Please don't ever put the words Parkour and Paris together ever again. Thank you.
Just putting it out there but...... Jak and Daxter > Ratchet and Clank
@Vinchenzo: Do it, you wont be dissapointed.

My first experience with this was during Grand Theft Auto 3, it was the first truly open world game that I had ever played and collecting the hidden packages was actually kind of fun. The reward of being able to pick up free weapons and power ups from outside of your house was greatly appealing and really helped to make the end of the game pretty easy.
I’m not sure if this was the first game to include such an idea, but as with most things in Grand Theft Auto 3 it was certainly one of the things that caught on in a big way, not just in future Grand Theft Auto games, but also in other sand box games and eventually it even spread into more traditional games.
As the generational shift of games consoles happened this became more apparent than ever, and now with trophies and achievements it’s gone from being something optional for in game benefits to something that is usually required to complete if you want to truly finish a game to 1000 gamer points, or to unlock that platinum trophy. This in turn has made it incredibly frustrating, why does every single sandbox game need these? Why do they have to be so obscure? And why do I always have to always have one missing by the end?
This problem has come into effect for me in a massive way recently, and when I say recently I mean within the last 24 hours. Don’t get me wrong I’ve had a problem with these damn things since Crackdown but within the last 24 hours I have collected all 179 treasures on Tomb Raider Underworld (twice, as one of them glitched towards the end of my first play through) all 350 Blast Shards in Infamous and all of the 1001 light seeds from the Prince of Persia.
Other than for purely extending the play time of their games, I can’t understand why developers continue to include them in their products. I personally believe they can actually ruin the game by making you very aware you are playing a game. That first moment when you find number 1 of however many is a moment I dread as I then have to make the decision. Do I collect them all as I see them, and hope they are in an easy enough place that I can collect them all by the end of the game, without missing any? Or do I avoid them like all holy hell so that when I do finish the game I can use the only method I find to be truly effective and to systematically check every single location using some kind of map, checking off each location as I find it.
In my experience I haven’t found a single person who doesn’t dread the “hidden package experience” as I call it, so why do they keep this stuff in games? As games shift and change into the modern versions we see today, how is it that this incredibly archaic way of doing things has managed to survive so long?
I have full respect for which ever open world game takes the plunge, and is the first to omit this dark side of gaming forever.
Thanks for reading.
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Suprisingly enjoyable
(PSP)
As a fan of the Gran Turismo series, I've been keeping an eye on the PSP version of Gran Turismo since it was announced all those years ago, but as the game came closer to launch and I saw more about it, I became very indifferent to it. I put ...
Reviewed by Soap on Oct. 10, 2009
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A now and then review
(X360)
Ok, so here's the deal, in this one off review you will get to see my two opinions, one from the week it launched after I had sunk hours into the game and one from today... after I went back to it months later.-------------------------Then------------------------I am not a huge fan of ...
Reviewed by Soap on Aug. 17, 2008
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0 out of 2 found this review helpful. |
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How can you fail at making a hack and slash game?
(X360)
I didn't really have high hopes for this game when I went in to it, but I never imagined for one second that it could be this bad. "What’s so bad about it?" I hear you cry, or not as no one cares, well let me tell you. First of ...
Reviewed by Soap on July 29, 2008
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A refreshing suprise.
(X360)
When Tomb Raider was originally a big hit in the late nineties I was never a huge fan, although I was aware of its existence. My first contact with Tomb Raider was the version that came shipped with my very first PC, and as a mainly console gamer I’d have ...
Reviewed by Soap on July 25, 2008
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1 out of 1 found this review helpful. |
| Date Joined: | July 21, 2008 |
| City: | London Baby |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 821 Points |
| Ranked: | Ranked #1148 of 59,065 |
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Dreamfall: The Longest Journey game - 341 points |
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The Longest Journey game - 89 points |
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Spore game - 75 points |
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Lara Croft Tomb Raider: Legend game - 67 points |
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Shin Megami Tensei: Imagine game - 44 points |
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Pokémon HeartGold/SoulSilver game - 40 points |
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Noby Noby Boy game - 21 points |
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Yuffie Kisaragi character - 15 points |
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dankempster
19 hours, 59 minutes ago dankempster thought Point Lookout was pretty cool, all told. Back to the Capital Wasteland to polish off some questing miscellany |
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dcpc10
3 days, 8 hours ago dcpc10 is temporarily back, just to join in on some MF2 hype ^_^ |
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Jeff
3 days, 16 hours ago Game of the Day: Rambo: First Blood Part II (SMS) |
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snide
1 week, 3 days ago snide should finish DAO tonight. |
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BoG
1 week, 5 days ago BoG no esta. |
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Sil3n7
2 weeks ago Sil3n7 hates somethingepic |
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MattyFTM
2 weeks, 3 days ago MattyFTM has been playing a lot of Trials 2 recently. I think I hate myself. |
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TonicBH
2 weeks, 4 days ago TonicBH finds Uncharted 2 to be awesome in a can. |
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