It's really weird (& not weird) to hear Sony laid off a bunch of people from their biggest developer and even cancelled a new IP they were working on. The cancelled project was Stig Asmussen's project, who was the director of God of War 3. Cody Balrog, director of God of War 2, is still working on his IP so SSM is doing something at least.
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This was all confirmed by the lead level designer Jonathan Hawkins on Twitter, who was also laid off.
Yesterday, I was laid off. It was a good 10 year run & I got to make three 90+ games. I lived the dream & got to accomplish all of my goals. Except one… making something out of nothing & creating a new AAA IP.
The saddest part of waking up today is I no longer get to work with my family. Secondly, the pain that I feel for my friends who have lost their jobs.
The saddest & most important part is the game I was creating for the player that will never be played. I’m sorry that I’ve failed you.
I’ve been awoken from my dream, but soon I will fall into a gentle slumber. My Vishnu skills will become better from this & I’ll dream again.
Layoffs suck. Hopefully all the people laid off find a job soon, which shouldn't be hard since they're based in California which has a bunch of developers. Sucks that the new IP got cancelled too. We need more of those and I wanted to see what SSM could do outside of God of War. Especially weird with the success of the PS4, new IP's and more exclusives should be Sony's priority. Maybe the game was complete poopy though. Well at least we still have Cody's game to look forward too.
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