Overview Sanctum is a tower defense game played from the first-person perspective developed by Coffee Stain Studios , built on Unreal Engine 3 . You play as Skye, an elite soldier protecting her home town of Elysion One from a devastating alien horde.
Gameplay The game is split between a building phase and an extermination phase.
Building Phase Players build and upgrade eight different towers, as well as having the ability to upgrade Skye's three weapons.
Upgrading During the building phase, players have to option to upgrade their towers and their weapons. Both towers and weapons have five levels of upgrades, each costing more than the last.
Extermination Phase Waves of varying creatures will then attempt to reach the core in the extermination phase, and the player's mission is to prevent them from doing so. The player controls Skye to provide support to the towers built during the building phase. Waves are formed of either a single enemy type or a combination of two.
DLC Sanctum 's debut DLC was released on 26th September, 2011. Content included two new maps and three extra towers. In addition to the DLC, a free update entitled Elysion One Overrun! brings two more towers, a new map, and an extra weapon for Skye. A Second DLC Map pack was released on October 12, 2012.
Towers Anti-Air Anti-Air launches missiles at the enemy and causes blast damage to any target within the area.
Level Upgrade Damage per Hit Damage per Second Shots per Second Range Area of Effect Upgrade Cost Sell Price 1 90 45 0.5 10.4 2.0 --- 19 2 200 100 0.5 11.0 2.3 50 57 3 400 200 0.5 11.7 2.6 100 132 4 790 395 0.5 12.3 2.6 200 282 5 1580 790 0.5 13.0 2.6 400 582 6 3200 1600 0.5 13.6 2.6 800 1182
Gatling Makes up for its poor accuracy with a high rate of fire. Gatling is ideal at short distances.
Level Upgrade Damage per Hit Damage per Second Shots per Second Range Spread Upgrade Cost Sell Price 1 4 36 9.0 3.9 9.1 --- 8 2 8 89 11.1 4.0 9.1 20 23 3 13 163 12.5 4.1 9.1 40 53 4 21 298 14.2 4.2 9.1 80 113 5 39 647 16.6 4.3 9.1 160 233 6 80 1328 16.6 4.4 9.1 320 473
Lightning Lightning discharges powerful bolts of electrical energy. At level 3 and level 5, Lightning will also produce a respective second and third damaging bolt that spreads out to other enemies.
Level Upgrade Damage per Hit Damage per Second Shots per Second Range Bolt Damage* Upgrade Cost Sell Price 1 155 47 0.3 2.4 155 --- 15 2 360 108 0.3 2.5 360 40 45 3 720 216 0.3 2.6 480, 240 80 105 4 1440 432 0.3 2.7 960, 480 160 225 5 2975 893 0.3 2.8 1700, 850, 425 320 465 6 6125 1838 0.3 2.9 3500, 1750, 875 640 945
Mortar This powerful tower fires explosive rounds over large distances, but is rendered useless if the enemy draws near.
Level Upgrade Damage per Hit Damage per Second Shots per Second Range Area of Effect Upgrade Cost Selling Price 1 30 15 0.5 7.9 1.1 --- 15 2 90 45 0.5 8.0 1.1 40 45 3 180 90 0.5 8.2 1.2 80 105 4 360 180 0.5 8.3 1.2 160 225 5 720 360 0.5 8.4 1.2 320 465 6 1440 720 0.5 8.6 1.3 640 945
Scatter Laser Scatter Laser randomly targets any enemy within its vicinity, unleashing high-powered beams with a very high rate of fire.
Level Upgrade Damage per Hit Damage per Second Shots per Second Range Spread Upgrade Cost Sell Price 1 6 30 5 4.2 9.1 --- 15 2 15 75 5 4.3 9.1 40 45 3 30 150 5 4.4 9.1 80 105 4 60 300 5 4.5 9.1 160 225 5 120 600 5 4.6 9.1 320 465 6 240 1200 5 4.7 9.1 640 945
Slow Field Slow Field reduces the running speed of all creatures that enter its area of effect. Slowing effect stacks with Skye's freezing weapon.
Level Upgrade Slow Rate Upgrade Cost Sell Price 1 20% --- 15 2 30% 40 45 3 40% 80 105 4 50% 160 225 5 60% 320 465 6 70% 640 945
Televator A teleporter and elevator hybrid, Televator can elevate the player to a higher altitude, and can also teleport the player to its position from any point in the map.
Level Upgrade Purchase Cost Sell Price --- 4 3
Block The most important part of any defence, Block is used to divert enemy forces and provides the foundation for all offensive towers.
Level Upgrade Purchase Cost Sell Price --- 2 2
Killing floor Level Damage Per Shot Shots Per Second Damage Per Second Buy/Upgrade Price Total Cost Selling Price 1 153 0.3 46 20 20 15 2 459 0.3 138 40 60 45 3 919 0.3 276 80 140 105 4 1835 0.3 551 160 300 225 5 3670 0.3 1101 320 620 465 6 7355 0.3 2207 640 1260 945
Increases damage dealt to enemies on block.
Amp Field Level Damage Amp Amp% Per Resource Spent Buy/Upgrade Price Total Cost Selling Price 1 25% 1.25 20 20 15 2 50% 0.83 40 60 45 3 75% 0.54 80 140 105 4 100% 0.33 160 300 225 5 150% 0.24 320 620 465 6 233% 0.18 640 1260 945
Increased damage of shots that pass through it.
Holo Level Damage Increase Buy/Upgrade Cost Total Cost Selling Price 1 28% 10 10 8 2 56% 20 30 23 3 84% 40 70 53 4 112% 80 150 113 5 140% 160 310 233 6 168% 320 630 473
Violator Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price 1 92 0.19 17 11 25 25 19 2 265 0.19 50 11.5 50 75 57 3 511 0.20 102 12 100 175 132 4 970 0.21 204 12.5 200 375 282 5 1860 0.22 409 13 400 775 582 6 3550 0.23 817 13 800 1575 1182
Fires beams that pierce enemies.
Penetrator Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price 1 45 0.2 9 5 10 10 8 2 135 0.2 27 5.3 20 30 23 3 270 0.2 54 5.5 40 70 53 4 540 0.2 108 5.8 80 150 113 5 1080 0.2 216 6 160 310 233 6 2160 0.2 432 6 320 630 473
Slows flying enemies.
Kairos Level Area of Effect Buy/Upgrade Price Total Cost Selling Price 1 1 25 25 19 2 1.3 50 75 57 3 1.6 100 175 132 4 1.9 200 375 282 5 2.3 400 775 582 6 2.6 800 1575 1182
Releases a swarm of drones that attack one enemy at a time.
Drone Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price 1 6 4 24 3.4 20 20 15 2 15 4 60 3.4 40 60 45 3 30 4 120 3.4 80 140 105 4 60 4 240 3.4 160 300 225 5 120 4 480 3.4 320 620 465 6 240 4 960 3.4 640 1260 945
Fire rate increased the longer its locked onto a target.
Accelerator Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price 1 80 0.5 40 3.4 20 20 15 2 240 0.5 120 3.4 40 60 45 3 480 0.5 240 3.4 80 140 105 4 960 0.5 480 3.4 160 300 225 5 1920 0.5 960 3.4 320 620 465 6 3840 0.5 1920 3.4 640 1260 945
Weapons Assault Gun Similar to the Gatling tower, Skye's Assault Gun has a very high rate of fire, but will overheat with prolonged use. Launches grenades with its alternate firing mode, damaging any enemy within its blast radius.
Level Upgrade Damage per Hit Damage per Second Shots per Second Grenade Damage Grenade Hit Area Upgrade Cost 1 9 81 9 40 1.1 --- 2 15 150 10 70 1.1 50 3 27 307.5 11 140 1.1 100 4 54 599.4 11 280 1.1 200 5 80 1000 12.5 560 1.1 400 6 170 2125 12.5 1120 1.1 800
Freeze Gun Freeze Gun deploys a small orb, slowing the movement speed of any enemy it attaches itself to. Additionally, can completely freeze a small number of enemies in place for a small period of time with its alternate firing mode.
Level Upgrade Slow Percentage Slow Area Freeze Time Upgrade Cost 1 25 0.5 2 --- 2 29 0.5 2.9 50 3 33 0.5 3.8 100 4 37 0.6 4.7 200 5 51 0.6 5.6 400 6 55 0.6 6.5 800
Sniper Perfect for attacking weak spots for massive damage, Sniper is a high-powered rifle suited for taking down large foes over great distances.
Level Upgrade Damage per Hit Clip Size Damage per Second Upgrade Cost 1 84 1 33.6 --- 2 114 2 69 50 3 163 3 132.2 100 4 264 4 257.5 200 5 492 4 480 400 6 1051 4 1025.5 800
Rex missile launcher
Level Damage Upgrade Cost Rounds Per Mag Secondary damage 1 204 --- 1 86 2 204 50 2 86 3 287 100 3 121 4 446 200 4 186 5 742 400 5 312 6 1286 800 6 542
Shotgun Level Damage Per Shell Damage Per Pellet Damage Per Second Damage Per Mag Ammo 1 136 17 150 544 4 2 240 30 264 1200 5 3 416 52 458 2496 6 4 760 95 836 5320 7 5 1360 170 1496 10880 8 6 2912 364 3202 23296 8
Tesla
Level Damage Primary AOE Shots Per Second Secondary Damage Upgrade Cost Damage Per Second 1 5 0.33 10 56x3 --- 50 2 10 0.33 10 112x3 50 150 3 19 0.33 10 216x3 100 190 4 38 0.33 10 432x3 200 380 5 64 0.33 10 691x3 400 640 6 136 0.33 10 1365x3 800 1360
Enemies Land Enemies Name Strengths Weaknesses Blocker Temporary invulnerability Bobble Head Immune to body damage Almost immune to turret damage Wavering movement makes it difficult to hit Charger Very fast on straight paths Very slow went confronted with corners Hoverer Slow Easy to land critical hits from the back Runner Fast Attack in large numbers Soaker Repeated damage Small numbers Tank High HP Reduced damage taken Walker --- Big Walker Easy to land critical hits Headshots Small numbers
Air Enemies Name Strengths Weaknesses Dodger Glider Spore Pod Slow Easy to land critical hits
Soundtrack Soundtrack Sanctum FPS-TD: OST , composed by Gustaf Tivander, was released on 17th August, 2011.
Skye's Theme (5:17) Below ( 3:15) The Wanderers (5:02) Loek 3 (5:16) Cloud Control (3:01) Glider Hunt (4:37) Spore Gas Serenade (3:41) Explorer (3:35) Elysion One (05:10) Meat Grinder (05:17) Core Guardians (03:24) System Requirements PC Operating System: Windows XP SP2, Windows Vista or Windows 7Processor: 2.0+ GHz Core 2 DuoRAM Memory: 2 GBHard Disk Space: 2 GB free hard drive spaceVideo Card: Shader Model 3, compatible video cardDirectX®: 9.0c or higherSound Card: DirectX 9.0c compatible, 16-bitMAC
Operating Systen: OS X version 10.6.3 or laterProcessor: 1.6 GHz (Dual Core) Intel CPURAM Memory: 2GBHard Disk Space: 2 GBVideo Card: Open GL 3.3 / Shader Model 3 capable graphics card with 256 MB video RAM
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