In a common Snooker Game are 22 Balls on the Table. On the Breakshot the player play the Cueball to the red's by hitting the outer red ball of the pack.
It is a good breakshot when the Cueball find the way back behind yellow, green or brown with no chance for the Opponent to aim any red ball.
The rules (simplified):
After the breakshot the opponent need to pot or hit a red. Is a red successful potted, then the player need to pot a colour ball. Therefore--> red, colour, red, colour.. and so on. When no red's left on the table, the player need to pot all 6 colour balls -->yellow, green, brown, blue, pink and black. Snooker is a points game, to achieve the best result, the player need to pot the black after each red. This way, it is possible to achieve 147 points in a game.
Has a player no chance to pot a red or a colour, or is the shot to risky, it is possible to make a safety shot. It is a good safety shot when the opponent has no chance to pot a red (note: when the players turn is over, then the opponents sequence starts with red, unless no red's are left on the table. Are no red's left on the table the opponents sequence starts with lowest colour ball.)
White: Cueball
15 Red's: 1 Red is 1 Point
Yellow: 2 Points
Green: 3 Points
Brown: 4 Points
Blue: 5 Points
Pink: 6 Points
Black: 7 Points
Other Snooker rules
Snooker 3 Red's:
In Snooker 3 Red's are 10 Balls on the Table
White: Cueball
3 Red's: 1 Red is 1 Point
Yellow: 2 Points
Green: 3 Points
Brown: 4 Points
Blue: 5 Points
Pink: 6 Points
Black: 7 Points
Snooker 6 Red's:
In Snooker 6 Red's are 13 Balls on the Table
White: Cueball
6 Red's: 1 Red is 1 Point
Yellow: 2 Points
Green: 3 Points
Brown: 4 Points
Blue: 5 Points
Pink: 6 Points
Black: 7 Points
Snooker 10 Red's:
In Snooker 10 Red's are 17 Balls on the Table
White: Cueball
10 Red's: 1 Red is 1 Point
Yellow: 2 Points
Green: 3 Points
Brown: 4 Points
Blue: 5 Points
Pink: 6 Points
Black: 7 Points
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