@djou said:
@haggis: I take your point but I don't think that explains all the problems that have plagued this game. I don't know the size of the Maxis team, but they only develop three franchises, all simulator games. The last SC was 10 years ago. When production of SC4 wrapped they had to have at minimum design concept meetings about the next game. This is the next installment of a long running franchise, not a reinvention of the wheel. I find their attitude of "oh, we didn't expect the new SimCity to be so popular, or oh, our fans our the best looking how much they care about examining the game mechanics to our simulation" complete crap. They've been coasting on the payday they get from the Sims and thought they could release a half-baked idea, capitalize on people's enthusiasm, and then iterate with patches and DLC to fleece players some more. I honestly can say outside a few free-to-play games, I never felt so duped and mislead by a game.
Well, I'm not sure how much they'd follow design concept notes from nearly a decade earlier, and while it's probably not a reinvention of the wheel, it's clear they redesigned most of it. Although it's worth noting that SC4 was originally in full 3D, with very detailed low-level simulations. (I remember them talking about two gas stations close to each other competing over prices, etc.) So they took some broad direction from that original plan that that they scrapped.
I'm not going to hold the development team responsible for the idiocy of the PR team. The dev team did not want to put out a half-baked idea. I have little doubt that they wanted to put out a great product. I even think some of them might be convinced that the product is, as it is, decent. But I'm sure most of them know better. And it's the PR dept.'s job to spin this, however transparently idiotic their spin is. People want to attribute a singular motivation to a company, but it's not like that. Game developers do not want to make shit. Sometimes they're forced to make shit by people who don't understand, or who have different priorities. It's not the PR department's fault that they've got to come up with some way of covering the mistakes the dev team made, and vice versa.
The marketing people want to sell the game. They say all sorts of things to do their job. The dev team is doing it's job, trying to deliver on those promises. The game has a deadline. The managers are tapping their watches, knowing shareholders want to see progress, not delay. The penny-pinchers need to get the game in on budget, even if that means putting pressure on the dev team and the marketers. In many cases, these priorities work together and we get a decent game. Sometimes the entire thing breaks down, and we get SimCity.
I think it's a mistake to attribute to malevolence what is, essentially, a number of different groups within a company trying to do their jobs and failing to coordinate. A company like Maxis is not going to risk sinking one of their major franchises this way. These sorts of things are almost always unintended. The idea that they'd deliberately try to pass something off like this as part of their strategy seems far less likely than incompetence compounded by miscommunication and misguided priorities. People want to produce good products. SimCity is the result of a bunch of people throwing up their hands in frustration and giving up, not some Machiavellian scheme to make money.
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