Overview
Robo Defense is a tower defense game with a progression system. It's played like any other tower defense game, as you build different types of stationary weapons that specialize in different things. Cash is earned for each kill, which provides the player money to buy more towers. Points are also earned for kills and are multiplied each time a round ends with no enemies reaching the exit. Points earned during a match can be spent afterwards on general progression upgrades such as increased damage, faster reloading, increased starting cash, etc. The progression system is fairly in-depth, and provides a good reason to grind levels in order to earn more upgrade points.
Units
Unit Name | Build/upgrade cost | Attack ability | Unit Description |
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Gun | $5 | ground/air | Basic turret. Shoots bullets in rapid succession. |
Medium Gun | $4 | ground/air | Basic turret with increased damage. |
Heavy Gun | $6 | ground/air | Basic turret with the maximum amount of damage |
Anti-air Cannon | $20 | air | A separate upgrade path that begins with the "Gun". After upgrading the gun to medium gun, this option is no longer available. Anti-air Cannon only fires at aircrafts, but in very rapid succession. |
Heavy Anti-air Cannon | $40 | air | An upgraded version of the Anti-air Cannon with more firepower. |
Flamethrower | $70 | ground | The second and final alternate upgrade path from the basic "Gun". Shoots fire at ground units. |
Inferno | $50 | ground | Upgraded version of the Flamethrower. Increased damage. |
Slow Tower | $10 | ground/air | A tower that shoots a beam at enemies that slows them down. |
Upgraded Slow Tower | $10 | ground/air | More effective version of the Slow Tower. |
Advanced Slow Tower | $10 | ground/air | The most effective version of the Slow Tower. |
Mine Tower | $20 | ground | Alternate upgrade path from the original "Slow Tower" (requires unlock). A powerful land mine that when ran over, will cause enormous damage to not only the space it's on, but several spaces around it. (note: costs an extra $5 to activate a mine) |
Teleport Tower | $20 | ground/air | Alternate upgrade path from the original "Slow Tower" (requires unlock). The teleport tower will teleport any unit from the tower's location, back to the start of the level. (note: costs an extra $3 to recharge after each use) |
Rocket Launcher | $20 | ground/air | A turret that shoots rockets. This is a heavy damage dealer, but the rate of fire is slow. |
Medium Rocket Launcher | $30 | ground/air | An increased damage version of the Rocket Launcher. |
Heavy Rocket Launcher | $50 | ground/air | The most advanced form of the Rocket Launcher. |
Mortar | $50 | ground | Alternate upgrade path from the original "Rocket Launcher". Deals heavy damage to ground units with extensive range. Very slow rate of fire. |
Artillery | $90 | ground | Upgraded version of the Mortar. Greater range and damage, but still fires very slowly. |
Surface To Air Missile | $70 | air | The second alternate upgrade path from the original "Rocket Launcher". Very powerful missile specializing in anti-air defense. |
Advanced Surface To Air Missile | $90 | air | Upgraded version of the Surface To Air Missile, providing heavier damage dealing. |
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