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Giant Bomb Review

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Titanfall Review

4
  • XONE
  • PC

Titanfall's focus on player mobility and big-ass robots sets it apart from other competitive shooters and makes much of the game look like one big highlight reel.

Titanfall is a game for people who like competitive first-person shooters, but have gotten tired of seeing the same basic action year in and year out. If you already don't like (or have, at some point in the past, liked) games like Call of Duty, there's a very good chance that Titanfall will hold zero appeal for you. It is not here to save you, it is not rewriting the book on competitive action games, it will not wash your car, tuck you in at night, or fix you chicken soup if you get the flu. Titanfall doesn't have time for that nonsense; it's way too focused on being a great multiplayer shooter for people who already enjoy them. That leads to an interesting conundrum and a package that manages to be laser-focused on a specific type of gameplay, which can make it also feel a little too small. It all comes down to how much you already enjoy these games and how badly you want something that updates the Call of Duty formula in some new, exciting ways.

The AI-controlled grunts are really good at standing around and being ineffectual.
The AI-controlled grunts are really good at standing around and being ineffectual.

This game is "multiplayer-only," meaning you can't even get into the game's brief training mode without first connecting to an online server. It has a campaign mode, but this is really just a set of standard multiplayer matches with some assorted story-focused dialogue layered over the action, like someone decided to put on a radio play while you shoot at people. It doesn't have very many modes to its competitive multiplayer either--there are five, to be exact, and two of them are identical in basic gameplay but slightly different in the way points are scored. By having equivalents to Call of Duty's Team Deathmatch and Domination modes, Titanfall checks the most popular boxes, but when you compare it to the three-games-in-one-for-the-same-price approach of Call of Duty, Titanfall feels small. This is probably the point where I should remind you that both games launched at full price.

That all sounds pretty damning, and if you're a value-minded consumer who wants tons of variety out of a game, Titanfall is a tough sell. But behind the short list of modes and no-stakes storytelling lies some extremely satisfying and fluid gameplay. Titanfall looks slim on paper, but in practice it's positively explosive for a couple of different reasons. First, you have more mobility as a player. The soldiers in Titanfall can double jump and run along walls, and you can combine those moves again and again to get up onto rooftops and climb high walls. The verticality of the action means that there could be an enemy pilot hiding just about anywhere, and you're forced to adapt and start looking around everywhere, instead of just keeping your eyes focused at ground level and the obvious perches that make up most shooter maps these days. Moving around in Titanfall is rewarding and fun, at times feeling like you're playing a light version of Mirror's Edge, but never so much that it forgets that your primary mission is to shoot people.

Wall-running and a big robot. This image sums up Titanfall's unique features pretty perfectly.
Wall-running and a big robot. This image sums up Titanfall's unique features pretty perfectly.

The movement creates amazing scenarios that you want to tell people about, like the time you ran along a wall to clamber up to a rooftop only to leap off of that roof into a window across the street, where you caught some unsuspecting fool slipping and kicked him in his stupid face... and then you just kept running, trying to do it all again. Or the time you hauled ass around the outer edge of the map, shot every single AI soldier you saw, snapped a couple of necks, captured a control point, and immediately made a giant robot drop out of the sky. Camping out on a roof or in a window is certainly possible in Titanfall, and the game has sniper rifles in an attempt to support this type of gameplay, but players move so quickly and erratically that snipers feel like they're at a real disadvantage... which further incites more players to run around like maniacs at all times. In 20 or so hours with the game I've had a sizable list of great-looking moments where the mobility and shooting collide in a way that makes you feel unstoppable. It's a game that feels like it was built for highlight reels.

The other big differentiators are the titans themselves. These big robot suits drop from the sky in impressive fashion when pilots call them in, and they let you stomp and dash around levels with some amount of authority. But they aren't invincible. The shields on a titan recharge, Halo-style, but the underlying armor does not. This, along with lengthy weapon reload animations, incentivize you to occasionally back off and recharge. The titans are actually somewhat fragile, so you don't necessarily need to fight titans with titans, as every player has a dedicated slot for anti-titan weapons that can do serious damage. The interplay between players on foot and players in their robots is great, with pilots attempting to poke out, paint a titan long enough to lock-on, and fire big missiles before getting noticed, gunned-down, stomped, or punched apart by a giant robot fist. That said, I found titan-on-titan conflicts to be somewhat monotonous and occasionally even sluggish, since it's the only time the game asks you to hang back and prepare instead of going full-bore at the competition. But hey, let the titans blow up... you can always get another one.

You can enter your titan from any angle, resulting in a handful of nice boarding animations.
You can enter your titan from any angle, resulting in a handful of nice boarding animations.

Titan deployment is governed by a timer. That timer ticks down naturally, but you can also reduce the required time by shooting enemies. Killing players and shooting at titans take significant chunks off your clock, but the maps are also peppered with AI foes who aren't smart or strong enough to kill you unless you're extremely careless. They keep you on your toes and, yes, killing them also takes time off your titan clock, giving you a decent incentive to farm those AI enemies as you run from place to place. You might think of it as the Call of Duty killstreak system, but instead of only rewarding players who play well, it rewards everyone--but players who shoot well are rewarded much more frequently.

Like just about every other modern shooter, Titanfall has you earning experience points, gaining levels, and unlocking different customization options. You'll quickly gain the ability to create custom loadouts for both your pilot and your titan, and each has its own set of weapons and perks. As is my custom, I settled on fully automatic assault rifles as the main weapon for both my pilot and titan. The game has a short list of other weapons, but range-reduced sub-machine guns and shotguns feel too limited when faced with the larger-than-average map sizes. For players who especially like getting behind enemies or can't aim, the one unique option for primary pilot weapons is a smart pistol that behaves like lock-on targeting in a Panzer Dragoon game. AI-powered fodder goes down in one lock-on hit, but human pilots won't drop unless you lock onto them with three separate shots. Is it unbalanced? A baby gun for babies? I'm no balance designer, but the smart pistol doesn't feel all that powerful. Locking on three times takes longer than it would take to just aim at and shoot an enemy with any other weapon, and If you stand around long enough to get locked onto three times, you probably deserve to get gunned down.

The auto-eject perk lets you launch out of your titan before it blows up, taking you with it.
The auto-eject perk lets you launch out of your titan before it blows up, taking you with it.

Titans have more options in addition to basic full-auto and semi-auto rifles, like a quad rocket launcher, a railgun, a charged energy bolt, and a grenade launcher that fires three grenades at once. The titan loadouts seem more interesting than the pilot weapons because they can help you play slightly different roles. The assault rifle and lighter weapons are fast-firing and handy against pesky pilots and still useful in titan-on-titan skirmishes. The heavier weapons, as you might expect, take a little longer to get going, but they're much more devastating to a titan's armor. Overall, most of the weapon options feel a little staid. You might expect a world that allows humans to warp to faraway planets and call in robots from space to offer up slightly edgier weapons than SMGs and sniper rifles.

The online-only nature of Titanfall means that it's only as good as its server infrastructure. In pre-release testing, I ran into a few cases where the latency would spike, causing AI opposition to seize up and enemy titans to halt, mid-dash. On launch day, the game ran into some bumps, occasionally dropping players from games or lobbies, making it difficult to get into a game at times. This seems like it was mostly smoothed over by the end of its first 24 hours on sale, and the network responsiveness has been solid, with none of the lag spikes or other issues I saw prior to the game's launch. It's a little disappointing that the game doesn't have an option for private matches or any sort of LAN support, but what's on display seems to work well.

The titans can dash out of the way of some missiles.
The titans can dash out of the way of some missiles.

The frame rate in Titanfall is uneven on the Xbox One and though it's usually fine, it can get downright nasty in specific situations. In one Last Titan Standing match--where every player spawns in a robot suit--several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second. Even out in wider areas, the game feels a little hitchy from time to time, and there's noticeable tearing throughout. The visuals in Titanfall look nice, but that's mostly due to some solid art and interesting design, not the performance. On the PC, the game scales to fit a lot of different configurations, so you can essentially buy your way out of the console version's performance issues. On a proper machine, the textures look great and the smooth frame rate really goes a long way.

I'll say it again, since we should probably wrap this up: Titanfall is a very specific game built for a specific type of person. When you add it all up, the list of available content and the various options for speccing out your pilot feel light, and that might make this game a little hard to swallow at $60. But getting into these wild situations and shooting your way out of them feels fresh and fun in a way that the other shooters on the market don't. If you like the basic form but need more of a twist on how you move and how you shoot, Titanfall's core action is extremely satisfying, which makes it a little easier to overlook the lack of available modes.

Editor's note 03/13/2014: Due to this game's online-only requirement, this review originally went up without a score on it. This was done to afford us the time to gauge how it performs in a real, retail environment. When converting this into a scored review, text discussing the online portion of the game was updated to reflect the game's post-launch performance. Text discussing the specifics of the PC version's visuals was also added.

Jeff Gerstmann on Google+

272 Comments

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Turhaya

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Sounds like a solid 8.8 to me, you guys. ;)

I haven't really played this type of game since COD:MW1 & 2ish, what with being more of a TF2/L4D kind of duder. If I can get this on PC during a sale sometime this year I can imagine enjoying it for a good bit. Kinda wish I'd tried the beta now. The hint of Mirror's Edge in the movement sounds tasty, but I wonder if Titans should be less frequent and more impactful from what I've seen. Make them matter and require more skill instead of the powerup they seem to be. Maybe that's the Dark Souls player in me talking, I dunno.

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SaturdayNightSpecials

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Ceci n'est pas une critique des Titanfall

Sounds good to me. At around $20, I will be a buyer. Hopefully this is not one of those games where 6 months after it comes out, you can't have any fun as a novice player.

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Brackynews

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Edited By Brackynews

Will we ever reach a point where part of the marketing for an online game is "servers committed for 5 years!" Or will it forever be a crapshoot based on success and shrouded licensing expiries?

One day that Titanfall box will sit next to Star Wars Galaxies and Chromehounds. That's just a fact.

*looks at Demon's Souls servers* Umbasa.

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graf1k

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Edited By graf1k

I really like that Jeff is holding back on scoring until launch. Much more proactive approach to an online reliant game like this than the "assume it'll work, change review or write a news story about how broke the game is" strategy most other sites have taken up with the rash of busted ass online games the last year or so.

I am curious about the frame rate issues Jeff is talking about though. I don't remember seeing much if anything about frame rate issues in the other reviews (even though this is not yet a review) out today. Polygon called it "never not playable, but noticeable" in regards to the same/similar situations Jeff said fps goes into single digits. I don't know about you, but I'd call single digits in a fast-paced online fps absolutely unplayable. Eurogamer says the frame rate "can chug" but again they basically say it ain't no thang. Ditto in the Gamespot review. I'm not sure if that means single fps is a little hyperbole on Jeff's part or that others are downplaying it.

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divergence

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frame rate issues huh? These performance issues on Xbox One are starting to get a little concerning to me. Hope it's just because we're barely out of the gate with first-generation games for that system and studios haven't had a chance yet to optimize for the hardware. Sure, I want all games running on my new system to be 1080p since that's the native resolution of my TV.. but I'm not too hung up on that so long as the anti-aliasing and other techniques to clean up the image are done well. But frame rate?

I'm not privy to the development process but my own speculation is that when games need to be developed for multiple platforms, some less powerful than others, something has to give. I feel bad for people working on games that need to release on 5 or 6 different platforms... (PS3, PS4, Xbox 360, Xbox One, WiiU (maybe not so much anymore?) and PC ). Good grief. Hard enough to develop on one system I'm sure.

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Torabi

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Edited By Torabi

Having loads of fun with Titanfall. I highly recommend it to those of you looking for a fast and frantic shooter.

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Phawks

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Thanks Jeff, great idea to hold off on the score until MP proper.

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CharlesAlanRatliff

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Great write-up, Jeff.

This was originally going to be a rental or game I got on sale, but it turns out one of my best friends is getting the Xbox One Titanfall bundle, so I'll be heading out in the morning to pick this up. It'll be nice to get deep into a multiplayer shooter again; it's been a while!

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courage_wolf

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Edited By courage_wolf

Titanfall is what I have been wanting Call of Duty to do ever since MW2 disappointed me. I really like how Respawn ditched killstreaks, deathstreaks, care packages, hordes of air drones, thousands of weapons and attachments I will never use, really all the crap that Call of Duty has built up over the years that turned me off that series. It feels like a return to the COD4 style where the focus is on having excellent gameplay instead of incentivising k/d spreads and camping in a race to prestiege the fastest.

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FMinus

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Will we ever reach a point where part of the marketing for an online game is "servers committed for 5 years!" Or will it forever be a crapshoot based on success and shrouded licensing expiries?

One day that Titanfall box will sit next to Star Wars Galaxies and Chromehounds. That's just a fact.

*looks at Demon's Souls servers* Umbasa.

Seems that's the new trend, somehow the whole game industry thinks that customers are too dumb to set up their own servers like we did in the past. Heck there's still Quake servers around a game that came out 1996 (18 years ago), and even servers for games that came before.

It wasn't possible in the past for consoles to have those PC server luxuries, but it's about time they figure out (well not figure out just blatantly MAKE), dedicated servers which can run on PCs and consoles likewise other PCs can connect to, not necessary cross play between platform, but specific (PC server, Xbox One server, Playstation Server), so that people can host their own, and play the game even 30 years after it's release.

Too bad, profit is all those corporations see. Sadly this trend has spread to the PC too, and less and less PC games come with dedicated server support, which is kind of utter rubbish. Games should work even 50 years after purchase if you have hardware that supports it, both single and mulitplayer parts, that's my firm belief, this is one of few products you buy and then throw away after certain amount of time, because it just stops working, which imho is not regulated enough by anyone, and should be given a look by some higher authority - I mean it's like food, where it shouldn't be, you can buy any a DVD and it will work 100 years from now, you can buy a car and it will work a 500 years from now, you can buy a watch will work 1000years from now, but you buy a game and when the servers shut down, it's a paper weight. Seems kind of shit.

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HerbieBug

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Edited By HerbieBug

yep that sounds about how I expected.

lots of folk played the beta, there are no surprises here. It's just a pretty okay multiplayer shooter with some multiplayer shooter related performance problems.

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darkstorn

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Sticking with Hawken for the time being, but Titanfall sounds tight!

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Cybexx

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I talked to a bunch of co-workers who played the Beta and I was surprised by how many of the guys who usually just play single player games or MMOs said they loved Titanfall despite not liking competitive shooters. Maybe that's because they haven't kept up with CoD or Battlefield but I think there is more to it than that. This is the best movement in a 1st person game I've ever played and the average lifespan of players is longer which leads to less confusing and frustration situations for new players. The AI is dumb but that helps new players feel like they are doing more than running and dying.

Too bad the Campaign mode isn't more ambitious or revolutionary.

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Rowr

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Sounds a little bit like a one trick pony? Might wait for a steam sale.

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AV_Gamer

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Good for you on hold back on the final score until you fully tested the game first. I know there's a lot of hype about this game, and people are quick to call it the greatest thing ever.

But a true reviewer plays the game and decides if the game is truly worth the money, regardless of the hype.

And judging by this first impression, Titanfall is a good multiplayer experience.

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demazin

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@rowr: You'll be waiting since it's an Origin only title. Then again, does Origin ever have sales?

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ripelivejam

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@rowr said:

Sounds a little bit like a one trick pony? Might wait for a steam sale.

genuine lol

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ripelivejam

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@demazin said:

@rowr: You'll be waiting since it's an Origin only title. Then again, does Origin ever have sales?

i got battlefield 3 premium and battlefield 4 at decent discounts.

haven't seen anything as extreme as steam, unless you count that glitch with that promotion that gave you a game under $10 for free...

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crapdragoon

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Edited By crapdragoon

I picked this up for 48 bucks via gamefly (yes gamefly!) digital games , it was a 49.99 gb download on the pc, luckily that only took me about 35 minutes to download, and had to keep trying to get into just the tutorial section for about 15 minutes, its been smooth ever since.

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2HeadedNinja

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@gbrading said:

Might be a controversial idea, but I'd be happy not handing out scores and just reviewing games without any score attached. I know that would mean people would need to "read" them... ;)

I always wanted that ... but I remember Jeff saying that reviews with scores get more traffic, so I doubt it will ever happen. Review Scores are dumb, but at least GB has a 5-Star-System not one of those dumb X out of 10 oder 100 systems.

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Scotto

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Is it just me, or is almost every online games journalism outlet suddenly implementing this policy, with Titanfall? Was there some secret meeting I wasn't aware of?

Plenty of multiplayer-only games have been released over the years, but suddenly today I read about a dozen articles on a dozen different websites, all saying the same thing about this particular game - that they were going to wait to test the servers.

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Shivoa

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Your cynicism isn't unwarranted, but in this case I don't think it's DRM, it's just the conceit of the game -- they set out to make an online multiplayer shooter, so it wouldn't make much sense offline by yourself. It's really no different than a small scale MMO in that sense.

You have fallen to the trap of the Newspeak. Let me tell you of a time before automatic matchmaking, a dark age when connected experiences were still being explored and developed by the pioneers.

Online games require to know where the other people are (for P2P) or where the server is. Sometimes the server is a client so knowing who any of the clients are will allow you to ask them which of their peers is the real server. Best case, and for Titanfall, you want a dedicated server so no one has the advantage of being on the same box as the server (lower ping) or being at the mercy of their machine's performance to be both their client and everyone's server. A modern game should provide a service for finding games that are in lobby if you don't already know where you want to play.

Originally these matchmaking/connection services were just what some guys had cooked up. QSpy/GameSpy and the All-Seeing Eye are good early examples of services to find a list of servers that were up (from a master list servers registered with), query them for details, and then feed their IP to the game when you asked to play there. This stuff integrated into the games and you got in-game server browsers. Then people got all fancy with their Elo Ratings and so on and realised that, with enough people looking for games, they could match people who didn't want to just play with their friends with people who were of approximately the same skill. And bringing us up to today, some games (especially on console) only have this automatic matchmaking without exposing servers (with an option to party up for group search or have some private game with friends but also moderated via the central matchmaking server).

Here is the thing: you need a central matchmaking server for automatic matchmaking of the entire community, you need a server (or several, as existed with GameSpy vs ASE etc) for server browsing, but you don't need any of those to be run by the game dev and you certainly shouldn't accept that you can't just play with your friends without any matchmaking being involved. The idea that multiplayer is a service you consume at the will of the publisher and they will switch off whenever is Newspeak. This is certainly not the way it has always been. There is no need for it to be the way it is now. You are being pushed into accepting less, being more restricted by what most certainly is always-on DRM (Wanna do the brief solo training mode? Gonna need to you check with EA to make sure they're happy with that first!) rather than taking an online game for what it is, a game you can play with others.

But what about the cloud servers in Titanfall? Those are just dedicated servers. Had them since Quake. You sell a game as a load of code and assets. If it's a mulitplayer game then one of the executables you distribute with sales runs a server on whatever box it is executed on. Anything less is choosing to implement DRM. Planetary Annihilation is another game that spins up cloud servers for multiplayer games. Here's how they explain being DRM free: "Play connected to the UberNet servers, your own private server, or offline, it’s your choice." You can use their servers and matchmaking, your own servers (and matchmaking if you build a server browser system when their company finally comes to an end), or just run the game in offline mode if you're prepared to play with AIs.

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XenoNick

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Sounds like a solid enough game. I'm not getting an XONE until next year though. Interested to see how the 360 version performs in two weeks. If it holds up enough I'll most likely play that version.

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coolowlbro

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Edited By coolowlbro

@hammondoftexas: Not the only one. I played an hour of the beta and have never been more sure that a game wasn't made for me.

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dr_mantas

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Wow, lots of comments.

Well done review, Mr Gerstmann, but this just ain't for me.

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DarkbeatDK

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@scotto said:

Is it just me, or is almost every online games journalism outlet suddenly implementing this policy, with Titanfall? Was there some secret meeting I wasn't aware of?

Plenty of multiplayer-only games have been released over the years, but suddenly today I read about a dozen articles on a dozen different websites, all saying the same thing about this particular game - that they were going to wait to test the servers.

I think it's something we can blame on Sim City.

This is a game that launched with good reviews, but who's always-online functionality turned out to be so broken after launch, that it became a completely different experience that made the game barely functional for days and weeks.

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Mist_Walker

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Edited By Mist_Walker

Registered just to say how much I appreciate both the review and the decision not to give the game a final score until we know it will work for the general public. You have my clicks.

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Rowr

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@rowr said:

Sounds a little bit like a one trick pony? Might wait for a steam sale.

genuine lol

O jesus, completely forgot. I think I lumped it in with valve since it's on the source engine.

Well given I get the Australian priced version of Origin, things are no longer boding well for a possible purchase.

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JesterArbo

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I found this to be a helpful and great read. I wasn't super interested in Titanfall as I dont really enjoy Call of Duty. I love FPS games but have grown tired of the COD style of shooter. I'll wait a year or so to play this.

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FMinus

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Edited By FMinus

@rowr said:

@ripelivejam said:

@rowr said:

Sounds a little bit like a one trick pony? Might wait for a steam sale.

genuine lol

O jesus, completely forgot. I think I lumped it in with valve since it's on the source engine.

Well given I get the Australian priced version of Origin, things are no longer boding well for a possible purchase.

Get on a VPN and get the Mexican version, I'm from Europe and I'm not paying 60EUR for that game, got on a Mexican VPN and paid 20EUR.

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Dezztroy

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Edited By Dezztroy

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

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russman588

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@dezztroy said:

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

Is that the case for most people? I'm hearing a lot of mixed stuff on how the launch is going. Some people are having no issues, apparently.

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TheKing

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@dezztroy said:

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

It is? Isn't for me on Xbone so far.

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wizll

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@dezztroy said:

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

have not had a problem my friend.

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Johnnboy2000

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Edited By Johnnboy2000

I have been playing on my laptop and it looks fine on low settings and I haven't had any server issues its super fast getting into a match and going from match too match. There had been some frame rate issues but that could be that my laptop is 4 years old and has a mid rang GPU or it could be from lag but nothing from making it unplayable. Over all its been great on the PC. I don't have a Xbox one and will not be wasting My money on one. If u have a decent pc play it there and save yoursalfe the 330$.

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Edited By gel

@shivoa: It's not really always on DRM, but it can be annoying, only for the tutorial, as mentioned. The game is online multiplayer; it needs to be online. The tutorial doesn't, and I don't think it was done to be DRM, I just think they put it in as part of the process when it should have been prior to connecting.

As for people saying it's just another online shooter, note that Jeff didn't really talk about the presentation. The game feels like a single player game at its heart. The campaign isn't just a string of maps like some lazy multiplayer games, it feels like a story campaign (albeit short). You have cutscenes (you can equip stuff during these), you have constant radio chatter about actual events and goals, and there are things in the field, via the use of NPCs, that feel like more is going on than just 6v6 human players. It really affects how the game feels, not just how it plays.

Ultimately, it is an online shooter, but don't boil it down to what you've known. In game NPC interaction adds to how the game feels, even out of a campaign.

Edit: I don't like the CoD MW games. I like Titanfall. I enjoy HAWKEN, but there's a key difference: in Titanfall, you are sometimes a tiny little person who can get stomped by a giant robot. This means something. In HAWKEN, because everyone is special, no one is special. You're all just human players that look like mechs.

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ManlyBeast

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@rowr said:

Sounds a little bit like a one trick pony? Might wait for a steam sale.

It's not on steam. Origin only.

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@dezztroy said:

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

I've been playing on Xbone the whole morning without a single issue so far, not sure where is this doom scenario is coming from...

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Dezztroy

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Edited By Dezztroy

@donpixel said:

@dezztroy said:

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

I've been playing on Xbone the whole morning without a single issue so far, not sure where is this doom scenario is coming from...

It was nigh unplayable on PC for a while after release. Seems to have mostly cleared up by now.

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Edited By lvgarrett

This is not, the greatest Titanfall review.

No.

This is a tribute.

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Edited By DonPixel

I know some people are big in videogame feature counting, but the emphasis in this review about the lack of "traditional" bullet point features is kind of lame.

Keeps promoting the lame inertia of created consumer expectations that hinders developers from trying new things.

Long story short, I´m having the most fun I´ve had with videogames in a looong time, that for me is worth 60 or more.

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Sounds like something I'd get for like $30 or so on PC, sounds really fun and well-made...just not worth that kind of price tag for me. Maybe the "Modern Warfare 2" of this game will be on more than Xbox and also have more depth and customization. That'd be stellar.

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Well the campaign mode is certainly garbage. The "story" is told just as everyone is saying in these previews and reviews (dialogue as you fight and can't pay attention to it) plus the game keeps putting my low level self against players that are at least ten levels higher than me.

Not really sure how the plot, such as it is, is moving forward when we keep losing all the damn time...

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@dezztroy said:

@donpixel said:

@dezztroy said:

So now that the game is out and, big surprise, is generally unplayable because of server issues, I guess the score will be affected?

I've been playing on Xbone the whole morning without a single issue so far, not sure where is this doom scenario is coming from...

It was nigh unplayable on PC for a while after release. Seems to have mostly cleared up by now.

I've been playing since release, on PC, and have not had one, single issue. I even played for 4-5 hours at launch without a hiccup, and have put in about 16 hours since then.

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The game has been out in the wild for a few days now, so I think Jeff is safe to make his final appraisal of how the online was at launch. Or is he waiting for the UK launch or something? It seems weird that this review hasn't been finalized yet.

I applaud reviewers for not putting up a score right at the stroke of midnight or whatever once the embargo was lifted, but once a day or two goes by, unless it becomes a Sim City disaster, you can usually tell how the online is doing.