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Giant Bombcast 02-05-2013

We might as well rename it the "Fast and Furious"…cast.

The Giant Bombcast is the world's most beloved video game podcast, and now it's available in video form.

Feb. 5 2013

Posted by: Giant Bomb

265 Comments

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Zevvion

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@Fistfulofmetal said:

Jeff is correct. There's a part in Antichamber after you get the second gun where you are supposed to learn a skill but it's not very clear and easy to miss:

.Creating a square of bits fills in the square, creating more bits you can use.

True, but allot of things in Antichamber aren't clear and they aren't meant to be clear. You need to figure it out. And let's be honest, you can totally do that in a reasonable time frame. It's not like you can mess around for hours with different things. If you focus on the stuff you need to know, you can figure it out pretty quickly.

I figured that particular part out in a minute after getting that tool.

When I first used it to create a box of cubes (like the tutorial said I might add), I noticed I still had cubes left even though I painted a wall full of them. Didn't make sense to me, so I made another box, same deal. Ejected all cubes, absorbed 4, created a box and there we go. Allot more than 4 came out. Not hard to figure out, if you look at how many cubes you have you'll probably notice it.

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ltsmash

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I'd pay real money for a series of Rifftrax/Screening Room-style commentaries of the Fast and Furious films from the GB crew, leading up to Fast 6.

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Zevvion

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@prestonhedges said:

@Zevvion said:

@david3cm said:

"Extraction is the best Dead Space game" Patrick I like you despite all the crazy, inaccurate shit you say.

His opinion is inaccurate?

An opinion can be inaccurate if he doesn't actually believe it, and he obviously doesn't.

Patrick doesn't believe his own opinion?

I know I'm not the smartest guy out there, but you lost me there. How can you not believe in what you believe? That makes no sense.

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Max_Cherry

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Edited By Max_Cherry

Vinny looks like Vin Desiel. Think about it.

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MrGtD

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Snakepond

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Edited By Snakepond

Sorry Patrick Dead Space Extraction is not the best in the series. That's reserved for Dead Space 1.

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Dallas_Raines

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Edited By Dallas_Raines

Yeah, I can run DmC on a system from 2008 on near max at 1080 and still get 60FPS. Shit is cash.

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demarcon

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Edited By demarcon

It's a good thing Patrick is an NFL rules expert after watching football for one or two seasons.

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The_Nubster

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Edited By The_Nubster

Oh my shit, the more they talk about DmC, the more I wanna put it in and play it. I just don't have goddamn time. ):

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mintyice

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Edited By mintyice

Bombcast drinking game: drink every time Patrick says "remiss"

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ripelivejam

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@Bricks45 said:

No Caption Provided

holy fuck i need to see these movies now

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LiquidPrince

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@Sooty said:

@LiquidPrince said:

@xSeanZx said:

@LiquidPrince:

You have to be kidding me.

The PC version not only runs INCREDIBLY smooth, but looks MUCH better than the 360 version. The 360 version looks like a washed out POS.

I just traded my xbox copy in today as it is shit compared to the PC.

I have both versions of the game and to be honest the 360 looks better in my opinion. The shadow offset bias of the PC version is unsightly. Also the game looks like it was made for 30FPS so some of the animations look wonky and sped up when playing on PC, granted I was playing with V-Sync off and getting retardedly high frame rates. Performance wise obviously PC will be better.

Visually 360 looks nicer. Even at Digital Foundry they mention the shadow problems present in both the PS3 and PC versions that are lacking on the 360, as well as a higher sample rate for motion blur on 360.

You are nuts.

Being on PC doesn't automatically mean that every game is going to look way better... Especially since it's using the same textures and all that good stuff. Bumping up the resolution may help it look less aliased, and it may runs smoother. But when it comes down to pure visuals I prefer it on the 360 over the PC and PS3, and trust me, I rarely ever prefer things on my 360.

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MeatSim

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Edited By MeatSim

The Super Bowl is really all about snack food and beer for me. I only really get invested in the game if there is a team I hate playing in it.

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Elktap

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@LiquidPrince said:

Being on PC doesn't automatically mean that every game is going to look way better... Especially since it's using the same textures and all that good stuff. Bumping up the resolution may help it look less aliased, and it may runs smoother. But when it comes down to pure visuals I prefer it on the 360 over the PC and PS3, and trust me, I rarely ever prefer things on my 360.

That digital foundry article says.

"But despite a few graphical quirks, the PC version of DmC still commands a visible advantage over the PS3 and 360 releases. Move beyond the 720p limitations of the consoles and we have a game that looks sharper, more detailed, and that runs far smoother on a variety of hardware configurations. In that respect, DmC on the PC brings back even more of that classic Devil May Cry feel but with all of the tasty visual upgrades that make this remake stand out from traditional 60FPS console titles."

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gbrading

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Can someone please make an illustrated video of Brad explaining the story of Dead Space? I feel it could be awesome.

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PulledaBrad

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@ThePickle said:

No Caption Provided

One of these men is related to Brad (unless it was a coach).

Goddamn I hope its Fuzzy Thurston. But if I had to guess, Id say Bill Anderson.

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DougQuaid

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Edited By DougQuaid

The revelation that 2 Fast 2 Furious takes place in the future, after all of the current and upcoming movies, was mind blowing. I'm glad I was sitting down when I heard it.

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happymeowmeow

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Edited By happymeowmeow

Fast and Furious discussion was great, had no idea that one of them takes place in the future MIND BLOWN. Brings to mind an episode of American Dad where they find a lost Fast and Furious script then come to realization that all F n' F movies are just hardcore gay porn with the porn bits removed.

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@Xtrminatr: HAHAHAHAH so true I never seen so many bad calls.

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@Elktap said:

@LiquidPrince said:

Being on PC doesn't automatically mean that every game is going to look way better... Especially since it's using the same textures and all that good stuff. Bumping up the resolution may help it look less aliased, and it may runs smoother. But when it comes down to pure visuals I prefer it on the 360 over the PC and PS3, and trust me, I rarely ever prefer things on my 360.

That digital foundry article says.

"But despite a few graphical quirks, the PC version of DmC still commands a visible advantage over the PS3 and 360 releases. Move beyond the 720p limitations of the consoles and we have a game that looks sharper, more detailed, and that runs far smoother on a variety of hardware configurations. In that respect, DmC on the PC brings back even more of that classic Devil May Cry feel but with all of the tasty visual upgrades that make this remake stand out from traditional 60FPS console titles."

Which is exactly what I have said. It's obviously going to look a bit sharper being rendered in 1080P, but that same article mentions the dithered shadows and lower sample rate of the motion blur:

"Elsewhere we also find a few other visual oddities. Bizarrely, motion blur quality appears to be less impressive than the 360's implementation (but an improvement over PS3) while a shadow off-set bias along with the tight casting radius of self-shadows on the characters leads to noticeable artifacts and break up of these elements during some of the cut-scenes."

Shadow dithering really kills the visuals for me. It was the main reason along with V-Sync issues that I bought it on 360 as opposed to my PS3 on launch. I was sad to see the PC version has those crappy shadows.

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@Snakepond said:

Call me crazy I still think Tokyo Drift was the best in the franchise.

You're not crazy, it's the only Fast and the Furious movie with actual driving in it.

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@bunnymud said:

Beyonce looked like a fucking spaz during the half-time show.

A hot spaz.

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Grondoth

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pppppppppppppaaaTRICK THERE WAS A LOCK ON SYSTEM IN OLDER DEVIL MAY CRIES.

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masterverhoffin

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Edited By masterverhoffin

Dammit, now I really need to know what those 3 words in the Dead Space press release were. Anyone have a copy? :P

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@LiquidPrince said:

Which is exactly what I have said. It's obviously going to look a bit sharper being rendered in 1080P, but that same article mentions the dithered shadows and lower sample rate of the motion blur:

"Elsewhere we also find a few other visual oddities. Bizarrely, motion blur quality appears to be less impressive than the 360's implementation (but an improvement over PS3) while a shadow off-set bias along with the tight casting radius of self-shadows on the characters leads to noticeable artifacts and break up of these elements during some of the cut-scenes."

Shadow dithering really kills the visuals for me. It was the main reason along with V-Sync issues that I bought it on 360 as opposed to my PS3 on launch. I was sad to see the PC version has those crappy shadows.

That was all covered in the concluding statement. It said despite the quirks the PC version still "commands" a visual advantage over the console versions. Also those quirks were "during some of the cut-scenes." I am pretty sure they were pre-rendered, I had tearing issues in the cut-scenes. It was actually quite jarring to go from the 60fps and higher fidelity of the actual game to whatever was going on in the cut-scenes but then they were made for console.

Even if the 360 version had some really small advantage somewhere there is no contest between having 30fps or 60fps especially when the lower frame rate actually creates a lower response time in the gameplay as the article states.

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clumsyninja1

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Edited By clumsyninja1

Tokyo Drift is the best movie so far. The Japanese speak pretty well English in the movie, though. Never happen to me when I went there.

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videogamesarenotart

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was it this weeks' podcast or last week's where brad uttered the phrase "too big to fail" ? cringe worthy

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namesonkel

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Edited By namesonkel

Han.

Felt a bit uncanny with the numerous Mass Effect references and mentions in this Bombcast with me playing ME1 side missions whilst listening to this.

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rachelepithet

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Time stamp of F&F; discussion?

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@ripelivejam said:

@Bricks45 said:

No Caption Provided

holy fuck i need to see these movies now

If this isn't the final theatrical poster it should be.

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walterbennet

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Edited By walterbennet

I'm towards the end of DmC and I still don't quite know what the fuss Patrick and Brad were going on about "that moment." The whole game is filled with bonkers, off-the-wall stuff. What was the singular "moment," they were referring to?

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@Elktap said:

@LiquidPrince said:

Which is exactly what I have said. It's obviously going to look a bit sharper being rendered in 1080P, but that same article mentions the dithered shadows and lower sample rate of the motion blur:

"Elsewhere we also find a few other visual oddities. Bizarrely, motion blur quality appears to be less impressive than the 360's implementation (but an improvement over PS3) while a shadow off-set bias along with the tight casting radius of self-shadows on the characters leads to noticeable artifacts and break up of these elements during some of the cut-scenes."

Shadow dithering really kills the visuals for me. It was the main reason along with V-Sync issues that I bought it on 360 as opposed to my PS3 on launch. I was sad to see the PC version has those crappy shadows.

That was all covered in the concluding statement. It said despite the quirks the PC version still "commands" a visual advantage over the console versions. Also those quirks were "during some of the cut-scenes." I am pretty sure they were pre-rendered, I had tearing issues in the cut-scenes. It was actually quite jarring to go from the 60fps and higher fidelity of the actual game to whatever was going on in the cut-scenes but then they were made for console.

Even if the 360 version had some really small advantage somewhere there is no contest between having 30fps or 60fps especially when the lower frame rate actually creates a lower response time in the gameplay as the article states.

I've said this in every single one of my posts so far... I'm not talking about performance. It goes without saying that PC will perform better. And no the cutscenes that have the dithering shadows are not pre-rendered as the very same cutscenes on the 360 don't have the dithering issue. Overall I felt like the 360 looked the best of the 3 versions because of it's superior looking shadows which make the other two versions look very bad during the cutscenes.

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StriderJ8

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@walterbennet: Trying to piece that together myself...

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deactivated-613abe3bc7be1

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The bending over backward to be nice about The Cave is kind of questionable considering how close they are to Double Fine, or at least certain people there. I'm not claiming "COLLUSION!" — I think this is simple human nature — but it seems like they would have dismissed the game pretty quick had it not been a Double Fine release.

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Edited By 2HeadedNinja

@GrantHeaslip said:

The bending over backward to be nice about The Cave is kind of questionable considering how close they are to Double Fine, or at least certain people there. I'm not claiming "COLLUSION!" — I think this is simple human nature — but it seems like they would have dismissed the game pretty quick had it not been a Double Fine release.

What the heck are you talking about? ... The Cave is a good game that has some flaws preventing it from being great, and that is exactly what they said.

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Edited By BisonHero

"Anachronistic". Hahahahahahaha, oh Ryan. Why do you continue to go out of your way to use words you don't understand?

Would it have been so hard to say "disingenuous" or "misleading"? I'm glad Vinny called him on it. Not quite as good as "disco quiche", though.

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@RockyRaccoon37 said:

@Scrumdidlyumptious said:

@FierceDeity said:

@ripelivejam said:

@DeathbyYeti said:

Also "it felt like a commentary on the quicktime event" I love when Patrick "reads" into things that dont have meaning

it's called interpretation. no need to belittle him for it.

To say it amounts to "commentary" is a bit hyperbolic though.

Patrick always talks about games like he's in a high school English class. More bullshit, better marks.

Yay for anti-intellectualism and shutting down conversation!

Stop being a dick. The guy has an opinion and voiced it, you don't have to agree with it but you also don't have to dismiss it so quickly either.

I'm all for serious analytical discussion of games that have a point to make, but c'mon, DmC is not that game. It's still just a stylish brawler, except this time the story is part They Live, and takes some shots at Fox News and Wall Street and whatever it feels like. They changed the combat somewhat, but I really don't think the gameplay is where they were trying to make some big point. It's a pretty huge stretch to imagine DmC's game designer going "Yeah, I'm really gonna stick it QTEs with this aspect of the game!"

I think it is fair to say that Patrick was reading a little too much into the game.

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RockyRaccoon37

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@BisonHero said:

@RockyRaccoon37 said:

@Scrumdidlyumptious said:

@FierceDeity said:

@ripelivejam said:

@DeathbyYeti said:

Also "it felt like a commentary on the quicktime event" I love when Patrick "reads" into things that dont have meaning

it's called interpretation. no need to belittle him for it.

To say it amounts to "commentary" is a bit hyperbolic though.

Patrick always talks about games like he's in a high school English class. More bullshit, better marks.

Yay for anti-intellectualism and shutting down conversation!

Stop being a dick. The guy has an opinion and voiced it, you don't have to agree with it but you also don't have to dismiss it so quickly either.

I'm all for serious analytical discussion of games that have a point to make, but c'mon, DmC is not that game. It's still just a stylish brawler, except this time the story is part They Live, and takes some shots at Fox News and Wall Street and whatever it feels like. They changed the combat somewhat, but I really don't think the gameplay is where they were trying to make some big point. It's a pretty huge stretch to imagine DmC's game designer going "Yeah, I'm really gonna stick it QTEs with this aspect of the game!"

I think it is fair to say that Patrick was reading a little too much into the game.

My perspective on the issue is that one can't "read too much into" anything. The intention of the developers is irrelevant-- we can interpret something as we please so long as there is an argument to back that interpretation up. I'd say that maybe Patrick didn't state that argument, but given the chance to I'm sure he could have elaborated.

I haven't played the game, so I can't say if I disagree or agree with his interpretation of that particular moment, but I personally can't stand people who say that someone is "reading too much" into something.There's no such thing as thinking too much about something! We should all strive to think more about everything, games included.

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derskusmacher

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Oh man, that ATHF ref. Off the hook

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slayergnome

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Edited By slayergnome

For the record Playstation Allstars. Pretty bad game, and this is not taking into account the fact that the kill system is weird or the fact they could not get all the characters they wanted. There is just a total lack of features in that game.

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@2HeadedNinja said:

@GrantHeaslip said:

The bending over backward to be nice about The Cave is kind of questionable considering how close they are to Double Fine, or at least certain people there. I'm not claiming "COLLUSION!" — I think this is simple human nature — but it seems like they would have dismissed the game pretty quick had it not been a Double Fine release.

What the heck are you talking about? ... The Cave is a good game that has some flaws preventing it from being great, and that is exactly what they said.

It was specifically the part where Ryan and Patrick were saying “I’m sure game development is really hard and I don’t want to be a dick about it and I don’t want this to come off as condescending BUT...”. I actually kind of agree with the sentiment, but I can’t recall the last time they so deliberately pulled their punches. I couldn’t help but hear “man, I’m sure people we know who worked on this game are listening.”

I probably wouldn’t have bothered writing the comment at all had the discussion not been followed by Vinny mentioning Castlevania and being immediately shot down with “hell no, that game sucks.”

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robinsxe

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Edited By robinsxe

awesome show, annoying case of imma-let-u-finish on vinnie though.

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snattu

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Edited By snattu

Brad's sandbagging of PSN/XMB is always hilarious.

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GaspoweR

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@GrantHeaslip said:

@2HeadedNinja said:

@GrantHeaslip said:

The bending over backward to be nice about The Cave is kind of questionable considering how close they are to Double Fine, or at least certain people there. I'm not claiming "COLLUSION!" — I think this is simple human nature — but it seems like they would have dismissed the game pretty quick had it not been a Double Fine release.

What the heck are you talking about? ... The Cave is a good game that has some flaws preventing it from being great, and that is exactly what they said.

It was specifically the part where Ryan and Patrick were saying “I’m sure game development is really hard and I don’t want to be a dick about it and I don’t want this to come off as condescending BUT...”. I actually kind of agree with the sentiment, but I can’t recall the last time they so deliberately pulled their punches. I couldn’t help but hear “man, I’m sure people we know who worked on this game are listening.”

I probably wouldn’t have bothered writing the comment at all had the discussion not been followed by Vinny mentioning Castlevania and being immediately shot down with “hell no, that game sucks.”

Yep, they weren't pulling AAANNNYYYY punches when it came to Castlevania last week, but I think that was mostly from Jeff and he usually lets his comments roll out.

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deactivated-629f1111f1060

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I perked up when I heard the guys start discussing the possibility of PS4 featuring a "Cher-button", but was immediately sorely disappointed when I realized my misunderstanding.

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EDfromRED

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Edited By EDfromRED

Anybody else wish Dave was on the podcast?

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Nation764

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@mintyice said:

Bombcast drinking game: drink every time Patrick says "remiss"

Drink every time he says "like" and you will be dead after 5 sentences.

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GaspoweR

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Edited By GaspoweR

@walterbennet said:

I'm towards the end of DmC and I still don't quite know what the fuss Patrick and Brad were going on about "that moment." The whole game is filled with bonkers, off-the-wall stuff. What was the singular "moment," they were referring to?

I feel that they seem to be more prone to hyperbole (Brad even more so) than the rest of the staff at times when it comes to both positive and negative comments about certain games. Brad's GOTY filibustering often comes to mind. I didn't actually like DmC as much as I would have thought initially. Admittedly, I didn't buy it since I found the combat to be "off" for some reason from the demo and I didn't like the combat mechanics as much as Bayonetta or Ninja Gaiden.

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FierceDeity

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@RockyRaccoon37 said:

@BisonHero said:

@RockyRaccoon37 said:

@Scrumdidlyumptious said:

@FierceDeity said:

@ripelivejam said:

@DeathbyYeti said:

Also "it felt like a commentary on the quicktime event" I love when Patrick "reads" into things that dont have meaning

it's called interpretation. no need to belittle him for it.

To say it amounts to "commentary" is a bit hyperbolic though.

Patrick always talks about games like he's in a high school English class. More bullshit, better marks.

Yay for anti-intellectualism and shutting down conversation!

Stop being a dick. The guy has an opinion and voiced it, you don't have to agree with it but you also don't have to dismiss it so quickly either.

I'm all for serious analytical discussion of games that have a point to make, but c'mon, DmC is not that game. It's still just a stylish brawler, except this time the story is part They Live, and takes some shots at Fox News and Wall Street and whatever it feels like. They changed the combat somewhat, but I really don't think the gameplay is where they were trying to make some big point. It's a pretty huge stretch to imagine DmC's game designer going "Yeah, I'm really gonna stick it QTEs with this aspect of the game!"

I think it is fair to say that Patrick was reading a little too much into the game.

My perspective on the issue is that one can't "read too much into" anything. The intention of the developers is irrelevant-- we can interpret something as we please so long as there is an argument to back that interpretation up. I'd say that maybe Patrick didn't state that argument, but given the chance to I'm sure he could have elaborated.

I haven't played the game, so I can't say if I disagree or agree with his interpretation of that particular moment, but I personally can't stand people who say that someone is "reading too much" into something.There's no such thing as thinking too much about something! We should all strive to think more about everything, games included.

What in the world are you talking about? The intention of the artist is irrelevent? What're you going to say next, facts are also irrelevent?

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BisonHero

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@FierceDeity said:

@RockyRaccoon37 said:

@BisonHero said:

@RockyRaccoon37 said:

@Scrumdidlyumptious said:

@FierceDeity said:

@ripelivejam said:

@DeathbyYeti said:

Also "it felt like a commentary on the quicktime event" I love when Patrick "reads" into things that dont have meaning

it's called interpretation. no need to belittle him for it.

To say it amounts to "commentary" is a bit hyperbolic though.

Patrick always talks about games like he's in a high school English class. More bullshit, better marks.

Yay for anti-intellectualism and shutting down conversation!

Stop being a dick. The guy has an opinion and voiced it, you don't have to agree with it but you also don't have to dismiss it so quickly either.

I'm all for serious analytical discussion of games that have a point to make, but c'mon, DmC is not that game. It's still just a stylish brawler, except this time the story is part They Live, and takes some shots at Fox News and Wall Street and whatever it feels like. They changed the combat somewhat, but I really don't think the gameplay is where they were trying to make some big point. It's a pretty huge stretch to imagine DmC's game designer going "Yeah, I'm really gonna stick it QTEs with this aspect of the game!"

I think it is fair to say that Patrick was reading a little too much into the game.

My perspective on the issue is that one can't "read too much into" anything. The intention of the developers is irrelevant-- we can interpret something as we please so long as there is an argument to back that interpretation up. I'd say that maybe Patrick didn't state that argument, but given the chance to I'm sure he could have elaborated.

I haven't played the game, so I can't say if I disagree or agree with his interpretation of that particular moment, but I personally can't stand people who say that someone is "reading too much" into something.There's no such thing as thinking too much about something! We should all strive to think more about everything, games included.

What in the world are you talking about? The intention of the artist is irrelevent? What're you going to say next, facts are also irrelevent?

We're delving pretty deep into "university-level literature classes" territory, but RockyRaccoon37's position seems to be coming from the school of thought of The Death of the Author.

Basically, a lot of literary criticism no longer really cares what the intention of the author was, or really any influence their personal life might have had on the writing. Instead, the idea is to treat it as if it's a series of words that coalesced on its own, and if you think the work seems to have a certain theme or symbolism or whatever, as long as you can make a convincing argument, then it does.

So yeah, if you're deep enough into literary criticism (and criticism of fiction in general), then yeah, we've reached the point where real world facts are irrelevant. Postmodernism and all that. For what it's worth, I'm with you: it's lame, because everybody can be right when there's no intended meaning. You fucking hippies.