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Quick Look: Deadlight

The undeath toll continues to rise as we stylistically carry forward in gaming's war against zombies.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Jul. 30 2012

Cast: Brad, Vinny

Posted by: Vinny

In This Episode:

Deadlight

170 Comments

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audiosnow

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Edited By audiosnow

The tape cogs only spin at the same rate when each cog has the same amount of tape. The right spins much faster than the left at the beginning, and as the tape plays the speed (and tape bundle size) ratio slowly inverts.

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Nekroskop

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Edited By Nekroskop

Those cut-scenes looks like the same ones that were used in MGS: Peace Walker.

Is Ashley Wood involved in this game?

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MiniPato

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Edited By MiniPato

Whatever you do, don't yell "You're not me!" at the shadows.

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CRAG7

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Edited By CRAG7

@ck1nd said:

It needs to be Wednesday now. I haven't been excited for an XBLA release since Sine Mora.

Man, that was so long ago. I don't know how you've lasted that long.

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Peanut

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Edited By Peanut

I was feeling this until "The Rat" shit. I guess we'll see if my typical impulse XBLA purchasing takes over on Wednesday.

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avantegardener

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Edited By avantegardener

Glad Brad the pack rat kept all his bullets for the quick look..wonder what it actually looks like shooting a zombie in this game..

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NegativeCero

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Edited By NegativeCero

Totally surprised at Brad picking up on the serial killer IDs. I would've missed them if he hadn't mentioned it. This game looks cool, though.

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cloneslayer

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Edited By cloneslayer

Im SOOOOOOOOOOO ready to slay some clones.

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judgejoebrown

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Edited By judgejoebrown

I think this developers only exposure to Seattle was watching reruns of Fraiser.

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Olivaw

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Edited By Olivaw

So this game is basically the Zombie Adventures of Ryota Dojima.

I'm on board with that.

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razeeverything

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Edited By razeeverything

Kinda think this game might be better with a silent protagonist. His voice acting is just so goofy sounding compared to the great graphics.

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kerse

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Edited By kerse

@Brad said:

@Vod_Crack said:

I managed to get a review copy of this game for a blog I write for. I won't shove my opinion down anyone's throat here but anyone who is interested in this game from a story perspective really shouldn't bother with this game. The ending alone is absolutely horrid.

Truth. :(

I ended up liking the game less the longer it went on, unfortunately. Review should be up tomorrow.

Thats depressing I was looking forward to this game.

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arkasai

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Edited By arkasai

I think Brad mentioned something about the reel to reel loading animation not rotating at the same RPM, it's most pronounced at either the beginning or end of the tape, while in the middle the reels will have the same RPM. You could technically set up a bicycle to run in this fashion where the gear ratio constantly increases as you pedal towards the end of the tape (I had a nightmare like this once.)

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Ronald

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Edited By Ronald

No mention of the game looking like War of the Worlds? And the serial killer motif is interesting. I thought it was funny when Brad said John Wayne Gacy was a developer.

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TheFreeMan

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Edited By TheFreeMan
@AssInAss: Yeah, but was First Blood filmed there? I think not! 
 
On another note, Hitman: Absolution is pretty.
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Atwa

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Edited By Atwa

What guy would refer to his friends as just FRIENDS? 
I hate that, it sounds so off. 
Oh no, they are after my friends. 

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Seroth

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Edited By Seroth

I'm pretty tired of the whole "silhouetting" art style in games.

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uberexplodey

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Edited By uberexplodey

Vinny dropping some font knowledge

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Monkeyman04

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Edited By Monkeyman04

Whoo! Vancouver, WA represent! when the guy said the cop badge was from Vancouver I thought "It has to be BC cause no one knows that there's a Vancouver in WA" and when I saw them looking through the extra stuff and saw the badge I had to see what it was and it turned out to be the WA Vancouver. That's pretty cool.

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Dan_CiTi

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Edited By Dan_CiTi

Maybe those handhelds are cool. Because the rest looks pretty bad.

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nakke

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Edited By nakke

so this game is developed by serial killers, confirmed?

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EndlessMike

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Edited By EndlessMike

@Atwa: What do you call your friends?

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Edited By bassman2112

I really enjoyed that menu music at the end. That was the most interesting part of the whole QL for me. Of course, the serial killer IDs were cool too, but hearing that the game kind of gets lame by the end is cooling my interests.

That and I don't have a 360 so I couldn't play it anyways.

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Iodine

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Edited By Iodine

@EndlessMike said:

@Atwa: What do you call your friends?

My other personalities

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AssInAss

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Edited By AssInAss

@Brad said:

@Vod_Crack said:

I managed to get a review copy of this game for a blog I write for. I won't shove my opinion down anyone's throat here but anyone who is interested in this game from a story perspective really shouldn't bother with this game. The ending alone is absolutely horrid.

Truth. :(

I ended up liking the game less the longer it went on, unfortunately. Review should be up tomorrow.

Is it a I Am Alive type ending? Most post-apocalyptic endings can be divisive.

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ZmillA

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Edited By ZmillA

most people will finish this in 2-2 and a half hours. Thats what the leaderboards indicated

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deactivated-5e4c09d3ba1b3

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Keep hearing this game is disappointing, and I can see why: most of the challenge of the Another World/Flashback-style platforming is taken away with the white arrows and the character seemingly telling you what to do doesn't seem to help the puzzles much. Also: zombies.

Personally I'm more fond of last year's Rocketbirds. A little more action heavy than the typical kind of cinematic platformer, but with enough style to make up for its shortcomings.

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Edited By Mister_Snig

Caravella/Gerstmann 2012

Let's make it happen.

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Edited By cthomer5000

The look is fantastic, but all the early negative word has me hitting the breaks. Looks like a pass, or at best something i'll pick up on sale. It's a bummer because i was really looking forward to this. Back to the backlog i guess.

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Edited By krash_r1

Looking awesome. Can't wait for it to release.

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Edited By williamhenry

@UberExplodey said:

Vinny dropping some font knowledge

I'm surprised that a man like Brad who knows about kerning doesn't know what a serif is.

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Edited By kwang2000

@AssInAss: The ending is probably that he's a serial killer and the shadows are REAL PEOPLE instead of zombies.

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Edited By Stahlbrand

That is how cassette tapes spin - as a heavy user of C60 tapes back in the day, if one spool has 90% of the tape on it, and the other doesn't, the speed differential is very much like what you see in the loading animation.

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TheSouthernDandy

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Edited By TheSouthernDandy

This game looks pretty fascinating. I think I'm gonna pick this up.

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Claude

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Edited By Claude

Brad says the direction changes after the QL. Oh my, now I wait...

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jakers

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Edited By jakers

that looks exactly like Hope, BC in that dream sequence its nice to see they were true to the town

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SuperfluousMoniker

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Why would they make your character so hard to see? Seems ripe for frustration. Otherwise this game looks fucking awesome and I'm buying it day 1.

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Lingxor

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Edited By Lingxor

Motion comics make me sad... but at least the animation isn't so forced.

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Rasgueado

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Edited By Rasgueado

Hope! Hope, BC! That's where they filmed Rambo!

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platzkart

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Edited By platzkart

Ha, Brad can't whistle without using his hands.

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glots

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Edited By glots

Looks kinda pretty at least. No xbox over here, so, eh...rest doesn't matter!

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Rowr

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Edited By Rowr

I kind of just want to watch brad play the rest of the game.

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Edited By korolev

HEY! Clones are people, man!

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captain_max707

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Edited By captain_max707

This looks way cool, I hope it comes to PC. 

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tread311

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Edited By tread311

Nice Sublime reference by Vinny. Assuming he wasn't referencing the Wailing Souls song that is a cover of at least.

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HerbieBug

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Edited By HerbieBug

A little too much with the shadows I think. Parts of this it's hard to see where your character is,.

This looks good but I'm not getting the impression it would be much fun to play.

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PillClinton

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Edited By PillClinton

Hey, this looks pretty cool. I'll probably be picking this one up at some point. Looking forward to Bradley's review.

Also, the audio's all messed up in this video. Vinny's too quiet and the game's too loud. I've been saying this for about 2 years now, but you guys really, really should consider ducking for QL audio. It would seriously be so much better! It's dead simple to do in Logic, and since you guys use Final Cut, which I think has the same audio engine and many of the same audio plug-ins and fx (?), it really shouldn't be too hard to implement.

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Dezztroy

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Edited By Dezztroy

Bring on the Steam release.

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Brydolf

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Edited By Brydolf

Dammit...now I'm going to have to come up with some cash for the points to buy this game.

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GenocidalKitten

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Edited By GenocidalKitten

@CRAG7 said:

@ck1nd said:

It needs to be Wednesday now. I haven't been excited for an XBLA release since Sine Mora.

Man, that was so long ago. I don't know how you've lasted that long.

He was just saying that he was excited, not sure why you're being a dick about it.