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Concept »
The use of everyday objects as weapons of destruction, often combination.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
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