Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Game » consists of 1 releases. Released September 1991
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Fetch is a game played between a pet and its owner. The owner throws an object and the pets goal is to retrieve it.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Games that include real photography on the game's cover.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
The artifical production of "human" speech by computers in games or other software
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
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