The Sanctum wiki last edited by SaturdayNightSpecials on 03/19/14 03:53AM View full history

Overview

Sanctum is a tower defense game played from the first-person perspective developed by Coffee Stain Studios, built on Unreal Engine 3. You play as Skye, an elite soldier protecting her home town of Elysion One from a devastating alien horde.

Gameplay

The game is split between a building phase and an extermination phase.

Building Phase

Players build and upgrade eight different towers, as well as having the ability to upgrade Skye's three weapons.

Upgrading

During the building phase, players have to option to upgrade their towers and their weapons. Both towers and weapons have five levels of upgrades, each costing more than the last.

Extermination Phase

Waves of varying creatures will then attempt to reach the core in the extermination phase, and the player's mission is to prevent them from doing so. The player controls Skye to provide support to the towers built during the building phase. Waves are formed of either a single enemy type or a combination of two.

DLC

Sanctum's debut DLC was released on 26th September, 2011. Content included two new maps and three extra towers. In addition to the DLC, a free update entitled Elysion One Overrun! brings two more towers, a new map, and an extra weapon for Skye. A Second DLC Map pack was released on October 12, 2012.

Towers

Anti-Air

Anti-Air launches missiles at the enemy and causes blast damage to any target within the area.

Level UpgradeDamage per HitDamage per SecondShots per SecondRangeArea of EffectUpgrade CostSell Price
190450.510.42.0---19
22001000.511.02.35057
34002000.511.72.6100132
47903950.512.32.6200282
515807900.513.02.6400582
6320016000.513.62.68001182
Gatling

Makes up for its poor accuracy with a high rate of fire. Gatling is ideal at short distances.

Level UpgradeDamage per HitDamage per SecondShots per SecondRangeSpreadUpgrade CostSell Price
14369.03.99.1---8
288911.14.09.12023
31316312.54.19.14053
42129814.24.29.180113
53964716.64.39.1160233
680132816.64.49.1320473
Lightning

Lightning discharges powerful bolts of electrical energy. At level 3 and level 5, Lightning will also produce a respective second and third damaging bolt that spreads out to other enemies.

Level UpgradeDamage per HitDamage per SecondShots per SecondRangeBolt Damage*Upgrade CostSell Price
1155470.32.4155---15
23601080.32.53604045
37202160.32.6480, 24080105
414404320.32.7960, 480160225
529758930.32.81700, 850, 425320465
6612518380.32.93500, 1750, 875640945
Mortar

This powerful tower fires explosive rounds over large distances, but is rendered useless if the enemy draws near.

Level UpgradeDamage per HitDamage per SecondShots per SecondRangeArea of EffectUpgrade CostSelling Price
130150.57.91.1---15
290450.58.01.14045
3180900.58.21.280105
43601800.58.31.2160225
57203600.58.41.2320465
614407200.58.61.3640945
Scatter Laser

Scatter Laser randomly targets any enemy within its vicinity, unleashing high-powered beams with a very high rate of fire.

Level UpgradeDamage per HitDamage per SecondShots per SecondRangeSpreadUpgrade CostSell Price
163054.29.1---15
2157554.39.14045
33015054.49.180105
46030054.59.1160225
512060054.69.1320465
6240120054.79.1640945
Slow Field

Slow Field reduces the running speed of all creatures that enter its area of effect. Slowing effect stacks with Skye's freezing weapon.

Level UpgradeSlow RateUpgrade CostSell Price
120%---15
230%4045
340%80105
450%160225
560%320465
670%640945
Televator

A teleporter and elevator hybrid, Televator can elevate the player to a higher altitude, and can also teleport the player to its position from any point in the map.

Level UpgradePurchase CostSell Price
---43
Block

The most important part of any defence, Block is used to divert enemy forces and provides the foundation for all offensive towers.

Level UpgradePurchase CostSell Price
---22





Killing floor

LevelDamage Per ShotShots Per SecondDamage Per SecondBuy/Upgrade PriceTotal CostSelling Price
11530.346202015
24590.3138406045
39190.327680140105
418350.3551160300225
536700.31101320620465
673550.322076401260945

Increases damage dealt to enemies on block.

Amp Field

LevelDamage AmpAmp% Per Resource SpentBuy/Upgrade PriceTotal CostSelling Price
125%1.25202015
250%0.83406045
375%0.5480140105
4100%0.33160300225
5150%0.24320620465
6233%0.186401260945

Increased damage of shots that pass through it.

Holo

LevelDamage IncreaseBuy/Upgrade CostTotal CostSelling Price
128%10108
256%203023
384%407053
4112%80150113
5140%160310233
6168%320630473

Violator

LevelDamage Per ShotShots Per SecondDamage Per SecondRangeBuy/Upgrade PriceTotal CostSelling Price
1920.191711252519
22650.195011.5507557
35110.2010212100175132
49700.2120412.5200375282
518600.2240913400775582
635500.238171380015751182

Fires beams that pierce enemies.

Penetrator

LevelDamage Per ShotShots Per SecondDamage Per SecondRangeBuy/Upgrade PriceTotal CostSelling Price
1450.29510108
21350.2275.3203023
32700.2545.5407053
45400.21085.880150113
510800.22166160310233
621600.24326320630473


Slows flying enemies.

Kairos

LevelArea of EffectBuy/Upgrade PriceTotal CostSelling Price
11252519
21.3507557
31.6100175132
41.9200375282
52.3400775582
62.680015751182


Releases a swarm of drones that attack one enemy at a time.

Drone

LevelDamage Per ShotShots Per SecondDamage Per SecondRangeBuy/Upgrade PriceTotal CostSelling Price
164243.4202015
2154603.4406045
33041203.480140105
46042403.4160300225
512044803.4320620465
624049603.46401260945


Fire rate increased the longer its locked onto a target.

Accelerator

LevelDamage Per ShotShots Per SecondDamage Per SecondRangeBuy/Upgrade PriceTotal CostSelling Price
1800.5403.4202015
22400.51203.4406045
34800.52403.480140105
49600.54803.4160300225
519200.59603.4320620465
638400.519203.46401260945


Weapons

Assault Gun

Similar to the Gatling tower, Skye's Assault Gun has a very high rate of fire, but will overheat with prolonged use. Launches grenades with its alternate firing mode, damaging any enemy within its blast radius.

Level UpgradeDamage per HitDamage per SecondShots per SecondGrenade DamageGrenade Hit AreaUpgrade Cost
19819401.1---
21515010701.150
327307.5111401.1100
454599.4112801.1200
580100012.55601.1400
6170212512.511201.1800
Freeze Gun

Freeze Gun deploys a small orb, slowing the movement speed of any enemy it attaches itself to. Additionally, can completely freeze a small number of enemies in place for a small period of time with its alternate firing mode.

Level UpgradeSlow PercentageSlow AreaFreeze TimeUpgrade Cost
1250.52---
2290.52.950
3330.53.8100
4370.64.7200
5510.65.6400
6550.66.5800
Sniper

Perfect for attacking weak spots for massive damage, Sniper is a high-powered rifle suited for taking down large foes over great distances.

Level UpgradeDamage per HitClip SizeDamage per SecondUpgrade Cost
184133.6---
211426950
31633132.2100
42644257.5200
54924480400
6105141025.5800

Rex

missile launcher

LevelDamageUpgrade CostRounds Per MagSecondary damage
1204---186
220450286
32871003121
44462004186
57424005312
612868006542

Shotgun

LevelDamage Per ShellDamage Per PelletDamage Per SecondDamage Per MagAmmo
1136171505444
22403026412005
34165245824966
47609583653207
513601701496108808
629123643202232968

Tesla

LevelDamagePrimary AOEShots Per SecondSecondary DamageUpgrade CostDamage Per Second
150.331056x3---50
2100.3310112x350150
3190.3310216x3100190
4380.3310432x3200380
5640.3310691x3400640
61360.33101365x38001360


Enemies

Land Enemies

NameStrengthsWeaknesses
Blocker
  • Temporary invulnerability
  • Low HP
  • Small numbers
Bobble Head
  • Immune to body damage
  • Almost immune to turret damage
  • Wavering movement makes it difficult to hit
  • Low HP
  • Small numbers
Charger
  • Very fast on straight paths
  • Very slow went confronted with corners
Hoverer
  • Immune to frontal damage
  • Slow
  • Easy to land critical hits from the back
Runner
  • Fast
  • Attack in large numbers
  • Low HP
Soaker
  • Very high HP
  • Repeated damage
  • Small numbers
Tank
  • High HP
  • Reduced damage taken
  • Headshots
Walker
  • Large numbers
---
Big Walker
  • High HP
  • Easy to land critical hits
  • Headshots
  • Small numbers

Air Enemies

NameStrengthsWeaknesses
Dodger
  • Intermittent movement
  • Low HP
Glider
  • Fast moving
  • Low HP
Spore Pod
  • Large numbers
  • Slow
  • Easy to land critical hits

Soundtrack

Soundtrack

Sanctum FPS-TD: OST, composed by Gustaf Tivander, was released on 17th August, 2011.

  1. Skye's Theme (5:17)
  2. Below (3:15)
  3. The Wanderers (5:02)
  4. Loek 3 (5:16)
  5. Cloud Control (3:01)
  6. Glider Hunt (4:37)
  7. Spore Gas Serenade (3:41)
  8. Explorer (3:35)
  9. Elysion One (05:10)
  10. Meat Grinder (05:17)
  11. Core Guardians (03:24)

System Requirements

PC

  • Operating System: Windows XP SP2, Windows Vista or Windows 7
  • Processor: 2.0+ GHz Core 2 Duo
  • RAM Memory: 2 GB
  • Hard Disk Space: 2 GB free hard drive space
  • Video Card: Shader Model 3, compatible video card
  • DirectX®: 9.0c or higher
  • Sound Card: DirectX 9.0c compatible, 16-bit

MAC

  • Operating Systen: OS X version 10.6.3 or later
  • Processor: 1.6 GHz (Dual Core) Intel CPU
  • RAM Memory: 2GB
  • Hard Disk Space: 2 GB
  • Video Card: Open GL 3.3 / Shader Model 3 capable graphics card with 256 MB video RAM


This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.