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Law makers and fat cats who will sell the population down the river just to gain more power and money.
Environments cycle between day and night, often with effects on other aspects of the game.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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