SOCOM: U.S. Navy SEALs
SOCOM: U.S. Navy SEALs is a video game that consists of 0 releases
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Players could also form clans on SOCOM. On the online main menu, there would be a tab where players could view information about the clan they were in (such as other clan members), or create their own clan. This feature helped make SOCOM popular with players, as it made setting up teams relatively easy.
SOCOM was the 'game' for most people, the game that made online gaming on the consoles not just good, but absolutely groundbreaking. It was the game that drove this new 'online' gaming for the PS2. The downfall of SOCOM, however, turned out to be that hacking and exploiting in the game was rife. This would ruin the leaderboard. Although initially this did not pose that much of a problem, as SOCOM players moved on to other games, only cheats remained, making it very difficult to find a game with 'honest' players. Presently, there is still a decently small community that plays the original SOCOM, however, almost all of the more hardcore players moved on to SOCOM II (and later SOCOM 3) due to the addition of DNAS, which was Sony's solution to all of the online cheating.





SOCOM was one of the first popular online games for the PS2. In many ways, it revolutionized online gaming on the PS2.
SOCOM: U.S. Navy SEALS is the first of the series of third person shooters created by Zipper Interactive. Like most in the series SOCOM was exclusive to the PS2 and at later variations found their way to the PSP handheld. The game was released shortly after the PS2 network adapter and with the box edition of SOCOM having a USB Headset for full user interactivity; which was used when playing online and as well offline. SOCOM had both offline and online elements, the offline sporting a dozen levels and had a new voice command system which made use of the USB headset packaged with the game. This allowed you literally talk to your teammates, and the online having the USB headset just for voice communication. The online however had several familiar maps to users who played the offline portion but new levels that for some would never feel old to play on.Multiplayer
Multiplayer on SOCOM consisted of two teams. One team would play as terrorists, and the other as Navy SEALs. Game modes included team deathmatch, hostage rescue and demolition scenarios.Players could also form clans on SOCOM. On the online main menu, there would be a tab where players could view information about the clan they were in (such as other clan members), or create their own clan. This feature helped make SOCOM popular with players, as it made setting up teams relatively easy.
SOCOM was the 'game' for most people, the game that made online gaming on the consoles not just good, but absolutely groundbreaking. It was the game that drove this new 'online' gaming for the PS2. The downfall of SOCOM, however, turned out to be that hacking and exploiting in the game was rife. This would ruin the leaderboard. Although initially this did not pose that much of a problem, as SOCOM players moved on to other games, only cheats remained, making it very difficult to find a game with 'honest' players. Presently, there is still a decently small community that plays the original SOCOM, however, almost all of the more hardcore players moved on to SOCOM II (and later SOCOM 3) due to the addition of DNAS, which was Sony's solution to all of the online cheating.
| Game Name | SOCOM: U.S. Navy SEALs |
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| Original US Release |
Aug. 27, 2002
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| Original US Release |
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