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Game » consists of 7 releases. Released Oct 28, 1994
When two or more elements become one and form something new.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
Gorgons are mythical female creatures known most notably for their hair of living snakes and ability to turn anyone into stone with their gaze. While the most famous depiction of a gorgon is Medusa, they have been depicted in various other ways in literature, film, and games.
The gremlin is a relatively new concept from English Folklore, a mechanically oriented prankster with a passion for sabotaging aircraft.
Griffons are a mix between lions and eagles. They soar high in the mountaintops in many fantasy worlds. Griffons are found in both wild and tame varieties. Intrepid explorers have often met a sticky end whilst trying to steal Griffon eggs so that they can train the young Griffons as mounts.
A common folkloric archetype, generally represented as an elderly woman of supernatural or malevolent disposition. The term "Hag" is derived from the Germanic "hægtesse", meaning "witch".
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
In Islamic mythology, a class of infernal jinn, spirits below the level of angels and devils, noted for their strength and cunning.
Ghostly lights that can sometimes be seen near swamps. This phenomena has been attributed to ghosts, fairies, and biogas.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Sending or receiving fake email inside a game.
Incubi are demons who have sexual intercourse with women as they sleep. The female equivalent to an incubus is the more well-known succubus.
Foxes of Japanese folklore capable of magic such as shape-shifting. Their power and age are said to correlate with the number of tails they possess.
Kobolds are anthropomorphic dogs/reptilians of short stature that dwell in forests and caves. In fantasy RPGs, they typically wield primitive weapons and command limited shamanistic magic. The term "kobold" has also been used in reference to other types of creatures including lizardmen, spirits, or simply humanoids with various skin tones.
In greek mythology, a vampiric snake woman. Or in many other cases, vampiric snake women.
The act of breaking the law.
Some games have features or elements that can be affected by the phase of the game world's lunar cycle. Enemies may be stronger or encounters may become more frequent. The following are some of those games.
Often called mandrakes, these root vegetables have a deadly scream.
Mythical Creature with the face of a man, the body of a lion, sometimes with wings and a tail that can shoot spikes. Other times it has a snake for a tail or a scorpions tail.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
People that make games are crazy, that's been evident since the 70s. Like a lot of crazy people they look at too much H.R Giger and realize that the human body is a truly disturbing thing.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Commonly used in 16-bit era simulation games, negotiation is the act of attempting to reduce or increase the cost of a service.
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