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VRodeo: Farpoint

Just because you're stranded on a planet doesn't mean you can't find time to shoot some bugs and robots.

Want to see the latest virtual reality games? We're gonna rope 'em and ride 'em in the VRodeo!

May. 17 2017

Cast: Brad, Ben

Posted by: Jason

In This Episode:

Farpoint

77 Comments

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serverfull

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Man I wish this could come to the Vive but such as life. I guess I will get a PSVR sometime this year. I already have a Rift and a Vive (2 different rooms in my house).

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hassun

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Edited By hassun

Bummer to see mediocre reviews and impressions for this game.

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jaseo

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I think just one VR headset for this generation is enough. It's like a teaser as you know it's only going to get better and better.

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Mr_Bones

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LEGALIZE MEDICINAL SPACE HERB

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rjaylee

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Considering the kind of audience that buys the PS VR, this looks totally serviceable. I could see a lot of PS VR owners really enjoying this.

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synthesis_landale

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Finally that Star Trek VR game is out. Can't wait for this encounter at Farpoint. ;)

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steveurkel

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Edited By steveurkel

Sara and Liam have really let themselves go

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lunardroid

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Spaaaaaaaceeee heeeeerrrrrrb

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SchrodngrsFalco

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I wonder if that eye is a weak spot.

Oh come on, Brad! lol

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cooltube96

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Yeah i can't watch this. It's making me sick

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Gimbal_Lock

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This looks lame

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HeelBill

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VRodeo doesn't feel the same without Jeff. (I know, I know, he's out of town.)

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ClairvoyantVibrations

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DeathTrap

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That constantly shuddering gun/arms... Ugh.

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EricFine

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Been really enjoying this game. It gets so intense at points, and the sense of scale is awesome. I haven't had any issues with motion sickness (also been playing with smooth turn on with top speed) but I have been having issues with face sweat. Is it a perfect game? No. But it really is a experience to behold. My dream is to see DOOM like this.

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tgjessie

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So this is the second one-game VRodeo in a row now. Has the flow of VR games slowed down that significantly, or is everything coming out the same stuff we've already seen?

Surely either option is... not a great omen for VR.

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Brad3000

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I can't believe Brad is playing this sitting. It really requires full body turning. The levels and encounters are laid out so that you don't ever really need to turn all the way around but you really do need to be able to comfortably turn to the left and right. If you are concerned about getting misaligned, there are chaperone walls when you turn too far and a button to push so you can see where the PS4 Camera is. It works very well. That said, the game is just okay. It's got a nice level of polish, it just doesn't seem terribly deep. It would have been an incredible launch title but 6 months in and some of the magic has worn off.

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Hedonopoly

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@tgjessie: I think they just don't want to call VR games Quick Looks to differentiate them?

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anarchovelo

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The fact that the developers appear to have modeled the assault rifle after the XM8 is interesting to me, but that may just be because that was the first "future gun" I remember hearing about.

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The_Nubster

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Edited By The_Nubster

Jesus fuck. As someone with a decent amount of time logged in to VR games, nothing makes me more sick than snap-turning like they mess with around the 5:30 mark. It's so incredibly disorienting, it feels like a series of blackouts in the middle of an intense action sequence. I hate it.

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Alexandrite

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In the Early 1990s I managed to get the Super Scope for the SNES. This peripheral was like $60 or something ridiculous and only worked with basically one game: Terminator 2 the Arcade game. Which at the time was the most expensive game in the arcade, so a great port with a good light gun was all anyone wanted. Even then it was pretty janky since it used roughly a billion batteries and was wireless. But you could blow the head off the terminators, so it was worth it.

I kind of imagined that when I saw Brad with that controller at the start and he said it was $80.

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knuckleberry

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When the voice came in saying "What the hell is that?" I thought it was Jason for a hot second.

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Dremorak

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does it look weirdly shakey to anyone else?

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knuckleberry

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@the_nubster: Seems to work for a lot of people. I remember a bunch of videogamesman praising it in the last Resident Evil

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The_Nubster

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@kyller: Yeah, that's a good point. The more options there are, the better it is for the audience. Assuming it doesn't present a significant balance issue, all games should have as many locomotion/camera options as as feasible.

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tds418

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This seems...kinda bland.

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LeStephan

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Edited By LeStephan

I remember hearing strafing in vr is a nono. Does it really make that many people sick? Im glad I just tried it because as it turns out it honestly feels amazing to circle strafe and shoot enemy's in vr to me, not even the slightest discomfort.That said, Ive noticed that the standard low sensitivity settings they use in vrgames for smooth aiming always make me sick untill I turn the sensitivity all the way up.

The big things that get me sick are click turning, fov masks, and not being in total control myself. For example RIGS on default settings includes all those and gets me instantly sick, especially with the look-to-turn . Turned off all comfort setting and turned on 'proper controls' and surprisingly that fixed all discomfort for me.

Not advocating to remove the options btw, on the contrary, I think it just goes to show how diverse peoples reactions to vr are. Truth is though, for the people that could handle it, farpoint would be way better if it actually asked of you to move/strafe around more.

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Seijur0

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@tgjessie: Has VR ever really caught on at all? Can't think of literally one person I know that has PlayStation VR, or Oculus, or anything like that. I know one person that has the headset that you attach your phone to, but does that count? That's just a plastic shell for your phone.

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LeStephan

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Edited By LeStephan

Do you know many people that easily throw around 400-800 bucks? I sure don't. Pretty sure they exist though, lets just hope theres enough of em for vr to be concidered successful and theyre all buying into it xD On top of that theres people that could afford it but flatout refuse to even try VR out of fear of nausea and/or having a screen too close to their eyes.

I LOVE my psvr, but its an expensive fucking thing for what it has to offer. And the games are expensive too, Its clearly not there yet this vr generation for the average reasonable person with daily expenses. I'd think/hope the companies behind these vr headsets and games take that in account though.

(And they seem to do, hence all the smaller games. Ironically the bigger games would definitely raise vr's worth so to speak, but the dev making that would be taking bigger financial risks as well so I dont know)

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emphulio

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No Caption Provided

reminds me of Starship Troopers, service guarantees citizenship.

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Edited By Heshtodd

I own this. Very cool so far, especially when you get the shotgun. It feels like you're on a hoverboard when you walk. Strafing makes me a little queezy at times. If you face your body forward towards the way you walk helps quite a bit. I'm guessing time will help with getting sick, I got sick for two hours the first time I played Driveclub Vr, but later on I had no problems. I think there is a thing about your body getting used to using VR. Overall very pretty and immersive. Aim controller is awesome!

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ChrisFlavin

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Edited By ChrisFlavin

The floating gun looks like it's straight out of Timesplitters.

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steveurkel

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This is just like that infamous line from aliens "In space no one can carry 3 weapons"

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ripelivejam

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Edited By ripelivejam

@tgjessie said:

So this is the second one-game VRodeo in a row now. Has the flow of VR games slowed down that significantly, or is everything coming out the same stuff we've already seen?

Surely either option is... not a great omen for VR.

i always felt VR was a better peripheral to filter existing games through. what i imagined was taking like Crysis or Skyrim or whatever and plugging it into the headset, just a different way to experience it. but then again there seem to be a lot of logistics involved in making games playable in VR without constantly spewing chunks or just making the thing unplayable.

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lou_chou

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Edited By lou_chou

Man, I really need to sell my PSVR...

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Avioto

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Brad didn't try to shoot himself, I'd like to cancel my premium membership please.

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Humanity

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@seijur0 said:

@tgjessie: Has VR ever really caught on at all? Can't think of literally one person I know that has PlayStation VR, or Oculus, or anything like that. I know one person that has the headset that you attach your phone to, but does that count? That's just a plastic shell for your phone.

As long as the hardware continues to cost an arm and a leg it's not going to catch on with the mainstream audience - the lack of "killer-must-play" titles isn't helping either. This is why I honestly think this generation of VR made some great strides but will ultimately fade away like the ones before it. This stuff is too unwieldy, too expensive and simply not good enough yet to be sold to the everyday gamer. Once the lenses become cheaper to produce and these things will be wireless I can see it catching on, but we're obviously pretty far from reaching that at the moment.

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larmer

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@avioto said:

Brad didn't try to shoot himself, I'd like to cancel my premium membership please.

This isn't the first time they've forgotten to try that and it legitimately bothers me every time.

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DarkbeatDK

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Spitznock

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We, lil dog E.

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NumericDyslexic

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@lestephan: This is my only issue with VR at the moment. PC gaming as well for that matter. The cost of entry is extremely steep and if you want to maintain a place on the cutting edge or simple have good hardware its insanely expensive.

I know prices will come down but it's starting to feel like I'm a little bit late to every party.

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Numbawhan

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I'm calling this twist now, the people turned into the bugs. That's why no human remains were found

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MeierTheRed

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NAYSA, power rockets are firin all over the place... they got lasers that are shootin' and uh...

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cjdunn

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"Ben interested faces" are the best faces.

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Atwa

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If big plastic peripherals becomes a big thing for VR, I am likely to bow out completely.

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billyok

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Edited By billyok

@rht992 said:

@lestephan: This is my only issue with VR at the moment. PC gaming as well for that matter. The cost of entry is extremely steep and if you want to maintain a place on the cutting edge or simple have good hardware its insanely expensive.

I know prices will come down but it's starting to feel like I'm a little bit late to every party.

I think it's more that you're early and the party hasn't really started yet. This is just the beginning, where everything costs too much and there are too many damn wires everywhere. You can skip this entire phase and wait for the part where the equipment is better, cheaper and requires less expensive hardware to run, and I think you'll be fine. I'm enjoying my dip into VR so far, but I feel like this is nothing compared to where it'll be one day.

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mrcraggle

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@tgjessie said:

So this is the second one-game VRodeo in a row now. Has the flow of VR games slowed down that significantly, or is everything coming out the same stuff we've already seen?

Surely either option is... not a great omen for VR.

I don't think the lack of full on episodes has much to do with the landscape of VR, it could be a factor of many things. These last 2 games have had a lot to offer and maybe they thought that longer episodes of one game was a better way to show off these bigger titles than bundling them into a 2 hour video and only covering them for 10 - 20 minutes. E3 is also coming up and maybe 2+ hours of recording and more for prep is time they don't have right now but still want to deliver content to the site. There have also been a bunch of releases they haven't really shown.

This new wave of VR is very much in its early adopters phase. They're big, require a powerful PC, cables, require a lot of space and are expensive but it's quickly changing. Microsoft have announced that they'll have partners with VR headsets out later this year that are half the price of the competition while not requiring trackers and yesterday Google announced that they're working on a standalone headset that offers inside/out tracking with no cables, PC or phone requirement. VR still has a lot of growing to get to where it needs to be but these early bumps need to happen before we can get there. Look at where phones were 10 years ago and where they are today. VR will see that same level of growth and evolution.