Sonic Unleashed is two different Sonic titles released in 2008 across four consoles. Both titles feature high-speed Sonic stages, slower-paced ''Werehog'' levels, and town hubs where players must progress through the story.
After Sonic the Hedgehog (2006) tried to revive the Sonic Adventure formula and was met with negative critical reaction, Sega decided to take a step back and think more carefully about the next game in the franchise. Borrowing well-received elements from Sonic and the Secret Rings and Sonic Rush, the two Sonic Unleashed titles each frequently shift between a classic side-scrolling perspective and a behind-the-back 3D perspective in an attempt to provide the best of both worlds. In general, the Sonic Unleashed titles feature a tighter, much more narrowly focused design when it comes to Sonic's standard, ''high speed'' gameplay.
Like Sonic Adventure and Sonic The Hedgehog, each of the two Unleashed titles are broken up between two specific modes: Towns and Action Stages. Towns advance the game's storyline and house NPC characters (which offer side missions or may offer items to Sonic) and generally lead the player to access the next level (an Action Stage) via that town's "Gaia Gate". In the PS3/360 Sonic Unleashed, new stages are accessed by collecting Sun and Moon Medals hidden within stages and towns, whereas in Sonic Unleashed for PS2/Wii, Sun and Moon medals are awarded strictly by completing stages. In comparison to past Sonic games, the towns in Sonic Unleashed for PS3/360 are considerably more compact in size and generally can be navigated from end to end in a matter of seconds (as opposed to minutes). However, the Gaia Gates in the PS3/360 Sonic Unleashed, while compact in size, can be immensely confusing to navigate while also being unclear in presenting the player with their next objective to progress through the game.
The game's formula of separating Towns and Action Stages applies whether or not it is currently daytime or night time in the game world. During the day, players are given control of Sonic the Hedgehog, who is equipped with the ability to boost, drift, homing attack, leg stomp, wall kick, and quick-step (a strafing maneuver). (As a result of all this abilties, the Sonic Unleashed titles require more buttons to control Sonic than any Sonic title before it.) Once the sun sets and day turns to night, Sonic transforms in to The Werehog, a shaggy beast who uses his claws to attack enemies and long stretchy arms for platforming. After defeating a certain number of enemies and charging up enough energy, the Werehog can "Unleash", making him move faster and hit harder, in addition to being invincible.
In Sonic Unleashed for PS3/360, things like defeating enemies, eating food, and completing certain side missions will earn Sonic experience points that he can use to upgrade his abilities. For Sonic the Hedgehog, Speed and Ring Energy can be upgraded, and for the Werehog, Strength, Combat, Health, Shield, and Unleash can be upgraded, and although the Werehog starts the game with only a small handful of attacks, by upgrading the "Combat" ability, over 30 combo attacks in total can eventually become available for the player to choose from. (In Sonic Unleashed for PS2/Wii, the amount of combo attacks available is much fewer.)
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Although Sonic Unleashed was released across four platforms, the version for Nintendo Wii and Playstation 2 (which was developed by Dimps Corporation) is in fact an entirely separate game that draws heavily from the Playstation 3 and Xbox 360 Sonic Unleashed. (which was developed by Sonic Team) Some of the differences between the two games include:
Lastly, in Sonic Team's Sonic Unleashed, the player is constantly blocked from proceeding through the game until they have found at least a certain amount of Sun medals and Moon medals. These medallions are hidden in places throughout all the game's areas (both in hubs and action stages) and their location is not revealed to the player through any sort of radar, map, or hint system. They also cannot be earned by performing well in the game. This is in contrast to the Wii / PS2 Sonic Unleashed, where medallions are earned simply by completing stages, attaining S-ranks in the Sonic daytime stages, and reaching time, ring, and score thresholds in the Werehog stages.
It seemed like another routine assault on Doctor Eggman's latest orbital space station: a showdown with a couple hundred robots, and a fight to the death with the Doctor himself in a giant mechanized suit of armor. As Sonic transforms in to his Super Sonic state to finish the job, Eggman flees the scene, retreating to his final stronghold. Routine, right?
When Super Sonic catches up with the fearful Doctor, Eggman suddenly slumps to his knees and pleads with the hedgehog to spare him. He swears to change, to reform and stop trying to take over the world. Sonic is a little taken aback at the whole situation; Eggman has never begged for mercy before. This was, unfortunately, exactly the reaction Doctor Eggman was looking for. Before Sonic can react, Eggman pushes a button mounted on a nearby console. Large metal prongs raise out of the floor, and suddenly, Super Sonic finds himself trapped inside of a force field. As the machine whirs to life, Sonic is paralyzed and the seven Chaos Emeralds are forcibly extracted from him, de-energizing his Super Sonic form. Laughing madly, Eggman pushes another button on the console, triggering his stronghold's true function: A massive laser cannon. With the power of the Chaos Emeralds, the cannon fires directly at the planet below, piercing it straight to the core. As the planet shatters in to fragments from the force of the blow, a mysterious, ethereal creature raises from the depths. Luring Sonic here and releasing whatever was trapped inside the planet was part of Eggman's plan all along.
Sonic himself is not doing too good, though. Having never been forced out of Super Sonic like that before, and as a result of the ethereal energy conducting its way from the planet back into Sonic, his body transforms in a different way -- he grows massive claws, sharp teeth and long, shaggy hair. Just as he is able to gain his senses as to what is happening, and turns to face Doctor Eggman once again, Eggman gleefully ejects him out of the airlock to the ruined planet below, confident that he has finally won the day. As the transformed, ''Werehog'' Sonic plummets toward the ground from space, he is struck by a strange, purple being who slowed Sonic's descent enough to save his life. Now in the windy country of Apotos, Sonic must solve the mystery of his transformation, and re-unite the planet once again, while also promising to help the strange being, revealed to have amnesia, regain his memories and discover who he is. Not even remembering his own name, this faerie-like being soon discovers that he loves cookies and ice cream (and for that matter, any and all food!) and agrees to be named Chip, at least until he can remember his real name.
The game of Sonic Unleashed (both the PS3 / 360 game, and the PS2/ Wii game) spans up to 9 distinct continents. But rather than the player clearing though all stages in a single continent before moving on to the next, the player is required to constantly jump back and forth between continents to slowly make headway through the game -- Midway through the game the player enter the night/Werehog stage of the Adabat continent, for instance, but not gain access to the daytime/Sonic stage for Adabat until much later.
Each continent featured in Sonic Unleashed generally has one town hub, one Gaia Hate hub, one main daytime stage act (played as Sonic), and up to 4 main nighttime Werehog stage acts. In addition to those, a continent can have one or more more boss encounter (as either Sonic or Werehog), and any number of optional mini-acts to complete. (In Sonic Unleashed for PS2 / Wii, these additional acts are sometimes as long as the main stage.)
Note that Sonic Unleashed for PS3 / 360 also includes two Tornado shooting stages, which do not take place on any continent.
(Note: The Mazuri continent does not have any action stages in Sonic Unleashed for PS2 / Wii. Rather, it only contains hubs, and a boss fight against Egg Beetle.)
(Note: The Empire City continent only appears in Sonic Unleashed for PS3 / 360.)
Tomoya Ohtani, one of the soundtrack artists from Sonic the Hedgehog and Sonic Rush Adventure returns as lead composer on the soundtrack for this game along with Sonic musical veterans Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Takahito Eguchi, and Mariko Nanba. Orchestrated tracks for the game were performed by the Tokyo Philharmonic Orchestra. The game contains two vocal tracks:
Purported to be in development since 2005, Sonic Unleashed's "Hedgehog Engine" is a multi-purpose game engine developed by Sega as an alternative to engines like Unreal Engine 3, idTech5 and The Source Engine. At the time of its release, the Hedgehog Engine was most notable for two relatively cutting-edge features: the rapid speed in which it could load streamed texture data off of the disc, and its ability to render Global Illumination lighting data. Global Illumination lighting is the act of light reflecting off of colored surfaces and bathing the surrounding area in that color. For example, sunlight cast upon a green floor will tint the walls and ceiling a shade of green. Reportedly, calculating pre-baked Global Illumination data for a single level in Sonic Unleashed would take a networked render farm of 100 computers an average of 2-3 days. Currently, only the Xbox 360 and Playstation 3 editions of Sonic Unleashed use the Hedgehog Engine, and it is unknown if any further games will ever employ the technology again in the future.
As technically impressive as it is, the Hedgehog Engine seems to have come with mixed results when used in-game. Despite being the first title to use the Hedgehog Engine, Sonic Unleashed for Playstation 3 and Xbox 360 sports one of the sloppiest and most inconsistent framerates in any 3D Sonic title before it except for Sonic & The Secret Rings. The framerate during the Sonic/day stages is constantly prone to dipping well below 30 frames per second (which all the more hinders the player's ability to react during Sonic Unleashed's exorbitantly fast and demanding daytime gameplay) while the town hubs and Werehog stages, ironically, presents framerates that are consistently even lower than the daytime Sonic stages.
Near the launch of Sonic Unleashed, Sega celebrated the launch of "Sega Sammy Visual Entertainment", an animation studio opened not only to create high-quality CGI for Sega games, but to produce feature-length movies. In addition to animating all of the CGI for Sonic Unleashed, Sega Sammy V.E. produced an 11 minute short film titled "SONIC: NIGHT OF THE WEREHOG". In it, Sonic and Chip are caught in a rainstorm and take shelter in what looks to be an old abandoned mansion. Unknown to them, a trio of ghosts haunt its halls - two of the specters armed with cameras compete for the affection of a female ghost by snapping photos of their victim's frightened expressions, which she finds amusing. Though Chip is easily scared and makes for easy pickings by the ghosts, as they move in and attempt to scare Sonic, the ghosts are surprised when the storm breaks to reveal a full moon - causing Sonic to transform in to the snarling Werehog. Undeterred, their efforts to humiliate Sonic eventually devolve in to a knock-down drag out fight for supremacy. The two photographer ghosts from Night of the Werehog actually make cameo appearances in Sonic Unleashed, in the side-missions "Tower Terror" and "Fright Fight". In 2010, "Sega Sammy Visual Entertainment" was renamed to "Marza Animation Planet".
Interestingly, although the characters are voiced, there is no dialogue in ''SONIC: NIGHT OF THE WEREHOG'' despite the fact that there is fully voiced dialogue is in Sonic Unleashed titles. Instead the short film opts for a style where characters rely almost entirely on non-verbal communications and gestures, and using only their voice for things like yells, screams, grunts, etc, in a style reminiscent of most Mario series gaming titles.
| Game Name | Sonic Unleashed |
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| Themes |
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| Original US Release |
Nov. 18, 2008
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| Original US Release | Q4 2008 know the real date? |
| Aliases | Sonic World Adventure |
| OFLC |
OFLC: G
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| CERO |
CERO: A
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| ESRB |
ESRB: E10+
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| PEGI |
PEGI: 7+
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List of Sonic Unleashed Trophies/Achievements
A quick list of all the Trophies and Achievements for Sonic Unleashed |