Has it been three months already?
The fourth expansion for SolForge, "Reign of Varna" has dropped and with it come a slew of new cards, new modes, client updates and balance changes.
A smaller-than-average expansion, there are 48 new cards to collect in "Reign of Varna". These cards include a new keyword and a new concept, player abilities!
- Ambush - a card that plays itself from your hand on the opponent's turn if they meet the trigger condition
- Player Abilities - players now can gain abilities (denoted by an exclamation mark over the player portrait) that currently include armor, poison (ouch!), and multi-turn abilities granted by the new legendary cards.
Pretty bananas right? There's a handful of new cycles as well including a shittier spell equivalent to the Bound cycle and a set of utility spells that allow you to choose one of two effects when cast. A slew of balance changes are here as well, with a handful of nerfs to some of the more reviled cards and Wegu conspicuously untouched.
One of the main focuses with this new set seems to be new players. Not only do new accounts now start with four mono-faction decks (over two dual-faction decks), SBE has finally introduced a rudimentary campaign mode to SolForge. There are only six missions currently with more on the way "soon", and completing them will earn the player a total of four boosters, four Heroics, and two Legendary cards. While the first four missions serve as a sort of extended tutorial, the last two missions have unique twists. The final mission is particularly tricky, with all your creatures dying when they deal damage to the opposing player and the opponent automatically dropping a Level 4 Cercee late in the game.
Other changes include a tweaking to the daily rewards, a notification log for any pop-up notifications you have received during your session, and a massive revision to the draft pool. The full list can be found here but can be summarized as follows:
- All Legendary cards
- All Set 5 cards
- All Set 4 cards
- A selection of Set 1-3 cards
One of the more notable omissions is of the Bound cards from Set 3. While they made decks more consistent, the inability to draft them consistently meant many games were determined simply by who had more of them. Also Matrix Warden is back WOOO Matrix Warden!
So I guess there's never been a better time to get into SolForge? Except for the fact that the more cards there are, the more difficult it is to get into any CCG/DCG. Well, if you ever do want to play, let me know. I'll be over here grinding out the new draft environment.
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