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Skydiving is a recreational activity consisting of jumping out of a plane while it is flying, and then free-falling until reaching a certain altitude. At this point, one releases their parachute and then floats gently to the ground.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Eliminating a target with a long-range rifle.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
The Spike Video Game Awards recognized the best games of 2003.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Not to be confused with just any metal case, SteelBook is a brand of metal packaging for disc-based media.
A trickjumping technique used to increase a player's speed.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
The act of taking one's own life.
Popularized by Splinter Cell: Conviction during its development, this technique involves projecting information, such as objectives and controls, onto the surfaces of a virtual environment.
Also known as corpse-humping, tea-bagging is a slang term in video games when after a player has slain another player or NPC, they move their character over the dead character's body and crouch up and down repeatedly, adding a humiliating, and often humorous, factor to the character's death.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
The act of killing a fellow teammate in a game, to boost score or just for fun. This often results in being booted from games, and several games allow the server to do this automatically.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
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