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Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
A race of crazy rabbits who star in Ubisoft's Raving Rabbids games, ended up getting their own spinoff series of games and a TV show, and often make cameo appearances in other Ubisoft games.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
A physics system used to procedurally generate body movement similar to rag dolls.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
Rappelling is the act of going down a cliff side or vertical surface with aid from a rope. The rope is attached at the top of the surface and to the climber's body
Games that feature this concept require the player to wait for a certain amount of real time.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
Ability to see a character's body in mirrors, water, or other surfaces.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
One man's terrorist, another's freedom fighter.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Special locations in game that allow the player to manually save their progress.
Games that involve the player saving a president from being killed, kidnapped, or otherwise harmed.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
With the advent of dynamic lighting, some games allow the player to remain hidden by simply using the shadows instead of the line of sight.
A hairstyle, sans hair.
Need to sneak around unseen? Darken the room by shooting out some lights.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
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