disagreeing with him but some of the comments here are delusional and ridiculously hyperbolic. I thought the Giant Bomb community was free of this sort of nonsense but I guess not. Still, it's good to see that what is probably the majority of people are trying to be sensible about this. Good review Patrick.

Ridiculously hyperbolic sounds about right. Thank you, sir.

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pr1mus

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@GaspoweR said:

@Gamer_152 said:

I don't mind people disliking Patrick's review or disagreeing with him but some of the comments here are delusional and ridiculously hyperbolic. I thought the Giant Bomb community was free of this sort of nonsense but I guess not. Still, it's good to see that what is probably the majority of people are trying to be sensible about this. Good review Patrick.

Ridiculously hyperbolic sounds about right. Thank you, sir.

There's a lot of account in these comments that were created yesterday and lots of others that are barely ever active and just happened to come and spit their crap most likely courtesy of metacritic. The people of GB are mostly just fine.

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GaspoweR

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@Pr1mus said:

@GaspoweR said:

@Gamer_152 said:

I don't mind people disliking Patrick's review or disagreeing with him but some of the comments here are delusional and ridiculously hyperbolic. I thought the Giant Bomb community was free of this sort of nonsense but I guess not. Still, it's good to see that what is probably the majority of people are trying to be sensible about this. Good review Patrick.

Ridiculously hyperbolic sounds about right. Thank you, sir.

There's a lot of account in these comments that were created yesterday and lots of others that are barely ever active and just happened to come and spit their crap most likely courtesy of metacritic. The people of GB are mostly just fine.

Let me guess...most of these new people probably came from looking at the Metacritic score and then proceeded to create an account just to make their point known. I just find it incredibly moronic why they would start bashing on the review when it was something they themselves haven't even played yet. In addition, I don't get why they would be hating on the review when Patrick said and I quote that "it is a very good Zelda game and rather a great adventure game?" Are they just so caught up with nitpicking on certain things not being mentioned and most probably the score even though they would not admit it if asked?

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BoG

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Edited By BoG

Attention y'all who be hatin': 
This is a SUBJECTIVE review. It's his opinion, and every point he makes is completely valid. I've played the game as much as the rest of you, but all the flaws sound... expected, given it's a Zelda game. Based on this very positive review, I'm still really excited to jump back into Hyrule. 
Thanks, good Patrick.

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TehFlan

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@dudeglove said:

Just so you know, Zelda games are never actually as good as you remember them to be.

I played through Ocarina of Time a couple months ago, and I assure you that you're wrong.
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ballblaster

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Look, everyone is thinking it so lets just cut to the chase: Skyward Sword is the corn kernel atop a huge steaming turd. If Wii games were on an absolute scale, 5 stars being the best current gen offerings, this game would score 4/5th's of a star.

Nintendo fanboys need to take their 30 year-old onesies off and put on a pair of f---ing pants for chrissakes.

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kollay

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Played a little up to the point where Link finally embarks on his main mission, and y'know, it's another Zelda game. Flying controls were a little blegh, though...

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thehowlingman

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I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

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deactivated-590b7522e5236

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@Pr1mus said:

@GaspoweR: Because people are shit!

I can't wait for the day game reviews will reach the same status as movie reviews. Where movie reviewer proceeds to destroy the transformers movies and where people then proceed to make these movies some of the biggest blockbuster success of all time because EXPLOSIONS MAN!!! And where only the people that actually need real purchasing advice will read reviews and keep it classy.

I'll never understand the fanboy who wants a review made by a fan for a fan... how useless is that!

To be fair... (the way i see it is) the most relevant opinion to a fan is that of another fan (how they receive the game will be closest to a person of a similar mindset), so i can understand the value of a review by a fan... Sort of.

Having said that, those type of reviews belong on system specific/ fan sites (gonintendo etc..) where that is the audience there catering to. People who love Zelda who are demanding a fan of Zelda to review the game (on a site like giantbomb) are idiots. They aren't the ones this review is aimed at, people who have ambiguous/ general taste who may or may not have played a previous Zelda WILL find this review useful. To the guy who played every Zelda and loves every single one, theres nothing for you here, points of contention like a slow opening are par for the course, hell you're probably willing to accept 20 hours of filler because your patience for the series has reached absurd amounts. If people are such a huge fan of something then they should seek the place where they fit, instead of crying because they're the minority and aren't catered to.

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ballblaster

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@masterpaperlink: Fans don't need reviews, they should buy the game without reservation. You are confusing fan with fanboy.

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@Pr1mus said:

@GaspoweR said:

@Gamer_152 said:

I don't mind people disliking Patrick's review or disagreeing with him but some of the comments here are delusional and ridiculously hyperbolic. I thought the Giant Bomb community was free of this sort of nonsense but I guess not. Still, it's good to see that what is probably the majority of people are trying to be sensible about this. Good review Patrick.

Ridiculously hyperbolic sounds about right. Thank you, sir.

There's a lot of account in these comments that were created yesterday and lots of others that are barely ever active and just happened to come and spit their crap most likely courtesy of metacritic. The people of GB are mostly just fine.

Yeah, I agree. I guess I just hadn't seen this stuff creeping in so much before and thought that even the less active members of the community would be more sensible than this. It looks like there's even a little more of this rubbish since the last time I was here.
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Depth

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@thehowlingman: HAHAHAHA

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StrikeALight

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@Gamer_152 said:

@Pr1mus said:

@GaspoweR said:

@Gamer_152 said:

I don't mind people disliking Patrick's review or disagreeing with him but some of the comments here are delusional and ridiculously hyperbolic. I thought the Giant Bomb community was free of this sort of nonsense but I guess not. Still, it's good to see that what is probably the majority of people are trying to be sensible about this. Good review Patrick.

Ridiculously hyperbolic sounds about right. Thank you, sir.

There's a lot of account in these comments that were created yesterday and lots of others that are barely ever active and just happened to come and spit their crap most likely courtesy of metacritic. The people of GB are mostly just fine.

Yeah, I agree. I guess I just hadn't seen this stuff creeping in so much before and thought that even the less active members of the community would be more sensible than this. It looks like there's even a little more of this rubbish since the last time I was here.

I hope Patrick is having a good laugh at all of the idiots in this thread. Though because of the shitty way metacritic calculates reviews, Giant Bomb currently sits at the very bottom on the list.

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Flappy

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Edited By Flappy

Like many others before me, I'm almost a bit scared for Mr. Klepek...Oh well! You can do it, Patrick! Fend off the haters with your awesome hair!

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After playing two and a half hours of Skyward Sword from the beginning last night, through the setup and up to the first dungeon-y area, I can say definitively that anyone who enjoys the Legend of Zelda will enjoy this game. This is still one of those games, no two ways about it. The weirdest things to get used to are Link's ability to sprint, vault up walls, and shimmy, as well as shield durability. The combat has been described ad nauseam, and yeah, it's pretty cool. So all those reviews out there are pretty much just gauges for how much each critic still enjoys the Zelda formula. If for some reason the ITEM GET chest-opening music makes you sigh instead of grin (the version in this game is great!), then I can only assume the reasons you felt this game was too similar to its predecessors were mundane, surface-level things like bomb bags and a talking companion. Characters have never been more expressive, lively, and interesting in any other Zelda game. The world is colorful, the controls are tighter than they've ever been, blah blah Zelda.

If you wanted another Batman or Nathan Drake after 2 years, get those games. If you've been patiently waiting 5 years for that game that sends a shiver down your spine when the title screen music starts playing, then you've probably been waiting for Skyward Sword, and it's worth the wait. Trust me. Otherwise you probably want to wander around a barren mountainside for hours on end skinning wolves, in which case you're probably playing Skyrim instead of reading this. Enjoy.

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mnzy

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@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

Are you really serious? And you are a premium member here. That makes me sad, GB was free of BS like this for a long time.

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Boiglenoight

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@Phenwah said:

@keef said:

Check out Giant Bomb's page on Metacritic.

http://www.metacritic.com/publication/giant-bomb?filter=games

Giant Bomb rates on a 5-star scale. What GB calls 2/5, IGN would call 70%.

Not only that. It's interesting to see what games GB gives a "100," vs. an "80". Mortal Kombat vs. D.C. got 5 stars, for example. Bad Company 1 received 5 stars, but Bad Company 2 received 4. I think people should read reviews in order to make informed purchases, but in the realm of coffee talk, no one who's played both would rate Bad Company 1 over Bad Company 2 on purely a graded score.

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It's really dumb that there exists this obligation to cater to Metacritic, so I'm glad Giant Bomb just does it its own way. Even if you want to believe 80% is a bad score, here in the world of Giant Bomb 4/5 stars does not equal that. I don't care if Metacritic thinks it does.

I was able to tell that Patrick enjoyed his time with Skyward Sword, and I'm not sure how it reads to anyone as anything but a recommendation. Maybe his musings threw people off the scent? I don't even agree with him on every point, but I enjoyed hearing his thoughts.

Most importantly, when done reading his impressions I found myself wanting Skyward Sword more than ever. I can hardly call that a bad review!

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Ben99

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those Japanese with their feminine boy characters. I don't get it. What are they pedos?

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algertman

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@Ben99 said:

those Japanese with their feminine boy characters. I don't get it. What are they pedos?

They coached for Penn State?

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craigbo180

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@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

Is this a real comment? It's hard to detect sarcasm on the internet.

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lokilaufey

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Four out of five stars? People who whine about that can cry me a fuckin river. It's a perfectly respectable score. I see that score and think "Great but flawed." Not "It's not a 5 so it sucks!"

Anyway, Mr. Klepek. Wonderful review. Consider me hyped for this game! Hopefully we shall hear you discuss it in a Bombcast format soon now that the embargo is up?

Edit: I'd go so far as to rate some of my FAVORITE GAMES OF ALL TIME on an "objective" (I use "" because true objectivity in reviews is impossible) scale of Four stars out of Five. This is because stars don't matter and I can acknowledge the flaws in games I love. Not all of them are 5/5's.

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Sanity

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Think im going to pass on this one, Skyrim is going to keep me busy forever and if i pick up another game i think it will be saints row.

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TheYear20XX

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@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

No, they're saying it's as good as Modern Warfare 3. They're equal.

:3

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RANTER

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@kyrieee said:

@RANTER said:

Giant Bomb, I officially don't get you and your rating system. Why? Since yesterday I have been playing Skyrim for quite some time now and although this game is quite great and deserves great scores, some sites mentioned it's huge bugs and they're right. You guys had to give it a 5/5 star score when just this morning I couldn't complete a quest because the game kept bugging me out of the next step?

Now, most sites don't mention any bugs whatsoever in Skyward Sword and you guys just happen to find reasons to lower its score to a 4/5 which is not bad but compared to the other 88 games you guys have rated with 5/5 rating, this just gotta be a joke. Flower 5/5? Kirby's Epic Yarn 5/5? NBA 2K12 even with its huge online failures? GTA: Chinatown Wars? Wow...

But hey, it's your opinion and everybody is entitled to their own but thanks to this I now know where NOT to look for a general reference in game-buying...PEACE!

You're looking for buying advice but apparently you still disagree with the review before you've played the game. Sounds to me like you're looking for validation, not purchasing advice. Do you only want to read stuff that agrees with your opinions?

Not really...but putting flaws in balance what do you think will affect the player's experience most? An overworld which doesn't quite feel connected, a minigame which has no part of the main quest, or a game which overall has programming issues and doesn't even let you complete quest? I think is safe to say that Skyrim should have gotten a 4/5 also just because of this flaw only. It is pretty frustrating...

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Edited By Adus

@RANTER said:

@kyrieee said:

@RANTER said:

Giant Bomb, I officially don't get you and your rating system. Why? Since yesterday I have been playing Skyrim for quite some time now and although this game is quite great and deserves great scores, some sites mentioned it's huge bugs and they're right. You guys had to give it a 5/5 star score when just this morning I couldn't complete a quest because the game kept bugging me out of the next step?

Now, most sites don't mention any bugs whatsoever in Skyward Sword and you guys just happen to find reasons to lower its score to a 4/5 which is not bad but compared to the other 88 games you guys have rated with 5/5 rating, this just gotta be a joke. Flower 5/5? Kirby's Epic Yarn 5/5? NBA 2K12 even with its huge online failures? GTA: Chinatown Wars? Wow...

But hey, it's your opinion and everybody is entitled to their own but thanks to this I now know where NOT to look for a general reference in game-buying...PEACE!

You're looking for buying advice but apparently you still disagree with the review before you've played the game. Sounds to me like you're looking for validation, not purchasing advice. Do you only want to read stuff that agrees with your opinions?

Not really...but putting flaws in balance what do you think will affect the player's experience most? An overworld which doesn't quite feel connected, a minigame which has no part of the main quest, or a game which overall has programming issues and doesn't even let you complete quest? I think is safe to say that Skyrim should have gotten a 4/5 also just because of this flaw only. It is pretty frustrating...

You're right. You don't get their rating system, because Jeff has stated that the rating is an afterthought. You also don't seem to get that people have different tastes. Patrick didn't review Skyrim. He seems to really like it, but who knows, if he reviewed it, maybe it also would have gotten 4 stars.

You are the perfect example of someone who needs to just calm down about ratings. Maybe you weren't overtly angry or tossing out profanity, but you're still placing too much weight on insignificant stars. Still comparing one review to another, especially when done by different people. This is the sort of thing that needs to stop.

Stop caring so much about stars. Read the review. Agree with it. Don't agree with it. Just stop caring so much that one guy liked one game more than another guy liked another game.

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dastly75

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Edited By dastly75

Just get rid of the star rating system and give the review text only.

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dietmango

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Edited By dietmango

@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

You're part of the problem.

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mrshmearo

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Edited By mrshmearo

Why do people give a FUCK about Metacritic scores? I don't get it at all.

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tukenstein

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Edited By tukenstein

The amount of people here getting uppity about an opinion is fucking laughable! Reviews are subjective, guys, and the scores are based on whether the game lived up to its own expectations and the expectations of its franchise, not the expectations of other games (so please stop comparing its score to Kirby and Modern Warfare). Not to mention that, unless you've played the game already somehow, nobody here is really qualified to call Patrick out on being "wrong".

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oldjack327

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Edited By oldjack327

... God I hate it when people bitch about numeric scores as opposed to the content of the review. Plus, for everyone passing judgement or claiming bias, no work of art DESERVES a critical pass based solely on its name recognition alone. No one thinks that any new Scorsese film should get 5 stars simply based upon the director's past works, so why do we hold such a ridiculous fervor when it comes to games? Even the great ones can take a few missteps from time to time, and they need to be called out on these mistakes so that they (and the media itself) can improve and evolve. Constructive criticism is one of the most important elements of any creative process.

Plus, he liked the game, so you're all just arguing over a score!

On topic, nice review Patrick, although I agree with other people that you need an animated version of yourself like all the other Giant Bomb crew. It just looks so barren on the top of the page without it.

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wsowen02

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Edited By wsowen02

@GaspoweR said:

Man...So much fan hatred coming through in these comments. Where the hell are the Skyrim comparisons that are APPARENTLY being mentioned in the review?

Oh yeah I also read that IGN review and it read like propaganda from the first paragraph. So many superlatives being used right out of the gate...it almost sounded like a "Metorid Prime is the Citizen Kane of video games" review more than anything...goodness.

I get it the game is great and I'm going to pick it up soon...but please Mr. George of IGN, you didn't have to convince Mr. Joe Gamer and his grand mother that IT IS A GREAT GAME by calling it the GREATEST GAME OF THIS GAME FRANCHISE ON THIS GAME SYSTEM EVER. That guy just went over-the-fucking-board with his review. Goodness gracious. He could have left that part out in the beginning and just stayed with the other parts of his review.

Most IGN reviews over the last year or so read like they were written by the publisher of the game.

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RagnarokRed

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Edited By RagnarokRed

Jesus Christ, some of you are too stupid to live. Getting worked up over subjective wording and a 4/5 score? Gamers really are the biggest babies sometimes.

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Sanity_Crash

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Edited By Sanity_Crash

Christ.. i can't believe some of the people getting all butthurt about 4 stars. I've been using the internet for a long time.. not as long as a lot of people seeing as i'm only 22 years of age, But the internet never ceases to amaze me in it's sheer stupidity.

Seriously guys.. all you guys raging over this.. Get fucked, you need it.

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Jarlaxle

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Edited By Jarlaxle

A brand new Zelda game IS enough for me though. I personally loved Twilight Princess and thought it had some of the best dungeon designs in the series. A slow opening in a 30+ hour game? Color me shocked. When you sit down with a game like this you know you are in it for the long haul. I want the same old game just new. If you want to something you've never seen before, play a brand new IP. There's no reason to change Zelda and I for one will be happy if they never do.

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BoomKraken

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Edited By BoomKraken

Made an account to comment. This is the first review I've looked at here and, well

I really think this "Patrick" character is being too harsh on the Zelda franchise as a whole and taking it out on/in this review. I'm not even mad at the 4-star rating - It's not really like an 8/10 - the star system is much less linear than the numerical system. To achieve five stars, a game has to be more than amazing - it has to be truly sublime, new and revolutionary. That said, sites like this that use star ratings unjustly bring the average down a lot on Metacritic.

But back to Patrick. Basically most his little gripes were subjective and/or in comparison to expectations set by other games or the Zelda franchise itself. It's like the Skyward haters can't decide whether to pick at the fact that Zelda is changing, or that it's not changing enough. I have spoken.

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Hef

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Edited By Hef

I don't really see the problem people are having with this review. He has very little bad to say about it. He wished there was a better way to track quests and he doesn't like how there's no control over the harp. The one "controversial" thing he said I guess was that the crafting and upgrade mechanics were over simplified and tedious.

Now here's where you have to pay attention.

Reviews are opinions. So scores can differ wildly between person to person and still be valid. He gave solid points as to why he didn't quite enjoy certain aspects. Games don't exist in a vacuum. People are allowed to like some mechanics better than others. He wasn't saying he could of designed the game better, but that he didn't agree with the choices made by the game designers. If you have a problem with this review because every other site gave it a higher score then you have no idea how reviews are written and are probably stuck on the fact that it "only" got a 4 out of 5. By the way, that's a really awesome score.

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braincraters

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Edited By braincraters

It almost seems to as if the Giant Bomb staff purposefully had the person they knew would like Skyward Sword the least with reviewing it. How does that make sense? Perhaps to drum up exposure for the site from the fan rage they've elicited before? People railing against having an admitted Zelda fanboy do the review are right, because that would obviously be ridiculous. That's not the arguement. What rubs me the wrong way is simply this: they failed to find a neutral party and they had to know this from the get-go. You don't actively seek out the reviewer who you know historically is hypercritical and weirdly opinionated of whatever game series is being critiqued, right? How does that not make sense?

I was also amused that he dedicated so much time to the upgrade system, which is purely optional and fairly inconsequential, as the game's difficulty doesn't exactly require it. The "quest log" thing may well be a valid criicism, but still. It's not that I even disagree with these assessments, they just don't seem that integral to the game as a whole, and yet they somehow warrant three paragraphs! It's as if he couldn't adequately back up his opinion with any serious legitimate criticisms and so had to disproportionately inflate a minor criticism to match his opinion. What about the music, the characters, the story, the excellent inventory system that IGN claimed wast the best in any game they've ever seen? THAT'S what makes me mad. I'm sick of some of the comments acting as if the only people disagreeing with this review do so just looking at the score, or are just a bunch of stupid fanboys who think Zelda games are beyond criticism. That's blatantly false. This review is discombobulated, unclear, and spends an unfair amount of time critiqueing minor components of the game while ignoring comparable things like the inventory system. That makes for a suspect review in my book, Zelda or otherwise.

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Konig2540

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Edited By Konig2540

great review! man am i excited for this game..

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ddensel

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Edited By ddensel

Bitching about Zelda scores is sooooo 2006.

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Shaanyboi

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Edited By Shaanyboi

@TehFlan said:

@dudeglove said:

Just so you know, Zelda games are never actually as good as you remember them to be.

I played through Ocarina of Time a couple months ago, and I assure you that you're wrong.

I didn't play Link to the Past until I was in my late teens. And I ALSO would like to assure that first commenter he's wrong.

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tourgen

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Edited By tourgen

well the only Zelda game I've played thru is The Legend of Zelda.  so keep that in mind.  But this thing, I don't even know what it is.  It's not a current-gen console or PC grade game.  It's not in the same league.  It seems to have a few interesting twists and it tries to make some sensible use out of the Wii controls.  But it's really more of a curious side-show than anything else.  4 stars seems ultra-generous, maybe even misleading in the context of other contemporary 4 star games.

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sodapop7

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Edited By sodapop7

This is a pretty epic battle between complaints about the review and complaints about the complaints. I think the second group is winning so far funnily enough.

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napalm

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@braincraters said:

It almost seems to as if the Giant Bomb staff purposefully had the person they knew would like Skyward Sword the least with reviewing it. How does that make sense? Perhaps to drum up exposure for the site from the fan rage they've elicited before? People railing against having an admitted Zelda fanboy do the review are right, because that would obviously be ridiculous. That's not the arguement. What rubs me the wrong way is simply this: they failed to find a neutral party and they had to know this from the get-go. You don't actively seek out the reviewer who you know historically is hypercritical and weirdly opinionated of whatever game series is being critiqued, right? How does that not make sense?

I was also amused that he dedicated so much time to the upgrade system, which is purely optional and fairly inconsequential, as the game's difficulty doesn't exactly require it. The "quest log" thing may well be a valid criicism, but still. It's not that I even disagree with these assessments, they just don't seem that integral to the game as a whole, and yet they somehow warrant three paragraphs! It's as if he couldn't adequately back up his opinion with any serious legitimate criticisms and so had to disproportionately inflate a minor criticism to match his opinion. What about the music, the characters, the story, the excellent inventory system that IGN claimed wast the best in any game they've ever seen? THAT'S what makes me mad. I'm sick of some of the comments acting as if the only people disagreeing with this review do so just looking at the score, or are just a bunch of stupid fanboys who think Zelda games are beyond criticism. That's blatantly false. This review is discombobulated, unclear, and spends an unfair amount of time critiqueing minor components of the game while ignoring comparable things like the inventory system. That makes for a suspect review in my book, Zelda or otherwise.

I like the fact that you back up your points in a relatively clear manner. You don't say that Patrick is wrong, but you're questioning the review in a way of stating that you disagree with his opinion. Congratulations on the critique and not sounding like a total fanboy joke idiot. (I mean this honestly, not sarcastically.)

As for being semi-on-topic, I've never played a Zelda title and never intend to. I'm not into swords and little boys and Peter Pan and shit.

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Enigma777

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Edited By Enigma777
@Contro

So, you think Zelda Team spent a year and a half contemplating the Zelda series and it's core traits, and how they should progress the series while retaining these traits, only to produce a Zelda game with an identity crisis, lol :?

The game has been in design for five years, this is exactly the Zelda game Nintendo wanted to craft for fans, and they applied perfectly understandable logic in all their design choices:

http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/0/0

How much of this Zelda game have you played exactly?, I ask because a Tweet of yours being banded around currently strongly implies you rushed through it in order to play Skyrim, lol, (!)

"Skyward Sword credits rolling means I can finally return to Skyrim tonight." - PK Twitter

If you did rush through Skyward Sword, you would have missed out on an estimated extra 30hrs of gameplay and some great moments. The side quests, if you can even call them that, are said to be some of the best in the series and are very rewarding.

"Skyward Sword doesn’t do itself any favors in taking its sweet time getting started, and longer before introducing you to some of its most creative highlights. Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test"

Ugh....Wind Waker took a long while introducing you to characters on Outset Island, and the basic mechanics of the game (made even more important with Motion Plus in this game), it did so with the very best of intentions. When I played Wind Waker, I left Outset Island for the first time feeling like I knew what those characters on the shore line were all about, I had established emotional connection with them all, which only worked to further heighten my experience of the entire adventure.

Nintendo wants to establish a firm emotional connection with you and the games characters: Aonuma:

"In the end, Miyamoto-san corrected a lot, but I think the characters who appear toward the beginning turned out to be quite vivid,"

"You’re constantly doing new everything here, and it’s the moments when the designers most daringly break from the past (ironic, given the game’s “birth of a legend” branding) that Skyward Sword makes the game worth playing, even if you’ve grown tired of Zelda at this point."

What?!..I have no issue what so ever with your score, but I wholeheartedly take point with how badly this article is written and the lame points you make.

@Darkpen said:

"One facet of modern games Nintendo’s dodged is overcomplicated design, focusing on a simplicity that appeals to a larger audience. The Zelda series has always been described as an “action RPG,” but in light of what the RPG has become with games of immense depth like The Elder Scrolls V: Skyrim, Zelda has become more RPG lite. And that’s fine! Nintendo can contently stay in its corner, while Bethesda tackles another. But Skyward Sword takes steps to address the gap and falls short."

Patrick.... I want to punch you after reading this. Skyrim? Really? That's your genre comparison, your analogy? The two games couldn't be further removed. The fact that you admitted on the Bombcast that you played no more than 2-3 hours of Twilight Princess when that originally came out really hurts your credibility and your review. Its apples and oranges here--a better comparison would be the evolution of gameplay, content, and depth between Skyward Sword and Twilight Princess, or even your beloved Wind Waker. Or hell, Darksiders would be another worthy candidate for a valid genre comparison.

You played the worst hours of Twilight Princess and dropped it; I feel like your review of Skyward Sword is tainted by untempered cynicism that grows from your own lack of completed games. This may be me harping more on you based on what I've heard of you on the Bombcast as of late than the review, but I feel that you have bad gaming mojo: its always with the "ehhhhh," and "I can understand WHY people like X game..." but never any time spent truly building a niche for yourself.

That said, I don't have a problem with your score. 4/5 is a great score, and not unexpected for any great game. What I have a problem with is that you were the wrong person for the review. You're right, Twilight Princess is a game that should have been played with a Gamecube controller, and guess what, that was a choice made available to consumers, a choice that I happily chose and was rewarded for. You say that Twilight Princess is painfully boring, yet your experience with it is in reference to possibly THE worst 2-3 hour tutorial introductory section of any game in the previous generation, barely beating out Kingdom Heart II's horrible late title card.

Get back to me when you're 4-5 dungeons into Twilight Princess, and then we'll talk. I'm not even being a TP apologist here; I genuinely believe that a lot of the "problems" you've thrown at Skyward Sword are things that should be addressed with respect to where its been before, which is an experience that you clearly do not have. Either that, or you're just a horribly cynical gamer.

I know, it's a very dumb comparison to make, but It doesn't surprise me in the slightest in light of what I've been told by others on this forum. From what I can gather, there's some severe Skyrimming going on.

All that aside, the game is currently raining 10's. The IGN review is surprisingly excellent, they break it down thoroughly, check out the written review.

http://www.metacritic.com/game/wii/the-legend-of-zelda-skyward-sword/critic-reviews

You sound a bit butthurt. What, Nintendo cancelled you monthly bonus because if this?
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insanejedi

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Edited By insanejedi

8.8 lol

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Cusseta

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Edited By Cusseta

The Wii still exists?

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TehFlan

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Edited By TehFlan
@tourgen said:
well the only Zelda game I've played thru is The Legend of Zelda.  so keep that in mind.  But this thing, I don't even know what it is.  It's not a current-gen console or PC grade game.  It's not in the same league.  It seems to have a few interesting twists and it tries to make some sensible use out of the Wii controls.  But it's really more of a curious side-show than anything else.  4 stars seems ultra-generous, maybe even misleading in the context of other contemporary 4 star games.
Troll harder.