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In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Farming is the act of growing plants and raising animals for food.
Games that include a simulated economy which the player(s) can affect.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Some people just have to have all the power.
Main characters in games who hold leadership positions for a nation, world or planet.
Games whose titles consist of a single word.
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