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The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
When text scroll dialogue or subtitles needs a little extra umph, letters moving around sporadically provides the proper emphasis.
Golf is a sport in which golf balls are hit with golf clubs in holes on a course. The fewest swings wins.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
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