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    Silent Hill: Shattered Memories

    Game » consists of 10 releases. Released Dec 08, 2009

    An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.

    mastercontrol's Silent Hill: Shattered Memories (Wii) review

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    • mastercontrol wrote this review on .
    • 8 out of 15 Giant Bomb users found it helpful.
    • mastercontrol has written a total of 66 reviews. The last one was for LIMBO
    • This review received 2 comments

    Looking forward to this Wii “re imagining” for so long pains me

     

    Anybody familiar with us knows that I’m a Silent Hill geek of epic proportions. Looking forward to this Wii “re imagining” for so long….pains me…for I just did not love this game. It’s out on Wii now, and soon will be on the PS2 and PSP. My rating, a disheartening 6/10.

    The Good – I would’ve given this game a number score lower, but it’s twist ending I felt, was really cool. Okay, first off, the graphics, look really nice for a Wii game. I’m simply not used to high quality textures on wii, but here, things are nicely detailed and still look good close up. Audio is generally pretty sharp and of high quality as well.
    There’s a psychological aspect to the game which is new and interesting. Depending on answers you give to questions posed to you, and actions you take, will reshape parts of the game and the looks of some characters. A staple of Silent Hill, when things turn into the “Otherworld”, which was usually a hellish version of where you were before, is now about being cold and encased with ice. The effect happens in realtime and looks impressive.
    Lots of wii specific controls might get the wii diehard giddy with excitement(notice I said ‘might’). You carry a flashlight through the whole game, and yup, you guessed it, the wiimote acts as said flashlight. There’s a pretty creative cellphone mechanic that compliments the wiimote nicely as well, phone calls and sounds come through the wiimote speaker adding to the atmosphere. Opening locks, turning things, etc, etc are all done with wii motions in the ways you’d expect them to work. More interesting immersion. Overall, there are a lot of interesting ideas in this game.
    Anybody notice I keep saying “interesting”? Hmmmm…

    The Bad – The Silent Hill fanboy in me is getting ready to unload in 3…2…1……man, why the hell did they even bother calling this game “Silent Hill”?!? It’s supposed to be a remake/re imagining or whatever and about the only thing that carries over are character names and the most basic premise of the 1st game. SH is all about being scary and giving you a constant feeling of dread, which is almost totally missing in this game, save for maybe 30-40mins(out of maybe 6hrs of play) total that was actually creepy. Good god, could a game be more mundane?
    SH always had cool puzzles here and there, here’s what amounts to your average puzzle here…say you’re looking for a key. Oh look, 3 cans sitting over here, shake each one up with the wiimote…*gasp* one jingles, turn it upside down and the key falls out, yay me. Exploration was always a staple, fear of what may be around the corner, music and sounds adding to the fear. Not in this game, it’s quiet…safe, not too much in the way of creepy sounds. Enemies are 100% eliminated in favor of the “Nightmare” sequences.
    Now SH isn’t exactly known for good battling mechanics, they were just enough to get you by, and the ‘hey, you can die’ factor adds to the scaryness of it all. So it wasn’t the worst idea that combat is totally thrown out in this game. But with these “nightmare” sequences, which was scary the 1st time I tried it, then the 2nd time after I died….it quickly became one of the most annoying, trying and just plain badly executed functions of a game. Ok, the world changes, monsters come, your only defense is to run…..through a series of doors….which happens to be a maze….and is incredibly easy to continue running in circles….monsters grab you, you have to shake the wiimote in the direction their holding on to shake them off, which doesn’t work right a good third of the time….say you wanna follow the X that’s on the map on your cellphone, which the character pulls up and puts away reaaaallllyy slowly, giving monsters plenty of time to grab you again. Ok, sometimes you find a flare that keeps the monsters at bay, you can’t hold the flare and check your map at the same time. Sometimes there’s things you can knock over to slow monsters down, problem is, they slow YOU down more than anything. There’s probably half a dozen or so of these sequences throughout the game, they’re all pretty much the same….and for the most part, if you couldn’t tell by my enthusiasm, THEY BREAK THE GAME.
    The storyline, while interesting, doesn’t hold a candle to the original or any other one after….it’s simplified beyond belief. Once you’re done and over the cool twist ending, you realize the supernatural aspect of everything is pretty much non existant. It kills me how unSilent Hill this game is. It’s a shame too, because there’s alot of good ideas at play here, just whatever happens to be bad….is REALLY bad.

    The Ugly – The b**chin that went on in my room as I died like 10x on the 2nd nightmare sequence….you eventually get the hang of it, but they still suck.

    Other reviews for Silent Hill: Shattered Memories (Wii)

      Shattered Memories: A Spectacle for the Wii 0

      In its own idiosyncratic ways, I see Silent Hill: Shattered Memories as doing something similar for its respective series like what Resident Evil 4 did nearly six years ago as well. I'm doubtful that it'll trigger as widespread of a revolution outside its franchise as the GameCube action-horror game managed, but just look at a screenshot or watch a video and it becomes pretty apparent that it's taking the series in a direction that's certainly new for it, but not without also being prone to trig...

      25 out of 25 found this review helpful.

      Fond Memories of Silent Hill: Shattered Memories 0

      Silent Hill: Shattered Memories succeeds as a reboot of the Silent Hill franchise while still keeping the tone and atmosphere of previous games in the franchise. In this outing, the Wii offers the player a unique way of interacting with the city of Silent Hill that makes the motion controls feel integral and not just tacked on; I would go so far as to say that playing this on the PS2 or PSP would be doing the game and the player a great disservice. However, controls are not the only driving forc...

      2 out of 2 found this review helpful.

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