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As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Poet and scholar, singer and narrator. A lover of wine, women and song, the bard is the iconic minstrel of the medieval world.
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
The ability to stop or reduce the damage from an oncoming attack.
Brewing is the production of alcoholic beverages through the process of fermentation. It is most closely associated with beer, but can also include wine, tea, cider, mead and other liquids.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
The ability to dodge an attack, making the player untouchable for a brief period.
A melee skill that allows for attacking twice in one turn with the same weapon.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
"Hand to hand. It is the basis of all combat." -Gray Fox
Jewelcraft is the art of creating jewelery from precious metals and gemstones. The necklaces, rings, bracelets, earrings, and other items crafted by this trade skill are often highly sought after.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Pottery is one of the oldest forms of art in the world, and it is still popular today. In some games, pottery is a tradeskill that can be learned.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A riposte is a counter-attack immediately following a successful parry.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
Sense Heading is a skill that allows one to determine what cardinal direction he/she is facing without the assistance of an in-game item or user-interface compass.
Games with characters that sing.
Smithing is a trade skill used to craft and shape metal. Steel, iron, gold, silver, pewter, tin, copper, and other metals can be used to craft armor, blades, guns, coins, arrowheads, locks, and a myriad of other objects.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Tailoring is the process of crafting clothing through the sewing and cutting of fabrics. It is a popular trade skill in many RPG's.
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