Oh hey! Have been meaning to put down my final thoughts on Dragonfall after finishing it last week.
Dragonfall is excellent!
It's everything the vanilla campaign should have been and more. It improves on almost every aspect of the game. From simple quality of life additions, like manual saves anywhere, increased movement speed over long distances, auto healing and reloading after combat, to just a plain better story.
I really think the campaign itself is naratively more interesting, and unlike the vanilla campaign Dragonfall does not suffer from tapering off towards the end, it keeps ramping things up. They seem to have taken a lesson from the grandaddies of western rpgs and gave you a proper party, with unique individuals with their own quirks and stories, that just makes for a more interesting game and allows parallel narrative threads to flesh out and bulk up the game a bit story wise. The more straightforward approach to: "you are a shadow runner so you do proper jobs, full on" is also a welcome change, it makes the whole thing feel more cohesive and reasonable. I also really like the straight up, messed up moral/ideological situations the game puts you in, they are direct and are quite blunt, they don't beat around the bush, but without being pedantic good/evil stuff, they seem natural at the same time, very well done all in all, both in the jobs and the main story.
The bigger hub is also welcome. As are a slightly bigger variety of tactical options, more gear spells and mods. Deckers feel useful too, without feeling like a requirement, if you want you can substitute a party member or not take him altogether is also fine, but being one yourself or having one along is always worthwhile too. The added default expenditure on team paymentss during missions is and neat trick too, as it makes you much less apprehensive about spending just a tiny bit of extra money for hired help.
At the same time I still think that the base mechanical systems like character progression, combat, gear are too simplistic. But really with Dragonfall being just an extra campaign, I think they have taken these base game mechanics almost as far as they can be stretched. The developers have clearly shown aptitude to improvement and figuring out what works better and what doesn't, so I would really like them to start working on a full sequel. This setting, their narrative and their art style can be taken to much grander heights imo. I just imagine a bigger more open world game of Shadowrun in the scope of say Fallout or BG2 and with more intricate character/combat system and more stuff to do outside of combat, it could truly be amazing.
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