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Giant Bombcast
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Game » consists of 1 releases. Released Dec 08, 2009
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Technology based on biology.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
Video games that are based on comic books, manga and graphic novels.
This concept is for games in which at least one of the main characters is male.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A physics system used to procedurally generate body movement similar to rag dolls.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Characters who speak with a Russian accent.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
What lies ahead, and is distant from the present.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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