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Game » consists of 5 releases. Released Jan 27, 2005
People that make games are crazy, that's been evident since the 70s. Like a lot of crazy people they look at too much H.R Giger and realize that the human body is a truly disturbing thing.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
A complex state of being. Often used as an end goal, both in real life and in video games.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Games that have had an Original Soundtrack album released.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
When the character the player is controlling dies as part of the game's plotline.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Enemies that appear out of nowhere and force the player into a battle.
A type of gauge that displays the likelihood of entering a random encounter, such as by changing colors and blinking when the encounter is imminent.
The concept of being reborn as someone or something else following one's own demise.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that have art on the inside of the game case, to double the decoration.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Getting extra stuff on a new game from a previous game save on the player's system.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A lead character who never says a word, despite being spoken to.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Eliminating a target with a long-range rifle.
Souls are the spiritual essence of living things.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Unexpectedly changing from one character to another during the plot.
Games that have you going into a computer generated virtual universe.
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