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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
The last boss you face in a game, usually representing the final climax of the game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
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