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Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
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