Something went wrong. Try again later
    Follow

    SOMA

    Game » consists of 4 releases. Released Sep 22, 2015

    A horror game from Frictional Games. Set at the bottom of the ocean, it explores themes of the self, humanity, the mind, and consciousness.

    Is this mostly just a walking around spooky tour or are there any puzzles?

    Avatar image for violet_
    violet_

    295

    Forum Posts

    202

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Genuinely curious about this, A Machine for Pigs left me very sour.

    Avatar image for twolines
    TwoLines

    3406

    Forum Posts

    319

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #2  Edited By TwoLines

    More puzzle-oriented, like Amnesia. Machine for Pigs was made by a different developer, the one that also made Dear Esther (which was also light on gameplay).

    Avatar image for atwa
    Atwa

    1692

    Forum Posts

    150

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 10

    #3  Edited By Atwa

    There aren't many puzzles, its more story focused like A Machine for Pigs. There are some very basic puzzles, but they are not many.

    @twolines said:

    More puzzle-oriented, like Amnesia. Machine for Pigs was made by a different developer, the one that also made Dear Esther (which was also light on gameplay).

    It actually has much less puzzles than Amnesia, Thomas Grip said since the first day that he wanted a more story focused experience from SOMA. Instead of just scaring you like Amnesia he wanted psychological horror too that unsettles you by its themes and questions that it asks. Its for example why it lacks an inventory.

    Avatar image for violet_
    violet_

    295

    Forum Posts

    202

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @atwa said:

    There aren't many puzzles, its more story focused like A Machine for Pigs. There are some very basic puzzles, but they are not many.

    @twolines said:

    More puzzle-oriented, like Amnesia. Machine for Pigs was made by a different developer, the one that also made Dear Esther (which was also light on gameplay).

    It actually has much less puzzles than Amnesia, Thomas Grip said since the first day that he wanted a more story focused experience from SOMA. Instead of just scaring you like Amnesia he wanted psychological horror too that unsettles you by its themes and questions that it asks. Its for example why it lacks an inventory.

    sounds good enough to me if the story is interesting, I just don't want to feel useless as the player

    Avatar image for twolines
    TwoLines

    3406

    Forum Posts

    319

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    @atwa said:

    Mub marked this as the best answer

    There aren't many puzzles, its more story focused like A Machine for Pigs. There are some very basic puzzles, but they are not many.

    @twolines said:

    More puzzle-oriented, like Amnesia. Machine for Pigs was made by a different developer, the one that also made Dear Esther (which was also light on gameplay).

    It actually has much less puzzles than Amnesia, Thomas Grip said since the first day that he wanted a more story focused experience from SOMA. Instead of just scaring you like Amnesia he wanted psychological horror too that unsettles you by its themes and questions that it asks. Its for example why it lacks an inventory.

    But it has an inventory screen... Huh, guess I haven't played enough of it yet.

    Avatar image for atwa
    Atwa

    1692

    Forum Posts

    150

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 10

    #6  Edited By Atwa

    @twolines said:
    @atwa said:

    Mub marked this as the best answer

    There aren't many puzzles, its more story focused like A Machine for Pigs. There are some very basic puzzles, but they are not many.

    @twolines said:

    More puzzle-oriented, like Amnesia. Machine for Pigs was made by a different developer, the one that also made Dear Esther (which was also light on gameplay).

    It actually has much less puzzles than Amnesia, Thomas Grip said since the first day that he wanted a more story focused experience from SOMA. Instead of just scaring you like Amnesia he wanted psychological horror too that unsettles you by its themes and questions that it asks. Its for example why it lacks an inventory.

    But it has an inventory screen... Huh, guess I haven't played enough of it yet.

    No it has a button you click to see what you have on you. This is most often one or no items, like if you have your omnitool on. Its not an inventory like Amnesia/Penumbra where you can take up an inventory and combine items/move them around/use healing items.

    Avatar image for twolines
    TwoLines

    3406

    Forum Posts

    319

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    @atwa said:
    @twolines said:
    @atwa said:

    Mub marked this as the best answer

    There aren't many puzzles, its more story focused like A Machine for Pigs. There are some very basic puzzles, but they are not many.

    @twolines said:

    More puzzle-oriented, like Amnesia. Machine for Pigs was made by a different developer, the one that also made Dear Esther (which was also light on gameplay).

    It actually has much less puzzles than Amnesia, Thomas Grip said since the first day that he wanted a more story focused experience from SOMA. Instead of just scaring you like Amnesia he wanted psychological horror too that unsettles you by its themes and questions that it asks. Its for example why it lacks an inventory.

    But it has an inventory screen... Huh, guess I haven't played enough of it yet.

    No it has a button you click to see what you have on you. This is most often one or no items, like if you have your omnitool on. Its not an inventory like Amnesia/Penumbra where you can take up an inventory and combine items/move them around/use healing items.

    Ohhhh, OK. Thought I would actually get to pick up some items and use them later on.

    Avatar image for donutfever
    donutfever

    4057

    Forum Posts

    1959

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 35

    #8  Edited By donutfever

    More gameplay than Hamnesia, less than Amnesia. It's not a "walking simulator."

    Avatar image for awalkawesome
    awalkawesome

    49

    Forum Posts

    28

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I haven't finished the game yet but so far they seem to do a good job at giving you enough interaction with the world to fell like you can screw up, unlike A Machine for Pigs which despite over all enjoying it the lack of any real threat out side a couple of encounters very much destroyed any tension.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.