@Incapability said:
The problem with DRM like this, is that it eventually just serves to punish paying users and be of absolutely no concern to pirates. It's a very backwards approach to protecting your product - I believe Steam is evidence that, if your product is just good enough, there's no need for invasive DRM or some other insane measure. You just made a good product that people are happy to use, no buts about it.
While both a very different, with steam being a whole platform and the stuff for SimCity being very game specific, they are essentially the same in their tone and usage. Both require something for you to actually use the game and while Steam doesn't actively kick you off a game for losing your internet connection you do need to actually verify with steam to start playing ANY game and if a game recognises that it needs an update it won't run until it gets it first, that's usually an issue that surfaces when you try and run a game in offline mode. All of these issues though are things I've hardly ever run into, because I do in fact have internet and I think it 'went down' one time 5 years ago, I think... As far as servers on 'their' end having issues, the years I spent playing games with steam servers as their backbone I can say they go down just as much as anything else, and that sucks because it will take down your friends list and everything connected with it during those times. Usually when it goes down it's not a clean downtime either, it's a constant up and down for hours as you continually reconnect with your friends who are trying to play with you in borderlands or whatever game you're trying to play at the time.
People don't notice Steam's online requirements, but they are there in a way that makes listing the bullet points of other systems downsides hilarious... since it all exists in steam as well. So really what you should be saying is if a product is good enough, the DRM it already has won't matter... because it damn sure exists already in Steam. Also Steam ain't that good, it's just one of the better options that exists... but it's become very stale if you're a person like me who enjoys innovative software. Steam is ugly, and JUST recently introduced history logs in chat... like a feature most/all chat apps had a decade ago :S
@jozzy said:
The biggest issue in the case of Sim City is you can't even go back to an earlier save. What is more fun in Sim City then getting some disasters on that city you spend all night building, with the knowledge you can go back to your intact city tomorrow.
That is frustrating if you play that way I guess, I've never really done that though so I'd have no idea. The fun of playing simcity has always been building a city and managing it for me, not having a tangent of destruction. In fact I have never turned on those disasters because I've never been one to handle the destruction of a city I made, I can barely handle creating a city in the image I am aiming for let along recovering from a disaster in a solid way. The cheat mode type... mode in SimCity offers a physics based bowling ball thing that can roll over your skyscrapers and destroy them that way, that seems interesting to me on a technical level.
@Funkydupe said:
Both very good posts. I still believe price is always a key to how much people can tolerate. Do people still buy games on Steam outside the arranged sales? Paying 60 bucks to play something you're hyped up about on launch day, but a server set up primarily for DRM, denies you access because it can't handle traffic or similar - well, let's just say it is a starter issue but one that gets +1 to the pirates for holding out, either waiting for a pirated copy, or +1 for the crowd that manages to hold off buying the game until it sees a price cut or goes on sale.
The way the servers are set up, from what I've gleened from the stuff I've seen and I'm sure this is known to some/most people already, is that the servers crunch a good portion of the simulation data for you rather than having your own cpu do that stuff. It's not all the simulation stuff of course, but some of it actually has to run through their servers to get solved for you and it doesn't run on your local machine. I think this is pretty rad and I've always been in favor of server-side computing for portions of tasks in applications and some games. Why should my cpu bother with that stuff when the cost of sending the data is so small in my bandwidth (data can have a very small footprint on your connection and offer a large boost in efficiency on your end).
If you want to look at it this way, this game won't really need vastly intensive servers like an mmo because the data is just this simulation stuff and then the snapshots of your cities that is saved there so when your friend comes online they can grab that snapshot of your city for their region and have a decently up to date version of it to interact with. Also that snapshot serves as the backbone for the leaderboard stats and all that jazz I'd imagine, for display online or in-game as comparison. Outside large demand for launch day or problems with general management of resources I wouldn't be suprised if things were pretty smooth for the release of the game... I mean say what you want about EA but they do have a lot of servers for their games, it's kinda their thing they've been doing for a long long time now. It's the reason they take down game servers after they become unpopular, because they allocate them to the new games :) Though past instances of this are for sports games that literally no one cares about and it's usually for things like matchmaking and such... with SimCity I'd imagine it will stay consistently popular for a decent amount of time with the expansions and stuff they will prolly release over the next few years, and the servers are so tied up in how you play the game regardless of your cities being interacted with online or not that if any game were to be on a list of games you wanna keep active for a while I would think this one would be on there. Speculating about how long you'll be able to play a game like this though, seems weird. I don't think I'll be playing simcity past 6months, seriously at least. Other video games exist and what not.
@konig_kei said:
Being EA they'll shut down the servers 2 years later making all of your saves and the game obsolete because Sim City duo (or some gay name like that) has come out.
I don't feel like I have to look into it to assume the games that have been shut down are mostly their very old sports games... their popular games that are linked up socials like the sims games kinda exist for a long time, there's a new expansion for the sims 3 coming soon or release recently or whatever, that college one. The Sims 3 released in 2009. Will you be playing SimCity in 2017? Will you even care? I know I most likely will not... if anything I'll be playing the next simcity or some other game on my new consoles that my pc can't really deal with (I'm poor, my pc is great now but I doubt I'll have 2k to drop on a totally new one for a while).
@EternityInBlack said:
@konig_kei said:
Being EA they'll shut down the servers 2 years later making all of your saves and the game obsolete because Sim City duo (or some gay name like that) has come out.
Have they actually done this? While I haven't played a proper Maxis game since Spore, I'm curious if that's something they actually did since IIRC the saves were in the cloud.
Yes they have a list of games that they are no longer supporting, it's long and full of sports games or games you shouldn't give a shit about. Games of 'note' are:
The Sims 2
Games of note they've shut down in the past are:
Need for Speed Most Wanted (the old one...)
SKATE, the original one or whatever.
And like a billion facebook games, sports games and such. Check out the list here, looks like it would be updated as they add more as time goes on: http://www.ea.com/1/service-updates?websso=1
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