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A thematic concept coined to describe games where a "mascot" character for a (usually fictional and child-aimed) brand is responsible for terrifying player and characters alike.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A video game creation tool.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
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