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Giant Bomb Presents

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off

Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it.

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Mar. 25 2013

Posted by: Patrick

In This Episode:

Shane Neville

13 Comments

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Blitz_Kill

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boom

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Lavs

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I'm Interview Dumbstruck.

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retrovirus

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All aboard the dumptruck!

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GuardianKnux

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Edited By GuardianKnux

Whoa, I literally JUST downloaded this game. Weird. I haven't even tried it yet.

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koolaid

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Edited By koolaid

First GDC thing I listen to and I've already been told I'm a morally bad person. Awesome.

But interview dumps strait from GDC is awesome Patrick!

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CosmicBagel

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Edited By CosmicBagel

Although I really enjoy the long format of the bombcast, I really enjoy these quick little interviews.

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Budwyzer

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Edited By Budwyzer

Got the ShellRazer demo and felt just fine with running into the guy in the road.

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Joseppie

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This format is way cool. Keep it up Scoops!

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Dezztroy

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The funny thing is Relic is quite notorious for being terrible at balancing their games. Company of Heroes included.

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anotherfluke

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Edited By anotherfluke

I just started playing Solitaire Blitz, and wrote a blog about an offensive purchase choice I had to make in the game; I'm glad to hear that developers are considering the affect purchases have on gameplay beyond maximizing turnover.

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jonnyboy

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I would love to read some of that information he mentioned that instructs new ios developers on how to create tricks and traps for creating accidental purchases, and how to create misleading UI. I bet it's fascinating. You reckon you could dig it up Scoops?

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magicwalnuts

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Company of Heroes: Online had an interesting microtransaction model, but since I only have Android devices I guess I will never play this.

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MeatSim

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Don't ever change the name of the Interview DumpTruck.