A major complaint about SimCity is that the city sizes are very small. One of the reasons they (maxis) said this was the case was that the simulation was very complex and that in order to have it play on a wide variety of machines they needed to limit the size.
Why would they create a game engine that was so intensive as to create such a noticeable size difference, especially when other competing products (Cities XL, Tropico) clearly have much larger areas? If there was no way around that limitation, why not:
- Ask the user to choose smaller sizes based on performance. OR
- Detect hardware and limit larger city size regions based on those metrics. OR
- Allow users to check a box to show larger city sizes which have CPU recommendations near them
It seems like they could have done a few things to allow for the option of larger cities for consumers with more powerful hardware.
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