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Too Human Review

3
  • X360

Too Human has a unique setting and some compelling ideas, but it doesn't offer enough variety to stay fresh from start to finish.

Do you like loot? Then Too Human might be for you. If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play.

You play as Lord Baldur.
You play as Lord Baldur.
At least the setting is unique. The game is rooted in Norse mythology, yet it takes place in a futuristic sci-fi setting. So there are a bunch of cyber-Vikings running around. Rather than focusing on magic or sorcery, the game trades in cybernetic implants and cyberspace. You play as Baldur, one of Odin's sons. You're delivered right into the action at the beginning of the game, and flashbacks pepper the game's first area in an attempt to fill you in. They aren't terribly effective, though, as there's very little in place to set up the world itself, why it's being invaded by robots, and who is ultimately responsible. As it's a Norse tale, it doesn't take long before figures such as Thor, Heimdall, and Loki appear, and as it's tapping into the whole Viking thing, there are plenty of moments where important things like "Valhalla" and "mead" are discussed. It clashes with the game's sci-fi look here and there, but even though the events of the game are quite convoluted, it's still an interesting combination.

The game itself combines inspirations from a handful of different sources, as well. Too Human is an action RPG with similarities to Diablo. You'll run through combat areas, fighting off hordes of robots or zombies, hacking and slashing all the while. You'll collect scads of loot with different status effects and statistical bonuses and attempt to collect full sets of armor for an even greater protective bonus. The game's four worlds and overall structure, however, have more of a Phantasy Star Online feel to them. Each area has enemies that do a different type of damage, allowing you to prep a different set of armor for each area, if you wish. Also, like PSO, it seems to be the intent of the developers that you grind through each area multiple times in a quest for better gear. A straight single-player run through the game took me around 12 hours and left me at level 29. The maximum level, however, is 50. Lastly, the game's combat system attempts to bring in air combos, juggles, and a mixture of swords and firearms that gives it a few check marks in the Devil May Cry column.

That doesn't really mean that if you're a fan of all of Too Human's inspirations that you'll automatically love this, though. Despite attempts to work in some advanced combat options, the action in Too Human feels quite thin. There's a real lack of enemy variety, and your best viable option quickly becomes "shoot the enemies until they get close, switch to melee and start popping them up in the air with your attacks, then jump up after them to finish the job with an air combo." Regardless of the class you select, the same tactics still apply. The classes put focuses on different aspects of your character and give you a different skill tree to fill out as you gain levels. But other than the offense-focused berserker class feeling a little fragile when playing alone and the bio engineer's latent automatic healing ability, you're looking at basic shades of offensive or defensive specialization.

The streets of Too Human are paved with loot.
The streets of Too Human are paved with loot.
There's a lot of customization that can be done to both your character and your gear. First, there's the skill tree, which is different for every class. There's also a secondary skill tree that opens up later on. You can slot weapons and armor all over your character, and the game does a good job of making a lot of the wearables look different, so it's likely that no two Baldurs will look identical. Also, the weapons and armor come in different forms. So you might find a sword that has "of rooting" on the end, which has a special ability that makes your targets immobile when it activates. You may also find weapons with empty rune slots on them. You'll find runes along the way with different bonuses, such as Total Armor +5% or Soothing +10% and so on. Fitting these runes into slots on your weapons and armor lets you further beef up any area where you feel like you're lacking, but as a rule, adding to your total armor never seems to be a bad idea.

Runes also come into play with charms. Charms are items that you often find in cyberspace, and they act as little miniquests when equipped. Each charm will have a task that must be completed, such as "collect 10 blueprints" or "kill 200 undead." When you complete that task and feed the charm a specific set of runes, it activates and gives you a listed bonus, like a chance for your attacks to put enemies to sleep or the chance to add lightning to your strikes at random, and so on. While this ensures that you'll almost always have something to work on completing, even after you've finished the game numerous times, most of the charms aren't interesting enough to make repeated trips into the game's four areas much more entertaining. Also, the creatures scale up in level just as you do, so the level of challenge doesn't change much over the course of the game.

The thing that's supposed to keep you coming back is the game's online cooperative play, which lets another player join you over Xbox Live. Players can trade items when connected and combining players from different classes can mix things up a little bit. For example, the bio engineer's healing abilities offset the berserker's utter lack of defense to some degree. While it may be tempting to jump right into co-op and forget that the single-player campaign even exists, you should know that none of the game's story is present when playing online. Also, all friendly AI-controlled characters don't appear at all. So you won't be fighting alongside chattery humans and you won't see them wandering around the game's town area having random conversations, either. No cutscenes, just raw combat. Considering that the game's story isn't so hot to begin with, maybe this is a decent trade-off, but this mostly makes the game feel dated--most modern story-driven co-op games have found a way to integrate some portion of the story into multiplayer play.

Baldur likes to stay a'head' of the competition. Sorry.
Baldur likes to stay a'head' of the competition. Sorry.
Too Human makes its four different combat areas look appropriately different, and things like up-close shots of the character models look just fine. But in action, the combat itself looks sort of bad. The game's animation feels completely canned, and there are plenty of cases where you're watching your weapons flail around, waiting for an animation to finish so you can get back in control. Little things, like the way the valkyries' legs clip through the ground when they come down to carry away dead players, or the way two-handed swords aren't actually attached to the player model when stored on your character's back make the whole game feel rough. The way the characters slide around to attack faraway targets also looks strange, as does the way air attacks let you hang in the air for a few seconds and repeatedly swing your weapon or execute a finisher, though there are at least gameplay reasons for those instances.

Too Human has a real lack of enemy variety, and the first three areas of the game pit you against what seems like two types of robots, a couple types of larger robots, and perhaps some robots that are colored a bit differently to denote a special ability. On top of all that, the game's frame rate gets unstable in spots. Too Human has its moments of visual splendor, but they're few and far between. The game uses dynamic music that picks up when combat starts and quickly fades away when there's nothing actively coming at you. But the moments of non-combat are very brief, resulting in dynamic music that always seems to be starting or stopping. When you get to hear more than eight bars of it in a row, the game's music is fine.

As the first part of a planned trilogy, Too Human doesn't do a particularly good job of setting things up. If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good. The latent loot fiend in me had fun uncovering new items, slotting runes, and finding blueprints for new items--but even that stuff doesn't feel as fleshed out as you'd probably expect. In short, large parts of Too Human feel like they were designed to the standards of the last generation of consoles, not this one.
Jeff Gerstmann on Google+

182 Comments

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ringlord

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Edited By ringlord

Good review. I enjoyed the demo, despite the flaws. Picking it up today and looking forward to it.

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Qwert

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Edited By Qwert

I had different expectations for some reason from the game. Maybe because the guy looked like a Kratos clone and they always showed combat videos. I thought it was an Diablo-esque RPG with combat mechanics similar to God of War. I was hoping more focus on combat. I was instantly disappointed the moment I tried the demo. The flick system was big let down for me, specially coming straight from weeks for NG II.

The review only confirmed my thoughts about the game.

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ender

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Edited By ender
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Dryker

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Edited By Dryker

Alright, I feel I have to post this because I'm getting way too irritated with the latest generation of gamers. Is Call of Duty 4, GTA 4, Gears of War, Bioshock, and Halo cool? Hell, yes! Is it all I want out of gaming? Hell, no! This is kinda sad too, because this is the type of game that really hooked my imagination as an adolescent that had the time to really get into a game like this, but with all these bashers stuck on the latest shooter iteration and fully dependent on "Halo" controls, I'm afraid many potential fans of Too Human are going to be discouraged. Anyone on this website should know that this is not Jeff's type of game. Yeah, he said it was "good" which is actually quite flattering for Too Human considering that it is coming from Jeff. I respect Jeff's opinion mainly because he presents good arguments for his opinion. But it is also true that not every game is for every gamer. I'm curious to see how Play magazine reviews this game. They seem to me to be on the opposite side of the spectrum from Jeff.

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GhostCommander

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Edited By GhostCommander

Bought it.  Really enjoying it so far.

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FriedMattato1

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Edited By FriedMattato1
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BrainSpecialist

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Edited By BrainSpecialist

This just confirms everything I thought about the demo. Sigh. :(

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Discorsi

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Edited By Discorsi

Dude stale enemies slashing mindless hordes and new equipment with some sort of different classes is always win for me.

I mean I didn't like game's(demo) controls however I don't know of any better way to suit the combat chosen with the controller.  Definately felt a little clunky and too simplistic at first but once I got into the flow of battle I was like yeaaah.

I know it is a bad game just like Warrior's orochi and the likes but something about these games just make them  hella fun.

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Ravine

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Edited By Ravine

The demo was....sort of fun.

The loot aspect is great but it's like Diablo 2 with a different perspective and prettier.

The fighting just involves you swinging your sword. That's it. Just keep swinging. That's how you win. Your guns are utterly useless.

It wouldn't be such a bad game if they rethought the combat.

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devious742

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Edited By devious742

great review... :P

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JoelTGM

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Edited By JoelTGM

I've always thought this game looked mediocre, just from the animations it didn't look like much effort was put into it. 

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RuneMaster

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Edited By RuneMaster

Gears of War had about 4 enemy types and you didn't bat an eyelash for that Jeff.  Also, Diablo is point, click, kill to TH's flick, rotate, kill.  In the future, please, review games of this type compared to others in this genre (ARPG). I admit that this gameplay is not for everyone, put you have to admit that there's nothing else like it on 360.

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Murr133

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Edited By Murr133

A Rent For Me and love the video reviews and text reviews.

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nutter

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Edited By nutter

Good review. I agree with every word. It's a game that I'd consider a 3/5, but that I'd want to give a 5/5. I like some of the cinematic direction, and I dig the vibe, and some of the voice acting is pretty good. But some of the animation is just odd and some of the voice acting is just not good at all. The story drove me through the game, and now that I've beaten it, loot drives me to keep playing. It really is a game where loot whores need apply. Anyhow, it's just very on and off. It's a game that, without all the warts, could EASILY be a strong 4/5.

So yeah...I'm really enjoying it. For those on the fence, play the demo. The retail game is just 12-15 hours of the demo (where you don't lose your loot at the end).

One thing that I don't hear ANYONE mention is the combat. Dyack described it, a few years back, as like a game you wouldn't expect. He said it uses the right stick and it's new for the genre. My first thought was Grabbed by the Ghoulies (which I also liked, it was a fun little game with an attractive style, I thought). He said Geometry Wars. I still think it feels more like GbtG, but there's a very cool arcadey and GeoWarsish feel to the action. When you get into some of the combat at the midpoint in the game, you encounter increasingly complicated groups of enemies. There might be a hoarde of polarity enemies charging you. If you get too close, you'll be frozen, slowed, take a ton of damage, etc. So you end up strafing and shooting away from them. At the same time, maybe there's a troll. He's pounding the ground with his hammer. So you're not strafing and shooting at the polarity pack while jumping over the troll's shockwaves. Then there's the ranged combat. Maybe a small unit is shooting missles at you while some dark elves are sniping at you from another angle. Now you're strafing and shooting while jumping over shockwaves, rolling out of explosive missle damage, and dancing around sniper fire. It's pretty damned fun when it builds up.


So I dig the game. It's really fun when it gets going. Co-op makes it all the better, too. I just wish that there were some better design choices around a couple of things:

1) Co-op. Why is it only 2-players? Two is only a party when you're out having dinner. All the buffs, spiders, etc and there's only 2-player parties. It's a shame.

2) No death penalty besides a respawn timer? Take some exp. Take all earned exp since the last level. Render the gear you were using useless until it's repaired in the hub world. Offer bonuses for completing an experience level without dying. DO SOMETHING TO ENCOURANGE PLAYING WELL!

In the end though, I can't stop playing it. I've been up until 2-3am every night since it came out.

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Pathos

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Edited By Pathos

Woah! If only those were the eyes of Allard!

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SumDeus

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Edited By SumDeus

i think the game is fantastic, there are some targeting problems like the final boss battle i could target the boss between all the minions, but the looting is great the combat is great and its addicting enough to play the campaign with every class...what id really like to see is after the third game it become an MMORPG

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voghan

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Edited By voghan

When I buy a game I don't care how many years it's been in development, I care if it's fun or not.  I like the controls and find this game extremely enjoyable to play.  Playing though a second time is even better.

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Toothsaw

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Edited By Toothsaw

First of all, thanks Jeff for your review.

I quite like it, because it's a real review.

I've seen a bunch of video reviews around the net full of crap. It's clear that those reviewers never came close to understanding how the game is meant to be played.
I'm not saying this game is the best game of all times, but it's not total junk either.

First of all .... erhm... I've already said that...
Second of all, the game has NOT been in development for TEN years. PERIOD.
Silicon Knights had the first ideas about the game ten years ago, right. They started to work on the game (meaning creating the story, the universe and such), thinking it would have been developed for the Gamecube. Then the project was put on an indefinite hold because SK started to work on The Twin Snakes.
It was just after a loooong period of time that the original ideas for Too Human were taken back into consideration and the real development of the game REALLY started. That happened in 2003. The game that was released last week has been in development since then. The game they dreamt about ten years ago is NOT the game that's been released now. Ten years ago SK had just some thoughts about a game; they began to put together their ideas but then all came to a stop and when the ideas were taken back into their hands, the REAL development began.
STOP saying THIS game has been in development for 10 years.

Many reviewers say there's no difference between the classes. That's quite true if you keep attacking in the same stupid way! I've seen videos where people kept firing guns with a berserker or aggroing dozens of enemies with a bio engineer. I know the berserker is fast and the bio engineer heals himself, but maybe there's another way to play the game, a way where the different combat style of the 5 classes ARE really different.

I know there's no penalty for death, but that doesn't mean you can ignore how Silicon Knights meant the game to be played and just bash through the levels with just one attack pattern. It's just the same damn thing that happens with Mass Effect. Only a complete idiot would rush in the middle of the combat field like the game was an FPS!
I think Too Human should - first of all - be understood: how they want it to be played, how they wanted the story to be told...
Then you have to play it THAT way, master the combos, understand the difference between classes and skill paths.
Only then you can give a FULL opinion on the game.
If you just play it like the game you think it is, you'll only find disappointment. 
Maybe Silicon Knights have created an hybrid which is a little too weird to please the audience. But some may like it, once they figure out that the game must be acknowledged for what it is and not for what it's like.

I said I like Jeff's review because he tried to keep an open mind; in the end he didn't like the game very much, but at least he pointed out the potential and analyzed every aspect of the game thoroughfully.
I still disagree with Jeff's personal opinion on the game. I like it. Quite a bit.
Before trying the demo I was afraid the game could be total crap. After trying the demo I couldn't put it down. MAybe I just needed a game quite different from the other games around. Maybe I like it being hybrid. I know the game has many flaws, but I still like it. 
This game probably is so strange that only some persons would be interested and come to like it. That's a pity, since it's meant to set the opening of a trilogy, and with less interest from the public comes less care in the two remaining chapters (I hope not!). But I hope SK will keep the trilogy rolling.

I renew the advice to try the game for yourselves, try to keep an open mind (even if, after all those bad reviews and comments, that could turn out to be quite impossible), to try to understand the game for what SK wanted it to be: not a full action game, not a full RPG. The classes ARE different. They differ on preferred weapons, preferred combat approach and preferred combat style. Don't run in the middle of a group and start to tilt the right stick as if you were playing Geometry Wars. That's no use. Try to understand the game. Go to a specialized forum if you have no clue on what are the different classes gameplay styles.
At the end you may still dislike the game, but at least you would have reached a better understanding of the game SK wanted to make. You'll be disliking the REAL game, not the idea of game the various comments/reviews gave you.

And now, back to Midgar :)
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coyo7e

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Edited By coyo7e

After playing the game for more than 30 hours, I feel that I have seen enough about it to give an opinion.

-Campaign is boring. The first level is monotonous and too easy compared to the others. The cutscenes range from quite good to often lousy, and a player won't know what's going on in the story unless they REALLY know their mythology, or until they go through the game and tie everything together. Targetting in combat can be difficult occasionally. It's nearly impossible to not die while playing, and death seems to be actively encouraged through the Bioshock-esque realtime respawns which cost nothing more than 10 seconds <i>(stop exaggerating the death scene times, reviewers! It's TEN SECONDS, not 20, not thirty, not 2 minutes!)</i>

-But, the game is fun as hell. It's kept me (and several friends,) up past 3am every night, doing "one last run" and dying in horrifically impossible to avoid ways, sometimes within seconds of respawning. Twice now, my partner and I had encountered glitches that forced us to back out and and reconnect to the game (losing nearly 10 minutes of progression both times,) although I'm pretty sure one of those glitches was my partner being stupid, since I wasn't able to reproduce it with another guy later..

-The game is really hard on co-op. If you don't like dying, don't even pick up this game. Once you get good, you'll stop dying. Think of it like NInja Gaiden or DMC, where as you get better at using the controls and doing combos, you die less and less, and more of the deaths are your own fault.

-The enemies are all the same, but their polarities make things VERY interesting. Some enemies heat up and explode (damaging other enemies,) when shot by energy weapons. Some can poison or slow or freeze you, and all of them are more aggressive in he demo, jumping up into midair to hit you while you juggle between enemies, knocking you off of Trolls' shoulders, etc. Learning to use the enemy polarities as weapons, and learning to not kill yoruself and yoru teammate with them, is both important, challenging, and fun. But don't expect to learn what to do without dying a hundred times in the process!

-There is no sprint button, there is no way to cycle ranged weapons easily while in combat (which is necessary since some enemies are immune to some weapon types,) there is now ay to heal yourself except for crates or a specific healing class which doesn't really heal very often.

-The loot comes too often until you start getting nice gear. After level 25 I turned on my auto-salvage to everything but orange loot, and now it's manageable and I don't waste time cleaning my inventory. The melee and ranged all weapons behave differently from each other, and are satisfacotirly diverse although they should have more Fierce Attacks available.

-There are only 10 or 11 enemy types, and many of those are different flavors of the same enemy, such as the two types of trolls, 4 types of goblins, etc.

-The boss fights are broken, and monotonous and boring. Until you learn what weapons they are weak to, and until you learn how to stick-and-move for melee. Guns are unnecessary for all boss fights, if you're good enough at throwing special attacks.

-Ranged combat is not useless, it's extraordinarily powerful. The commando is probably the only class besides BioEngineer, that could realistically hope to clear an area without dying. Learn to switch weapon types, and learn to launch and roll and herd enemies.

-You can basically cheese through the entire game if you master the use of your Fierce Attacks, and put a bunch of +fierce runes on your gear. If you think your berserker can't beat a boss, of that you can't do anything but try guns against some enemies, learn to use your fierce attacks. Conversely, never EVER use your Finisher attack when on the ground, or a strong enemy will simply 1-shot you instead of being knocked around by it.


Overall, I feel that this game is a solid 7 or 8, it has a lot of flaws but the fundamental ideas and gameplay are excellent, addicting, and gripping, even if the story presentation is not. I'd buy this game again in a heartbeat, and be playing co-op till 3am on a work night, all over again.

My biggest concern about most of the reviews I've seen (and this does include Jeff's words,) is that they seem to hang on so many niggling details while ignoring the actual things that are missing, like a weapon quickswap button, better documentation and exposition and instructions/tutorial, etc. I can think of a dozen things that would vastly improve this game but no reviewer mentions, while wondering just why in hell a reviewer is nitpicking at the graphical "empty gap" between your character's weapon and his back, when you have your spider deployed and thus have no backpack in the gap.. /rolleyes

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thagrateone

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Edited By thagrateone

Great review...strait up agree...like he said, it's not bad.

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giyanks22

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Edited By giyanks22

Nide vid jeff. Very detailed

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Andheez

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Edited By Andheez

Coyo7e and Nutter summed it up pretty well.  Personally I love this game, its not a 10, but what is, like GTA IV doesnt have numerous flaws.  This game plays unlike anything else.  One thing I notice on these reviews is how people say combat is terrible, you just right stick everywhere, but you die way too often.  It couldnt possibly be because you suck and dont fight properly.  People act like the guns are just icing, they arent, they are a necessary and vital part of the game, use them, like coyo7e said, one of my main gripes is the lack of a quick switch button for firearms.  The other is that the campaign is too short, feels 1 long last level too short.  As was said the cutscenes are iffy, but they have great direction if not execution.  Personally i think this is one of the best cameras there is, had way more problems on a number of other games.  Dying isnt an issue until you begin replaying the game, the only time when equipment decay becomes noticeable.  People knock the enemy variety, but personally I think its always fresh, number of different varieties and when they are thrown in with larger, enemies it keeps things new like Nutter said.


In closing, this game is unique and novel, hence it wont please everyone, as was said, play the game as it was meant to be played to enjoy it.  The more you put into this game the more you will get out of it.  It would be a travesty if the trilogy wasnt completed, because while this game is awesome, the potential is off the charts.

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Andheez

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Edited By Andheez

On another note, if you listen to the Bombcast you hear how Jeff is oddly drawn to the game even though hes not sure its very good.  Thats kinda how this game works, there are some problems, but the core of the game is SO good its worth it, you stop noticing them and just revel in slaughtering hordes of machines, it gets really addictive.

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Hector

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Edited By Hector

I just played it...horrible now I see what everyone is talking about.

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Saito

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Edited By Saito

I've been playing this game since the weekned it came out and I love it. Seriously good game. Don't understand all this reviewer apathy going on. The alternative controls really level the playing field by eliminating the mindless generic button mashing. The story is solid (Even more so if you're familiar with any Nordic Lore) Co-op is definately fun and addicting, it's sold more than one person that I know on a 360.

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cTxRiot

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Edited By cTxRiot

It is a good game, but it does have alot of flaws. Good review.

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BlueStriped

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Edited By BlueStriped

Im playing the game and got to level 50 its pretty fun I do like to have a consent supply of new loot.

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jakob187

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Edited By jakob187

I enjoyed the demo, but I could already tell that the game wasn't going to have a huge variety of enemy types.  Then I played the game at Game Crazy, and wasn't impressed much.

I typically dig the stuff that Dyack and friends make...but Too Human is just good for the loot whoring...kind of the same way that you only play Warriors Orochi...or Samurai Warriors...or Dynasty Warriors...is because you are a completion whore.
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Shabran

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Edited By Shabran

shud b a fun rental

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Shabs

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Edited By Shabs

After seeing this video review, I feel this is among the very few fair reviews of Too Human I've seen (coming from someone who loves the game).

Ultimately, it boils down to whether the lack of polish makes the game unplayable for you.  I think the core gameplay is inherently fun, and as your character becomes more and more powerful, more depth to the combat is revealed, but to even level up that much requires more than one playthrough and if you don't find the combat very compelling, you'll never get that far.  Until you've levelled into the 30s, the game won't get challenging enough and the enemies won't have enough special abilities to let you find the variations between the classes, the value to loot, and the depth of combat.

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knorglux

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Edited By knorglux

28 HOURS A DAY !

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Smersh

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Edited By Smersh

I quite like this one
The graphic's are solid
Loads of lootables
Combat is simple action but also has some depth
Im not sure I'd part with $120 NZD on release tho ...

Bring on 2human2 and change my mind SK!