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    SimCity

    Game » consists of 9 releases. Released Mar 05, 2013

    The fifth major installment of the SimCity franchise is a new take on the old city simulation formula. It features asynchronous multiplayer as well as Maxis' new Glassbox engine, allowing for real time customization and upgrading of buildings.

    SimCity's Launch Isn't Going So Well

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    MAGZine

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    @haggis said:

    @magzine said:

    I'm not arguing it's not one game, I'm arguing that what draxyle originally said is dumb, pointless and baseless. If the servers were up, saving would work fine. The whole game would work fine. That piece of software you bought on the disk would work fine. You can QA and test a game all you want, and they did, and the game. is. fine. The servers aren't. There is only so much load testing and closed beta testing you can do before you just have to flick the switch and wait and see what happens.

    Why are you guys arguing with me? You clearly do not know the original scope of Draxyle's argument, and didn't bother to look back to see what he said. I shouldn't have even replied to dumpling because that was evidently a waste of my time, I jsut didn't realize it wasn't the OP.

    The problem is that when the servers were up, the saves weren't working fine. They sometimes worked, sometimes didn't. The whole game wasn't working fine. The software on the disk (or the download) didn't work fine. Plus, you know, the game on the disk doesn't work without the servers functioning.

    We're arguing with you because we disagree with you, and because we think your comment about the servers and the game being separate products is wrong. Obviously.

    It's not obvious, because it seemed as though you were lacking contextual information.

    But context isn't important, right?

    Also, the server is not a separate product because a server isn't a product in this case. The game is.

    prod·uct

    /ˈprädəkt/

    Noun
    1. An article or substance that is manufactured or refined for sale.
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    fisk0

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    #352 fisk0  Moderator

    @n2nother said:
    @armaros said:

    @n2nother: Right, so all the people that couldn't play games like Heavy Rain on the PS3 when Sony got hacked and they took down their network for that extended period of time were just imagining it?

    Heavy Rain was released over a year before the PSN hack, but I see what you are trying to get it. That game could still be played, as well as the single player of Portal 2 which came out during the PSN hack debacle. You don't need to sign on the PSN to play a single player game. So if they couldn't play those games when Sony got hacked, they were doing it wrong.

    I don't know about Heavy Rain or Portal 2, but there are several single player games on PSN that require you to be signed in to play them. During the outage Bionic Commando Rearmed 2 was the most notorious, I think, and some Final Fight game was affected too. I've noticed that I can't play my digital copy of Far Cry 3, not even the single player part, when PSN or Uplay is down for maintenance either, so that certainly happens on consoles.

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    Nettacki

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    @n2nother said:

    @the_laughing_man

    "Thats not needed here dude.

    I feel super bad for Maxis I am sure EA forced this all ways online crap on them."

    My opinion isn't needed here?

    This is an article about yet ANOTHER pc game that has suffered a botched launch. I don't care what publisher, developer, or game it is, I've never experienced an instance where a single player game wasn't playable because of online server issues. Ever. I feel and have felt that consoles are preferable to PC. The game I was looking forward to was Tomb Raider. I bought it, opened it and played it. No sever issues and no graphics card issues.

    You may not like it but I stand by my opinion thy consoles are better than PCs.

    A couple of people have mentioned this, but even console gaming has its problems in terms of convenience. Some single player games on consoles downloaded from PSN/XBL, and even a few disc games, don't work unless you're signed in the respective game network. You haven't encountered it personally. That doesn't mean it doesn't exist.

    Need I also remind you that EA is not all game developers and should not represent all game developers that develop games for PC. Also, stuff like graphics card issues are just things PC gamers tend to live with, especially if those issues only affect a relatively small number of users. If in the end is a better gameplay experience on PC than on console, then it's usually worth it.

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    haggis

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    @magzine said:

    @haggis said:

    @magzine said:

    I'm not arguing it's not one game, I'm arguing that what draxyle originally said is dumb, pointless and baseless. If the servers were up, saving would work fine. The whole game would work fine. That piece of software you bought on the disk would work fine. You can QA and test a game all you want, and they did, and the game. is. fine. The servers aren't. There is only so much load testing and closed beta testing you can do before you just have to flick the switch and wait and see what happens.

    Why are you guys arguing with me? You clearly do not know the original scope of Draxyle's argument, and didn't bother to look back to see what he said. I shouldn't have even replied to dumpling because that was evidently a waste of my time, I jsut didn't realize it wasn't the OP.

    The problem is that when the servers were up, the saves weren't working fine. They sometimes worked, sometimes didn't. The whole game wasn't working fine. The software on the disk (or the download) didn't work fine. Plus, you know, the game on the disk doesn't work without the servers functioning.

    We're arguing with you because we disagree with you, and because we think your comment about the servers and the game being separate products is wrong. Obviously.

    It's not obvious, because it seemed as though you were lacking contextual information.

    But context isn't important, right?

    Also, the server is not a separate product because a server isn't a product in this case. The game is.

    prod·uct

    /ˈprädəkt/

    Noun
    1. An article or substance that is manufactured or refined for sale.

    Wow. Doubling down, I see. Server access is part of the product. Without it, the game doesn't work. Period. So, if I download the game and don't buy a physical, manufactured disc, is it no longer a product?

    Clearly the product is the software--the combined client and server software. Which is why denying access to one half of it (on the server) means that the product is broken. This isn't a difficult concept, you know.

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    fleshribbon

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    #355  Edited By fleshribbon

    @ben_h: well, for me I couldn't play D3 but once in the first week (in the middle of the day), could only randomly connect for almost a month, and lost all sorts of progress with disconnects so I don't know how much "better" it was than this.

    I think some people have been wearing rose-colored glasses with respect to how horrible the D3 launch went and at least EA/Maxis is owning up to this and offering a free game unlike Blizzard who seemed to blame it on too many people buying their precious game and provided zero compensation of any form.

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    MAGZine

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    @haggis: I'm not arguing with you. You're arguing with something I agree with and is tangential to the original person's post. Jesus Christ. Go back to the original post I replied to and get some context.

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    haggis

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    @magzine said:

    @haggis: I'm not arguing with you. You're arguing with something I agree with and is tangential to the original person's post. Jesus Christ. Go back to the original post I replied to and get some context.

    You're not arguing with me? Seems like you are. There's not a lot of context here. Someone claimed the game wasn't ready to be released because the servers weren't ready. Your response was, "what was it about the game itself that is not ready to launch? p.s., servers aren't part of the game itself."

    Except servers are a part of the game itself, and as I pointed out, even with the servers up, key functionality wasn't working correctly.

    And you've been arguing with me since then. Unconvincingly, but still arguing. I wasn't the only one who pointed out that your perspective on this seems out of date, given the facts. So, if I'm missing some crucial context here, please point out exactly what that is.

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    MAGZine

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    #358  Edited By MAGZine
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    haggis

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